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dom6:magic [2024/06/13 01:54]
fenrir [How to Cast Spells] timing and interruptions
dom6:magic [2026/07/23 22:01] (current)
monkeydew [Magic]
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 ======Magic====== ======Magic======
  
-Magic is a key component of Dominions. It is one of the main articles of differentiation between nations and is crucial to success beyond the early game. It is powerful, varied, and pervasive.+Magic is a key component of Dominions 6. It is one of the main articles of differentiation between nations and is crucial to success beyond the early game. It is powerful, varied, and pervasive.
  
 =====Classifications / Overview===== =====Classifications / Overview=====
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 Also note that, in battle, mages **may only expend as many gems at once as their level in that path**. For example, ??Earthquake?? is a {{path>E4}} spell that costs {{gems>3E}}. An ??Oracle of the Ancients?? may have {{path>E4}} (four levels as an earth mage), in which case they can cast the spell, possibly spending the maximum {{gems>4E}} to reduce the Fatigue they accrue. If the Oracle has only {{path>E3}}, however, they cannot cast the spell; they may only spend {{gems>3E}} at once, so they cannot spend a fourth earth gem to close the level gap. Also note that, in battle, mages **may only expend as many gems at once as their level in that path**. For example, ??Earthquake?? is a {{path>E4}} spell that costs {{gems>3E}}. An ??Oracle of the Ancients?? may have {{path>E4}} (four levels as an earth mage), in which case they can cast the spell, possibly spending the maximum {{gems>4E}} to reduce the Fatigue they accrue. If the Oracle has only {{path>E3}}, however, they cannot cast the spell; they may only spend {{gems>3E}} at once, so they cannot spend a fourth earth gem to close the level gap.
  
 +==== Scales (for Combat Magic) ====
 +
 +{{:misc:scales:magic.png?nolink }}{{ :misc:scales:drain.png?nolink}} Combat Magic is **easier to cast** in a land whose [[Scales]] are tipped towards Magic. Each "point" of Magic decreases the **Fatigue** cost for spells by an additive 10%. Likewise, a land tipped towards Drain increases the Fatigue cost by an additive 10% per point.
 +
 +Magic and Drain Scales also have an effect on Magic Resistance, albeit a small one. A point of Magic **decreases** Magic Resistance by half a point (rounded down), so {{scales>M2}} and {{scales>M3}} lower Magic Resistance by 1, while {{:misc:scales:magic.png?15&nolink}}4 and {{:misc:scales:magic.png?15&nolink}}5 lower Magic Resistance by 2. Likewise, Drain does the opposite; {{scales>D2}} and {{scales>D3}} raise Magic Resistance by 1, while {{:misc:scales:drain.png?15&nolink}}4 and {{:misc:scales:drain.png?15&nolink}}5 raise Magic Resistance by 2.
 =====Casting Rituals===== =====Casting Rituals=====
 **Rituals** are different from spells in combat. Cast on the strategic map, they are elaborate (for the mages) and time-consuming, taking an entire turn and requiring one or more [[gems]]. They also have to be cast at a [[Laboratory]]. **Rituals** are different from spells in combat. Cast on the strategic map, they are elaborate (for the mages) and time-consuming, taking an entire turn and requiring one or more [[gems]]. They also have to be cast at a [[Laboratory]].
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 Merely having power or skill in a path confers some benefits. Most offer some innate leadership ability, though largely only for [[magic-being|magic beings]]. Understanding of certain paths will lengthen a mage's youth by an additive 50%, too; **Death** for the [[Undead]], **Earth** for [[Inanimate|Inanimates]] (who aren't Undead), **Blood** for [[Demon|Demons]] (who aren't Undead or Inanimate), and **Nature** for everything else. For those whose youth would be extended by Nature, knowledge of **Fire** will cause them to reach [[old age]] faster; a subtractive 5% per level. Merely having power or skill in a path confers some benefits. Most offer some innate leadership ability, though largely only for [[magic-being|magic beings]]. Understanding of certain paths will lengthen a mage's youth by an additive 50%, too; **Death** for the [[Undead]], **Earth** for [[Inanimate|Inanimates]] (who aren't Undead), **Blood** for [[Demon|Demons]] (who aren't Undead or Inanimate), and **Nature** for everything else. For those whose youth would be extended by Nature, knowledge of **Fire** will cause them to reach [[old age]] faster; a subtractive 5% per level.
  
