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dom6:rlyeh-la [2024/07/24 15:24]
fenrir [General Overview]
dom6:rlyeh-la [2024/07/25 17:48] (current)
fenrir [National Features]
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 R'lyeh is the odd man out of the [[nations-la|Late Ages]]. It's an [[Underwater]] nation. It has the only {{path>S4}} mages in the era. In fact, its magic access is //broader// than [[rlyeh-ma|before]]. And those are just the easy-to-understand differences! R'lyeh is the odd man out of the [[nations-la|Late Ages]]. It's an [[Underwater]] nation. It has the only {{path>S4}} mages in the era. In fact, its magic access is //broader// than [[rlyeh-ma|before]]. And those are just the easy-to-understand differences!
  
-The madness of R'lyeh is in its [[Popkill]] [[Dominion]], which converts some of the [[Population]] each turn into raving lunatics who don't contribute to anything. A fair amount will become "free" troops; but no, they're //not// free, because most of them expect a monthly salary. The yearly upkeep is 0.8 Gold per goober, 1.6 Gold per random [[Holy|Priest]]/[[magic|mage]], or 4 Gold per goober on the ??Mad Deep One??(who at least have some flexibility). Most of them are [[Mindless]] or [[Magic Being|Magic]], so you can't even leave them in provinces as padding alongside the [[Province Defense]]. You can get Commanders, Priests, and possibly a mage or two from this "freespawn" to at least shuffle these guys around, provided that their [[Insane|Insanity]] doesn't interrupt them.+The madness of R'lyeh is in its [[Popkill]] [[Dominion]], which converts some of the [[Population]] each turn into raving lunatics who don't contribute to anything. A fair amount will become "free" troops; but no, they're //not// free, because most of them expect a monthly salary. The yearly upkeep is 0.8 Gold per goober, 1.6 Gold per random [[Holy|Priest]]/[[magic|mage]], or 4 Gold per ??Mad Deep One?? (who at least has some flexibility). Most of them are [[Mindless]] or [[Magic Being|Magic]], so you can't even leave them in provinces as padding alongside the [[Province Defense]]. Some are [[Sacred]], though. You can get Commanders, Priests, and possibly a mage or two from this "freespawn" to at least shuffle these guys around, provided that their [[Insane|Insanity]] doesn't interrupt them.
  
 The Insanity of R'lyeh is tied to its Dominion as well. Each turn, Commanders within R'lyeh's Dominion go insane, as long as they aren't the [[Pretender God]]. This does not affect Magic Beings, so R'lyeh's infamous Starspawn aren't affected, but their best Commanders (the ??Traitor Prince??s who abandoned [[Atlantis-ma|Middle Atlantis]]) //are//. Supposedly those without any [[Underwater#Underwater-Trait|Underwater Traits]] (other than perhaps Water Breathing) are less impacted by the Dominion; regardless, few players would dream of risking Insanity on their favorite commanders, so R'lyeh's Dominion is as much of a deterrent as it is a headache. It helps that some of R'lyeh's Insane may become [[Prophet|Prohpets]], **even if R'lyeh already has one**, and that the Insane from other nations may subvert their local provinces (in R'lyeh's favor). The Insanity of R'lyeh is tied to its Dominion as well. Each turn, Commanders within R'lyeh's Dominion go insane, as long as they aren't the [[Pretender God]]. This does not affect Magic Beings, so R'lyeh's infamous Starspawn aren't affected, but their best Commanders (the ??Traitor Prince??s who abandoned [[Atlantis-ma|Middle Atlantis]]) //are//. Supposedly those without any [[Underwater#Underwater-Trait|Underwater Traits]] (other than perhaps Water Breathing) are less impacted by the Dominion; regardless, few players would dream of risking Insanity on their favorite commanders, so R'lyeh's Dominion is as much of a deterrent as it is a headache. It helps that some of R'lyeh's Insane may become [[Prophet|Prohpets]], **even if R'lyeh already has one**, and that the Insane from other nations may subvert their local provinces (in R'lyeh's favor).
  
