User Tools

Site Tools


dom6:thrones

Thrones of Ascension

The Thrones of Ascension are powerful and special magic sites of which only a fixed number will exist in any particular game of Dominions. When playing in the default "Victory by thrones of ascension" game mode, each throne grants the player a number of Ascension Points equal to their level (1 to 3), and a particular number of Ascension Points will be required to win the game.

Conquering Thrones

Thrones start the game defended by strong independent armies with magic support. Their strength varies considerably, so it is usually worthwhile to ping (send in a commander scripted to retreat) a throne before conquering it. There are a few things to keep in mind when attacking throne independents:

  • Mages will replenish their gems after each fight.
  • Generic mages will cast spells from a hardcoded list of spells.
  • Non-generic mages, like titans, will cast spells from all schools of magic but each one will have a research level cap. The exact research cap can be found using the Mod Inspector.

Locating Thrones

Unlike other sites, the presence of a throne in a province is revealed immediately when a player gains vision of that province, either through a scout, dominion, or by taking control of a neighbouring province. However, the exact identity of the throne can only be revealed by a spy or by taking direct control of the throne's province.

When a Pretender awakens, they immediately sense the location of all as-yet unrevealed thrones on the map. This also reveals the provinces, if Fog of War is enabled. Pretenders who start Awake receive their knowledge on turn 2.

Claiming Thrones

In order to 'activate' most of the effects of a throne, including its Ascension Points, it must be claimed. Claiming a Throne is a turn action that can be performed by one of the following:

A throne can only be claimed by a player who owns the province. If the province has a fort, the throne cannot be claimed by a sieging force, but the player under siege can still claim it. A throne whose province (and fort if present) is conquered by another nation becomes unclaimed.

Claimed thrones generate a number of temple checks equal to their level, except with a 100% chance to spread regardless of the claimant's dominion strength. They can also alter the holder's dominion or bless.

Some thrones also have some effects that are always active without the throne being claimed. These can be identified by the effects being listed above the "Effects from claimed throne"-line.

Destroying Thrones

Thrones can be destroyed, but only by a select few creatures with the "thronekill" or "farthronekill" tags, which are not displayed in-game. These are the Doom Horrors:

  • Agon - Eater of Dreams
  • Umor - Eater of Gods
  • Kurgi - Slave to Unreason
  • Scabiel - Maker of Ruins
  • Hruvur - Abomination of Desolation
  • Negiru - Orchard of Souls
  • Criqvoh - Void Flame

Doom Horrors begin attacking thrones at random once the Cataclysm, a "sudden death" event enabled in some games, arrives. It is also possible to gain control of one by wishing for it, though the Doom Horror has a high chance of attempting to assassinate the Wish caster instead of coming under your control. It is possible, though very difficult, to charm or enslave a Doom Horror in the assassination battle. Doom Horror assassinations can also be induced through horror marks, or by casting rituals or forging under Astral Corruption or Cataclysm. Note that Doom Horrors have a chance to desert each turn.

If a Doom Horror enters an unforted throne province, and is not defeated by the defending forces, it will immediately destroy the throne (thronekill value for all above units is 100%). If the throne is protected by a fort, the Doom Horror has a chance to destroy it each turn it remains on the province equal to its farthronekill value, which for most of the Doom Horrors is 50%. Scabiel is an exception to this rule, and will destroy both the fort and the throne the turn it enters the province.

If a throne is destroyed, this reduces the number of thrones required to win the game, but the proportion of remaining thrones needed is unchanged.

If all thrones are destroyed, the game ends immediately in a draw.

Despair! The world has fallen!

The Pantokrator has vanished! And though many Pretenders rose to try and claim His place, all have failed. Scattered across the world, the last of the Thrones of Ascension have fallen and with them has fallen the mortal world. Now the world is a nightmare, a desolation filled with only despair and mortals who know only fear and suffering, bereft of their would be divine masters. Horrors from beyond the mortal plane infest every corner of the world, ravaging temples, cities and secret places alike as they hunt for the living and kill them in gruesome ways. Perhaps… perhaps in time new Pretenders may rise. Perhaps a new Pantokrator may one day Ascend. Perhaps mortals in the deepest, darkest of hiding places may yet one day crawl out alive. Perhaps. But now there is only an age of Horrors.

