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dom6:sauromatia-ea [2024/04/07 05:49]
johnnydown [Magic Access]
dom6:sauromatia-ea [2024/07/08 23:38] (current)
johnnydown Add Dom6 version marker
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-{{ :nations:flags:ea_sauromatia.png?nolink|}} +[[..sauromatia-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_sauromatia.png?nolink|}} 
  
 ====== EA Sauromatia, Amazon Queens  ====== ====== EA Sauromatia, Amazon Queens  ======
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 ==Ritual== ==Ritual==
 ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^
-| **??Daughter of Typhon??** \\ //(Conjuration 8)// \\ {{path>N5D2}} and {{gems>30N}} | {{:nations:ea:sauromatia:daughter_of_typhon.png?nolink}} \\ **??Hydra - Daughter of Typhon??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:regeneration.png?20&nolink}} [[Regeneration]] (10%) \\ {{:abilities:vulnerability_fire.png?20&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:poison_cloud.png?20&nolink}} [[Poison Cloud]] (12) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (10)\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistance]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistance]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\  {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Eyes]] 18 \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]] \\ {{:abilities:shapechange.png?15&nolink}} [[Shapechange Below HP]] (205) (??Daughter of Typhon#1823??) | Summons a gigantic Hydra who can attack five targets at a time. Only one may exist, but she's [[immortal]], often saving Sauromatia the trouble of needing to re-summon her. Her direct damage output isn't very high against massive crowds, for which her fear aura and poison cloud will need to do the heavy lifting, but at least she's in an era of troops with low armor Protection. |  +| **??Daughter of Typhon??** \\ //(Conjuration 8)// \\ {{path>N5D2}} and {{gems>30N}}  | {{:nations:ea:sauromatia:daughter_of_typhon.png?nolink}} \\ **??Hydra - Daughter of Typhon??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ [[Unique]] \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] (10%) \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:poison_cloud.png?15&nolink}} [[Poison Cloud]] (12) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+10) \\ [[Eyes]] 18 \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (8) \\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistance]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistance]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]] \\ [[Female]] \\ {{:abilities:shapechange.png?15&nolink}} [[Shapechange Below HP]] (205) (??Daughter of Typhon#1823?? | Summons a gigantic Hydra who can attack five targets at a time. Only one may exist, but she's [[Immortal]], often saving Sauromatia the trouble of needing to re-summon her. Her direct damage output isn't very high against massive crowds, for which her fear aura and poison cloud will need to do the heavy lifting, but at least she's in an era of troops with low armor Protection. |  
-| **??Call Ancestor??** \\ //(Conjuration 1)// \\ {{path>D1}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?nolink}} \\ **??Ancestral Spirit??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:salt_vulnerability.png?15&nolink}} [[Salt Vulnerability]] (1) \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] | A free combat summon, the Ancestral Spirit is distinguished from the Longdead and the Soulless by being [[Ethereal]] and [[Sacred]], not to mention its [[Paralysis-damage|Paralyzing]] attack. It has only 1 HP and (without a stat bless) easily-cut-through Defense Skill, so other magic will generally counter it. | +| **??Call Ancestor??** \\ // (Conjuration 1) // \\ {{path>D1}}  | {{:nations:ea:tien_chi:Ancestral_spirit.png?nolink}} \\ **??Ancestral Spirit#1363??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:salt_vulnerability.png?15&nolink}} [[Salt Vulnerability]] (1) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]]  The Ancestral Spirit is distinguished from the Longdead and the Soulless by being [[Ethereal]] and [[Sacred]], not to mention its [[Paralysis-damage|Paralyzing]] attack. It has only 1 HP and(without a stat bless,an easily-cut-through Defense Skill, so other magic will generally counter it.  
-| **??Wrath of the Ancestors??** \\ //(Conjuration 7)// \\ {{path>D1}} and {{gems>1D}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?15&nolink}} x 20 + [2/lvl] | ::: | For just a single death [[gem]] per person, or perhaps three death gems for two castings, your ??Spirit Guide??s and other Death mages can form ranks with these ghosts. The Ancestral Spirits fit five-to-a-square, so they can overwhelm even magic-weapon-using elites with attack density and paralysis, just so long as the foe isn't running magical [[Evocation|Evocations]] or area-of-effect [[items|weaponry]]. | +| **??Wrath of the Ancestors??** \\ // (Conjuration 7) // \\ {{path>D1}} and {{gems>1D}}  **??Ancestral Spirit#1363??** x 20++  | :::  | For just a single death [[gem]] per person, or perhaps three death gems for two castings, your ??Spirit Guide??s and other {{:misc:magic:death.png?15&nolink}}Death mages can form ranks with these ghosts. The Ancestral Spirits fit five-to-a-square, so they can overwhelm even magic-weapon-using elites with attack density and paralysis, just so long as the foe isn't running magical [[Evocation|Evocations]] or area-of-effect weaponry.  
  
