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dom6:horrors [2024/09/02 03:42]
fenrir [When is a Greater Horror called?]
dom6:horrors [2025/01/13 03:59] (current)
fenrir
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 ==== When is a Greater Horror called? ==== ==== When is a Greater Horror called? ====
  
-{{:independents:horror.png?nolink }} Greater Horrors (such as the aptly-named "??Horror??") are always called by the highest-end Horror-summoning spells. They may also take the place of the Lesser Horrors when a typical assassination/attack happens. This is far more likely in the case of those gem-baited attacks that only happen during Astral Corruption or the Cataclysm; in these, your attacker has roughly a **//B//**% chance to be //at least// a Greater Horror, instead of a Lesser Horror.+{{:independents:horror.png?nolink }} Greater Horrors (such as the aptly-named "??Horror??") are always called by the highest-end Horror-summoning spells. They may also take the place of the Lesser Horrors when a typical assassination/attack happens. This is far more likely in the case of those gem-baited attacks that only happen during Astral Corruption or the Cataclysm; in these, your attacker has roughly a **//B//**% chance to be a Greater Horror, instead of a Lesser Horror.
  
 For regular Horror attacks, the following formula is used instead, at least according to Dominions 5 code-peekers: For regular Horror attacks, the following formula is used instead, at least according to Dominions 5 code-peekers:
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   * Add **20** for each Horror Mark on the guy drawing in the attack.   * Add **20** for each Horror Mark on the guy drawing in the attack.
   * Add **half of the Global Horror Level**, rounded down.   * Add **half of the Global Horror Level**, rounded down.
-  * Multiply the value up to this point by **half of the Global Horror Level**, then round down again.+  * Multiply the value up to this point by **half of the Global Horror Level** (un-rounded), then round down again.
   * Call the value at this point "**//G//**".   * Call the value at this point "**//G//**".
-  * The attacker has a **//G//-in-1000** chance of being at least Greater Horror, instead of a Lesser Horror.+  * The attacker has a **//G//-in-1000** chance of being at least Greater Horror, instead of a Lesser Horror.
  
 ==== When is a Doom Horror called? ==== ==== When is a Doom Horror called? ====
  
-{{:independents:doom_horror:agon.png?nolink }} The **Doom Horrors** are [[unique]] beings who, in most cases, rival even the most combative of Pretender Gods. Being unique, they cannot be in two places at once; thus, if a Doom Horror is on the field, they won't random attack a commander. On that note, Doom Horrors have a special desire against the [[Thrones]], implying that they can perhaps attack entire provinces (or at least linger past their assassination attempts). Since there is only one of each of these psychos, Doom Horrors are far rarer than the rest, though two have "favored prey" that they are significantly more likely to take.+{{:independents:doom_horror:agon.png?nolink }} The **Doom Horrors** are [[unique]] beings who, in most cases, rival even the most combative of Pretender Gods. Being unique, they cannot be in two places at once; thus, if a Doom Horror is on the field, they won't random attack a commander. On that note, Doom Horrors have a special desire against the [[Thrones]], and are rumored to attack entire provinces during the [[Cataclysm]] to get to those chairs. Since there is only one of each of these psychos, Doom Horrors are far rarer than the rest, though two have "favored prey" that they are significantly more likely to take.
  
 In the case of gem-baited attacks during Astral Corruption or the Cataclysm, the attacking Horror has roughly a **(10 x //B// / 25)**% chance to be a Doom Horror instead of a Lesser Horror. This is checked before whether or not the Horror can be a Greater Horror; thus, if they're not a Doom Horror, they then have a **//B//**% chance to be a Greater Horror instead, and they'll be a Lesser Horror (or a group of them) if neither chance pans out. In the case of gem-baited attacks during Astral Corruption or the Cataclysm, the attacking Horror has roughly a **(10 x //B// / 25)**% chance to be a Doom Horror instead of a Lesser Horror. This is checked before whether or not the Horror can be a Greater Horror; thus, if they're not a Doom Horror, they then have a **//B//**% chance to be a Greater Horror instead, and they'll be a Lesser Horror (or a group of them) if neither chance pans out.
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   * Unlike Umor, though, Rarku's maximum chance of hitting a specific person not on the Hall of Fame is **always** 2%.   * Unlike Umor, though, Rarku's maximum chance of hitting a specific person not on the Hall of Fame is **always** 2%.
   * At least both Umor and Rarku ignore the Mindless, can't attack two guys in a single turn, et cetera.   * At least both Umor and Rarku ignore the Mindless, can't attack two guys in a single turn, et cetera.
 +
 +==== Spell Notes ====
 +
 +  * **??Send Lesser Horror??** chooses its Horrors in the same way as a typical assassination/attack; thus, there's still a chance for a Greater Horror (//or even a Doom Horror//) to be sent instead.
 +  * **??Send Horror??** never sends Lesser Horrors. //It can still possibly send Doom Horrors//, with better odds of doing so than ??Send Lesser Horror?? (of course).
 +  * A ritual called **??Horror Seed??** marks a unit so that they summon a Horror on death, and has them mark others each turn in a way that can have them eventually turn into Horrors; it seems as though these will only summon (or turn into) Lesser Horrors, however.
 +  * The spells that summon Horrors in battle are **??Call Lesser Horror??**, **??Call Horror??**, and **??Hell Power??**. This happens **once** per casting with the first two. ??Hell Power?? functions a bit more like a Battlefield Enchantment (such as ??Howl?? or ??Shark Attack??), in that it isn't guaranteed to summon Horrors right away **but can do so more than once**.
 +    * Other spells that apply Horror Marks, such as ??Horror Mark?? and ??Astral Geyser??, do not //also// summon Horrors.
 +  * Sitting under a **??Dome of Corruption??** adds an additional chance to be attacked by Horrors each turn, but only if you have Horror Marks. The chance is 10% per Horror Mark, capped at 50%.
  
 ===== List of Horrors ===== ===== List of Horrors =====
  
 FIXME FIXME
 +
 +=== Lesser ===
 +
 +  * ??Lesser Horror??
 +  * ??Horror Mantis??
 +  * ??Float Cat Horror??
 +  * ??Soultorn??
 +  * ??Spine Membrane Horror??
 +  * ??Belly Maw Horror??
 +  * ??Brass Claw Horror??
 +
 +=== Greater ===
 +
 +  * ??Horror??
 +  * ??Defiler of Dreams??
 +  * ??Mind Slime Horror??
 +  * ??Gore Tide Horror??
 +
 +=== Doom ===
 +
 +  * **??Agon - Eater of Dreams??** <- rumored to hunt Thrones
 +  * **??Umor - Eater of Gods??**
 +  * **??Kurgi - Slave to Unreason??** <- rumored to hunt Thrones
 +  * **??Scabiel - Maker of Ruins??** <- rumored to hunt Thrones
 +  * **??Rarku - Hunter of Heroes??**
 +  * **??Hruvur - Abomination of Desolation??** <- rumored to hunt Thrones
 +  * **??Negiru - Orchard of Souls??**
 +  * **??Criqvoh - Void Flame??**
dom6/horrors.1725248541.txt.gz · Last modified: 2024/09/02 03:42 by fenrir