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dom6:combat-speed [2024/07/16 19:49]
fenrir [Special Situations]
dom6:combat-speed [2024/07/16 20:20] (current)
fenrir [Special Situations]
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 ==== Special Situations ==== ==== Special Situations ====
  
-Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **Combat Speed points** instead of 1. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. +Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **1 extra Combat Speed point**. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. 
  
 Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies. Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies.
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 {{:abilities:swiftness.png?nolink }} **[[Swiftness]]** is the most straightforward Combat Speed bonus, providing a multiplier. The [[Air]] [[Bless]] provides stackable chunks of 30%, while the spells and items provide 100%. {{:abilities:swiftness.png?nolink }} **[[Swiftness]]** is the most straightforward Combat Speed bonus, providing a multiplier. The [[Air]] [[Bless]] provides stackable chunks of 30%, while the spells and items provide 100%.
  
-{{:abilities:quickness.png?nolink}} {{:abilities:slowed.png?nolink}} Last but not least, **Quickness** doubles your Combat Speed and the rate of your rounds, while **Slowness** halves both.+{{:abilities:quickness.png?nolink}} {{:abilities:slowed.png?nolink}} Last but not least, **Quickness** effectively doubles your Combat Speed by doubling the rate of your rounds, while **Slowness** halves it. 
 + 
 +===== Example Stats ===== 
 + 
 +Combat Speed is highly dependent on the Size of the unit and is somewhat impacted by their Armor. To be specific, a unit's **Encumbrance from Armor and Shields** is subtracted from their Combat Speed. 
 + 
 +^  Example Unit  ^  Their CS  ^ 
 +|  A ??Tree??  |  2  | 
 +|  A crippled human  |  2  | 
 +|  A magically-enlarged ??Large Ant??  |  4  | 
 +|  A ??Soulless?? (zombie) human  |  6  | 
 +|  A human in Full Plate Mail with no Shield  |  7  | 
 +|  A Size-2 goblin in heavy armor  |  8  | 
 +|  Most [[Caelum-ea|Caelians]] stuck walking around  |  9  | 
 +|  A ??Militia??-man with a Shield  |  10  | 
 +|  A bookish human  |  10  | 
 +|  A naked ??Longdead?? (skeleton)  |  11  | 
 +|  **A typical unarmored human soldier**  |  12  | 
 +|  Most [[Pretender God|Pretender]] Titan forms  |  16  | 
 +|  A ??Jotun Werewolf??  |  18  | 
 +|  A ??Destrier?? (a Knight's horse)  |  20  | 
 +|  An underwater ??Merman?? soldier  |  22  | 
 +|  Most [[Pretender God|Pretender]] Monster forms w/o Wings  |  22  | 
 +|  A ??Wolf??  |  26  | 
 +|  A Size-7 ??Air Elemental??  |  26  | 
 +|  A ??Fay Horse??  |  30  | 
 +|  A ??Vanadrott??'s steed after he casts ??Windrunner??  |  60  | 
 + 
 + 
 +Yes, **immobile units still have Combat Speed**. This is possibly a holdover from the games before Dominions 5; it isn't clear if it affects the random order of rounds.
dom6/combat-speed.1721159389.txt.gz · Last modified: 2024/07/16 19:49 by fenrir