User Tools

Site Tools


rovsea-jomon-guide

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rovsea-jomon-guide [2022/06/01 19:18]
rovsea [Basic Mage Strategy, Research Goals, and Scaling]
rovsea-jomon-guide [2022/12/13 00:14] (current)
charmide link
Line 143: Line 143:
   * This {{path>S2R13,100%FAWEN,100%FAWEN,10%FAWEN}} mage can be recruited in all forts.   * This {{path>S2R13,100%FAWEN,100%FAWEN,10%FAWEN}} mage can be recruited in all forts.
   * The {{path>S2}} gives Onmyo-ji a lot of flexibility with ??Power of the Spheres??   * The {{path>S2}} gives Onmyo-ji a lot of flexibility with ??Power of the Spheres??
-  * TTheir ownly drawback is the 4 CP cost which makes it inefficient to recruit in the early game compared to ??Master Shugenja??.+  * Their ownly drawback is the 4 CP cost which makes it inefficient to recruit in the early game compared to ??Master Shugenja??.
 <tabbox Detailed Analysis> <tabbox Detailed Analysis>
  
Line 173: Line 173:
 Ryujin are important as well for forging and casting. With their insane map move they can often switch from research to front-line combat or raiding instantly, meaning that they can surprise an enemy force by jumping 3 or 4 provinces to drop, for example, ??Foul Vapors??. As well, Ryujin can easily solo province defense or, with support buffs, become difficult-to-dislodge army thugs seeded in with your other troops. In terms of combat casting Ryujin are by far your most durable option, and they can spam out all the Elementals, big nature magic like ??Howl??, ??Foul Vapors??, or ??Mass Protection??, important buffs like ??Arrow Fend??, ??Quickening??/??Quickness??, or just cast strong damage spells like ??Liquify??, ??Bone Melter??, ??Acid Storm??, or ??Freezing Mists??. They’re very versatile, very mobile, and in general just incredibly strong. Ryujin are important as well for forging and casting. With their insane map move they can often switch from research to front-line combat or raiding instantly, meaning that they can surprise an enemy force by jumping 3 or 4 provinces to drop, for example, ??Foul Vapors??. As well, Ryujin can easily solo province defense or, with support buffs, become difficult-to-dislodge army thugs seeded in with your other troops. In terms of combat casting Ryujin are by far your most durable option, and they can spam out all the Elementals, big nature magic like ??Howl??, ??Foul Vapors??, or ??Mass Protection??, important buffs like ??Arrow Fend??, ??Quickening??/??Quickness??, or just cast strong damage spells like ??Liquify??, ??Bone Melter??, ??Acid Storm??, or ??Freezing Mists??. They’re very versatile, very mobile, and in general just incredibly strong.
  
-Ryujin do come with 2 major downsides, however. First is the Dragon Pearl itself, which while useful to aid in Water magic, also blocks one of your miscellaneous slots (the item is cursed), and can be picked up by friendly commanders in the case of a Ryujin dying, in theory blocking the slots of other mages. Second is their classification as [[magic beings]], because of which Ryujin are particularly vulnerable to counter-thugs wielding ??Moon Blade??s.+Ryujin do come with 2 major downsides, however. First is the Dragon Pearl itself, which while useful to aid in Water magic, also blocks one of your miscellaneous slots (the item is cursed), and can be picked up by friendly commanders in the case of a Ryujin dying, in theory blocking the slots of other mages. Second is their classification as [[magic being]], because of which Ryujin are particularly vulnerable to counter-thugs wielding ??Moon Blade??s.
  
 It’s difficult to describe in detail just how impactful Ryujin are to Jomon. At practically every stage of the game after gaining access to them, you’ll be able to find a good use to put them to, although here’s the general thought-process behind how to use each variation: It’s difficult to describe in detail just how impactful Ryujin are to Jomon. At practically every stage of the game after gaining access to them, you’ll be able to find a good use to put them to, although here’s the general thought-process behind how to use each variation:
Line 487: Line 487:
     * //**Alteration 5:**// Protection buffs like ??Wooden Warriors??, ??Mossbody??, and ??Iron Warriors??. Chaff generation through ??Swarm??, and a wide variety of disabling spells for Water, Earth, and Air mages. Plenty of self-buffs for thugs as well. Resistance buffs at Level 5, ??Wind Guide?? to make all your mages more accurate, and ??Maws of the Earth?? to significantly increase Earth mage combat capability.     * //**Alteration 5:**// Protection buffs like ??Wooden Warriors??, ??Mossbody??, and ??Iron Warriors??. Chaff generation through ??Swarm??, and a wide variety of disabling spells for Water, Earth, and Air mages. Plenty of self-buffs for thugs as well. Resistance buffs at Level 5, ??Wind Guide?? to make all your mages more accurate, and ??Maws of the Earth?? to significantly increase Earth mage combat capability.
  
-    * //**Evocation 5:**// Battlefield effects like ??Mist??, ??Rain??, ??Storm??, and (more rarely) ??Earthquake??. Ryujin can also contribute with spells like ??Freezing Mists?? or ??Acid Rain??. Disabling spells like ??Web??, ??Slime??, or ??Sleep Cloud??. In conjunction with Conjuration 3-5 Evocation is particularly powerful. ??Sulphur Haze?, ??Poison Cloud??, ?/Lightning Bolt?? (in conjunction with ??Storm??), ??Healing Mist??, ??Falling Fires?? (or ??Fireball??) become available much more readily with the path-boosting spells in Conjuration, or through help from summons in that same school. This can also be true of spells in other schools, but given that many Evocation spells need a sufficient mass of casts to be effective, it’s particularly true here.+    * //**Evocation 5:**// Battlefield effects like ??Mist??, ??Rain??, ??Storm??, and (more rarely) ??Earthquake??. Ryujin can also contribute with spells like ??Freezing Mists?? or ??Acid Rain??. Disabling spells like ??Web??, ??Slime??, or ??Sleep Cloud??. In conjunction with Conjuration 3-5 Evocation is particularly powerful. ??Sulphur Haze??, ??Poison Cloud??, ??Lightning Bolt?? (in conjunction with ??Storm??), ??Healing Mist??, ??Falling Fires?? (or ??Fireball??) become available much more readily with the path-boosting spells in Conjuration, or through help from summons in that same school. This can also be true of spells in other schools, but given that many Evocation spells need a sufficient mass of casts to be effective, it’s particularly true here.
  
     * //**Enchantment 5:**// ??Haste??, ??Flaming Arrows??, ??Strength of Giants??, ??Antimagic??, and ??Foul Vapors?? are all strong options here. Also includes strong thug spells like ??Personal Regeneration??, ??Breath of Winter??, and ??Fire Shield??. Another source of Resistance buffs aside from Alteration. Foul Vapors is one of the strongest spells in the game against armies without Poison Resistance, so this is a particularly useful school in that scenario.     * //**Enchantment 5:**// ??Haste??, ??Flaming Arrows??, ??Strength of Giants??, ??Antimagic??, and ??Foul Vapors?? are all strong options here. Also includes strong thug spells like ??Personal Regeneration??, ??Breath of Winter??, and ??Fire Shield??. Another source of Resistance buffs aside from Alteration. Foul Vapors is one of the strongest spells in the game against armies without Poison Resistance, so this is a particularly useful school in that scenario.
rovsea-jomon-guide.1654111125.txt.gz · Last modified: 2022/06/01 19:18 by rovsea