User Tools

Site Tools


dom6:man-la

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dom6:man-la [2024/05/25 09:16]
johnnydown created
dom6:man-la [2024/08/01 00:14] (current)
fenrir [Commanders]
Line 1: Line 1:
-{{ :nations:flags:la_man.png?nolink}}+[[..man-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_man.png?nolink}}
 ====== LA Man, Towers of Chelms ====== ====== LA Man, Towers of Chelms ======
    
 ===== Lore ===== ===== Lore =====
- +//"Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison. \\ In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory."// -Illwinter
-//Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice comparison. \\ In Dominions 4 steps has been taken to accentuate the influence of invading barbarians reminiscent of the Angles and Saxons. It is not difficult to see an early Ulm or a similar nation in the Logrian backstory."// -Illwinter \\ \\+
  
 The realm of Man is a feudal kingdom. Their kingdom was established by conquering a race of tall and magically powerful beings known as the Tuatha. When the Tuatha were destroyed, their magic was taken by the Witches of Man. They helped Man to grow in power and influence, but with the great magic came a great Curse and the Witches dwindled in number and magic left the kingdom. To contain the Curse, the Old Magic was banned and a scholarly order of Magisters replaced the Witches of Avalon and their wild ways. The infantry of Man has evolved since the Age of Avalon and the crossbow is common, but knights and longbowmen still make up a large part of the armies. The Wardens of Avalon have escaped the Curse and are the only remnant of the Old Ways. The realm of Man is a feudal kingdom. Their kingdom was established by conquering a race of tall and magically powerful beings known as the Tuatha. When the Tuatha were destroyed, their magic was taken by the Witches of Man. They helped Man to grow in power and influence, but with the great magic came a great Curse and the Witches dwindled in number and magic left the kingdom. To contain the Curse, the Old Magic was banned and a scholarly order of Magisters replaced the Witches of Avalon and their wild ways. The infantry of Man has evolved since the Age of Avalon and the crossbow is common, but knights and longbowmen still make up a large part of the armies. The Wardens of Avalon have escaped the Curse and are the only remnant of the Old Ways.
Line 10: Line 9:
 ===== Overview ===== ===== Overview =====
  
 +[[nations-la|Late]] Man is a somewhat-rough nation to play, quite set against its beginner-friendly [[man-ma|middle]] incarnation. It has fairly decent soldiers, pony-riders, tier-5 forts, and studious mages who might not even know anything useful.
 +
 +To start with, Man has a wide spectrum of troops: terrible ones, mediocre ones, and elites. There are varieties of the independent "heavy" infantry who wear green pants instead of red ones, from the [[nations-ma|previous]] age. There are [[stealthy]] men who wear glorified plainclothes and dual-wield, also from the previous age. There are axemen who wouldn't be out of place in [[midgard-la|Midgård]], though they at least have enough [[Strength]] to penetrate armor with their risky weapon choice. There are archers, crossbowmen, and longbowmen, all of which narrowly outdo the projectile spam of most other nations with their extra point or two of [[Precision]]. There are even fellows who perform decently well both in melee combat and at range: the ??Tower Guard??, the ??Defender??, and the [[Sacred]] ??Warden??. Last-but-not-least, there are the ??Tower Knight??s, who would much rather //not// fight alongside Man's crossbowmen. Simply picking what to use can be overwhelming.
 +
 +Man can (and generally should) take decent [[Scales]], to print money and men. Man's [[magic|mages]] don't really mind [[Scales#Magic-and-Drain|Drain]], given how they ignore it in their [[Research]] and typically use spells that don't operate off [[Magic Resistance]]. {{scales>dr3}} means getting {{scales>O2P1}} (or {{scales>O1P2}}) without affecting your [[Dominion]] strength or your [[Bless]], for just that many more of whichever troops or commanders you want. The penalty to your starting [[Research]] points is fixed, something that having more [[fort|forts]] will more than make up for. 
 +
 +As for the mages themselves, they are distinctly inconsistent, befitting a nation that essentially restarted from scratch fifty years ago. There are two //official// mages: the ??Lord Warden?? (who's priced as one of those "do-anything" commanders, like a [[vanheim-ea|Vanherse]]), and the "dedicated" ??Magister Arcane??. The Magister Arcane is priced as a mid-tier combat mage, and essentially //is// one 90% of the time; he also has the problem of being vulnerable to an [[Astral]] [[Magic Duel|war of attrition]], but fortunately this is the [[ages|Age]] where initiating one is the most expensive. There are also two "minor mages" for Research, but these aren't guaranteed to have //any// magic paths, though the one with the lowest chance of having any is balanced by costing only 1 Commander Point and not needing a [[laboratory|lab]]. Those without magic levels still have at least one use, whether it's [[Spy|espionage]], [[Siege|fort-popping]], [[Mason|Citadel-improving]], or [[Patrol|Unrest-reducing]].
 ===== National Features ===== ===== National Features =====
  
