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dom6:xibalba-ea [2025/06/20 07:43] cybertron2 [Table] |
dom6:xibalba-ea [2025/06/21 02:21] (current) cybertron2 [Expansion] |
| ==== Summons ==== | ==== Summons ==== |
| === Ritual === | === Ritual === |
| | **??Summon Sacred Scorpion??** \\ // (Conjuration 3) // \\ {{path>E1D1}} and {{gems>2E}} | {{:nations:ea:xibalba:sacred_scorpion.png?nolink}} \\ **??Sacred Scorpion#2690??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ [[Eyes]] (8) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | The stinger of the sacred scorpion deals **armor Negating** damage. This is very significant, and makes them fearsome units. | | | **??Summon Sacred Scorpion??** \\ // (Conjuration 3) // \\ {{path>E1D1}} and {{gems>2E}} | {{:nations:ea:xibalba:sacred_scorpion.png?nolink}} \\ **??Sacred Scorpion#2690??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ [[Eyes]] (8) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | The stinger of the sacred scorpion deals **armor Negating** damage. This is very significant, and makes them fearsome units. | |
| | **??Summon Jaguars??** \\ // (Conjuration 3) // \\ {{path>N2H1}} and {{gems>20N}} | {{:nations:ea:mictlan:Jaguar.png?nolink}} \\ **??Jaguar#859??** x 25 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | If you have the gems, this is a 2 attack stealthy nature sacred, and you get 20 of them. That said, this tends to be a midgame luxury as Xibalba's nature access is limited to Onaqui's | | | **??Summon Jaguars??** \\ // (Conjuration 3) // \\ {{path>N2H1}} and {{gems>20N}} | {{:nations:ea:mictlan:Jaguar.png?nolink}} \\ **??Jaguar#859??** x 25 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | If you have the gems, this is a 2 attack stealthy nature sacred, and you get 20 of them. That said, this tends to be a midgame luxury as Xibalba's nature access is limited to Onaqui's | |
| | **??Summon Balam??** \\ // (Conjuration 7) // \\ {{path>N4}} and {{path>60N}} | **Balams:** | **Common:** \\ [[Unique]] \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (7) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Summon Balam??** \\ // (Conjuration 7) // \\ {{path>N4}} and {{path>60N}} | **Balams:** | **Common:** \\ [[Unique]] \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (7) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+40) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | |
| | ::: | {{:nations:ea:xibalba:balam_of_the_north.png?nolink}} \\ **??Balam of the North#2765??** or \\ **??Balam of the East#2768??** or \\ **??Balam of the South#2771??** or \\ **??Balam of the West#2774??** | {{path>A2N4B2H3R21}} or \\ {{path>W2N4B2H3R21}} or \\ {{path>F2N4B2H3R21}} or \\ {{path>D2N4B2H3R21}} | Commentary here. | | | ::: | {{:nations:ea:xibalba:balam_of_the_north.png?nolink}} \\ **??Balam of the North#2765??** or \\ **??Balam of the East#2768??** or \\ **??Balam of the South#2771??** or \\ **??Balam of the West#2774??** | {{path>A2N4B2H3R21}} or \\ {{path>W2N4B2H3R21}} or \\ {{path>F2N4B2H3R21}} or \\ {{path>D2N4B2H3R21}} | Commentary here. | |
| | ::: | Changes shape into: \\ {{:nations:ea:xibalba:balam_of_the_north_2.png?nolink}} \\ //??Balam of the North#2766??// or \\ //??Balam of the East#2769??// or \\ //??Balam of the South#2772??// or \\ //??Balam of the West#2775??// | {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (+3 per Month) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Commentary here. | | | ::: | Changes shape into: \\ {{:nations:ea:xibalba:balam_of_the_north_2.png?nolink}} \\ //??Balam of the North#2766??// or \\ //??Balam of the East#2769??// or \\ //??Balam of the South#2772??// or \\ //??Balam of the West#2775??// | {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (+3 per Month) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] | Commentary here. | |
