The Thrones of Ascension are powerful and special magic sites of which only a fixed number will exist in any particular game of Dominions. When playing in the default "Victory by thrones of ascension" game mode, each throne grants the player a number of Ascension Points equal to their level (1 to 3), and a particular number of Ascension Points will be required to win the game.
Thrones start the game defended by strong independent armies with magic support. Their strength varies considerably, so it is usually worthwhile to ping (send in a commander scripted to retreat) a throne before conquering it. There are a few things to keep in mind when attacking throne independents:
Unlike other sites, the presence of a throne in a province is revealed immediately when a player gains vision of that province, either through a scout, dominion, or by taking control of a neighbouring province. However, the exact identity of the throne can only be revealed by a spy or by taking direct control of the throne's province.
When a Pretender awakens, they immediately sense the location of all as-yet unrevealed thrones on the map. This also reveals the provinces, if Fog of War is enabled. Pretenders who start Awake receive their knowledge on turn 2.
In order to 'activate' most of the effects of a throne, including its Ascension Points, it must be claimed. Claiming a Throne is a turn action that can be performed by one of the following:
A throne can only be claimed by a player who owns the province. If the province has a fort, the throne cannot be claimed by a sieging force, but the player under siege can still claim it. A throne whose province (and fort if present) is conquered by another nation becomes unclaimed.
Claimed thrones generate a number of temple checks equal to their level, except with a 100% chance to spread regardless of the claimant's dominion strength. They can also alter the holder's dominion or bless.
Some thrones also have some effects that are always active without the throne being claimed. These can be identified by the effects being listed above the "Effects from claimed throne"-line.
Thrones can be destroyed, but only by a select few creatures with the "thronekill" or "farthronekill" tags, which are not displayed in-game. These are the Doom Horrors:
Doom Horrors begin attacking thrones at random once the Cataclysm, a "sudden death" event enabled in some games, arrives. It is also possible to gain control of one by wishing for it, though the Doom Horror has a high chance of attempting to assassinate the Wish caster instead of coming under your control. It is possible, though very difficult, to charm or enslave a Doom Horror in the assassination battle. Doom Horror assassinations can also be induced through horror marks, or by casting rituals or forging under Astral Corruption or Cataclysm. Note that Doom Horrors have a chance to desert each turn.
If a Doom Horror enters an unforted throne province, and is not defeated by the defending forces, it will immediately destroy the throne (thronekill value for all above units is 100%). If the throne is protected by a fort, the Doom Horror has a chance to destroy it each turn it remains on the province equal to its farthronekill value, which for most of the Doom Horrors is 50%. Scabiel is an exception to this rule, and will destroy both the fort and the throne the turn it enters the province.
If a throne is destroyed, this reduces the number of thrones required to win the game, but the proportion of remaining thrones needed is unchanged.
If all thrones are destroyed, the game ends immediately in a draw.
Despair! The world has fallen!
The Pantokrator has vanished! And though many Pretenders rose to try and claim His place, all have failed. Scattered across the world, the last of the Thrones of Ascension have fallen and with them has fallen the mortal world. Now the world is a nightmare, a desolation filled with only despair and mortals who know only fear and suffering, bereft of their would be divine masters. Horrors from beyond the mortal plane infest every corner of the world, ravaging temples, cities and secret places alike as they hunt for the living and kill them in gruesome ways. Perhaps… perhaps in time new Pretenders may rise. Perhaps a new Pantokrator may one day Ascend. Perhaps mortals in the deepest, darkest of hiding places may yet one day crawl out alive. Perhaps. But now there is only an age of Horrors.
Some thrones are assigned to clusters, and are more likely to appear in the same game together. For example, if the Throne of Summer appears in a game, the Thrones of Winter, Spring and Autumn are more likely to appear as well, as they all belong to the same cluster.
None of these Thrones can appear in Caves.
