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user:loggy:longdead [2022/03/09 01:26]
loggy soulless, hopefully complete
user:loggy:longdead [2023/01/04 07:48] (current)
jonarbuckle Effect 27 into 37, 27 was probably just a mistake? Otherwise the Magic Guel effect number redirects to it.
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 ====== Loggy's Longdead and Soulless reverse engineering notes ====== ====== Loggy's Longdead and Soulless reverse engineering notes ======
 +\\
 +\\
 +===== Longdead =====
 +\\
 +==== Process ====
 +\\
 +If you don't have nationals, just use the fallback output. \\
 +The chances to pull from the "national pool" varies depending on the creation method: \\
  
-The chances to pull from the "national pool" varies depending on the creation method. +  * Effect 37 rituals, (remote summons, like ??Army of the Dead#970??  
- +    * 50% chance of national longdead for Commander 
-In remote summons (effect 27 rituals, Army of the Dead), the leader has a 50% chance and troops have a 10% chance.+    * 10% chance of national longdead for Troops
  
-In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation), they are always national longdead if available.+  * Effect 1 rituals, (summons, like ??Reanimation#877?? 
 +    * 100% chance of national longdead
  
-The chance of getting national longdead from priest reanimation depends on your nation: +  * Priest Reanimation order, chance depends on your nation: 
-  * MA Ermor, Sceleria: 10% +    * MA Ermor, Sceleria:  
-  * Niefelheim, Jotunheim, Utgard: 25% +      * 10% chance of national longdead 
-  * Hinnom, Ashdod: 50% +    * Niefelheim, Jotunheim, Utgard:  
-  * Any other nation: 75%+      * 25% chance of national longdead 
 +    * Hinnom, Ashdod:  
 +      * 50% chance of national longdead 
 +    * Any other nation:  
 +      * 75% chance of national longdead
  
-Otherwise, there is a 10% chance to get nationals.+  * Otherwise, there is a 10% chance to get nationals.
  
-If you don't have nationals, just use fallback. +\\ 
- +\\ 
-===== Longdead =====+==== Output ==== 
 +\\
  
 === Fallback (national roll failed) === === Fallback (national roll failed) ===
  
-You get one of 191-196chosen randomly at equal weighting.+  * Equal chance to: pick one of these 6; ??Longdead#191????Longdead#192??, ??Longdead#193??, ??Longdead#194??, ??Longdead#195??, ??Longdead#196??
  
 === Jotunheim, Utgard === === Jotunheim, Utgard ===
  
-50% to use fallbackOtherwise50% for 2484, else 316.+  * 50% to use fallback,  
 +  * Otherwise:  
 +    * 50% chance for: ??Longdead Giant#2484?? 
 +    * Else: ??Longdead Giant#316??
  
 === Niefelheim === === Niefelheim ===
  
-50% to use fallback, else 316.+  * 50% chance to use fallback,  
 +  * Otherwise:  
 +    * 100% chance for: ??Longdead Giant#316??
  
 === EA Ermor, MA Ermor, Sceleria === === EA Ermor, MA Ermor, Sceleria ===
  
-50% to pick evenly between 186 and 187Else pick evenly between 1657 and 1658.+  * 50% chance topick ??Longdead Velite#186?? or ??Longdead Legionnaire#187??, 
 +  * Elsepick ??Longdead Triarius#1657?? or ??Longdead Principe#1658??
  
 === MA Arcoscephale, MA Machaka, LA Arcoscephale === === MA Arcoscephale, MA Machaka, LA Arcoscephale ===
  
-Equal chances to pick one of 2120-2122.+  * Equal chances topick one of these 3 ??Longdead#2120??, ??Longdead#2121??, ??Longdead Hoplite#2122?? 
  
 === MA Ulm, MA Marignon, LA Marignon, LA Abysia === === MA Ulm, MA Marignon, LA Marignon, LA Abysia ===
  
-Equal chances to pick between 2123 and 2124.+  * Equal chances topick ??Longdead#2123?? or ??Longdead#2124??
  
 === LA Ulm === === LA Ulm ===
  
-75% chance to use 2124Otherwise use fallback.+  * 75% chance for: ??Longdead#2124??, 
 +  * Otherwiseuse fallback
  
 === EA Ulm === === EA Ulm ===
  
-85% to pick between 3360 and 3361Otherwise use 2123.+  * 85% chance topick ??Longdead#3360?? or ??Longdead#3361??,  
 +  * Otherwiseuse ??Longdead#2123??
  
 === EA Vanheim, MA Vanheim, LA Midgard === === EA Vanheim, MA Vanheim, LA Midgard ===
  
-25% to use 3361Otherwise use fallback.+  * 25% chance touse ??Longdead#3361??,  
 +  * Otherwiseuse fallback.
  
