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dom6:guides_and_player_improvement:strategy_articles:thugs:part3_item_and_spell_tables

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* Part 3 - Item and Spell Tables

Common Thug Items

Prot Thug

Const 1

earth 11 Blacksteel Helmet 5earthgem
earth 11 Blacksteel Plate 5earthgem
earth 22 Blacksteel Full Plate 10earthgem
All good sources of prot. Full Blacksteel also having 4 encumbrance and costing 10earthgem makes it less feasible on most thugs

Const 3

water 22 Ice Aegis 10watergem
Ice Armor means this is the only shield that grants straight prot as well as parry

nature 11 Barkskin Amulet 5naturegem</sup>
Not great as you usually would want a mage to buff this – but useful in a pinch

water 11 Ice Helmet 5watergem
fire 11 Dragon Helmet 5firegem
nature 11 Horned Helmet 5naturegem
Helmets can provide crucial buffs in addition to the added Prot. Dragon Helmet can even solve issues with low Morale

earth 11 Bracers of Protection 5earthgem
Straight prot on a misc slot. Also this stacks with temper armors as a new slot – so when used together is +6 Armor (and much better)

nature 11earth 11 Kithaironic Lion Pelt 3naturegem2earthgem
Providing essentially any random unit 21 prot against mundane attacks for 5 gems, this is a cheap item for low cost thugs.

Const 5

blood 11 Flesh Eater 5bloodslave
High Damage, gives berserk and some prot, and cheap

air 22 earth 22 fire 22 astral 22 water 22 glamour 22
Assorted Const 5 Armors
These are generally too expensive for thugs at 10 gems each, but tend to be good on Supercombatants

Repel Thug

Const 1

astral 11 Enchanted Pike 5astralpearl
The early game weapon of choice for pretenders or thugs going for a repel build

Const 3

air 11 Thunder Whip 5airgem
Significant chaining damage, a common earlygame repel thug item

nature 22 Vine Whip 10naturegem
Less commonly used than thunder whip due to gem cost and lower damage, this is the best item for ‘stymying’ a large block of infantry to a standstill. Has +3 attack compared to thunder whip

fire 11 Burning Pearl 5firegem
blood 11 Ring of the Warrior 5bloodslave
Sources of ATK

Const 5

nature 11 Rat Tail 5naturegem
Rarely used – but deals fear on hit and +3 attack

air 11 Shock Trident 5airgem
Similar to Thunder Whip but more damage and stats

Defense Thug

Const 1

No Entries

Const 3

earth 11 Main Gauche of Parrying 5earthgem
+6 Defense and 0 length (so you can wield 2 weapons), this is the premiere defence thug item

nature 22 Cat Charm 10naturegem
Expensive but +4 Def

Const 5

No Entries

Defensive Layer

Const 1

No Entries

Const 3

nature 22 Eye Shield 10naturegem
It’s a shield and it weakens attackers

glamour 11 Pendant of Luck 5glamourgem
Grants Luck. Most useful when preventing magic phase remotes like seeking arrow.

Const 5

earth 22fire 11 Charcoal Shield 10earthgem5firegem
It’s a shield and a damage source

nature 22 Vine Shield 10naturegem
The gold standard in Dominions 5 – since nerfed and now not worth the cost.

air 11earth 11 Dancing Shield 5airgem5earthgem
Blocks 50% of attacks but 10 gems. Generally reserved for Supercombatants

astral 11 Amulet of Antimagic 5astralpearl
Providing 4MR this tends to be used for Supercombatants

astral 11Shroud of the Battle Saint 5astralpearl
A way to get a bless on a non-sacred unit at the expense of heavier body armor

Damage Layer / AOE Damage

Const 1

No Entries

Const 3

fire 11 Mace of Eruption 5firegem
A useful, if underwhelming source of AOE damage

earth 11 Enchanted Salt 5earthgem
Not just against Djinn – this applies weapon blesses and can pop glamor images
(Did they fix this?)

Const 5

water 11 Frost Brand 5watergem
A useful source of AOE damage

nature 11 Snake Bladder Stick 5naturegem
An awkward weapon but a way of dealing AOE damage. Be sure to have Poison Resistance on the wielder

earth 11death 11 Implementor Axe 5earthgem5deathgem
Fear plus a high damage arp attack (weaker than GSS though – you take it for the fear)
death 22 Horror Helmet 10deathgem
Provides fear on a helm. After being nerfed to 5 fear for 10 gems it’s not very efficient

air 11 Storm Spool 5airgem
Provides Shock Damage when hit (which can stun)

fire 33 Flambeau 15firegem
Has a large AOE effect that is good for clearing out chaff, particularly summoned chaff (undead/illusions). Solid arp hit for dealing with tough units as well. The combination of effects is powerful but expensive

Reinvigoration/Regeneration

Const 1

No Entries

Const 3

nature 11 Ranger's Boots 5naturegem
A lot like Boots of the Messenger except no mapmove and only 2 reinvigoration. Comes at const 3 however

Const 5

death 22 Wraith Sword 10deathgem
Provides Life Drain. This serves as HP and fatigue regen

nature 11 Boots of the Messenger 5naturegem
Good mapmove and reinvigoration – a staple thug item

nature 22 Amulet of Resilience 10naturegem
Great reinvigoration but expensive. Generally reserved for supercombatants

earth 11 Girdle of Might 5earthgem
Provides reinvigoration on an E item.

nature 22 Ring of Regeneration 10naturegem
Provides Regeneration

All Purpose

Const 1

No Entries

Const 3

earth 11 Greatsword of Sharpness 5earthgem
Deserves a category of its own. The single strongest thug item

water 11 Coral Blade 5watergem
Significant HP Bonus, bleed on damage, decent stats, this is a sort of all rounder item, albeit it tends to army thugs due to not dealing AOE. It’s biggest niche is the bonus HP.