Throne | Level | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The Throne of Spring | 1 | Tips Growth/Death Scales by ![]() | Generates 1![]() + ![]() | Mage of Spring ( ![]() ![]() | |
The Throne of Summer | 1 | Tips Temperature Scales by ![]() | Generates 1![]() + ![]() | Mage of Summer ( ![]() ![]() | |
The Throne of Autumn | 1 | Tips Growth/Death Scales by ![]() | Generates 1![]() + ![]() | Mage of Autumn ( ![]() ![]() | |
The Throne of Winter | 1 | Tips Temperature Scales by ![]() | Generates 1![]() + ![]() | Mage of Winter ( ![]() ![]() |
These Thrones tend to have wild beasts and other natural entities as their defenders.
Throne | Level | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The Throne of Fire | 2 | ![]() get +3 ATT | Generates 1![]() Far Caster (1, ![]() | Adept of Pyriphlegeton ( ![]() | Can't be in Caves |
The Throne of Air | 2 | ![]() Air Shield 40 in Dominions 5 | Generates 1![]() Far Caster (1, ![]() | Wind Master ( ![]() | Can't be in Caves |
The Throne of Water | 2 | ![]() get +3 DEF | Generates 1![]() Far Caster (1, ![]() | Hydromancer ( ![]() | Can be Underwater |
The Throne of Earth | 2 | ![]() get +1 Reinvigoration | Generates 1![]() Far Caster (1, ![]() | Gnome ( ![]() ![]() ![]() | Can't be in Caves |
Throne | Level | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The Throne of the First Age | 2 | ![]() get +1 MR | +![]() | +1 Dominion spread (3) Can be Underwater |
|
The Throne of the Second Age | 1 | ![]() get +1 STR | +1 Dominion spread (2) Can be Underwater |
There are three of these, spread across all three levels.
Throne | Level | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The Throne of the Sun | 3 | ![]() get +5 FR Tips Order/Turmoil Scales by ![]() Tips Temperature Scales by ![]() Tips Growth/Death Scales by ![]() | Generates 5![]() | +2 Dominion spread (5) Can be Underwater |
|
The Throne of the Moon | 2 | Tips Growth/Death Scales by ![]() | Generates 1![]() ![]() | Can be Underwater | |
The Throne of the Stars | 1 | ![]() | Generates 2![]() Far Caster (2, ![]() | Can be Underwater |
Throne | Level | Claiming Effects | Local Effects | Recruitment? | Other Notes |
---|---|---|---|---|---|
The High Throne | 1 | +2 Dominion spread (3) Can be Underwater |
|||
The Throne of War | 1 | ![]() get +1 ATT ![]() get +1 MOR ![]() up to PD Level 5 | Can be Underwater | ||
The Throne of Night | 1 | ![]() 50% Darkvision | An "evil" throne. When claimed, it causes worldwide Darkness 3 for 2 turns, sometime afterwards. Can be Underwater. |
||
The Throne of Beasts | 1 | ![]() +1 Animal Awe | Generates 2![]() | A "wild" throne. When claimed, it grants animal armies if "Story Events" are turned on. Can be Underwater. |
|
The Throne of Thorns | 1 | ![]() get +10 PR | Generates 2![]() | A "wild" throne. Can be Underwater. |
|
The Throne of Flames | 1 | ![]() get +5 FR Provides 1 ![]() | Generates 1![]() | Can be Underwater | |
The Throne of Ice | 1 | ![]() get +5 CR Provides 1 ![]() | Generates 1![]() | Can be Underwater | |
The Throne of Storms | 1 | ![]() get +5 SR Provides 1 ![]() | Generates 1![]() | Can't be in Caves | |
The Throne of Might | 1 | ![]() get +2 STR | Can be Underwater | ||
The Throne of Stability | 1 | ![]() get +1 MR | Can be Underwater | ||