 ^  Magic Access                                                                                                                          Alt. Access                                                                Unit Summary                                                      ^  Core Abilities                                                                                                                                                                                                                                      ^  Buildings                                                                                                                                 ^ ^  Magic Access                                                                                                                          Alt. Access                                                                Unit Summary                                                      ^  Core Abilities                                                                                                                                                                                                                                      ^  Buildings                                                                                                                                 ^
-| {{path>A3}} \\ {{path>E2}} \\ {{path>S2}}\\ {{path>F1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>H2}}  | **Heroes** \\ {{path>D1B2}}  | Infantry \\  Longbowmen \\ Crossbow Heavy Infantry \\ Knights \\ Wardens of Avalon  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\  {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]  | {{:misc:gui:citadel.png?30&nolink}}Starts with a Grand Citadel \\ {{:misc:gui:fortress.png?25&nolink}} Standard Forts \\ Magisters can build better forts.  |+| {{path>A3}} \\ {{path>E2}} \\ {{path>S2}}\\ {{path>F1}} \\ {{path>D1}} \\ {{path>G1}} \\ {{path>H2}}  | **Heroes** \\ {{path>D1B2}}  | Infantry \\  Longbowmen \\ Crossbow Heavy Infantry \\ Knights \\ Wardens of Avalon  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] \\  {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]  | {{:misc:gui:citadel.png?30&nolink}}Starts with a Grand Citadel \\ {{:misc:gui:fortress.png?25&nolink}} Standard Forts \\ Magisters can build better forts.  |
 **Capitol Gems:** {{gems>1A1E1N1G}} \\ **Capitol Gems:** {{gems>1A1E1N1G}} \\
 **Drain Limit + 1** **Drain Limit + 1**
Line 25: Line 31:
 ==== Commanders ==== ==== Commanders ====
 ^ Sprite                                                     ^ Unit Name                                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                           ^ ^ Sprite                                                     ^ Unit Name                                                                                                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                           ^ Comments                           ^
-| {{:nations:la:man:royal_forester.png?nolink}}              | **??Royal Forester#56??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  |+| {{:nations:la:man:royal_forester.png?nolink}}              | **??Royal Forester#56??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 8  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55)\\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (5)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] A small premium on a scout \\ who can ferry troops about. \\ He's also a bit stealthier than \\ the average Scout, which is nice.  |
 | {{:nations:la:man:castellan.png?nolink}}                   | **??Castellan#54??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1        | Your standard milquetoast Leader.  | | {{:nations:la:man:castellan.png?nolink}}                   | **??Castellan#54??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 22\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1        | Your standard milquetoast Leader.  |
-| {{:nations:la:man:judge.png?nolink}}                       | **??Judge#1645??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1         | {{path>25%F,25%D}} \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]   Commentary here.  | +| {{:nations:la:man:judge.png?nolink}}                       | **??Judge#1645??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1         | {{path>25%F,25%D}} \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (20) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]]   **Does not need a lab.** \\ On average, 3-in-8 have a level. \\ (That means {{path>R3}}.1875 per guy.) \\ The patrol bonus alone is useful, however, \\ such as when trying to [[gems#blood-hunting|bootstrap]] [[blood]].  | 
-| {{:nations:la:man:magister_of_theology.png?nolink}}        | **??Magister of Theology#1643??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] Commentary here.  | +| {{:nations:la:man:magister_of_theology.png?nolink}}        | **??Magister of Theology#1643??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] More expensive than indie {{path>H1}}'s, \\ but not without reason\\ They're {{path>H2}}'s for the purpose of \\ beating off {{:misc:baddominioncandle.png?6&nolink}}enemy Dominion,  | 
-| {{:nations:la:man:bishop.png?nolink}}                      | **??Bishop#1647??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) Commentary here.  | +| {{:nations:la:man:bishop.png?nolink}}                      | **??Bishop#1647??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) It's just 15 dollars for another level. \\ Why not get one, if you care at all? \\ ??Sermon of Courage?? is nice. \\ So are lvl-2 ??Banishment??s.  | 
-| {{:nations:la:man:magister.png?nolink}}                    | **??Magister#1644??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>50%E,50%A,25%S}}{{path>R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (15) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] Commentary here +| {{:nations:la:man:magister.png?nolink}}                    | **??Magister#1644??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>50%E,50%A,25%S}}{{path>R7}} \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence]] (15) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] \\ {{:abilities:mason.png?15&nolink}} [[Mason]] **DOES require a lab.** \\ On average, 13-in-16 have a level. \\ (That means {{path>R6}}.5625 per guy.) \\ Their biggest perk is one not seen \\ since [[arcoscephale-ea|early Arcoscephale]]; \\ popping and propping (up) forts in mobs \\ while still having other uses. | 
-| {{:nations:la:man:magister_arcane.png?nolink}}             | **??Magister Arcane#1646??** \\ {{:misc:gui:gold.png?15&nolink}} 240 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>A2E1S1,50%FAESG}}{{path>R13}} \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (63/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] Commentary here.  | +| {{:nations:la:man:magister_arcane.png?nolink}}             | **??Magister Arcane#1646??** \\ {{:misc:gui:gold.png?15&nolink}} 240 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>A2E1S1,50%FAESG}}{{path>R13}} \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (63/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Unhindered Researcher]] Honestly not a bad mage. \\ Any 10-percent-er is nice; \\ {{path>S1G1}}'s can block Magic Duel, for instance, \\ while {{path>A3}}'s need no explanation.  | 
-| {{:nations:la:man:lord_warden.png?nolink}}                 | **??Lord Warden#1666??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>G1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] Commentary here |+| {{:nations:la:man:lord_warden.png?nolink}}                 | **??Lord Warden#1666??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>G1H1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] An [[feminie-la|Unseen One]] without [[glamour-skill|trickery]]. \\ (Unless being good at fighting is trickery.) \\ He blesses your Wardens, \\ maybe leads them on escapades, \\ and does a little [[Magic Site|Site-Searching]]. \\ {{path>G1}}'s an interesting thug path, too. |
  
