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dom6:scar-souls

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Scar Souls

The Nidbathed of Nidavangr have extra souls on them, giving them an unusual sort of extra lives. If they would die, even through a soul-slaying, one of their scars will disappear and negate the hit. This is sorta like a cross between Luck and Twist Fate.

A Scar Soul only works in a short burst, and cannot correct any structural damage or conditions that make serving the Pretender God impossible. Thus, instakill methods that destroy the body will still kill. For brevity, anything that does 999 or more damage and that isn't negated by being Mindless will still work. Here are some examples:

  • Failing the roll to escape Petrification after being Petrified
  • Being Disintegrated
  • Being turned into goo by Liquify (or Bone Melter)
  • Being lost to a hostile area, such as through a "dumb" retreat or a bad teleport
  • Being Drowned (such as through failing against a Siren)

Regarding the last bullet point, there are spells that inflict a sort of drowning on dry land, namely Watery Death (a Smite for Water Gods) and Sailors' Death (a Thaumaturgy). Drowning is a specific example mentioned in the trait's description, so whether or not these spells will ignore Scar Souls needs to be tested.

Getting Scar Souls is a one-time process that happens when one is recruited. They are gone for good if spent. You can control how many Scar Souls a new Nidbathed or Nidhere gets through the strength of Nidavangr's Dominion in Nidavangr's capital. The starting Scar Soul count of a Nidhere always matches the province's Dominion at the time, while that of a Nidbathed is generally half as many.

What even ARE Scar Souls? Well, a Nidbathed (or Nidhere) enters the Nidakettil with his friends, gets beaten and cut within an inch of their life by said friends, and watches them all commit suicide out of guilt. The Scar Souls are the souls of his friends, or at least those who managed to bond with the scars they inflicted.

dom6/scar-souls.1723614893.txt.gz · Last modified: 2024/08/14 05:54 by fenrir