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dom6:magic-duel [2024/06/03 16:00] fenrir [Surviving the Duelists] |
dom6:magic-duel [2024/06/03 16:07] (current) fenrir [Magic Duel] |
====== Magic Duel ====== | ====== Magic Duel ====== |
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**??Magic Duel??** is a spell of great concern for nations who interact with the [[Astral]] path. An [[Evocation]] of the third [[Research]] level usable by any Astral mage, it turns the Astral Plane into the Wild West, where only the quickest draw or the fellow with the most friends survives. | **??Magic Duel??** is a [[magic#how-to-cast-spells|spell]] of great concern for nations who interact with the [[Astral]] path. An [[Evocation]] of the third [[Research]] level usable by any Astral mage, it turns the Astral Plane into the Wild West, where only the quickest draw or the fellow with the most friends survives. |
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==== The Basics ==== | ==== The Basics ==== |
{{ :screenshots:magic-duel-lizard.jpg?nolink}} Starting a Magic Duel requires {{gems>1S}}. A random¹ **Astral** mage is selected, a six-sided die is rolled by both parties, and **at most one** person walks away. It's over in a moment: whoever has the lowest roll is [[instakill|instakilled]], and a tie results in both parties being blown the heck out. Both contestants must have minds, by the way; the [[Mindless]] have nothing to project out into the Astral Plane, and thus they cannot duel. | {{ :screenshots:magic-duel-lizard.jpg?nolink}} Starting a Magic Duel requires {{gems>1S}}. A random¹ **Astral** mage is selected, a six-sided die is rolled by both parties, and **at most one** person walks away. It's over in a moment: whoever has the lowest roll is [[instakill|instakilled]], and a tie results in both parties being blown the heck out. Both contestants must have minds, by the way; the [[Mindless]] have nothing to project out into the Astral Plane, and thus they cannot duel. |
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The details of what actually happens in the Magic Duel are never explored in the lore, but it is //entirely// a game of skill. [[Magic Access|Path boosts]] and other boosters of magical strength do not have any effect. Spending {{gems>2S}} to cast at a higher level doesn't impact the outcome either, though the [[Fatigue]] reduction may help out if you survive. [[afflictions#head-afflictions|Muteness]] also doesn't have an impact. That leaves Feeblemindedness (which prevents magic use), [[Empowerment]] (which is expensive), and skill modifications owing to being in [[shapechanger|a difficult form for spellcasting]]. The latter is an interesting option for //avoiding// Magic Duels, actually, which will be covered below. | The details of what actually happens in the Magic Duel are never explored in the lore, but it is //entirely// a game of skill. Each contestant adds their base Astral skill level to their roll. [[Magic Access|Path boosts]] and other boosters of magical strength do not have any effect. Spending {{gems>2S}} to cast at a higher level doesn't impact the outcome either, though the [[Fatigue]] reduction may help out if you survive. [[afflictions#head-afflictions|Muteness]] also doesn't have an impact. That leaves Feeblemindedness (which prevents magic use), [[Empowerment]] (which is expensive), and skill modifications owing to being in [[shapechanger|a difficult form for spellcasting]]. The latter is an interesting option for //avoiding// Magic Duels, actually, which will be covered below. |
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==== Surviving the Duelists ==== | ==== Surviving the Duelists ==== |