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dom6:death [2024/05/30 15:20] fenrir created |
dom6:death [2024/05/30 15:36] (current) fenrir [Death] |
====== Death ====== | ====== Death ====== |
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{{:dom6:death.png?nolink }} **Death** is a Sorcerous path of [[Magic]]. It's considered "dark magic", due to its association with darkness, destruction, and other unpalatable things; its reputation is similar to [[Blood]], which was excised in Dominions 6. | {{:dom6:death.png?nolink }} **Death** is a Sorcerous path of [[Magic]]. It's considered "dark magic", due to its association with darkness (and other unpalatable things); its reputation is similar to [[Blood]], which was excised in Dominions 6. |
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Death mirrors [[Nature]], which is associated with life, in many respects. The energies it pulls on often come into conflict with the light magic of [[Astral]]. It also pulls upon things from a world derivative of our own, like [[Glamour]], but these things are often more "real". | Death mirrors [[Nature]], which is associated with life, in many respects. The energies it pulls on often come into conflict with the light magic of [[Astral]]. It also pulls upon things from a world derivative of our own, like [[Glamour]], but these things are often more "real". |
* Death/**[[Nature]]**: Nothing that Nature isn't the primary path in, unfortunately. | * Death/**[[Nature]]**: Nothing that Nature isn't the primary path in, unfortunately. |
* Death/**[[Glamour]]**: Nothing that Glamour isn't the primary path in, unfortunately. | * Death/**[[Glamour]]**: Nothing that Glamour isn't the primary path in, unfortunately. |
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| ===== Indirect Magic ===== |
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| {{:dom6:stats:mor.png?nolink }} A Death Mage with {{path>D3}} or higher does a better job at holding themselves together while [[age|old]], resulting in fewer age-related [[Afflictions]]. One with {{path>D4}} or higher no longer fears death, and thus has +10 [[Morale]]. |
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| {{:abilities:undead.png?nolink }} The [[Undead]] benefit greatly from knowing Death Magic, at least if they wish to stick around longer than the standard 500 years. Each level of skill lets them extend the spells keeping them together by another 50%, in an additive manner. |
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| {{:misc:gui:undeadleadership.png?nolink }} Last but not least, each level of skill in Death Magic provides 50 points of [[Undead]] Leadership. It does not provide any [[Magic Being|Magic]] Leadership; perhaps it's a matter of different energies, or maybe Magic Beings don't have the same souls as most "creatures". |
| * {{:abilities:demon.png?nolink}} This sort of Leadership also lets Death Mages command [[Demon|Demons]]. |
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===== Path Boosting ===== | ===== Path Boosting ===== |
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There are nine "generic" [[items]] that boost Death, four of which are artifacts. Three of the others require paths other than Death to craft, leaving the ??Skull Staff?? (with {{path>D2}} and [[Construction]] 5) and the ??Skullface?? (with {{path>D5}} and Construction 7). A {{path>D2}} mage with the Skull Staff can always summon a {{path>D3}} mage upon reaching [[Conjuration]] 7. This situation leaves [[Empowerment]], rushing for artifacts, or begging others for the expensive items to close the gap and acquire a ??Skullface??. | There are nine "generic" [[items]] that boost Death, four of which are artifacts. Three of the others require paths other than Death to craft, leaving the ??Skull Staff?? (with {{path>D2}} and [[Construction]] 5) and the ??Skullface?? (with {{path>D5}} and Construction 7). A {{path>D2}} mage with the Skull Staff can always summon a {{path>D3}} mage upon reaching [[Conjuration]] 7. This situation leaves [[Empowerment]], rushing for artifacts, or begging as the ways to close the gap and acquire a ??Skullface??. |
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Unlike every other path (except for technically [[Holy]]), Death does not have a spell that can boost itself in battle. ??Power of the Spheres?? (an [[Astral]] spell) and ??Hell Power?? (a [[Blood]] spell) can both do it, however. | Unlike every other path (except for technically [[Holy]]), Death does not have a spell that can boost itself in battle. ??Power of the Spheres?? (an [[Astral]] spell) and ??Hell Power?? (a [[Blood]] spell) can both do it, however. |