-=== C'tis, any age ===+=== EA, MA, LA C'tis ===
  
-Equal chances to pick any of 615-619.+  * Equal chances to pick one of these 5; ??Longdead of C'tis#615??, ??Longdead of C'tis#616??, ??Longdead of C'tis#617??, ??Longdead Warrior#618??, ??Longdead Warrior#619?? 
 + 
 +=== EA, MA, LA Caelum === 
 + 
 +  * Equal chances to pick one of these 4: ??Caelian Longdead#2703??, ??Caelian Longdead#2704??, ??Caelian Longdead#2705??, ??Caelian Longdead#2706??
  
 === Nazca === === Nazca ===
  
-Equal chances to pick 2701 or 2702.+  * Equal chances topick ??Nazcan Longdead#2701?? or ??Nazcan Longdead#2702??
  
-=== Hinnom and Ashdod ===+=== HinnomAshdod ===
  
-50% to pick randomly between 2041-2043Otherwise use fallback.+  * 50% chance topick one of these 3; ??Longdead Rephaite#2041??, ??Longdead Rephaite#2042??, ??Longdead Rephaite#2043??, 
 +  * Otherwiseuse fallback
  
 === Lanka, Kailasa, Bandar Log, Patala === === Lanka, Kailasa, Bandar Log, Patala ===
  
-2/7 chance to pick between 1720-1722. +  * 2/7 chance topick one of these 3; ??Longdead Bandar#1720??, ??Longdead Bandar Warrior#1721??, ??Longdead Bandar Warrior#1722??, 
-1/7 chance to pick between 1727-1729. +  1/7 chance topick one of these 3; ??Longdead Vanara#1727??, ??Longdead Vanara Warrior#1728??, ??Longdead Vanara Warrior#1729??, 
-Otherwise1732.+  Otherwise: use ??Longdead Markata#1732??
  
 === MA Man === === MA Man ===
  
-15% to use 2124, otherwise pretend you are Berytos.+  * 15% chance touse ??Longdead#2124?? 
 +  * Otherwise: pretend you are Berytos
  
