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user:loggy:longdead [2023/01/02 19:06] jonarbuckle Made a copy of the Soulless stuff to make big reformating and readability changes |
user:loggy:longdead [2023/01/04 07:48] (current) jonarbuckle Effect 27 into 37, 27 was probably just a mistake? Otherwise the Magic Guel effect number redirects to it. |
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| ==== Process ==== | ==== Process ==== | ||
| \\ | \\ | ||
| - | The chances to pull from the " | + | If you don't have nationals, just use the fallback output. \\ |
| - | * In remote summons | + | The chances to pull from the " |
| - | * In ritual spells that summon permanent creatures (effect | + | |
| - | * The chance of getting | + | * Effect 37 rituals, (remote summons, |
| - | * MA Ermor, Sceleria: 10% | + | * 50% chance |
| - | * Niefelheim, Jotunheim, Utgard: 25% | + | * 10% chance |
| - | * Hinnom, Ashdod: 50% | + | |
| - | * Any other nation: 75% | + | * Effect |
| + | * 100% chance of national longdead | ||
| + | |||
| + | * Priest Reanimation order, chance | ||
| + | * MA Ermor, Sceleria: | ||
| + | * 10% chance of national longdead | ||
| + | * Niefelheim, Jotunheim, Utgard: | ||
| + | * 25% chance of national longdead | ||
| + | * Hinnom, Ashdod: | ||
| + | * 50% chance of national longdead | ||
| + | * Any other nation: | ||
| + | * 75% chance of national longdead | ||
| * Otherwise, there is a 10% chance to get nationals. | * Otherwise, there is a 10% chance to get nationals. | ||
| - | If you don't have nationals, just use fallback. \\ | ||
| \\ | \\ | ||
| \\ | \\ | ||
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| === Fallback (national roll failed) === | === Fallback (national roll failed) === | ||
| - | * Equal chance to: pick one of ?? | + | * Equal chance to: pick one of these 6; ?? |
| === Jotunheim, Utgard === | === Jotunheim, Utgard === | ||
| Line 46: | Line 57: | ||
| === MA Arcoscephale, | === MA Arcoscephale, | ||
| - | * Equal chances to: pick one of ?? | + | * Equal chances to: pick one of these 3 ?? |
| === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | ||
| Line 69: | Line 80: | ||
| === EA, MA, LA C'tis === | === EA, MA, LA C'tis === | ||
| - | * Equal chances to pick any of 615-619. | + | * Equal chances to pick one of these 5; ??Longdead of C'tis#615??, ??Longdead of C' |
| + | |||
| + | === EA, MA, LA Caelum === | ||
| + | |||
| + | * Equal chances to pick one of these 4: ??Caelian Longdead# | ||
| === Nazca === | === Nazca === | ||
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| === Hinnom, Ashdod === | === Hinnom, Ashdod === | ||
| - | * 50% chance to: pick one of ??Longdead Rephaite# | + | * 50% chance to: pick one of these 3; ??Longdead Rephaite# |
| * Otherwise: use fallback | * Otherwise: use fallback | ||
| === Lanka, Kailasa, Bandar Log, Patala === | === Lanka, Kailasa, Bandar Log, Patala === | ||
| - | * 2/7 chance to: pick between | + | * 2/7 chance to: pick one of these 3; ??Longdead Bandar# |
| - | * 1/7 chance to: pick between | + | * 1/7 chance to: pick one of these 3; ??Longdead Vanara# |
| * Otherwise: use ??Longdead Markata# | * Otherwise: use ??Longdead Markata# | ||
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| === Berytos === | === Berytos === | ||
| - | * 50% chance to: pick one of ?? | + | * 50% chance to: pick ?? |
| * Otherwise: use ?? | * Otherwise: use ?? | ||
| \\ | \\ | ||
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| ===== Soulless ====== | ===== Soulless ====== | ||
| \\ | \\ | ||
| - | ==== Value Input ==== | + | ==== Variables for Input ==== |
| The result of each soulless request depends on a few things: | The result of each soulless request depends on a few things: | ||
| Line 111: | Line 126: | ||
| ---- | ---- | ||
| - | Sources and values for national and arming | + | Sources and values for national and arming |
| * Montag -3: | * Montag -3: | ||
| * 10% national, 100% ArmingChance | * 10% national, 100% ArmingChance | ||
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| * National soulless rate = (reanimator priest' | * National soulless rate = (reanimator priest' | ||
| - | * Rituals, effect number | + | * Rituals, effect number |
| * 100% national, 90% ArmingChance | * 100% national, 90% ArmingChance | ||
| - | * Rituals, effect number | + | * Rituals, effect number |
| * Units: | * Units: | ||
| * 10% national, 10% ArmingChance | * 10% national, 10% ArmingChance | ||
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| * If there is a province ID associated with this creation: | * If there is a province ID associated with this creation: | ||
| - | * Roll soulless ArmingChance, | + | * Roll soulless ArmingChance, |
| - | * Otherwise, if Civilian corpses < Military corpses: | + | * Otherwise, if (Civilian corpses < Military corpses): |
| - | * Proceed as if making Lightly Armed soulless. | + | * Proceed as making Lightly Armed soulless |
| - | * In EA, | + | * Armed Soulless upgrade chances: |
| - | * 25% chance to: upgrade to Medium Armed soulless | + | |
| - | * In MA, | + | |
| - | * 50% chance to: upgrade to Medium Armed, and if that succeeds: | + | * In MA, |
| - | * 25% chance: (so a total 1/8) for Heavy armed soulless | + | |
| - | * In LA, | + | * 25% chance: |
| - | * 75% chance to upgrade to Medium Armed, and if that succeeds: | + | * In LA, |
| - | * 50% chance: (so a total 3/8) for Heavy Armed soulless | + | |
| + | * 50% chance: | ||
| * If there wasn't a province ID, you always get Unarmed soulless | * If there wasn't a province ID, you always get Unarmed soulless | ||
| * If this attempt is subtracting corpses, do that now. | * If this attempt is subtracting corpses, do that now. | ||
| * Unarmed soulless subtract Civilian corpses | * Unarmed soulless subtract Civilian corpses | ||
| - | * Any kind of Armed subtract Military corpses | + | * Any kind of Armed soulless |
| \\ | \\ | ||
| \\ | \\ | ||
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| * Becomes: Soulless Nazcan#2707 | * Becomes: Soulless Nazcan#2707 | ||
| * Light, Medium, Heavy: | * Light, Medium, Heavy: | ||
| - | * Becomes: any one of ??Soulless Nazcan Warrior# | + | * Becomes: any one of these 4; ??Soulless Nazcan Warrior# |
| * __EA, MA, LA Atlantis:__ | * __EA, MA, LA Atlantis:__ | ||