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user:loggy:indies [2021/06/23 02:33]
loggy created
user:loggy:indies [2022/04/15 03:44] (current)
loggy
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 ======= Loggy's Indie Generation notes ======== ======= Loggy's Indie Generation notes ========
  
-**NOTE that "IS" = INDIE STRENGTH, as in the game setting**+**NOTE that "IS" = INDIE STRENGTH, as in the game setting, modified by all of the below that apply** 
 + 
 +  15000+ pop, +1 
 +  20000+ pop, +1 
 +  3500- pop, -1 
 +  1500- pop, -1 
 +  throne: add 3 * 2^(throne level - 1)
  
 IS 0 does not generate indies. IS 0 does not generate indies.
 +
 +As with most things, round down after every division unless stated otherwise. So (IS/2) at indie strength 5 is 2.
  
 XdY+ denotes exploding dice. XdY+ denotes exploding dice.
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   * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73   * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73
  
-If Sea:+== Sea ==
  
-If Cave:+90% chance for one of the following at equal chance [9/50 each]:
  
-If Coastal (or a 2% chance):+  * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton#174 under Triton Commander, poptype 63 
 +  * ISd4+ Triton Guard under Triton Commander, ISd4+ Triton Trooper under Triton Commander, poptype 64 
 +  * Ichtyid Lord with ISd4+ Ichtyid, Ichtyid Lord with ISd4+ Ichtyid Warrior, poptype 65 
 +  * Merman Captain#1067 with ISd4+ Merman#1065, poptype 72 
 +  * Triton Commander with ISd6+ Triton#176
  
-???+2% for one of the following [2/3000 each]:
  
-If Farm:+  * Rare indies Andromea, poptype 31: 
 +    * Wailing Lady named Queen Andromea, 50% for Cat Charm, 50% for Champion's Skull, 50% for Astral Serpent, 1 Ghost bodyguard, leading 2d4+ Ghosts 
 +    * Add The Queen's Galley site to the province 
 +  * Rare indies Ogul Voidmaster, poptype 45: 
 +    * Hydromancer named Ogul Voidmaster (quality 2), Spell Focus, S3; d(IS*5)+ Amber Clan Tritons, d(IS*5)+ Triton Troopers, dIS+ Shark Knights 
 +    * Sea Father (quality 2) 
 +    * Initiate of the Deep 
 +    * Initiate of the Deep 
 +  * Rare indies Shark Bane, poptype 31 
 +    * Sea King named Shark Bane (quality 2), Wave Breaker, IS Sea Troll bodyguards; Two sets of d(IS*4)+ Sea Trolls, one set of d(IS*2)+ Kraken
  
-If Forest:+Equal odds for any of the following [49/6000 each]:
  
-If Highland:+  * dIS+ Shark Knights under Triton Commander (quality 1), ISd4+ Triton Trooper under Triton Commander (quality 1), poptype 45 
 +  * Amber clan, poptype 46: 
 +    * (10 * (IS - 4))% chance for Amber Clan Mage#575 (quality 2) with d3 Amber Clan Guard#573 bodyguards 
 +    * Always Amber Clan Priest#576 (quality 2) with ISd5+ Amber Clan Guard#573 
 +    * Always Amber Clan Guard [commander, quality 1] with ISd4+ Amber Clan Tritons 
 +    * (IS*5)% for Amber Clan Priest#576 (quality 1) with ISd4+ Amber Clan Guard 
 +  * Poptype 63: 
 +    * Initiate of the Deep (quality 2) with dIS+ Shambler#206 bodyguards; Leading (IS/2)d4+ Shambler#206 and dIS+ Shambler#206 
 +  * Poptype 57 
 +    * ISd4+ Shambler#206 under command of Shambler Chief#207 (given items with quality 1) 
 +  * Poptype 63: 
 +    * Initiate of the Deep (quality 2) with 2 Sea Troll bodyguards, leading 1 Kraken and dIS+ Sea Trolls 
 +  * 1 Hydromancer with 2x Sea Troll Guards (given items with quality 3) and d(IS)+ Sea Trolls under command, 1 Kraken and ISd6+ Triton#174 under commmand of Triton Commander, poptype 57 
 +  * Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command, poptype 57 
 +  * Triton Knight#1060 (quality 1) commander with dIS+ Triton Knight#1060 units, Triton Commander (quality 1) with (IS/2)d6+ Triton Troopers, poptype 73 
 +  * Poptype 90 
 +    * Triton Commander with ISd4+ Turtle Tribe Triton 
 +    * Triton Commander (quality 1) with ISd4+ Turtle Tribe Triton 
 +  * Poptype 91 
 +    * Triton Commander with ISd4+ Shark Tribe Triton 
 +    * Triton Commander (quality 1) with ISd4+ Shark Tribe Triton 
 +  * Poptype 95 
 +    * Ichtyid Shaman (quality 1) with ISd4+ Ichtyid 
 +    * 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior 
 +    * If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid 
 +  * Poptype 97 
 +    * Merrow Chieftain with ISd4+ Merrow#2903 
 +    * Merrow Chieftain with ISd4+ Merror#2094 
 + 
 +== Cave == 
 + 
 +== Coastal (or a 2% chance for non-sea non-cave provinces) == 
 + 
 +891/1000 for poptype 57, Shambler Chief#207 (quality 1) with dIS+ Shambler#206 bodyguards, (IS/2)d6+ Shambler#206 under command, ISd6+ Atlantian Militia under command 
 + 
 +9/1000 for rare indies Yiaia, poptype 45: 
 +  * Starspawn#322 named Yiaia (quality 2) with Ring of Sorcery, Astral Serpent, Robe of Shadows, +1N; has dIS Ichtyid bodyguards, leads IS Ether Warriors, ISd6+ Ichtyid, ISd6+ Ichtyid Warrior 
 +  * Ichtyid Lord (quality 2) 
 + 
 +1/40 for: 
 +  * Ichtyid Shaman (quality 1) with ISd4+ Ichtyid 
 +  * 50% for Ichtyid Lord (quality 1) with ISd4+ Ichtyid Warrior 
 +  * If above Ichtyid Lord not spawned, Ichtyid Lord with ISd4+ Ichtyid 
 + 
 +3/40 for: 
 +  * Ichtyid Lord with ISd4+ Ichtyid 
 +  * Ichtyid Lord with ISd4+ Ichtyid Warrior 
 + 
 + 
 +== Farm == 
 + 
 +== Forest == 
 + 
 +== Highland ==
  