The Throne of the Deeps | 1 | ![]() 50% Darkvision | A Priest may summon 1 Kraken per turn here! | Only in Deep Seas. Beckons a Deep Seer ( ![]() ![]() ![]() when claimed, eventually. |
|
The Throne of Pearls | 1 | Generates 3![]() | Ichtyid Pearl Mage ( ![]() ![]() ![]() | Only in Deep Seas | |
The Throne of Bones | 1 | ![]() Undying 3 | An "evil" throne. Prompts distant Undead attacks when claimed, if "Story Events" are on. Also beckons 2-12 ![]() a Necromancer ( ![]() and an army. Can be Underwater. |
||
The Throne of Zeal | 1 | ![]() get +2 MOR ![]() up to PD Level 10 | +1 Dominion spread (2) Can be Underwater |
||
The Brass Throne | 1 | ![]() Generates 1 ![]() ![]() | Can be Underwater | ||
The Coral Throne | 1 | ![]() Generates 1 ![]() ![]() | Triton Trooper | Only in Deep Seas | |
The Throne of Pestilence | 1 | Tips Growth/Death Scales by ![]() | Generates 3![]() + ![]() | Diseases 1% of all units each turn, for 3 turns after being claimed. Can be Underwater. |
|
The Lower Throne | 1 | Generates 5![]() | An "evil" throne. Beckons a Circle Master ( ![]() ![]() after being claimed, eventually. |
||
The Mirror Throne | 1 | Generates 3![]() Far Caster (1, ![]() | |||
The Throne of Twilight | 1 | ![]() get +1 DEF | Generates 2![]() | An "evil" throne. Can't be in Caves. |
|
The Rainbow Throne | 1 | Generates 1![]() ![]() Generates 100 ![]() + ![]() | Can't be in Caves | ||
The Throne of Law | 2 | ![]() up to PD Level 10 Tips Order/Turmoil Scales by ![]() | +![]() | -1 Dominion spread (1). Dumps ![]() province's Scales, and reduces Unrest by 10, when claimed. Can be Underwater. |
|
The Throne of Gaia | 2 | Tips Growth/Death Scales by ![]() | Generates 2![]() | A "wild" throne. Dumps ![]() province's Scales when claimed, and later beckons a Dryad ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() and an Animist ( ![]() Or it might beckon an attack on you. Can't be in Caves. |
|
The Crystal Throne | 2 | Generates 1![]() ![]() | Crystal Mage ( ![]() ![]() | ||
The Iron Throne | 2 | ![]() | Adept of the Iron Order ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | |
The Silver Throne | 2 | Generates 200![]() | Adept of the Silver Order ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | |
The Golden Throne | 2 | Generates 400![]() | Adept of the Golden Order ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | |
The Throne of Bureaucracy | 2 | ![]() up to PD Level 10 Tips Order/Turmoil Scales by ![]() +1 Conflict bonus | Consumes 200![]() | +3 Dominion spreads (5) Can be Underwater |
|
The Throne of Knowledge | 2 | Sage ( ![]() ![]() Lore Master ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Can't be in Caves | ||
The Throne of Life | 2 | Tips Growth/Death Scales by ![]() | Generates 3![]() + ![]() | Shaves 3 Years off every unit when claimed. Can be Underwater. |
|
The Throne of Death | 2 | Tips Growth/Death Scales by ![]() | Generates 5![]() + ![]() | An "evil" throne. Adds 1 Year to every unit when claimed. With "Story Events" on, a Necromancer can get path-boosted here, but will unleash something random. Can be Underwater. |
|
The Throne of Fortune | 2 | Tips Fortune/Misfortune Scales by ![]() | Generates 2![]() + ![]() | Dumps ![]() province's Scales when claimed, 35% of the time, up to twice a game. Can be Underwater. |
|
