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dom6:tien_chi-la [2026/09/14 21:00] wigglefig |
dom6:tien_chi-la [2026/09/14 22:08] (current) wigglefig |
| ===== National Units ===== | ===== National Units ===== |
| ==== Commanders ==== | ==== Commanders ==== |
| | LA T'ien Ch'i's commanders provide an excellent and easily-available army leader in the form of the Khan, who can be recruited in any plains, farm or wastes province. |
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| | While its mage roster is capable and provides great crosspaths, it is also really expensive. T'ien Ch'i lacks efficient researchers or casters, having to shell out 310 gold for mages that reach at most two levels in any one path of magic. The Ancestor mages are all both sacred and old, so an Unaging bless can be useful to reduce encumbrance and prevent them from dying as quickly to old age. |
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| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:tien_chi:mounted_scout.png?nolink}} | **??Mounted Scout#1771??** \\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (50) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | For the same cost as an ordinary ??Scout??, LA T'ien Ch'i's Mounted Scout is far more mobile, often being able to sneak through two enemy provinces in a turn instead of just one. However, it does need to be recruited in forts, and indie Scouts are very easy to find in the Late Age. | | | {{:nations:la:tien_chi:mounted_scout.png?nolink}} | **??Mounted Scout#1771??** \\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (50) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | For the same cost as an ordinary ??Scout??, LA T'ien Ch'i's Mounted Scout is far more mobile, often being able to sneak through two enemy provinces in a turn instead of just one. However, it does need to be recruited in forts, and indie Scouts are very easy to find in the Late Age. | |
| | {{:nations:la:tien_chi:general.png?nolink}} | **??General#3979??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | The General is a mobile, 100-leadership commander. It is easy to recruit in forts and good for leading fast-moving armies of cavalry. However, it is outclassed by the foreign-recruit Khan. | | | {{:nations:la:tien_chi:general.png?nolink}} | **??General#3979??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | The General is a mobile, 100-leadership commander. It is easy to recruit in forts and good for leading fast-moving armies of cavalry. However, it is outclassed by the foreign-recruit Khan. | |
| | {{:nations:la:tien_chi:armored_steppe_horse.png?nolink}} | //??Armored Steppe Horse#3575??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: | | | {{:nations:la:tien_chi:armored_steppe_horse.png?nolink}} | //??Armored Steppe Horse#3575??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: | |
| | {{:nations:la:tien_chi:khan.png?nolink}} | **??Khan#930??**\\ {{:misc:gui:gold.png?15&nolink}} 190 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ Recruit in Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | Despite being a considerable step up from the General in terms of gold cost and recruitment points, the Khan is far easier to recruit due to being available in non-fort plains, farms and wastes. It has 150 leadership and provides a slightly better morale boost to units under its command than the General (+1 => +2). | | | {{:nations:la:tien_chi:khan.png?nolink}} | **??Khan#930??**\\ {{:misc:gui:gold.png?15&nolink}} 190 \\ {{:misc:gui:resources.png?15&nolink}} 44 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ + Recruit in non-fort Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (5) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile Archer]] | Despite being a considerable step up from the General in terms of gold cost and recruitment points, the Khan is far easier to recruit due to being available in non-fort plains, farms and wastes. It has 150 leadership and provides a slightly better morale boost to units under its command than the General (+1 => +2). | |
| | {{:nations:la:tien_chi:cataphracted_steppe_horse.png?nolink}} | //??Cataphracted Steppe Horse#3576??// | {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: | | | {{:nations:la:tien_chi:cataphracted_steppe_horse.png?nolink}} | //??Cataphracted Steppe Horse#3576??// | {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: | |
| | {{:nations:la:tien_chi:ceremonial_master.png?nolink}} | **??Ceremonial Master#1895??**\\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Ceremonial Masters are interchangeable with indie ??Priest??s, which are probably better as indie Priests can be recruited outside of forts (independent type allowing) and Ceremonial Masters cannot. | | | {{:nations:la:tien_chi:ceremonial_master.png?nolink}} | **??Ceremonial Master#1895??**\\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Ceremonial Masters are interchangeable with indie ??Priest??s, which are probably better as indie Priests can be recruited outside of forts (independent type allowing) and Ceremonial Masters cannot. | |