Const 5

glamour 33 Gossamer Veil 15glamourgem
Gives Stealth and Blur as well as +glamour 11

blood 11 Flesh Eater 5bloodslave
High Damage, Gives Prot, Very Cheap. Can be spammed on blood nations for very low cost.

Counterthug / Anti SC Items

Const 1

No Entries

Const 3

earth 11 Greatsword of Sharpness 5earthgem
Deserves a category of its own. The single strongest thug item

earth 22 Smasher 10earthgem
earth 22 Star of Heroes 10earthgem
Anti SC items, the former for inanimates, the latter for heavily armored SC’s

earth 11water 11 Eyecatcher 5earthgem5watergem
death 11astral 11 Duskdagger 5deathgem5astralpearl
Both are hard to forge but if you have the crosspaths they are a very early source of AN

earth 11 Hammer of the Mountains 5earthgem
Stunlocks low str thugs
earth 11air 11 Piercer 5earthgem5airgem
Deals ranged AN against light thugs.

nature 11astral 11 Knife of the Damned 5naturegem5astralpearl
This curses enemy supercombatants

Black Bow of Botulf 5deathgem
Not as good as it looks (needs to deal damage), but automatically feebleminds if it deals damage.

glamour 11nature 11 Blade of Grass G5S5
Deals AP and causes bleeding – very potent against Armor heavy small/medium thugs

fire 11 Holy Scourge 5earthgem
An item specifically useful to counterthug human sized undead like twiceborn wights

Const 5

astral 11 Moon Blade 5astralpearl
Deals AN to magical beings

blood 11 Flesh Eater 5bloodslave
High Damage, deals chest wounds

blood 22 Heart Finder Sword 10bloodslave
Rarely better than flesh eater – but occasionally on high HP targets the heart finding can be very relevant

glamour 11 Mirror of Trapped Images 5glamourgem
death 11 Amulet of the Dead 5deathgem
A bit of a strange one, these can be spammed on scouts and can overwhelm a thug. The former is better for this

earth 11Midget Masher 5earthgem
Come midgame on a large unit, this can one-shot a lot of things. Can easily do 70+ damage per hit

Spell Table (to research 4)

Multiplicative Fluffable

Level 1

death 11 Skeletal Body Alt 1

Level 2

nature 22 Enlarge Alt 2

Level 3

astral 11 Body Ethereal Alt 3
nature 11water 11 Mossbody Alt 3
nature 33 Regeneration Ench 3

Level 4

air 22 Mistform Alt 4
water 22 Quickness Alt 4
glamour 22fire 11 Gift of Splendor Ench 4

Multiplicative Selfbuffs

Level 1

air 11 Air Shield Alt 0
glamour 11 Personal Luck Thau 1
blood 11 Reinvigoration Blood 1

Level 2

glamour 11 Mirror Image Alt 2
water 11 Quicken Self Alt 2
earth 11air 11 Flying Shield Ench 2
glamour 11fire 11 Shroud of Splendor Ench 2
nature 22 Personal Regeneration Ench 2
blood 22 Hell Power Blood 2

Level 3

earth 22 Summon Earthpower Conj 3
air 22 Protective Winds Alt 3
fire 11 Fire Shield Ench 3
astral 11 Astral Shield Ench 3
glamour 22 Shroud of Bewilderment Ench 3
glamour 22death 11 Horrible Visage Ench 3

Level 4

nature 33earth 11 Strength of Gaia Conj 4
water 11 Liquid Body Alt 4
earth 11 Temper Flesh Alt 4
earth 22air 11 Shroud of Flying Shards Ench 4

Additive Fluffable

Level 1

nature 22 Strength of Giants Ench 1

Level 2

glamour 11 Blur Alt 2
earth 22 Temper Armors Const 2
fire 22 Battle Fury Thau 2

Level 3

nature 11 Barkskin Alt 3
glamour 22 Group Blur Alt 3
earth 22 Gift of Giant Strength Ench 3
earth 11 Iron Will Thau 3
glamour 11 Luck Thau 3

Level 4

earth 33 Stoneskin Alt 4
nature 22 Group Barkskin Alt 4
earth 33 Soldiers of Steel Const 4
astral 22 Spell Ward Ench 4
earth 22 Earth Shatter Hammers Ench 4
fire 22 Furious Warriors Thau 4

Additive Selfbuffs

Level 1

nature 11 Personal Barkskin Alt 1
glamour 11 Blurred Body Alt 1

Level 2

earth 11 Personal Stoneskin Alt 2
water 11 Breath of Winter Ench 2

Level 3

glamour 22 Displace Body Alt 3
earth 11 Personal Ironskin Alt 3

Level 4

death 11water 11 Stygian Skin Alt 4
nature 11 Elemental Fortitude Alt 4

dom6/guides_and_player_improvement/strategy_articles/thugs/part3_item_and_spell_tables.txt · Last modified: 2026/08/12 11:06 by cybertron2