| | ::: | Changes shape into: \\ {{:nations:ea:xibalba:balam_of_the_north_3.png?nolink}} \\ //??Balam of the North#2767??// or \\ //??Balam of the East#2770??// or \\ //??Balam of the South#2773??// or \\ //??Balam of the West#2776??// | {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+1) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+1) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] | Commentary here. | | | ::: | Changes shape into: \\ {{:nations:ea:xibalba:balam_of_the_north_3.png?nolink}} \\ //??Balam of the North#2767??// or \\ //??Balam of the East#2770??// or \\ //??Balam of the South#2773??// or \\ //??Balam of the West#2776??// | {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+1) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+1) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] | Commentary here. | |
| | **??Summon Chaac??** \\ // (Conjuration 8) // \\ {{path>A4}} and {{gems>75A}} | {{:nations:ea:xibalba:chaac_of_the_north.png?nolink}} \\ **??Chaac of the North??** or \\ {{:nations:ea:xibalba:chaac_of_the_east.png?nolink}} \\ **??Chaac of the East??** or \\ {{:nations:ea:xibalba:chaac_of_the_south.png?nolink}} \\ **??Chaac of the South??** or \\ {{:nations:ea:xibalba:chaac_of_the_west.png?nolink}} \\ **??Chaac of the West??** | {{path>A4W3H3R19}} or \\ {{path>A4W2N2H3R21}} or \\ {{path>F2A4W2H3R21}} or \\ {{path>A4W2D2H3R21}} \\ **Common Attributes:** \\ [[Unique]] \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+50) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[Casts Each Battle]] (??Natural Storm#93??) \\ ??Chaac of the North?? has: \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ ??Chaac of the East?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+70) | Commentary here. | | | **??Summon Chaac??** \\ // (Conjuration 8) // \\ {{path>A4}} and {{gems>75A}} | {{:nations:ea:xibalba:chaac_of_the_north.png?nolink}} \\ **??Chaac of the North??** or \\ {{:nations:ea:xibalba:chaac_of_the_east.png?nolink}} \\ **??Chaac of the East??** or \\ {{:nations:ea:xibalba:chaac_of_the_south.png?nolink}} \\ **??Chaac of the South??** or \\ {{:nations:ea:xibalba:chaac_of_the_west.png?nolink}} \\ **??Chaac of the West??** | {{path>A4W3H3R19}} or \\ {{path>A4W2N2H3R21}} or \\ {{path>F2A4W2H3R21}} or \\ {{path>A4W2D2H3R21}} \\ **Common Attributes:** \\ [[Unique]] \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+50) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[Casts Each Battle]] (??Natural Storm#93??) \\ ??Chaac of the North?? has: \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ ??Chaac of the East?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+70) | Commentary here. | |
| | **??Bind Beast Bats??** \\ // (Blood 2) // \\ {{path>B1}} and {{gems>8B}} | {{:nations:ea:mictlan:Beast_bat.png?nolink}} \\ **??Beast Bat#1357??** x 3 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | This is your cheaper blood 2 sacred. They have their niche, but they are usually considerably worse than onaqui. Generally you don't want to be casting with without a specific purpose. | | | **??Bind Beast Bats??** \\ // (Blood 2) // \\ {{path>B1}} and {{gems>8B}} | {{:nations:ea:mictlan:Beast_bat.png?nolink}} \\ **??Beast Bat#1357??** x 3 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | This is your cheaper blood 2 sacred. They have their niche, but they are usually considerably worse than Ozelotl. Generally you don't want to be casting with without a specific purpose. | |