-On top of this, almost every arcane path offers a set bonus when **level 3** is attained (generally considered "mastery" in game)and every arcane path offers a bonus when **level 4** is attained (generally considered "god-like power" in game).+On top of this, almost every arcane path offers a set bonus for having levels in that pathwith an additional bonus at levels.
  
-^ Path ^ Leadership (multiples of 10) ^ Mastery Bonus             Godlike Skill Bonus       ^+^ Path ^ Leadership (multiples of 10) ^ Level 3 Bonus             Level 4 Bonus       ^
 | {{:misc:magic:fire.png?nolink}}     | Regular (1), Magic (1)       | {{:abilities:resist_fire.png?nolink}} [[Fire Resistance]] (5)                          | {{:abilities:resist_fire.png?nolink}} Fire Resistance (5)                       | | {{:misc:magic:fire.png?nolink}}     | Regular (1), Magic (1)       | {{:abilities:resist_fire.png?nolink}} [[Fire Resistance]] (5)                          | {{:abilities:resist_fire.png?nolink}} Fire Resistance (5)                       |
 | {{:misc:magic:air.png?nolink}}     | Magic (1)                    | {{:abilities:resist_shock.png?nolink}} [[Shock Resistance]] (5)                         | {{:abilities:resist_shock.png?nolink}} Shock Resistance (5)                      | | {{:misc:magic:air.png?nolink}}     | Magic (1)                    | {{:abilities:resist_shock.png?nolink}} [[Shock Resistance]] (5)                         | {{:abilities:resist_shock.png?nolink}} Shock Resistance (5)                      |
 | {{:misc:magic:water.png?nolink}}     | Magic (1)                    | {{:abilities:resist_cold.png?nolink}} [[Cold Resistance]] (5)                          | {{:abilities:resist_cold.png?nolink}} Cold Resistance (5)                       | | {{:misc:magic:water.png?nolink}}     | Magic (1)                    | {{:abilities:resist_cold.png?nolink}} [[Cold Resistance]] (5)                          | {{:abilities:resist_cold.png?nolink}} Cold Resistance (5)                       |
-| {{:misc:magic:earth.png?nolink}}     | Magic (1)                    | {{:dom6:stats:prot.png?nolink}} +3 [[Natural Protection]]                    | {{:abilities:affliction_resistance.png?nolink}} [[Afflictions|Affliction]] Resistance (1)     | +| {{:misc:magic:earth.png?nolink}}     | Magic (1)                    | {{:dom6:stats:prot.png?nolink}} +3 [[Natural Protection]]                    | {{:abilities:affliction_resistance.png?nolink}} [[Afflictions|Affliction]] [[Affliction Resistance|Resistance]] (1)     | 
-| {{:misc:magic:astral.png?nolink}}     | Magic (2)                    | 8-o                              | {{:dom6:stats:mr.png?nolink}} +1 [[Magic Resistance]]                       |+| {{:misc:magic:astral.png?nolink}}     | Magic (2)                    | None                              | {{:dom6:stats:mr.png?nolink}} +1 [[Magic Resistance]]                       |
 | {{:dom6:death.png?nolink}}     | Undead (5)                   | {{:abilities:old_age.png?nolink}} Less [[afflictions|deprecation]] from [[Old Age]] | {{:dom6:stats:mor.png?nolink}} +10 [[Morale]]                | | {{:dom6:death.png?nolink}}     | Undead (5)                   | {{:abilities:old_age.png?nolink}} Less [[afflictions|deprecation]] from [[Old Age]] | {{:dom6:stats:mor.png?nolink}} +10 [[Morale]]                |
 | {{:misc:magic:nature.png?nolink}}     | Magic (1)                    | {{:abilities:resist_poison.png?nolink}} [[Poison Resistance]] (5)                        | {{:abilities:resist_poison.png?nolink}} Poison Resistance (5)   | | {{:misc:magic:nature.png?nolink}}     | Magic (1)                    | {{:abilities:resist_poison.png?nolink}} [[Poison Resistance]] (5)                        | {{:abilities:resist_poison.png?nolink}} Poison Resistance (5)   |
dom6/magic.1718243697.txt.gz · Last modified: 2024/06/13 01:54 by fenrir