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prophet [2022/02/27 14:32] timotej created |
prophet [2022/04/10 01:02] (current) fenrir credit to Loggy for clarifying what Ritual of Rebirth does |
======Prophet====== | ======Prophet====== |
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A **prophet** is the most loyal herald of the coming god. Every nation can appoint a commander to their one and only prophet of their nation's [[pretenders|pretender god]]. On becoming a prophet, the commanders's [[priest]] level is increased to 3, or increased by 1, whichever is higher. A prophet spreads [[dominion]] like a [[temple]]. | {{:abilities:prophet.png?nolink}} |
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Just like a [[pretender]], a prophet is affected by friendly and hostile [[dominion]]. For each candle of friendly dominion in their current province, they gain 10% [[hit points]], +1 [[strength]] and +0.5 [[magic resistance]] (rounded down). For each candle of hostile dominion, they lose as much, although hit points cannot be reduced below 10% of the total. Unlike a Pretender, the prophet can be [[blessed]] outside of friendly dominion. | The **Prophet** is the most loyal herald of the coming god. Every nation can appoint a [[Commander]] to be the **one and only** prophet of their nation's [[pretenders|Pretender God]]. Upon becoming a prophet, the commander's [[Divine Magic|Priest]] level is either set to {{path>H3}} **or** increased by +{{path>H1}}, whichever results in a higher level, and their [[Morale]] is set to 30 if they're not [[Mindless]]. A prophet spreads [[Dominion]] just like a [[temple]]. |
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If a prophet dies, the nation must wait for 6 turns until it can appoint a new one. No prophets are appointed in [[disciples]] games, as the disciples themselves act as prophets and spread dominion in the same manner. | {{:nations:ma:ind:prester_king_magnificent.png?nolink}} |
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| A few commanders have **Prophet Shapes**, changing their stats and appearances when they're given the role. The changes are usually minor; some have higher [[Magic]] levels than their normal forms, but these aren't path-boosts, so they don't carry over. |
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FIXME image | {{:misc:dominioncandle.png?nolink}} |
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FIXME strategy, importance of having a mobile H3 | Just like a [[pretender]], a prophet is affected by friendly and hostile [[dominion]]. For each candle of **friendly** dominion in their current province, they gain +10% max [[Damage|HP]], +1 [[Strength]], and +0.5 [[Magic Resistance]] (rounded down). Candles of hostile dominion are treated as negative candles of friendly dominion, resulting in negative stat boosts, although maximum hit points cannot be reduced below 10% of their maximum total. Stat changes caused by attacking a province with a different candle count occur [[turn-order|before the battle starts]], but actual hit point totals won't reflect their new maximum during the battle. Also like a pretender, a prophet is always [[blessed]]; unlike Pretenders, however, this is true even **outside** of friendly dominion. On the other hand, a prophet does not automatically bless their teammates just by being present. |
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FIXME prophet shapes | {{:abilities:sacred.png?nolink}} |
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FIXME ritual of rebirth for H4 | If a prophet dies, the nation must go **6 consecutive turns** without one before it can appoint a new one. [[Immortal]] prophets will always come back before then. You can't ??Charm?? a prophet, either, as they're immune to that; on that note, they're also immune to [[enslave-mind|enslavement]]. On the other hand, [[r-lyeh-la|LA R'lyeh]] and its whacky [[insane|insanity]] may give it additional prophets. |
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| {{:abilities:pretender.png?nolink}} |
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| No prophets are appointed in [[disciples]] games, as the disciples themselves act as prophets and spread dominion in the same manner. This complicates disciples games, since one of the benefits of prophets is that they can claim [[Thrones]] while their Pretenders are absent. |
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| FIXME are prophets actually immune to enslavement? |
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| FIXME strategy, importance of having a mobile H3 |