| | **??Bind Jaguar Fiends??** \\ // (Blood 4) // \\ {{path>F1B1}} and {{gems>16B}} | {{:nations:ea:mictlan:Ozelotl.png?nolink}} \\ **??Ozelotl#1356??** x 3 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | | | | **??Bind Jaguar Fiends??** \\ // (Blood 4) // \\ {{path>F1B1}} and {{gems>16B}} | {{:nations:ea:mictlan:Ozelotl.png?nolink}} \\ **??Ozelotl#1356??** x 3 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | This is the defining spell of the nation. Summons 3 very scary flying sacreds with 3 attacks, that carry a bless fantastically. This is the main 'fighting troop' of Xibalba. Use them frequently. | |
| | **??Contact Onaqui??** \\ // (Blood 7) // \\ {{path>B4}} and {{gems>101B}} | {{:nations:ea:mictlan:Onaqui.png?nolink}} \\ **??Onaqui#1360??** | {{path>D2N1B3H1,100%FDNB}}{{path>R19}} \\ {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (+3 per Month) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summoner]] (??Beast Bat#1357??) \\ {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Beast Bat#1357?? x 2) | Commentary here. | | | **??Contact Onaqui??** \\ // (Blood 7) // \\ {{path>B4}} and {{gems>101B}} | {{:nations:ea:mictlan:Onaqui.png?nolink}} \\ **??Onaqui#1360??** | {{path>D2N1B3H1,100%FDNB}}{{path>R19}} \\ {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:blood_searcher.png?15&nolink}} [[Blood Searcher]] (+2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (+3 per Month) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summoner]] (??Beast Bat#1357??) \\ {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Beast Bat#1357?? x 2) | Summons a weaker verion of your cap only mage. However your cap only mage is fantastic so this is still a great spell. | |
| | ::: | {{:nations:ea:mictlan:Beast_bat.png?nolink}} \\ **??Beast Bat#1357??** x 8 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | ::: | {{:nations:ea:mictlan:Beast_bat.png?nolink}} \\ **??Beast Bat#1357??** x 8 | {{:abilities:Sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:blind.png?15&nolink}} [[Blind Fighter]] (1) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | |
| | **??Rain of Jaguars??** \\ // (Blood 8) // \\ {{path>F2B6}} and {{gems>40B}} | {{:nations:ea:mictlan:Ozelotl.png?nolink}} \\ **??Ozelotl#1356??** x 14+ | //See above.// | Commentary here. | | | **??Rain of Jaguars??** \\ // (Blood 8) // \\ {{path>F2B6}} and {{gems>40B}} | {{:nations:ea:mictlan:Ozelotl.png?nolink}} \\ **??Ozelotl#1356??** x 14+ | //See above.// | A more efficient way to make your best sacred - but at blood 8 | |
| |
| ==== Other National Spells ==== | ==== Other National Spells ==== |
| === Combat === | === Combat === |
| * **??Break the First Soul??**: (Blood 2) \\ {{path>B1}} \\ Commentaryy here. | * **??Break the First Soul??**: (Blood 2) \\ {{path>B1}} \\ Commentaryy here. |
| * **??Break the Second Soul??**: (Thaumaturgy 2) \\ {{path>E1}} \\ Commentary here. | * **??Break the Second Soul??**: (Thaumaturgy 2) \\ {{path>E1}} \\ The break spells (especially 2-4) are anti SC anti thug spells. They all have slightly different niches but fundamentally, they do not have a resist check, so they can be very debilitating. |
| * **??Break the Third Soul??**: (Thaumaturgy 2) \\ {{path>A1}} \\ Commentary here. | * **??Break the Third Soul??**: (Thaumaturgy 2) \\ {{path>A1}} \\ Commentary here. |
| * **??Break the Fourth Soul??**: (Thaumaturgy 2) \\ {{path>D1}} \\ Commentary here. | * **??Break the Fourth Soul??**: (Thaumaturgy 2) \\ {{path>D1}} \\ Commentary here. |
| |
| * **??Gift of the First Soul??**: (Blood 3) \\ {{path>B1}} \\ Commentary here. | * **??Gift of the First Soul??**: (Blood 3) \\ {{path>B1}} \\ Conversely to the break spells - the gift spells are all for your thugs and Supercombatants. Between these and regular buffs, you can buff your supercombatants higher than most nations otherwise could. |
| * **??Gift of the Second Soul??**: (Thaumaturgy 3) \\ {{path>E1}} \\ Commentary here. | * **??Gift of the Second Soul??**: (Thaumaturgy 3) \\ {{path>E1}} \\ Commentary here. |