-Ultimately, R'lyeh is a strong nation (only barely different from [[rlyeh-ma|Middle R'lyeh]]) with an anchor tied around its neck. If left completely alone, R'lyeh's Dominion will eventually crash its own economy, though //when// that will happen in Dominions 6 has yet to be tested; this will happen at a quicker rate than for its foes, as long as the crazed hordes can't successfully wash over the high-end late-age troops. Whether R'lyeh is a nuisance, or a serious dilemma, depends on how far the eclectic nation can spread and how many [[Thrones]] it can get early -- and on how many [[Temple|Temples]] it can build, of course.+Ultimately, R'lyeh is a strong nation (only barely different from [[rlyeh-ma|Middle R'lyeh]]) with an anchor tied around its neck. If left completely alone, R'lyeh's Dominion will eventually crash its own economy, though //when// that will happen in Dominions 6 has yet to be tested; this will happen at a quicker rate than for its foes, as long as the crazed hordes can't successfully wash over the high-end late-age troops. Whether R'lyeh is a nuisance, or a serious dilemma, depends on how far the eclectic nation can spread and how many [[Thrones]] it can get early -- and on how many [[Temple|Temples]] it builds, of course.
 =====National Features===== =====National Features=====
 **AQUATIC** **AQUATIC**
 ^  Magic Access                                                                                                                                                    ^  Alt. Access  ^  Unit Summary                                                                                                                          ^  Core Abilities                                                                                                                                                                                                                                                            Buildings                                                                                                                                  ^ ^  Magic Access                                                                                                                                                    ^  Alt. Access  ^  Unit Summary                                                                                                                          ^  Core Abilities                                                                                                                                                                                                                                                            Buildings                                                                                                                                  ^
-| {{path>S4}} (Rare 5) \\ {{path>W3}} \\ {{path>G2}}  (Rare 3) \\ {{path>E1}} (Rare 2) \\ {{path>N1}} \\ {{path>H1}}  | **Heroes** \\ {{path>W2S5G1}} \\ {{path>W3S4G2}} \\ **Summon** \\ {{path>S4}} (req. {{path>S3}})  | Atlantian and Oceanian Slaves \\ Hybrids \\ Illithids \\ Priests can summon Void Beings.  | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] \\ {{:abilities:insane.png?15&nolink}} [[Insane]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |+| {{path>S4}} (Rare 5) \\ {{path>W3}} \\ {{path>G2}}  (Rare 3) \\ {{path>E1}} (Rare 2) \\ {{path>N1}} \\ {{path>H2}}  | **Heroes** \\ {{path>W2S5G1}} \\ {{path>W3S4G2}} \\ **Summon** \\ {{path>S4}} (req. {{path>S3}})  | Atlantian and Oceanian Slaves \\ Hybrids \\ Illithids \\ Priests can summon Void Beings.  | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] \\ {{:abilities:insane.png?15&nolink}} [[Insane]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |
 **Capitol Gems: **{{gems>3S1G}} **Capitol Gems: **{{gems>3S1G}}
  
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 | {{:nations:la:rlyeh:slave_mage.png?nolink}}        | **??Slave Mage#1518??**       \\ {{:misc:gui:gold.png?15&nolink}} 245 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                              | {{path>W2S1,100%WESN}}{{path>R13}} \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Land Shape]] (??Slave Mage#1519?? | Commentary here.  | | {{:nations:la:rlyeh:slave_mage.png?nolink}}        | **??Slave Mage#1518??**       \\ {{:misc:gui:gold.png?15&nolink}} 245 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                              | {{path>W2S1,100%WESN}}{{path>R13}} \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Land Shape]] (??Slave Mage#1519?? | Commentary here.  |
 | {{:nations:la:rlyeh:starspawn_2.png?nolink}}       | **??Starspawn#3858??**        \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                              | {{path>S2G1H2,100%WESG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10) \\ {{:abilities:void_summoning.png?15&nolink}} [[Void Summoning]] (3) \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  | | {{:nations:la:rlyeh:starspawn_2.png?nolink}}       | **??Starspawn#3858??**        \\ {{:misc:gui:gold.png?15&nolink}} 430 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                              | {{path>S2G1H2,100%WESG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10) \\ {{:abilities:void_summoning.png?15&nolink}} [[Void Summoning]] (3) \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  |
-| {{:nations:la:rlyeh:starspawn.png?nolink}}         | **??Starspawn#3857??**        \\ {{:misc:gui:gold.png?15&nolink}} 410 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                         | {{path>S3G1H2,100%WESG,100%WESG,10%WESG}}{{path>R17}} \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10) \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  |+| {{:nations:la:rlyeh:starspawn.png?nolink}}         | **??Starspawn#3857??**        \\ {{:misc:gui:gold.png?15&nolink}} 410 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                         | {{path>S3G1,100%WESG,100%WESG,10%WESG}}{{path>R17}} \\ {{:abilities:void_sanity.png?15&nolink}} [[Void Sanity]] (10) \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistant]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  |
 | {{:nations:la:rlyeh:hybrid_commander.png?nolink}}  | **??Hybrid Commander#2470??** \\ {{:misc:gui:gold.png?15&nolink}} 70  \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:sea.png?20&nolink}}{{:misc:gui:fortress.png?20&nolink}} Coastal Fort Recruit  | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  | | {{:nations:la:rlyeh:hybrid_commander.png?nolink}}  | **??Hybrid Commander#2470??** \\ {{:misc:gui:gold.png?15&nolink}} 70  \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:sea.png?20&nolink}}{{:misc:gui:fortress.png?20&nolink}} Coastal Fort Recruit  | {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  |
  
dom6/rlyeh-la.1721834653.txt.gz · Last modified: 2024/07/24 15:24 by fenrir