| | {{:nations:la:tien_chi:master_of_the_way.png?nolink}} | **??Master of the Way#808??**\\ {{:misc:gui:gold.png?15&nolink}} 190 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W1H1,100%AWSNG}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Masters of the Way are rather expensive for their paths, but their randoms are usually useful (albeit unpredictable) and they are LA T'ien Ch'i's cheapest mage by quite a margin. | | | {{:nations:la:tien_chi:master_of_the_way.png?nolink}} | **??Master of the Way#808??**\\ {{:misc:gui:gold.png?15&nolink}} 190 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>W1H1,100%AWSNG}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Masters of the Way are rather expensive for their paths, but their randoms are usually useful (albeit unpredictable) and they are LA T'ien Ch'i's cheapest mage by quite a margin. | |
| | {{:nations:la:tien_chi:ancestor_smith.png?nolink}} | **??Ancestor Smith#1709??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E2D1H1,100%ASDN}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (67/50) | Ancestor Smiths are reliably useful due to their {{path>E2}} paths, which allow them to cast most of the Earth buffs with only ??Summon Earthpower??. Their melee skills are also remarkably good, giving them some thugging potential, although their Old Age penalties reduce these somewhat; consider taking an Unaging bless to improve their stats and reduce their encumbrance. Their randoms are all quite good: Death can spam skeletons, Air can cast ??Rain of Stones??, Astral opens up the Earth/Astral crosspath, and Nature opens up forging opportunities.\\ \\ Outside of combat, the Master Smith's Forge Bonus (1) makes it an efficient forger, improving LA T'ien Ch'i's gem economy in a gem-starved age. | | | {{:nations:la:tien_chi:ancestor_smith.png?nolink}} | **??Ancestor Smith#1709??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ + Recruit non-fort in Highlands and Mountains | {{path>E2D1H1,100%ASDN}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (67/50) | Ancestor Smiths are reliably useful due to their {{path>E2}} paths, which allow them to cast most of the Earth buffs with only ??Summon Earthpower??. Their melee skills are also remarkably good, giving them some thugging potential, although their Old Age penalties reduce these somewhat. Their randoms are all quite good: Death can spam skeletons, Air can cast ??Rain of Stones??, Astral opens up the Earth/Astral crosspath, and Nature opens up forging opportunities.\\ \\ Outside of combat, the Master Smith's Forge Bonus (1) makes it an efficient forger, improving LA T'ien Ch'i's gem economy in a gem-starved age. | |
| | {{:nations:la:tien_chi:spirit_master.png?nolink}} | **??Spirit Master#1710??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2H1,100%AESD}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (127/100) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Spirit Masters provide access to Nature buffs and some utility spells such as ??Web??, ??Swarm?? and ??Relief??. Earth and Astral randoms can boost in combat using ??Strength of Gaia?? or ??Power of the Spheres??, allowing casting of {{path>N3}} spells, or {{path>N4}} with a ??Thistle Mace??. While Air randoms are not that useful, Death randoms can still summon skeletons after casting their buffs. | | | {{:nations:la:tien_chi:spirit_master.png?nolink}} | **??Spirit Master#1710??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1N2H1,100%AESD}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (127/100) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Spirit Masters provide access to Nature buffs and some utility spells such as ??Web??, ??Swarm?? and ??Relief??. Due to their Nature/Death crosspath, they can cast ??Venomous Death??, a potent counter-thug spell. Earth and Astral randoms can boost in combat using ??Strength of Gaia?? or ??Power of the Spheres??, allowing casting of {{path>N3}} spells, or {{path>N4}} with a ??Thistle Mace??. While Air randoms are not that useful, Death randoms can still summon skeletons after casting their buffs. | |
