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reanimation [2023/01/04 07:38] jonarbuckle More tables of priestly reanimation, I'll consider the remaining work on that to be lower priority than getting the Longdead/Soulless Generation section in working order |
reanimation [2024/03/23 00:01] (current) exasperatedcultist [Table] |
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| * The spell ??Life after Death?? applies this effect to all non-mindless friendly units. | * The spell ??Life after Death?? applies this effect to all non-mindless friendly units. | ||
| * The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy' | * The effect can be applied to but will fail to activate for: Undead, Immortals, Demons, Inanimates, creatures that are inherently Ethereal, Pretenders, and most kinds of Animals. There are also exceptions on a unit by unit case, as seen on here: Loggy' | ||
| + | * FIXME How does this choose what type of Soulless to spawn? | ||
| \\ | \\ | ||
| \\ | \\ | ||
| Line 32: | Line 33: | ||
| * **Reanimator {{abilities: | * **Reanimator {{abilities: | ||
| * In the base game, there are 2 units with this trait that use it to create Soulless: ??Mound Fiend#439?? and ??Gorilon - Heliophagus# | * In the base game, there are 2 units with this trait that use it to create Soulless: ??Mound Fiend#439?? and ??Gorilon - Heliophagus# | ||
| + | * FIXME How does this choose what type of Soulless to spawn? | ||
| * **Reanimator Priest {{abilities: | * **Reanimator Priest {{abilities: | ||
| Line 40: | Line 42: | ||
| * **Reanimator2: | * **Reanimator2: | ||
| + | * FIXME How does this choose what type of Soulless to spawn? | ||
| * **Reanimation Bonus {{abilities: | * **Reanimation Bonus {{abilities: | ||
| Line 51: | Line 54: | ||
| ==== Spells ==== | ==== Spells ==== | ||
| \\ | \\ | ||
| - | ^ **__Combat Summons: | + | ^ **__Combat Summons: |
| - | ^ Spell Card ^ School, Research Level ^ Paths Needed | + | ^ Spell Card |
| - | | ??Animate Dead?? | + | | ??Animate Dead?? |
| - | | ??Animate Skeleton?? | + | | ??Animate Skeleton?? |
| - | | ??Raise Skeletons?? | + | | ??Raise Skeletons?? |
| - | | ??Raise Dead?? | + | | ??Raise Dead?? |
| - | | ??Horde of Skeletons?? | Enchantment, | + | | ??Horde of Skeletons?? |
| ^ **__Ritual Summons: | ^ **__Ritual Summons: | ||
| Line 184: | Line 187: | ||
| \\ | \\ | ||
| \\ | \\ | ||
| - | ===== Longdead | + | ===== Longdead |
| \\ | \\ | ||
| - | ==== Generic/ | + | ==== Spawning Process |
| - | Nations that have no special lesser undead summon the following types of undead: | + | |
| - | * Longdead: ?? | + | |
| - | * Soulless: FIXME | + | |
| \\ | \\ | ||
| + | If you don't have nationals, just use the fallback output. \\ | ||
| + | The chances to pull from the " | ||
| + | |||
| + | * Effect 37 rituals, (remote summons, like ??Army of the Dead# | ||
| + | * 50% chance of national longdead for Commander | ||
| + | * 10% chance of national longdead for Troops | ||
| + | |||
| + | * Effect 1 rituals, (summons, like ?? | ||
| + | * 100% chance of national longdead | ||
| + | |||
| + | * Priest Reanimation order, chance depends on your nation: | ||
| + | * MA Ermor, Sceleria: | ||
| + | * 10% chance of national longdead | ||
| + | * Niefelheim, Jotunheim, Utgard: | ||
| + | * 25% chance of national longdead | ||
| + | * Hinnom, Ashdod: | ||
| + | * 50% chance of national longdead | ||
| + | * Any other nation: | ||
| + | * 75% chance of national longdead | ||
| + | |||
| + | * Otherwise, there is a 10% chance to get nationals. | ||
| + | \\ | ||
| + | ==== Process for National Longdead ==== | ||
| \\ | \\ | ||
| - | ==== National ==== | ||
| - | The following nations will summon special types of undead when reanimating the appropriate type: | ||
| - | [[ulm-ea | EA Ulm]]\\ EA Ulm's longdead have higher-damage weapons than most undead. | + | === Fallback (or if national roll failed) === |
| - | * Longdead: ?? | + | |
| - | * Soulless: N/A | + | |
| - | The Monkey Nations ([[lanka-ea |EA Lanka]], [[kailasa-ea | EA Kailasa]], [[bandar-log-ma | MA Bandar Log]], [[patala-la | LA Patala]])\\ The undead Bandar are notable for having unusually high hitpoints and strength. | + | |
