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nation-format [2020/01/17 08:00] pallasinine more content blargh |
nation-format [2020/01/22 02:41] (current) mandarbmax refactored national magic and summons & freespawn |
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| ====== [Age] [Nation Name] ====== | ====== [Age] [Nation Name] ====== | ||
| - | This is where a basic description of the nation goes. Include the age, if it's part of a direct nation line (i.e. Yomi -> Shinuyama -> Jomon, but not necessarily Ermor -> Sceleria), and a flavor & background description of up to or around one paragraph; feel free to draw directly from the in-game description here. Also include a rough outline of national strengths and weaknesses. | + | This is where a basic description of the nation goes. Include the age and name, if it's part of a direct nation line (i.e. Yomi -> Shinuyama -> Jomon, but not necessarily Ermor -> Sceleria), and a flavor & background description of up to or around one paragraph; feel free to draw directly from the in-game description here. Also include a rough outline of national strengths and weaknesses. |
| ===== National Attributes ===== | ===== National Attributes ===== | ||
| Note properties of the nation itself, its dominion, its forts, etc. This is where we learn that MA Ermor' | Note properties of the nation itself, its dominion, its forts, etc. This is where we learn that MA Ermor' | ||
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| + | Also include Freespawn mechanics here. | ||
| ===== Notable Units ===== | ===== Notable Units ===== | ||
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| Their troop lineup includes a few kinds of lightly-armored and cheap warriors, some heavier infantry and standards, and three different kinds of sacreds (Sun, Eagle, and Jaguar Warriors), of which only the shapechanging Jaguar Warriors are recruitable from any fort. | Their troop lineup includes a few kinds of lightly-armored and cheap warriors, some heavier infantry and standards, and three different kinds of sacreds (Sun, Eagle, and Jaguar Warriors), of which only the shapechanging Jaguar Warriors are recruitable from any fort. | ||
| - | ==== Summons | + | ==== National Magic & Summons |
| They have several Mictlan-line sacred blood summons, including the stealthy, ethereal reanimator priest Civateteo and flying, sacred-summoning Onaqui mages as well as flying, multiattack Ozelotl jaguar demons. Ozelotls can be summoned in large quantities for relatively cheap with some blood research, making them easily massable. Additionally, | They have several Mictlan-line sacred blood summons, including the stealthy, ethereal reanimator priest Civateteo and flying, sacred-summoning Onaqui mages as well as flying, multiattack Ozelotl jaguar demons. Ozelotls can be summoned in large quantities for relatively cheap with some blood research, making them easily massable. Additionally, | ||
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| + | Cover here noteworthy national spells (that aren't summons already addressed in the Units section). National globals like Mekone' | ||
| ===== Magic Access ===== | ===== Magic Access ===== | ||
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| Don't include anything that needs empowerment, | Don't include anything that needs empowerment, | ||
| - | ==== National Magic ==== | ||
| - | |||
| - | Cover here noteworthy national spells (that aren't summons already addressed in the Units section). National globals like Mekone' | ||
| ===== Guides ===== | ===== Guides ===== | ||
| Link here to guides for the nation, on and off(?) the wiki. This should likely include things like suggested pretender designs as well as strategy guides. | Link here to guides for the nation, on and off(?) the wiki. This should likely include things like suggested pretender designs as well as strategy guides. | ||