 ====Other Spells==== ====Other Spells====
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 ====Discounted Item==== ====Discounted Item====
   * **??Hydra Skin Armor??** {{:items:hydra_skin_armor.png?8&nolink}} //(Construction 7)// \\ {{path>N2}} and {{gems>8N}} \\ Commentary here.   * **??Hydra Skin Armor??** {{:items:hydra_skin_armor.png?8&nolink}} //(Construction 7)// \\ {{path>N2}} and {{gems>8N}} \\ Commentary here.
 +
 ===== Magic Access ===== ===== Magic Access =====
 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +{{:misc:magic:blood.png?15&nolink}}Blood gives access to ??Bind Demon Lord?? which gives a 3 in 6 of {{path>D3}}, 3 in 6 of at least {{path>G4}}, and a chance of every other path except for {{:misc:magic:water.png?15&nolink}}Water.
 +
 +=== Multi-Path Boosters ===
 +EA Sauromatia does not have the right paths for the major boosters.
  
 === Fire === === Fire ===
-No native access. {{path>B5}} and ??Bind Heliophagus?? has 1 in 4 chance of {{path>F4}}.+No native access. 
 + 
 +<color navy/tan>??Bind Heliophagus??</color> //Limited// \\  
 +{{path>B2}} ??Witch King#1178?? (1 in 4) + {{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ 
 +One in four chance of ??Amaimon - Heliophagus?? with {{path>F4}}.
  
 === Air === === Air ===
-No native access. {{path>S4D1}} ??Enarie?? can cast ??Ether Gate??, which has a 1 in 4 chance of {{path>A1}}.+No native access.
  
-=== Water === +<color navy/tan>??Ether Gate??</color> \\ 
-Start with a {{path>W1}} ??Witch King?? (1 in 4 chance). Follow the path as normal. Its crosspaths allows for a lot of the water summons.+{{path>S4D1}} ??Enarie?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} \\ 
 +??Ether Lord#737?? which has a 1 in 4 chance of {{path>A1}}
  
 +=== Water ===
 +Highest Starting: {{path>W1}} ??Witch King#1178?? (1 in 4) or ??Warrior Sorceress#1186?? (1 in 4)
 ??Delgnat - Partholonian Sorceress??, the hero, starts with {{path>W2}}, which can save you a level of empowering. ??Delgnat - Partholonian Sorceress??, the hero, starts with {{path>W2}}, which can save you a level of empowering.
 +
 +<color navy/tan>??Contact Naiad??</color> \\
 +{{path>W1N1}} ??Witch King#1178?? (1 in 4) or ??Warrior Sorceress#1186?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} \\
 +??Naiad#1226?? which has {{path>W3}} and can use the two easy {{:misc:magic:water.png?15&nolink}}Water boosters.
 +
 +<color navy/tan>??Streams from Hades??</color> \\
 +{{path>W1D3}} ??Witch King#1178?? (1 in 4) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} \\
 +Getting the third {{:misc:magic:water.png?15&nolink}}Water booster is tricky. It might require getting a unique. \\
 +??Kokythiad#1477?? also has {{path>W3}} and can use the two easy {{:misc:magic:water.png?15&nolink}}Water boosters.
  
 === Earth === === Earth ===
-No native access. A 1 in 4 chance {{path>W1}} ??Witch King?? can cast ??Hidden in Snow??{{path>N3}} and ??Forest Troll Tribe?? give a 1 in 4 chance of {{path>E1}}. {{path>N5}} for ??Awaken Treelord?? gives a 1 in chance of {{path>E1}}, although it's stationary.+No native access. 
 + 
 +<color navy/tan>??Hidden in Snow??</color> in Mountains \\ 
 +{{path>W1D3}} ??Witch King#1178?? + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} 
 +??Unfrozen Mage#1200?? with a 7 in 8 chance of at least {{path>E1}}
 + 
 +<color navy/tan>??Forest Troll Tribe??</color> \\ 
 +Three mages have {{path>N1}}. Each will need {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}} in boosters. The second booster is tricky. \\ 
 +Results in ??Troll Shaman#2220?? who has a 1 in chance of {{path>E1}}.
  
 === Astral === === Astral ===
-The ??Enarie?? is the only normal recruit option. Follow the path as normalIts crosspaths means you can cast ??Ether Gate?? but that'it.+Highest Starting: {{path>S1}} ??Enarie?? \\ 
 +??Kirke - Pharmakeia??, a hero, has {{path>S2}}(If given {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, she can attempt the unique ??The Trapped Dreams of Hruvur??. Otherwise, she'not much additional help.)
  
-??Kirke - Pharmakeia??, a hero, has {{path>S2}}. If given {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, she can create ??The Trapped Dreams of Hruvur??. Otherwise, she's not much additional help.+??Ether Gate?? is potentially accessiblebut getting the three {{:misc:magic:astral.png?15&nolink}}Astral boosters is difficult.
  