 === Berytos === === Berytos ===
  
-50% to pick between 2120 and 2121. +  * 50% chance topick ??Longdead#2120?? or ??Longdead#2121??, 
-Otherwise2451. +  Otherwise: use ??Longdead#2451?? 
 +\\ 
 +\\
 ===== Soulless ====== ===== Soulless ======
 +\\
 +==== Variables for Input ====
 +
 +The result of each soulless request depends on a few things:
 +
 +  * The nation creating soulless
 +  * The province ID the soulless are being made in
 +  * A chance for national soulless
 +  * A chance for arming soulless
 +  * The number of corpses to subtract
 +
 +----
 +
 +Sources and values for national and arming rates for the above:
 +  * Montag -3: 
 +    * 10% national, 100% ArmingChance
 +
 +  * Montag -15: 
 +    * 25% national, 50% ArmingChance
 +
 +  * "newunit" called with unit ID -1, unknown if this is used: 
 +    * 10% national, 100% ArmingChance
 +
 +  * Battlesummon, damage -3: 
 +    * 10% national, 100% ArmingChance
 +
 +  * Reanimator priests: 
 +    * 90% ArmingChance, but national rate varies:
 +      * If Jotunheim, 50% national
 +      * If Utgard, 25% national
 +      * Any other nation: 
 +        * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province,
 +        * National soulless rate = (reanimator priest's holy level * 8)% 
 +
 +  * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]: 
 +    * 100% national, 90% ArmingChance
 +
 +  * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation??]:
 +    * Units: 
 +      * 10% national, 10% ArmingChance
 +    * Commander: 
 +      * 50% national, 90% ArmingChance
 +\\
 +\\
 +==== Process ====
 +
 +  * If there is a province ID associated with this creation:
 +    * Roll soulless ArmingChance, if successful proceed as making Lightly Armed soulless
 +    * Otherwise, if (Civilian corpses < Military corpses):
 +      * Proceed as making Lightly Armed soulless
 +  * Armed Soulless upgrade chances:
 +    * In EA, 
 +       * 25% chance to: upgrade Lightly Armed to Medium Armed soulless
 +    * In MA, 
 +       * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds:
 +          * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance)
 +    * In LA, 
 +       * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds:
 +          * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance)
 +  * If there wasn't a province ID, you always get Unarmed soulless
 +
 +  * If this attempt is subtracting corpses, do that now. 
 +    * Unarmed soulless subtract Civilian corpses 
 +    * Any kind of Armed soulless subtract Military corpses 
 +\\
 +\\
 +==== Output ====
 +\\
 +=== Default soulless: ===
 +
 +  * Unarmed: 
 +    * ??Soulless#197??
 +  * Light: 
 +    * ??Soulless Warrior#914??
 +  * Medium: 
 +    * ??Soulless Warrior#915??
 +  * Heavy: 
 +    * ??Soulless Warrior#2119??
 +
 +=== National soulless: ===
 +
 +    * __Jotunheim, Niefelheim, Utgard:__
 +      * Unarmed: 
 +        * 50% chance to become: ??Soulless Giant#315??
 +      * Light, Medium: 
 +        * 50% chance to become: ??Soulless Warrior#916??
 +      * Heavy: 
 +        * 50% chance to become: ??Soulless Warrior#917??
 +
 +    * __EA, MA, LA Caelum:__
 +      * Unarmed: 
 +        * Becomes: ??Soulless#317??
 +      * Light: 
 +        * Becomes: ??Soulless Warrior#2242??
 +      * Medium, Heavy: 
 +        * Becomes: ??Soulless Warrior#2243??
 +
 +    * __EA Ur, MA Uruk:__
 +      * Unarmed: 
 +        * 75% chance to become: ??Soulless Enkidu#2981??
 +      * Light: 
 +        * 75% chance to become: ??Soulless Warrior#2982??
 +      * Medium, Heavy: 
 +        * Becomes: ??Soulless Warrior#2983??
 +
 +    * __Nazca:__
 +      * Unarmed: 
 +        * Becomes: Soulless Nazcan#2707
 +      * Light, Medium, Heavy: 
 +        * Becomes: any one of these 4; ??Soulless Nazcan Warrior#2708??, ??Soulless Nazcan Warrior#2709??, ??Soulless Nazcan Warrior#2710??, ??Soulless Nazcan Warrior#2711?? 
 +
 +    * __EA, MA, LA Atlantis:__
 +      * 75% chance to:
 +        * Unarmed: 
 +          * Becomes: ??Soulless of Atlantis#318??
 +        * Light: 
 +          * Becomes: ??Soulless Warrior#919??
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless Warrior#920??
 +      * Otherwise:
 +        * Unarmed: 
 +          * Becomes: ??Soulless Shambler#2364??
 +        * Light: 
 +          * Becomes: ??Soulless War Shambler#2365??
 +        * Medium, Heavy: 
 +          * Becomes: either ??Soulless War Shambler#2366?? or ??Soulless War Shambler#2367?? 
 +
 +    * __EA, MA, LA R'lyeh:__
 +      * 75% chance to:
 +        * Unarmed: 
 +          * Becomes: ??Soulless of Atlantis#318??
 +        * Light: 
 +          * Becomes: ??Soulless Warrior#919??
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless Warrior#920??
 +      * Otherwise:
 +        * Unarmed: 
 +          * Becomes: ??Soulless Shambler#2364??
 +        * Light: 
 +          * Becomes: ??Soulless War Shambler#2365??
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless War Shambler#2366??
 +
 +    * __EA, MA, LA C'tis:__
 +      * Unarmed: 
 +        * Becomes: ??Soulless of C'tis#319??
 +      * Light: 
 +        * Becomes: ??Soulless Warrior#921??
 +      * Medium, Heavy: 
 +        * Becomes: ??Soulless Warrior#922??
 +
 +    * __Kailasa, Lanka, Bandar Log, Patala:__
 +      * Roll a closed d7, then,
 +      * If unarmed soulless, and:
 +        * d7 result is 1-2: 
 +          * Becomes: ??Soulless Bandar#1716??
 +        * d7 result is 3-5: 
 +          * Becomes: ??Soulless Vanara#1724??
 +        * d7 result is 6-7: 
 +          * Becomes: ??Soulless Markata#1731??
 +      * If d7 result was 1-2, and:
 +        * Light: 
 +          * Becomes: ??Soulless Bandar Warrior#1717??
 +        * Medium: 
 +          * Becomes: ??Soulless Bandar Warrior#1718??
 +        * Heavy: 
 +          * Becomes: ??Soulless Bandar Warrior#2274??
 +      * If d7 result 3-4, and:
 +        * Light, Medium, Heavy: 
 +          * Becomes: ??Soulless Markata#1731??
 +      * If d7 result 5-7, and:
 +        * Light: 
 +          * Becomes: ??Soulless Vanara Warrior#1725??
 +        * Medium, Heavy: 
 +          * Becomes: ??Soulless Vanara Warrior#1726??
 +\\
 +\\
 +===== Soulless Raw ======
  
 Each soulless request depends on a few things: Each soulless request depends on a few things:
user/loggy/longdead.1646789207.txt.gz · Last modified: 2022/03/09 01:26 by loggy