| - | | + | |
| - | * Soulless: FIXME | + | |
| - | [[hinnom-ea | EA Hinnom]] and [[ashdod-ma | MA Ashdod]]\\ Hinnom and Ashdod reanimate giant longdead with very high damage and moderate hitpoints, making each summoning of longdead much more valuable than it would be for other nations. | + | === EA Niefelheim === |
| - | * Longdead: ??Longdead Rephaite# | + | |
| - | * Soulless: N/A | + | |
| + | * 50% chance to use fallback, | ||
| + | * Otherwise: | ||
| + | * 100% chance for: ??Longdead Giant# | ||
| + | |||
| + | === MA Jotunheim, LA Utgard === | ||
| + | |||
| + | * 50% to use fallback, | ||
| + | * Otherwise: | ||
| + | * 50% chance for: ??Longdead Giant# | ||
| + | * Else: ??Longdead Giant# | ||
| + | |||
| + | === EA Ermor, MA Ermor, MA Sceleria === | ||
| + | |||
| + | * 50% chance to: pick ??Longdead Velite# | ||
| + | * Else: pick ??Longdead Triarius# | ||
| + | |||
| + | === MA Arcoscephale, | ||
| + | |||
| + | * Equal chances to: pick one of these 3 ?? | ||
| + | |||
| + | === EA Ulm === | ||
| + | |||
| + | * 85% chance to: pick ?? | ||
| + | * Otherwise: use ?? | ||
| + | |||
| + | === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | ||
| + | |||
| + | * Equal chances to: pick ?? | ||
| + | |||
| + | === LA Ulm === | ||
| + | |||
| + | * 75% chance for: ?? | ||
| + | * Otherwise: use fallback | ||
| + | |||
| + | === EA Vanheim, MA Vanheim, LA Midgard === | ||
| + | |||
| + | * 25% chance to: use ?? | ||
| + | * Otherwise: use fallback. | ||
| + | |||
| + | === EA, MA, LA C'tis === | ||
| + | |||
| + | * Equal chances to pick one of these 5; ??Longdead of C' | ||
| + | |||
| + | === EA, MA, LA Caelum === | ||
| + | |||
| + | * Equal chances to pick one of these 4: ??Caelian Longdead# | ||
| + | |||
| + | === MA Nazca === | ||
| + | |||
| + | * Equal chances to: pick ??Nazcan Longdead# | ||
| + | |||
| + | === EA Hinnom, MA Ashdod === | ||
| + | |||
| + | * 50% chance to: pick one of these 3; ??Longdead Rephaite# | ||
| + | * Otherwise: use fallback | ||
| + | |||
| + | === EA Lanka, EA Kailasa, MA Bandar Log, LA Patala === | ||
| + | |||
| + | * 2/7 chance to: pick one of these 3; ??Longdead Bandar# | ||
| + | * 1/7 chance to: pick one of these 3; ??Longdead Vanara# | ||
| + | * Otherwise: use ??Longdead Markata# | ||
| + | |||
| + | === MA Man === | ||
| + | |||
| + | * 15% chance to: use ?? | ||
| + | * Otherwise: pretend you are EA Berytos | ||
| + | |||
| + | === EA Berytos === | ||
| + | |||
| + | * 50% chance to: pick ?? | ||
| + | * Otherwise: use ?? | ||
| + | \\ | ||
| + | \\ | ||
| + | ===== Soulless Generation Formula ====== | ||
| + | \\ | ||
| + | ==== Basic Information ==== | ||
| + | |||
| + | Each soulless request looks at a few things: | ||
| + | |||
| + | * The nation creating soulless | ||
| + | * The province ID the soulless are being made in | ||
| + | * A chance for national soulless | ||
| + | * A chance for arming soulless | ||
| + | * The number of corpses to subtract | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Sources and values for national and arming rates for the above: | ||
| + | * Montag -3: | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Montag -15: | ||
| + | * 25% national, 50% ArmingChance | ||
| + | |||
| + | * " | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Battlesummon, | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Reanimator priests: | ||
| + | * 90% ArmingChance, | ||
| + | * If Jotunheim, 50% national | ||
| + | * If Utgard, 25% national | ||
| + | * Any other nation: | ||
| + | * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province, | ||
| + | * National soulless rate = (reanimator priest' | ||
| + | |||
| + | * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]: | ||
| + | * 100% national, 90% ArmingChance | ||
| + | |||
| + | * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation?? | ||
| + | * Units: | ||
| + | * 10% national, 10% ArmingChance | ||
| + | * Commander: | ||
| + | * 50% national, 90% ArmingChance | ||
| + | \\ | ||
| + | ==== Spawning Process ==== | ||
| + | |||