 === Death === === Death ===
-Start with a {{path>D4}} ??Witch King?? (1 in 4 chance)??Skull Staff?? gets you to {{path>D5}} and the ??Skullface??. A ??Witch King?? with {{path>N2B4}} can create ??Abominable Arms??, which is helpful with {{:misc:magic:death.png?15&nolink}}Death boosters.+Highest Starting: {{path>D4}} ??Witch King?? (1 in 4 chance) 
 + 
 +??The Black Book of Secrets?? //Unique// \\ 
 +{{path>D3B2}} ??Witch King?? (1 in 4) 
 + 
 +??Abominable Arms?? \\ 
 +{{path>N1B2}} ??Witch King#1178?? + {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}} \\ 
 +Allows holding multiple {{:misc:magic:death.png?15&nolink}}Death boosters.
  
 ??Skögu - Man Eater?? is a hero with {{path>D4N1B3}}, which can make the {{:misc:magic:death.png?15&nolink}}Death path easier. ??Skögu - Man Eater?? is a hero with {{path>D4N1B3}}, which can make the {{:misc:magic:death.png?15&nolink}}Death path easier.
  
 === Nature === === Nature ===
-Start with a {{path>N2}} ??Witch King?? (1 in 4 chance). A {{path>N2B3}} ??Witch King?? can create ??Armor of Twisting Thorns??, but otherwise it is a difficult climb.+Highest Starting: {{path>N2}} ??Witch King#1178?? (1 in 4 chance) 
 +??Kirke - Pharmakeia??, a hero, has {{path>N4}}, which makes the progression easier. She also can make a ??Moonvine Bracelet??.
  
-??Witch King?? with {{path>N2B4}} can create ??Abominable Arms??, which allows holding both the ??Thistle Mace?? and the ??Treelord's Staff??.+??Armor of Twisting Thorns?? //Unremovable// \\ 
 +{{path>N1B2}} ??Witch King#1178?? (1 in 4 chance) + {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
  
-??Kirke - Pharmakeia??, a hero, has {{path>N4}}, which makes the progression easierShe also can make a ??Moonvine Bracelet??.+??Moonvine Bracelet?? \\ 
 +{{path>S1N1}} ??Enarie#1181?? + {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}} \\ 
 + 
 +<color navy/tan>??Contact Naiad??</color> \\ 
 +{{path>W1N1}} ??Witch King#1178?? (1 in 4 chance) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} 
 +??Naiad#1226?? has {{path>N3}}.
  
 === Glamour === === Glamour ===
-Two EA Sauromatia heroes have {{:misc:magic:glamour.png?15&nolink}}Glamour, ??Kirke - Pharmakeia?? and ??Delgnat - Partholonian Sorceress??.+No recruitable access. Two EA Sauromatia heroes have {{:misc:magic:glamour.png?15&nolink}}Glamour, ??Kirke - Pharmakeia?? and ??Delgnat - Partholonian Sorceress??.
  
-If the heroes aren't available, {{path>D3}} allows ??Summon Spectre?? which gives a 7 in 16 chance of {{:misc:magic:glamour.png?15&nolink}}Glamour. {{path>N3}} and ??Forest Troll Tribe?? gives a 1 in 4 chance. {{path>B8}} and ??Bind Demon Lord?? gives a 3 in 6 chance.+??Summon Spectre?? 
 +{{path>D3}} ??Witch King#1178?? 
 +??Spectral Mage#329?? has a 7 in 16 chance of {{:misc:magic:glamour.png?15&nolink}}Glamour.
  
 === Blood === === Blood ===
-A relatively easy climb. Start with a {{path>B2}} ??Witch King?? (1 in 4 chance). Go along the standard path. {{path>D2B2}} will get ??The Black Book of Secrets??, so long as no one else has it, and that will avoid empowering for a level. {{path>N2B3}} gets the ??Armor of Twisting Thorns??.+Highest Starting: {{path>B2}} ??Witch King?? (1 in 4 chance) 
 +A relatively easy climb??Skögu - Man Eater?? is a hero with {{path>D4N1B3}}, which can make the {{:misc:magic:blood.png?15&nolink}}Blood path easier. 
 + 
 +??The Black Book of Secrets?? //Unique// 
 +{{path>D3B2}} ??Witch King?? (1 in 4 chance)
  
-??Skögu - Man Eater?? is a hero with {{path>D4N1B3}}, which can make the {{:misc:magic:blood.png?15&nolink}}Blood path easier.+??Armor of Twisting Thorns?? //Unremovable// \\ 
 +{{path>N1B2}} ??Witch King#1178?? (1 in 4 chance) + {{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}
  
 ===== Strategy ===== ===== Strategy =====
dom6/sauromatia-ea.1712468963.txt.gz · Last modified: 2024/04/07 05:49 by johnnydown