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game-mechanics

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  • Dominions Random Number (DRN) (Dice roll mechanic)
    • Terrain types
    • Population
    • Income
    • Resources
    • Recruitments
    • Dominion
    • Unrest
    • Supplies
    • Defense
    • Corpses
    • Scales
    • Province defense
  • Buildings and Sites
    • Forts
    • Temples
    • Laboratories
    • Magic Sites
  • Mercenaries
  • Scooting and Scrying
  • Units attributes
    • Standards
    • Special abilities
    • Units classes (Magic being, Mindless,…)
    • Experience points
    • Heroic abilities
    • Afflictions
    • Recruitments costs
    • Recruitment restriction
    • Upkeep
  • Army management
    • Battle orders
    • Battle position
    • Squads
  • Map Movement rules
  • Map Orders (Patrol, Blood hunt, etc…)
  • Turn resolution sequence
  • Combat
    • Battle sequence
    • Formations
    • Battlefield movement
    • Melee combat
      • Hit location
      • Shield destruction
      • Weapon types effects
      • Fatigue
      • Repel
      • Harassment
      • Multiple attack
      • Multiple weapons
    • Missile Combat
    • Damage type (Cold, Fire, Bleeding, Poison, etc..)
    • Afflictions
    • Morale and Routing
    • Retreats
  • Sieges
  • Magic
    • Access to Magic spells rules
    • Empowerment
    • Indirect Magic
    • Battle magic mechanics (interrupts, penetration, fatigue, gems)
    • Rituals
    • Global Enchantments (+dispel mechanic)
    • Communions
    • Alchemy
  • Research
game-mechanics.1580452394.txt.gz · Last modified: 2020/01/31 06:33 by tankorsmash