The Throne of Misfortune | 2 | Tips Fortune/Misfortune Scales by ![]() | Generates 4![]() + ![]() | Dumps ![]() province's Scales when claimed, 35% of the time, up to twice a game. Can be Underwater. |
|
The Throne of Chains | 2 | Tips Order/Turmoil Scales by ![]() Tips Fortune/Misfortune Scales by ![]() | ![]() Generates 4 ![]() | +1 Dominion spread (3) Can't be in Caves |
|
The Inner Throne | 2 | Tips Order/Turmoil Scales by ![]() | Generates 1![]() ![]() | Can't be in Caves | |
The Outer Throne | 2 | Tips Magic/Drain Scales by ![]() | Generates 3![]() | Can be Underwater | |
The Throne of Dreams | 2 | Tips Productivity/Sloth Scales by ![]() Tips Magic/Drain Scales by ![]() | Generates 1![]() ![]() | Can be Underwater | |
The Throne of the Churning Ocean | 2 | Generates 1![]() ![]() + ![]() 20% Conj Disc. | A "wild" throne. Underwater only. |
||
The Throne of the Artificer | 2 | Generates 2![]() ![]() 20% Const Disc. | Can't be in Caves | ||
The Throne of Splendour | 3 | ![]() in Dominions 5 | Removes 25 Unrest from all provinces when claimed. Can be Underwater. |
||
The Throne of the Pantokrator | 3 | ![]() get Elegist 2 +2 Conflict bonus | +4 Dominion spread (7). Eventually reduces Dominion in all provinces, after being claimed, but typically with benefits. Can be Underwater. |
||
The Throne of Abundance | 3 | Tips Productivity/Sloth Scales by ![]() | Generates 500![]() Generates 1 ![]() ![]() Generates 1 ![]() ![]() Generates 1 ![]() ![]() Generates 1 ![]() ![]() | Can be Underwater | |
The Throne of Eternal Suffering | 3 | Tips Order/Turmoil Scales by ![]() Tips Productivity/Sloth Scales by ![]() Tips Fortune/Misfortune Scales by ![]() | An "evil" throne. Boosts existing Dominion, and dumps ![]() every province's Scales, when claimed. Can be Underwater. |
||
The Throne of Sorcery | 3 | Generates 1![]() ![]() Generates 1 ![]() ![]() + ![]() 30% Thau Disc. Far Caster (2, ![]() ![]() | Dumps ![]() province's Scales, when claimed. Can be Underwater. |
||
The Throne of Elements | 3 | Generates 1![]() ![]() Generates 1 ![]() ![]() 30% Evo Disc. Far Caster (2, ![]() | A "wild" throne. Has a long event chain, with "Story Events" on. Can be Underwater. |
||
The Shattered Throne | 3 | Tips Fortune/Misfortune Scales by ![]() | ![]() Generates 2 ![]() ![]() + ![]() + ![]() ![]() ![]() 30% Blood Disc. | An "evil" throne. When claimed, it either reduces existing Dominion, or it dumps ![]() ![]() province's Scales and Horror Marks 2% of all units. Can be Underwater. |
|
The Throne of Creation | 3 | Tips Order/Turmoil Scales by ![]() | ![]() + ![]() 30% Conj Disc. 20% Const Disc. ![]() | When claimed, it dumps ![]() province's Scales, and reduces every province's Unrest by 10. Can be Underwater. |
|
The Throne of Destiny | 3 | Tips Order/Turmoil Scales by ![]() Tips Fortune/Misfortune Scales by ![]() | Dumps ![]() province's Scales when claimed, though only once per game. Can be Underwater. |
||
The Throne of Power | 3 | ![]() get +2 Reinvigoration | Far Caster (2, All Paths) | Can be Underwater | |
The Throne of Time | 3 | ![]() get Unaging Tips Magic/Drain Scales by ![]() | ![]() ![]() Generates 5 ![]() + ![]() ![]() | Can be Underwater |
"Disc." is short for "Discount", by the way. The discount only applies to Rituals, though a Construction Discount also applies to items.