Throne Clustering

Some thrones are assigned to clusters, and are more likely to appear in the same game together. For example, if the Throne of Summer appears in a game, the Thrones of Winter, Spring and Autumn are more likely to appear as well, as they all belong to the same cluster.

The Cluster of Seasons

None of these Thrones can appear in Caves.

Throne Level Claiming Effects Local Effects Recruitment? Other Notes
The Throne of Spring 1 Tips Growth/Death
Scales by Growth1
Generates 1airgem
+Growth2 (Base Adj.)
Mage of Spring
(air 22nature 11)
The Throne of Summer 1 Tips Temperature
Scales by Heat1
Generates 1firegem
+Heat2 (Base Adj.)
Mage of Summer
(fire 22nature 11)
The Throne of Autumn 1 Tips Growth/Death
Scales by Death1
Generates 1earthgem
+Death2 (Base Adj.)
Mage of Autumn
(earth 22death 11)
The Throne of Winter 1 Tips Temperature
Scales by Cold1
Generates 1watergem
+Cold2 (Base Adj.)
Mage of Winter
(water 22death 11)

The Elemental Cluster

These Thrones tend to have wild beasts and other natural entities as their defenders.

Throne Level Claiming Effects Local Effects Recruitment? Other Notes
The Throne of Fire 2 Blessed units
get +3 ATT
Generates 1firegem
Far Caster (1, Fire)
Adept of Pyriphlegeton
(fire 33)
Can't be in Caves
The Throne of Air 2 FIXME Was
Air Shield 40
in Dominions 5
Generates 1airgem
Far Caster (1, Air)
Wind Master
(air 22)
Can't be in Caves
The Throne of Water 2 Blessed units
get +3 DEF
Generates 1watergem
Far Caster (1, Water)
Hydromancer
(water 33)
Can be Underwater
The Throne of Earth 2 Blessed units
get +1
Reinvigoration
Generates 1earthgem
Far Caster (1, Earth)
Gnome
(earth 22nature 22glamour 22)
Can't be in Caves

The Cluster of Ages

Throne Level Claiming Effects Local Effects Recruitment? Other Notes
The Throne of the First Age 2 Blessed units
get +1 MR
+Magic2 (Base Adj.) +1 Dominion spread (3)
Can be Underwater
The Throne of the Second Age 1 Blessed units
get +1 STR
+1 Dominion spread (2)
Can be Underwater

The Celestial Cluster

There are three of these, spread across all three levels.

Throne Level Claiming Effects Local Effects Recruitment? Other Notes
The Throne of the Sun 3 Blessed units
get +5 FR
Tips Order/Turmoil
Scales by Order1
Tips Temperature
Scales by Heat1
Tips Growth/Death
Scales by Growth1
Generates 5firegem +2 Dominion spread (5)
Can be Underwater
The Throne of the Moon 2 Tips Growth/Death
Scales by Growth1
Generates 1watergem1astralpearl Can be Underwater
The Throne of the Stars 1 FIXME Generates 2astralpearl
Far Caster (2, Astral)
Can be Underwater

