User Tools

Site Tools


dom6:magic

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:magic [2024/06/13 01:54]
fenrir [How to Cast Spells] timing and interruptions
dom6:magic [2024/06/28 15:28] (current)
fenrir [Indirect Magic]
Line 82: Line 82:
 Also note that, in battle, mages **may only expend as many gems at once as their level in that path**. For example, ??Earthquake?? is a {{path>E4}} spell that costs {{gems>3E}}. An ??Oracle of the Ancients?? may have {{path>E4}} (four levels as an earth mage), in which case they can cast the spell, possibly spending the maximum {{gems>4E}} to reduce the Fatigue they accrue. If the Oracle has only {{path>E3}}, however, they cannot cast the spell; they may only spend {{gems>3E}} at once, so they cannot spend a fourth earth gem to close the level gap. Also note that, in battle, mages **may only expend as many gems at once as their level in that path**. For example, ??Earthquake?? is a {{path>E4}} spell that costs {{gems>3E}}. An ??Oracle of the Ancients?? may have {{path>E4}} (four levels as an earth mage), in which case they can cast the spell, possibly spending the maximum {{gems>4E}} to reduce the Fatigue they accrue. If the Oracle has only {{path>E3}}, however, they cannot cast the spell; they may only spend {{gems>3E}} at once, so they cannot spend a fourth earth gem to close the level gap.
  
 +==== Scales (for Combat Magic) ====
 +
 +{{:misc:scales:magic.png?nolink }}{{ :misc:scales:drain.png?nolink}} Combat Magic is **easier to cast** in a land whose [[Scales]] are tipped towards Magic. Each "point" of Magic decreases the **Fatigue** cost for spells by an additive 10%. Likewise, a land tipped towards Drain increases the Fatigue cost by an additive 10% per point.
 +
 +Magic and Drain Scales also have an effect on Magic Resistance, albeit a small one. A point of Magic **decreases** Magic Resistance by half a point (rounded down), so {{scales>M2}} and {{scales>M3}} lower Magic Resistance by 1, while {{:misc:scales:magic.png?15&nolink}}4 and {{:misc:scales:magic.png?15&nolink}}5 lower Magic Resistance by 2. Likewise, Drain does the opposite; {{scales>D2}} and {{scales>D3}} raise Magic Resistance by 1, while {{:misc:scales:drain.png?15&nolink}}4 and {{:misc:scales:drain.png?15&nolink}}5 raise Magic Resistance by 2.
 =====Casting Rituals===== =====Casting Rituals=====
 **Rituals** are different from spells in combat. Cast on the strategic map, they are elaborate (for the mages) and time-consuming, taking an entire turn and requiring one or more [[gems]]. They also have to be cast at a [[Laboratory]]. **Rituals** are different from spells in combat. Cast on the strategic map, they are elaborate (for the mages) and time-consuming, taking an entire turn and requiring one or more [[gems]]. They also have to be cast at a [[Laboratory]].
Line 96: Line 101:
 | {{:misc:magic:air.png?nolink}}     | Magic (1)                    | {{:abilities:resist_shock.png?nolink}} [[Shock Resistance]] (5)                         | {{:abilities:resist_shock.png?nolink}} Shock Resistance (5)                      | | {{:misc:magic:air.png?nolink}}     | Magic (1)                    | {{:abilities:resist_shock.png?nolink}} [[Shock Resistance]] (5)                         | {{:abilities:resist_shock.png?nolink}} Shock Resistance (5)                      |
 | {{:misc:magic:water.png?nolink}}     | Magic (1)                    | {{:abilities:resist_cold.png?nolink}} [[Cold Resistance]] (5)                          | {{:abilities:resist_cold.png?nolink}} Cold Resistance (5)                       | | {{:misc:magic:water.png?nolink}}     | Magic (1)                    | {{:abilities:resist_cold.png?nolink}} [[Cold Resistance]] (5)                          | {{:abilities:resist_cold.png?nolink}} Cold Resistance (5)                       |
-| {{:misc:magic:earth.png?nolink}}     | Magic (1)                    | {{:dom6:stats:prot.png?nolink}} +3 [[Natural Protection]]                    | {{:abilities:affliction_resistance.png?nolink}} [[Afflictions|Affliction]] Resistance (1)     |+| {{:misc:magic:earth.png?nolink}}     | Magic (1)                    | {{:dom6:stats:prot.png?nolink}} +3 [[Natural Protection]]                    | {{:abilities:affliction_resistance.png?nolink}} [[Afflictions|Affliction]] [[Affliction Resistance|Resistance]] (1)     |
 | {{:misc:magic:astral.png?nolink}}     | Magic (2)                    | 8-o                              | {{:dom6:stats:mr.png?nolink}} +1 [[Magic Resistance]]                       | | {{:misc:magic:astral.png?nolink}}     | Magic (2)                    | 8-o                              | {{:dom6:stats:mr.png?nolink}} +1 [[Magic Resistance]]                       |
 | {{:dom6:death.png?nolink}}     | Undead (5)                   | {{:abilities:old_age.png?nolink}} Less [[afflictions|deprecation]] from [[Old Age]] | {{:dom6:stats:mor.png?nolink}} +10 [[Morale]]                | | {{:dom6:death.png?nolink}}     | Undead (5)                   | {{:abilities:old_age.png?nolink}} Less [[afflictions|deprecation]] from [[Old Age]] | {{:dom6:stats:mor.png?nolink}} +10 [[Morale]]                |
dom6/magic.1718243697.txt.gz · Last modified: 2024/06/13 01:54 by fenrir