  
Line 63: Line 69:
 ===Ritual=== ===Ritual===
 ^ Summon Spell                                                                       ^ Unit                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments          ^ ^ Summon Spell                                                                       ^ Unit                                                                ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments          ^
-| **??Summon Black Dogs??** \\ // (Conjuration 2) // \\ {{path>D2}} and {{gems>5D}}  | {{:nations:ea:fomoria:black_dog.png?nolink}} \\ ??Black Dog?? x 20  | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                                                         | Commentary here.  | +| **??Summon Black Dogs??** \\ // (Conjuration 2) // \\ {{path>D2}} and {{gems>5D}}  | {{:nations:ea:fomoria:black_dog.png?nolink}} \\ **??Black Dog#1769??** x 20  | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  | Commentary here.  | 
-| **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}}      | {{:nations:ma:eriu:cu_sidhe.png?nolink}} \\ ??Cu Sidhe?? x 10       | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | +| **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}}  | {{:nations:ma:eriu:cu_sidhe.png?nolink}} \\ **??Cu Sidhe#1770??** x 10  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | 
-| **??Summon Barghests??**  \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>7D}}  | {{:nations:ea:fomoria:barghest.png?nolink}}  \\ ??Barghest?? x 14   | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ [[Curse Attacker]] (5) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]                               | Commentary here.  | +| **??Summon Barghests??**  \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>7D}}  | {{:nations:ea:fomoria:barghest.png?nolink}}  \\ **??Barghest#1768??** x 14  | {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:curse_bestower.png?15&nolink}} [[Curse Attacker]] (5) \\ {{:abilities:animal.png?15&nolink}} [[Animal]]  | Commentary here.  | 
-| **??Herd of Unicorns??** \\ //(Conjuration 4)// \\ {{path>N1G2}} and {{gems>10G}} in Forest | {{:nations:ma:man:unicorn.png?nolink}} \\ ??Unicorn#3899?? x 10 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. |  +| **??Herd of Unicorns??** \\ //(Conjuration 4)// \\ {{path>N1G2}} and {{gems>10G}} \\ in {{:misc:gui:forest.png?15&nolink}} Forest  | {{:nations:ma:man:unicorn.png?nolink}} \\ **??Unicorn#3899??** x 10  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]  | Commentary here.  |  
-| **??Summon Bean Sidhe??** \\ //(Conjuration 5)// \\ {{path>D1}} and {{gems>25D}}      | {{:nations:la:man:bean_sidhe.png?nolink}} \\ ??Bean Sidhe#1776??  | {{path>D1G1,100%WEDG}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (6) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] (2) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]]  | Commentary here.  |+| **??Summon Bean Sidhe??** \\ //(Conjuration 5)// \\ {{path>D1}} and {{gems>25D}}  | {{:nations:la:man:bean_sidhe.png?nolink}} \\ **??Bean Sidhe#1776??**  | {{path>D1G1,100%WEDG}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] (2) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]]  | Commentary here.  |
  
  
Line 73: Line 79:
 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
  
 +==== General Access ====
 +
 +=== Elements ===
 +  * {{path>F1}} on one-in-four ??Judge??s
 +  * {{path>A3}} on roughly every tenth ??Magister Arcane??
 +  * No water magic
 +  * {{path>E2}} on roughly every tenth ??Magister Arcane??
 +
 +=== Sorcery ===
 +  * {{path>S2}} on roughly every tenth ??Magister Arcane??
 +  * {{path>D1}} on one-in-four ??Judge??s
 +  * No nature magic
 +  * {{path>G1}} on ??Lord Warden??s (capital only), or on roughly every tenth ??Magister Arcane?? off-capital
 +
 +=== Rites ===
 +  * No blood magic (aside from a hero)
 +  * {{path>H2}} on ??Bishop??s
 +
 +==== Boosted Access ====
 LA Man, like many Late Age nations, has a wide variety of magical paths, but low levels. For LA Man though, the magical crosspaths it has generally do not lead to many boosters. LA Man, like many Late Age nations, has a wide variety of magical paths, but low levels. For LA Man though, the magical crosspaths it has generally do not lead to many boosters.
  
dom6/man-la.1716628567.txt.gz · Last modified: 2024/05/25 09:16 by johnnydown