| * **??Gift of the Third Soul??**: (Thaumaturgy 3) \\ {{path>A1}} \\ Commentary here. | * **??Gift of the Third Soul??**: (Thaumaturgy 3) \\ {{path>A1}} \\ Commentary here. |
| |
| === Ritual === | === Ritual === |
| * **??Theft of the Sun??**: (Enchantment 8) \\ {{path>D6F3}} and {{gems>70D}} in {{:misc:gui:fortress.png?15&nolink}}Capital Only \\ Commentary here. | * **??Theft of the Sun??**: (Enchantment 8) \\ {{path>D6F3}} and {{gems>70D}} in {{:misc:gui:fortress.png?15&nolink}}Capital Only \\ This is powerful but it's likely to make everyone attack you. Use with caution. |
| |
| ==== Discount Items ==== | ==== Discount Items ==== |
| * **??Scorpion Crown??** {{:items:scorpion_crown.png?20&nolink}} //(Construction 7)// {{path>F3D2}} and {{gems>12F8D}} | * **??Scorpion Crown??** {{:items:scorpion_crown.png?20&nolink}} //(Construction 7)// {{path>F3D2}} and {{gems>12F8D}} This is a pretty bad item. There are uses - like on the assasain hero but generally, Xibalba has better places to use its death and fire gems - even with the discount |
| =====Magic Access===== | =====Magic Access===== |
| //See [[Magic Access]].// These guides supplement the summaries at the top. | //See [[Magic Access]].// These guides supplement the summaries at the top. |
| Different expansion options. | Different expansion options. |
| |
| | Expansion Guide 1 |
| | [[guides:xibalba_expansion_guide|EA Xibalba Expansion Guide – Dom 6]] |
| | |
| | Cavewalking Guide to faster underground movement (Shoutout to Arco!) |
| | |
| | https://www.youtube.com/watch?v=XvwBmdPQO0E&ab_channel=ArcoAlias |
| ==== Early Game ==== | ==== Early Game ==== |
| Early game options. | Early game options. |
| |
| | === Early Game Magic === |
| | Xibalba has a few options in early game magic, especially with lucid's research mod focusing them. The paths can take the nation in very different directions so a summary belongs here. |
| | |
| | 1) (Conj 3) Summon Scorpion. This is your anti-rush spell. Scorpions carry your bless, deal AN damage, have tolerable stats, lots of attacks, and are a fantastic use of earth gems. They're mage turn inefficient, but a fantastic emergency button. |
| | |
| | //Although rarely relevant due to path access, Conjuration 1 and 2 lets you have some nature summons. These ground your troops similar to longdead horsemen at enchantment 2 and can boost your movement in caves// |
| | |
| | 2) Blood 4 (Bind Jaguar Fiends). This is your earlygame 'capstone' research. There are a few useful spells en-route (blood burst, summon imps, hell power, summon bats etc), but blood 4 sort of symbolizes the shift from recruitable sacreds and scorpions, into the blood economy and sacred bats. The whole shape of Xibalba's play shifts when you get this research. Now because blood is gold and mage expensive, it's not always good to rush this, but it represents the transition into the next 'phase' of xibalbas play, where the armies will be somewhat defined by the blood sacreds. |
| | |
| | 3) Construction and Thamuturgy 3 - Alteration 2-3: These are your thug paths. They only really kick into high gear at research 3. Just note it takes quite a lot of research to buff up your thugs, with construction being the most important, then alteration, and only then thaumaturgy. |
| | |
| | // |
| | Also notably at thamuturgy 2 is the 'break soul' spell set - which can be important as a panic button against a supercombatant pretender. |
| | // |
| | |
| | 4) Enchantment 2 (Summon Longdead Horseman). This is a little conceptually tricky. Flying units get a movement speed penalty in caves. If you ground them - say with a horseman commander, it can actually increase their movement. Also it's a good use for death gems in the early game as it lets you save gold on commanders. |
| ==== Mid Game ==== | ==== Mid Game ==== |
| Mid game options. | Mid game options. |