-If Swamp:+== Swamp ==
  
-If Waste:+== Waste ==
  
 == None of the above [plains] == == None of the above [plains] ==
Line 209: Line 283:
     * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287     * Illusionist (quality 3) named Grisman, Amulet of Missile Protection; 1 Maceman bodyguard, d(IS*3)+ Swordsman#287
     * Add Bolivar's Tower of Reflections to the province     * Add Bolivar's Tower of Reflections to the province
 +
 +=== Thrones ===
 +
 +Thrones first go through the normal process, and then can get extra stuff layered on top.
 +
 +Level 1s have a 50% chance to generate without anything extra (ignore the rest of this section).
 +
 +If underwater, do underwater throne things.
 +
 +If level 3 land throne, ignore all the flags and do level 3 land throne things.
 +
 +If level 2 land throne, there is a 15% chance that you pretend you're a level 3 throne instead.
 +
 +Otherwise, level 2 thrones generate according to the defender type flag, listed here in order of priority:
 +
 +  * Evil
 +  * Wild
 +  * Generic
 +
 +Generic level 2 options (equal odds):
 +  * Option 1
 +    * Wizard#312, F path set to 4, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +  * Option 2
 +    * Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Circle Master, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +  * Option 3
 +    * Sorceress#343, D path set to 3, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +      * leading ISd6+ Phantasmal Warriors
 +    * Sorceress#344, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +  * Option 4
 +    * Lore Master, S path set to 3, quality 2, with (dIS+)-1 Light Infantry#29 bodyguards
 +      * leading ISd6+ Light Infantry#29, ISd6+ Archer#33
 +    * Five Sages, each quality 1 with with (dIS+)-2 Light Infantry#29 bodyguards
 +  * Option 5
 +    * Sorcerer#339, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Wizard#302, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Wizard#312, quality 2, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +
 +Evil level 2 options:
 +  * Option 1
 +    * Sorcerer#339, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Circle Master, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +    * Conjurer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +  * Option 2
 +    * Wight Mage#299, D path set to 3, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +      * Leading 6d(IS*2)+ Longdead#191
 +    * Necromancer, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +      * Leading 6d(IS*2)+ Soulless#197
 +  * Option 3
 +    * Vampire Lord#404, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +      * Leading 6dIS+ Vampires
 +      * and 6d(IS*2)+ Thralls
 +  * Option 4
 +    * Lich, D path set to 5, quality 2, with (dIS+)-1 Longdead#191 bodyguards
 +      * Leading 6d(IS*3)+ Soulless#197
 +    * Mound King#190
 +      * Leading 6d(IS*2)+ Longdead#191
 +      * and 6dIS+ Longdead Horsemen
 +  * Option 5
 +    * Mound Fiend, quality 1, with (dIS+)-1 Heavy Infantry#40 bodyguards
 +      * Leading 6d(IS*2)+ Longdead#191
 +      * and 6d(IS*2)+ Ghouls
 +
 +Wild level 2 options:
 +  * FIXME
 +
 +Underwater options:
 +  * FIXME
 +
 +Level 3 options:
 +  * FIXME
 +
 +
 +
 +
user/loggy/indies.1624415619.txt.gz · Last modified: 2021/06/23 02:33 by loggy