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naaira-expansion-guide [2021/10/05 20:23] naaira [Eyeing the competition: Independents] |
naaira-expansion-guide [2022/08/04 23:06] (current) lurch |
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The ??Earth Serpent?? is infamous for being a good, but **very** expensive, option for expansion. While it brings no path diversity it does bring a few other things to the table: | The ??Earth Serpent?? is infamous for being a good, but **very** expensive, option for expansion. While it brings no path diversity it does bring a few other things to the table: | ||
* A {{: | * A {{: | ||
- | * It begins with NatProt 20 and {{path> | + | * It begins with NatProt 20 and {{path> |
* It has {{: | * It has {{: | ||
* It is {{: | * It is {{: | ||
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==== Commander Sniping ==== | ==== Commander Sniping ==== | ||
- | <WRAP box round right third> | + | <WRAP box round right third> |
One advanced technique that can improve your expansion is to try to make the independents split up in a way that isolates the indie commanders and opens up for a quick kill. After all, the only thing you really need to kill in a province is the commanders. | One advanced technique that can improve your expansion is to try to make the independents split up in a way that isolates the indie commanders and opens up for a quick kill. After all, the only thing you really need to kill in a province is the commanders. | ||
- | One way of accomplishing this is to use a bait squad of archers | + | One way of accomplishing this is to use archer |
+ | |||
+ | The technique exploits the fact that the AI picks between available squads when picking a target without considering how many units are in the squad. This will often cause a big portion of the enemy forces to chase your archers leaving the commanders isolated for a flank kill. | ||
===== Example: Expansion with Jomon ===== | ===== Example: Expansion with Jomon ===== |