| | {{:nations:la:tien_chi:ancestor_guide.png?nolink}} | **??Ancestor Guide#1711??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A1D2H1,100%AESN}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (67/50) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Ancestor Guides allow T'ien Ch'i to utilise the busted ??Cloud Trapeze?? (with an Air random) into ??Wind of Death?? strategy, and can even be ??Twiceborn?? to preserve their magic after death. They are always good skeleton spammers, but their randoms open up some extra utility; Astral randoms can forge items like ??Duskdagger??s for counter-thugging, while Death randoms are better at skeletons and can potentially cast ??Darkness?? (though at great fatigue cost) with a ??Skull Staff??. | | | {{:nations:la:tien_chi:ancestor_guide.png?nolink}} | **??Ancestor Guide#1711??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A1D2H1,100%AESN}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (67/50) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Ancestor Guides are reliable skellispammers. All of them can cast the really annoying ??Wind of Death?? with a ??Skull Staff??, but the Air randoms are probably the most useful for this as they allow T'ien Ch'i to utilise the busted ??Cloud Trapeze?? into ??Wind of Death?? strategy; consider ??Twiceborn??ing these to preserve their magic. Astral randoms can forge items like ??Duskdagger??s for counter-thugging. | |
| | {{:nations:la:tien_chi:celestial_master.png?nolink}} | **??Celestial Master#1712??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A1W2S1H1,100%AESNG,10%AESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Commentary here. | | | {{:nations:la:tien_chi:celestial_master.png?nolink}} | **??Celestial Master#1712??**\\ {{:misc:gui:gold.png?15&nolink}} 310 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{path>A1W2S1H1,100%AESNG,10%AESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Although the Celestial Masters of LA T'ien Ch'i are considerably weaker than their earlier incarnations, they provide reliable access to moderate Water magic as well as communionable Air and (potentially) Glamour, opening up the possibility of ??Wailing Winds??. Astral randoms get to {{path>S2}}, allowing the forging of ??Starshine Skullcap??s. Celestial Masters are a useful source of magic diversity, though a few of their randoms are overshadowed by the more focused paths of the various Ancestor mages. | |
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| | {{:nations:la:tien_chi:medium_footman.png?nolink}} | **??Medium Footman#1901??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | | | {{:nations:la:tien_chi:medium_footman.png?nolink}} | **??Medium Footman#1901??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | |
| | {{:nations:la:tien_chi:medium_footman_2.png?nolink}} | **??Medium Footman#1904??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | | | {{:nations:la:tien_chi:medium_footman_2.png?nolink}} | **??Medium Footman#1904??**\\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | | Commentary here. | |
| | {{:nations:la:tien_chi:barbarian_horseman.png?nolink}} | **??Barbarian Horseman#938??**\\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ Recruit in Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] | Commentary here. | | | {{:nations:la:tien_chi:barbarian_horseman.png?nolink}} | **??Barbarian Horseman#938??**\\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ + Recruit in non-fort Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] | Commentary here. | |
| | {{:nations:la:tien_chi:armored_steppe_horse_2.png?nolink}} | //??Steppe Horse#3574??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | Commentary here. | | | {{:nations:la:tien_chi:armored_steppe_horse_2.png?nolink}} | //??Steppe Horse#3574??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: | |
| | {{:nations:la:tien_chi:barbarian_heavy_horseman.png?nolink}} | **??Barbarian Heavy Horseman#939??**\\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ Recruit in Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] | Commentary here. | | | {{:nations:la:tien_chi:barbarian_heavy_horseman.png?nolink}} | **??Barbarian Heavy Horseman#939??**\\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 \\ + Recruit in non-fort Plains, Farms and Wastes | {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] | Commentary here. | |
| | {{:nations:la:tien_chi:armored_steppe_horse.png?nolink}} | //??Armored Steppe Horse#3575??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | Commentary here. | | | {{:nations:la:tien_chi:armored_steppe_horse.png?nolink}} | //??Armored Steppe Horse#3575??// | {{:abilities:animal.png?20&nolink}} [[Animal]] | ::: | |
| | {{:nations:la:tien_chi:ancestor_vessel.png?nolink}} | **??Ancestor Vessel??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 49 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | | {{:nations:la:tien_chi:ancestor_vessel.png?nolink}} | **??Ancestor Vessel??**\\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 49 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:mobile_archer.png?15&nolink}} [[Mobile-archer]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | |
| | {{:nations:la:tien_chi:cataphracted_steppe_horse_2.png?nolink}} | //??Cataphracted Steppe Horse#3580??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. | | | {{:nations:la:tien_chi:cataphracted_steppe_horse_2.png?nolink}} | //??Cataphracted Steppe Horse#3580??// | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. | |