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template:precisionroll

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Precision Roll

- number of squares from attacker to target is Distance, diagonals count as 1.41
- take unit Precision and modify for effects like storm
- add weapon/spell Precision
- if Precision is 75+ hit and abort the rest

- double Precision above 10 and use this as the Score
- 4% for halved Score, 2% for 1/3 Score
- if (Score/2-2) >= Distance hit and abort the rest

- calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result
- random between 0 and Result = Deviation
- Deviation direction is determined (unknown, presumably equal odds for all directions)

template/precisionroll.1744493859.txt.gz · Last modified: 2025/04/12 21:37 by arco