Other Thrones

Throne Level Claiming Effects Local Effects Recruitment? Other Notes
The High Throne 1 +2 Dominion spread (3)
Can be Underwater
The Throne of War 1 Blessed units
get +1 ATT
Blessed units
get +1 MOR
Dominion Conscripts
up to PD Level 5
Can be Underwater
The Throne of Night 1 Blessed units get
50% Darkvision
An "evil" throne.
When claimed, it causes
worldwide Darkness 3
for 2 turns, sometime
afterwards.
Can be Underwater.
The Throne of Beasts 1 Blessed units get
+1 Animal Awe
Generates 2naturegem A "wild" throne.
When claimed, it grants
animal armies if
"Story Events" are
turned on.
Can be Underwater.
The Throne of Thorns 1 Blessed units
get +10 PR
Generates 2naturegem A "wild" throne.
Can be Underwater.
The Throne of Flames 1 Blessed units
get +5 FR
Provides 1firegem/turn
Generates 1firegem Can be Underwater
The Throne of Ice 1 Blessed units
get +5 CR
Provides 1watergem/turn
Generates 1watergem Can be Underwater
The Throne of Storms 1 Blessed units
get +5 SR
Provides 1airgem/turn
Generates 1airgem Can't be in Caves
The Throne of Might 1 Blessed units
get +2 STR
Can be Underwater
The Throne of Stability 1 Blessed units
get +1 MR
Can be Underwater
The Throne of the Deeps 1 Blessed units get
50% Darkvision
A Priest may
summon 1 Kraken
per turn here!
Only in Deep Seas.
Beckons a Deep Seer
(water 33astral 22holy 11)
when claimed, eventually.
The Throne of Pearls 1 Generates 3astralpearl Ichtyid Pearl Mage
(water 11astral 11, -rp 22)
Only in Deep Seas
The Throne of Bones 1 Blessed units get
Undying 3
An "evil" throne.
Prompts distant Undead
attacks when claimed,
if "Story Events" are on.
Also beckons 2-12deathgem,
a Necromancer (death 22),
and an army.
Can be Underwater.
The Throne of Zeal 1 Blessed units
get +2 MOR
Dominion Conscripts
up to PD Level 10
+1 Dominion spread (2)
Can be Underwater
The Brass Throne 1 +100 Income
Generates 1firegem1earthgem
Can be Underwater
The Coral Throne 1 +75 Resources
Generates 1watergem1naturegem
Triton Trooper Only in Deep Seas
The Throne of Pestilence 1 Tips Growth/Death
Scales by Death1
Generates 3deathgem
+Death2 (Base Adjust.)
Diseases 1%
of all units each turn,
for 3 turns after
being claimed.
Can be Underwater.
The Lower Throne 1 Generates 5bloodslave An "evil" throne.
Beckons a
Circle Master (death 22blood 22)
after being claimed,
eventually.
The Mirror Throne 1 Generates 3glamourgem
Far Caster (1, Glamour)
The Throne of Twilight 1 Blessed units
get +1 DEF
Generates 2glamourgem An "evil" throne.
Can't be in Caves.
The Rainbow Throne 1 Generates 1watergem1glamourgem
Generates 100
+Luck2 (Base Adjust.)
Can't be in Caves
The Throne of Law 2 Dominion Conscripts
up to PD Level 10
Tips Order/Turmoil
Scales by Order1
+Order2 (Base Adjust.) -1 Dominion spread (1).
Dumps Order2 on every
province's Scales,
and reduces Unrest
by 10, when claimed.
Can be Underwater.
The Throne of Gaia 2 Tips Growth/Death
Scales by Growth2
Generates 2naturegem A "wild" throne.
Dumps Growth1 on every
province's Scales
when claimed, and later
beckons a Dryad
(nature 11holy 22random1100%), 2-12naturegem,
and an Animist (nature 22)…
Or it might beckon
an attack on you.
Can't be in Caves.
The Crystal Throne 2 Generates 1earthgem1glamourgem Crystal Mage
(earth 22glamour 22)
The Iron Throne 2 +75 Resources Adept of the Iron Order
(earth 22astral 22random1100%, +rp 88)
Can't be in Caves
The Silver Throne 2 Generates 200 Adept of the Silver Order
(air 22astral 22random1100%, +rp 88)
Can't be in Caves
The Golden Throne 2 Generates 400 Adept of the Golden Order
(fire 22astral 22random1100%, +rp 88)
Can't be in Caves
The Throne of Bureaucracy 2 Dominion Conscripts
up to PD Level 10
Tips Order/Turmoil
Scales by Order1
+1 Conflict bonus
Consumes 200 +3 Dominion spreads (5)
Can be Underwater
The Throne of Knowledge 2 Sage
(astral 11, +rp 88)
Lore Master
(random3100%
100%
100%
, +rp 1515)
Can't be in Caves
The Throne of Life 2 Tips Growth/Death
Scales by Growth1
Generates 3naturegem
+Growth2 (Base Adjust.)
Shaves 3 Years
off every unit
when claimed.
Can be Underwater.
The Throne of Death 2 Tips Growth/Death
