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Quickness
To have Quickness is to be twice as fast as your peers, in more ways than one.
Quickened units:
Have double their usual Combat Speed.
Make melee attacks twice as fast. Note that this does NOT include ranged weapons.
Gain +2/+2 to Attack and Defence skill.
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Quickness is not to be confused with Swiftness, which only affects Combat Speed. However, the CS bonus of Quickness and Swiftness do stack.
How do you get Quickness?
Quickness is a Water Buff:
The
Bless gives it to you, though that requires
10 and at least
1 on your
Pretender.
Three alarmingly cheap but low-AOE
Alteration spells give it to you for combat;
Quicken Self at
Research Level 2,
Quickness (AOE 1) at Level 4, and
Quickening (AOE 9+) at Level 8. The first one requires
1, the second requires
2, and the third one requires
2 and
1.
Several
Items, notably all of the (unmodded) Arena prizes, provide Quickness.
Those who enter the
Hall of Fame may receive Heroic Quickness.
Temporary Quickness is generally preferred over permanent Quickness, due to the doubled rate of Aging. Permanent Quickness is also not that easy to obtain, and is usually controllable (e.g. by not sending people to the Arena). Quickness does not boost the rate of spellcasting - boosting that requires specially-made Items.