Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
dom6:combat-speed [2024/07/16 19:49] fenrir [Special Situations] |
dom6:combat-speed [2024/07/16 20:20] (current) fenrir [Special Situations] |
==== Special Situations ==== | ==== Special Situations ==== |
| |
Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **2 Combat Speed points** instead of 1. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. | Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **1 extra Combat Speed point**. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. |
| |
Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies. | Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies. |
{{:abilities:swiftness.png?nolink }} **[[Swiftness]]** is the most straightforward Combat Speed bonus, providing a multiplier. The [[Air]] [[Bless]] provides stackable chunks of 30%, while the spells and items provide 100%. | {{:abilities:swiftness.png?nolink }} **[[Swiftness]]** is the most straightforward Combat Speed bonus, providing a multiplier. The [[Air]] [[Bless]] provides stackable chunks of 30%, while the spells and items provide 100%. |
| |
{{:abilities:quickness.png?nolink}} {{:abilities:slowed.png?nolink}} Last but not least, **Quickness** doubles your Combat Speed and the rate of your rounds, while **Slowness** halves both. | {{:abilities:quickness.png?nolink}} {{:abilities:slowed.png?nolink}} Last but not least, **Quickness** effectively doubles your Combat Speed by doubling the rate of your rounds, while **Slowness** halves it. |
| |
| ===== Example Stats ===== |
| |
| Combat Speed is highly dependent on the Size of the unit and is somewhat impacted by their Armor. To be specific, a unit's **Encumbrance from Armor and Shields** is subtracted from their Combat Speed. |
| |
| ^ Example Unit ^ Their CS ^ |
| | A ??Tree?? | 2 | |
| | A crippled human | 2 | |
| | A magically-enlarged ??Large Ant?? | 4 | |
| | A ??Soulless?? (zombie) human | 6 | |
| | A human in Full Plate Mail with no Shield | 7 | |
| | A Size-2 goblin in heavy armor | 8 | |
| | Most [[Caelum-ea|Caelians]] stuck walking around | 9 | |
| | A ??Militia??-man with a Shield | 10 | |
| | A bookish human | 10 | |
| | A naked ??Longdead?? (skeleton) | 11 | |
| | **A typical unarmored human soldier** | 12 | |
| | Most [[Pretender God|Pretender]] Titan forms | 16 | |
| | A ??Jotun Werewolf?? | 18 | |
| | A ??Destrier?? (a Knight's horse) | 20 | |
| | An underwater ??Merman?? soldier | 22 | |
| | Most [[Pretender God|Pretender]] Monster forms w/o Wings | 22 | |
| | A ??Wolf?? | 26 | |
| | A Size-7 ??Air Elemental?? | 26 | |
| | A ??Fay Horse?? | 30 | |
| | A ??Vanadrott??'s steed after he casts ??Windrunner?? | 60 | |
| |
| |
| Yes, **immobile units still have Combat Speed**. This is possibly a holdover from the games before Dominions 5; it isn't clear if it affects the random order of rounds. |