Scales by Death1
Generates 5deathgem
+Death2 (Base Adjust.)
An "evil" throne.
Adds 1 Year to every unit
when claimed.
With "Story Events" on,
a Necromancer can
get path-boosted here,
but will unleash
something random.
Can be Underwater.
The Throne of Fortune 2 Tips Fortune/Misfortune
Scales by Luck1
Generates 2glamourgem
+Luck2 (Base Adjust.)
Dumps Luck1 on every
province's Scales
when claimed,
35% of the time,
up to twice a game.
Can be Underwater.
The Throne of Misfortune 2 Tips Fortune/Misfortune
Scales by Misfortune1
Generates 4astralpearl
+Misfortune2 (Base Adjust.)
Dumps Misfortune1 on every
province's Scales
when claimed,
35% of the time,
up to twice a game.
Can be Underwater.
The Throne of Chains 2 Tips Order/Turmoil
Scales by Order1
Tips Fortune/Misfortune
Scales by Misfortune1
-5 Unrest
Generates 4bloodslave
+1 Dominion spread (3)
Can't be in Caves
The Inner Throne 2 Tips Order/Turmoil
Scales by Order1
Generates 1earthgem3bloodslave Can't be in Caves
The Outer Throne 2 Tips Magic/Drain
Scales by Magic1
Generates 3astralpearl Can be Underwater
The Throne of Dreams 2 Tips Productivity/Sloth
Scales by Sloth1
Tips Magic/Drain
Scales by Magic1
Generates 1astralpearl3glamourgem Can be Underwater
The Throne of the
Churning Ocean
2 Generates 1airgem3watergem
+Turmoil2 (Scale Adjust.)
20% Conj Disc.
A "wild" throne.
Underwater only.
The Throne of the Artificer 2 Generates 2firegem1earthgem
20% Const Disc.
Can't be in Caves
The Throne of Splendour 3 FIXME Was Awe
in Dominions 5
Removes 25 Unrest
from all provinces
when claimed.
Can be Underwater.
The Throne of the
Pantokrator
3 Sacred units
get Elegist 2
+2 Conflict bonus
+4 Dominion spread (7).
Eventually reduces
Dominion in all
provinces, after being
claimed, but typically
with benefits.
Can be Underwater.
The Throne of Abundance 3 Tips Productivity/Sloth
Scales by Sloth2
Generates 500
Generates 1firegem1airgem
Generates 1watergem1earthgem
Generates 1astralpearl1deathgem
Generates 1naturegem1glamourgem
Can be Underwater
The Throne of Eternal
Suffering
3 Tips Order/Turmoil
Scales by Order1
Tips Productivity/Sloth
Scales by Productivity1
Tips Fortune/Misfortune
Scales by Misfortune1
An "evil" throne.
Boosts existing Dominion,
and dumps Order1 on
every province's Scales,
when claimed.
Can be Underwater.
The Throne of Sorcery 3 Generates 1astralpearl1deathgem
Generates 1naturegem1glamourgem
+Magic2 (Base Adjust.)
30% Thau Disc.
Far Caster
(2, Sorcery, Blood)
Dumps Magic1 on every
province's Scales,
when claimed.
Can be Underwater.
The Throne of Elements 3 Generates 1firegem1airgem
Generates 1watergem1earthgem
30% Evo Disc.
Far Caster (2, Elements)
A "wild" throne.
Has a long event chain,
with "Story Events" on.
Can be Underwater.
The Shattered Throne 3 Tips Fortune/Misfortune
Scales by Misfortune1
+10 Unrest
Generates 2astralpearl4bloodslave
+Misfortune2 (Base Adjust.)
+Magic2 (Base Adjust.)
Curses 1%
Horror Marks 5%
30% Blood Disc.
An "evil" throne.
When claimed, it either
reduces existing
Dominion, or it
dumps Misfortune1Magic1 on every
province's Scales and
Horror Marks 2% of
all units.
Can be Underwater.
The Throne of Creation 3 Tips Order/Turmoil
Scales by Turmoil1
+150 Resources
+Turmoil2 (Base Adjust.)
30% Conj Disc.
20% Const Disc.
Master Ritualist
When claimed, it dumps
Productivity1 on every
province's Scales,
and reduces every
province's Unrest by 10.
Can be Underwater.
The Throne of Destiny 3 Tips Order/Turmoil
Scales by Order1
Tips Fortune/Misfortune
Scales by Luck2
Dumps Luck1 on every
province's Scales
when claimed, though
only once per game.
Can be Underwater.
The Throne of Power 3 Blessed units
get +2
Reinvigoration
Far Caster
(2, All Paths)
Can be Underwater
The Throne of Time 3 Blessed units
get Unaging
Tips Magic/Drain
Scales by Magic1
+100% Rec Pts.
+100% Com Pts.
Generates 5astralpearl
+Magic3 (Scale Adjust.)
Doubles Aging
Can be Underwater

"Disc." is short for "Discount", by the way. The discount only applies to Rituals, though a Construction Discount also applies to items.

dom6/thrones.txt · Last modified: 2025/10/11 02:37 by wigglefig