| + | * If there is a province ID associated with this creation: | ||
| + | * Roll soulless ArmingChance, | ||
| + | * Otherwise, if (Civilian corpses < Military corpses): | ||
| + | * Proceed as making Lightly Armed soulless | ||
| + | * Armed Soulless upgrade chances: | ||
| + | * In EA, | ||
| + | * 25% chance to: upgrade Lightly Armed to Medium Armed soulless | ||
| + | * In MA, | ||
| + | * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
| + | * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance) | ||
| + | * In LA, | ||
| + | * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
| + | * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance) | ||
| + | * If there wasn't a province ID, you always get Unarmed soulless | ||
| + | |||
| + | * If this attempt is subtracting corpses, do that now. | ||
| + | * Unarmed soulless subtract Civilian corpses | ||
| + | * Any kind of Armed soulless subtract Military corpses | ||
| + | |||
| + | * Spawn the following unit: | ||
| + | * Unarmed: | ||
| + | * ?? | ||
| + | * Lightly Armed: | ||
| + | * ??Soulless Warrior# | ||
| + | * Medium Armed: | ||
| + | * ??Soulless Warrior# | ||
| + | * Heavily Armed: | ||
| + | * ??Soulless Warrior# | ||
| + | * If the chance for national soulless was a success, then potentially modify the result as shown below. | ||
| + | \\ | ||
| + | ==== Process for National Soulless ==== | ||
| + | |||
| + | === EA Niefelheim, MA Jotunheim, LA Utgard === | ||
| + | * Unarmed: | ||
| + | * 50% chance to become: ??Soulless Giant# | ||
| + | * Light, Medium: | ||
| + | * 50% chance to become: ??Soulless Warrior# | ||
| + | * Heavy: | ||
| + | * 50% chance to become: ??Soulless Warrior# | ||
| + | |||
| + | === EA, MA, LA Caelum === | ||
| + | * Unarmed: | ||
| + | * Becomes: ?? | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | === EA Ur, MA Uruk === | ||
| + | * Unarmed: | ||
| + | * 75% chance to become: ??Soulless Enkidu# | ||
| + | * Light: | ||
| + | * 75% chance to become: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | === MA Nazca === | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Nazcan# | ||
| + | * Light, Medium, Heavy: | ||
| + | * Becomes: any one of these 4; ??Soulless Nazcan Warrior# | ||
| + | |||
| + | === EA, MA, LA Atlantis === | ||
| + | * 75% chance to: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of Atlantis# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Otherwise: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Shambler# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: either ??Soulless War Shambler# | ||
| + | |||
| + | === EA, MA, LA R'lyeh === | ||
| + | * 75% chance to: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of Atlantis# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Otherwise: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Shambler# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | |||
| + | === EA, MA, LA C'tis === | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of C' | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | === EA Kailasa, EA Lanka, MA Bandar Log, LA Patala === | ||
| + | * Roll a closed d7, then, | ||
| + | * If Unarmed, and: | ||
| + | * 1-2: | ||
| + | * Becomes: ??Soulless Bandar# | ||
| + | * 3-5: | ||
| + | * Becomes: ??Soulless Vanara# | ||
| + | * 6-7: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * If Lightly Armed, and: | ||
| + | * 1-2: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * 3-4: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * 5-7: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | * If Medium Armed, and: | ||
| + | * 1-2: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * 3-4: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * 5-7: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | * If Heavily Armed, and: | ||
| + | * 1-2: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * 3-4: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * 5-7: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | \\ | ||
| + | \\ | ||
| === Longdead === | === Longdead === | ||
| ^ Image ^ Name ^ Nations | ^ Image ^ Name ^ Nations | ||