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user:loggy:longdead [2023/01/02 19:06]
jonarbuckle Made a copy of the Soulless stuff to make big reformating and readability changes
user:loggy:longdead [2023/01/04 07:48] (current)
jonarbuckle Effect 27 into 37, 27 was probably just a mistake? Otherwise the Magic Guel effect number redirects to it.
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 ==== Process ==== ==== Process ====
 \\ \\
-The chances to pull from the "national pool" varies depending on the creation method. +If you don't have nationals, just use the fallback output. \\ 
-  * In remote summons (effect 27 rituals, Army of the Dead), the leader has a 50% chance and troops have a 10% chance. +The chances to pull from the "national pool" varies depending on the creation method: \\ 
-  * In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation), they are always national longdead if available. + 
-  The chance of getting national longdead from priest reanimation depends on your nation: +  * Effect 37 rituals, (remote summons, like ??Army of the Dead#970??  
-    * MA Ermor, Sceleria: 10% +    * 50% chance of national longdead for Commander 
-    * Niefelheim, Jotunheim, Utgard: 25% +    * 10% chance of national longdead for Troops 
-    * Hinnom, Ashdod: 50% + 
-    * Any other nation: 75%+  * Effect 1 rituals, (summons, like ??Reanimation#877??)  
 +    100% chance of national longdead 
 + 
 +  * Priest Reanimation order, chance depends on your nation: 
 +    * MA Ermor, Sceleria:  
 +      * 10% chance of national longdead 
 +    * Niefelheim, Jotunheim, Utgard:  
 +      * 25% chance of national longdead 
 +    * Hinnom, Ashdod:  
 +      * 50% chance of national longdead 
 +    * Any other nation:  
 +      * 75% chance of national longdead 
   * Otherwise, there is a 10% chance to get nationals.   * Otherwise, there is a 10% chance to get nationals.
  
-If you don't have nationals, just use fallback. \\ 
 \\ \\
 \\ \\
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 === Fallback (national roll failed) === === Fallback (national roll failed) ===
  
-  * Equal chance to: pick one of ??Longdead#191??, ??Longdead#192??, ??Longdead#193??, ??Longdead#194??, ??Longdead#195??, ??Longdead#196??+  * Equal chance to: pick one of these 6; ??Longdead#191??, ??Longdead#192??, ??Longdead#193??, ??Longdead#194??, ??Longdead#195??, ??Longdead#196??
  
 === Jotunheim, Utgard === === Jotunheim, Utgard ===
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 === MA Arcoscephale, MA Machaka, LA Arcoscephale === === MA Arcoscephale, MA Machaka, LA Arcoscephale ===
  
-  * Equal chances to: pick one of ??Longdead#2120??, ??Longdead#2121??, ??Longdead Hoplite#2122?? +  * Equal chances to: pick one of these 3 ??Longdead#2120??, ??Longdead#2121??, ??Longdead Hoplite#2122?? 
  
 === MA Ulm, MA Marignon, LA Marignon, LA Abysia === === MA Ulm, MA Marignon, LA Marignon, LA Abysia ===
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 === EA, MA, LA C'tis === === EA, MA, LA C'tis ===
  
-  * Equal chances to pick any of 615-619.+  * Equal chances to pick one of these 5; ??Longdead of C'tis#615??, ??Longdead of C'tis#616??, ??Longdead of C'tis#617??, ??Longdead Warrior#618??, ??Longdead Warrior#619?? 
 + 
 +=== EA, MA, LA Caelum === 
 + 
 +  * Equal chances to pick one of these 4: ??Caelian Longdead#2703??, ??Caelian Longdead#2704??, ??Caelian Longdead#2705??, ??Caelian Longdead#2706??
  
 === Nazca === === Nazca ===
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 === Hinnom, Ashdod === === Hinnom, Ashdod ===
  
-  * 50% chance to: pick one of ??Longdead Rephaite#2041??, ??Longdead Rephaite#2042??, ??Longdead Rephaite#2043??,+  * 50% chance to: pick one of these 3; ??Longdead Rephaite#2041??, ??Longdead Rephaite#2042??, ??Longdead Rephaite#2043??,
   * Otherwise: use fallback   * Otherwise: use fallback
  
 === Lanka, Kailasa, Bandar Log, Patala === === Lanka, Kailasa, Bandar Log, Patala ===
  
-  * 2/7 chance to: pick between ??Longdead Bandar#1720??, ??Longdead Bandar Warrior#1721??, ??Longdead Bandar Warrior#1722??, +  * 2/7 chance to: pick one of these 3; ??Longdead Bandar#1720??, ??Longdead Bandar Warrior#1721??, ??Longdead Bandar Warrior#1722??, 
-  * 1/7 chance to: pick between ??Longdead Vanara#1727??, ??Longdead Vanara Warrior#1728??, ??Longdead Vanara Warrior#1729??,+  * 1/7 chance to: pick one of these 3; ??Longdead Vanara#1727??, ??Longdead Vanara Warrior#1728??, ??Longdead Vanara Warrior#1729??,
   * Otherwise: use ??Longdead Markata#1732??   * Otherwise: use ??Longdead Markata#1732??
  
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 === Berytos === === Berytos ===
  
-  * 50% chance to: pick one of ??Longdead#2120?? or ??Longdead#2121??,+  * 50% chance to: pick ??Longdead#2120?? or ??Longdead#2121??,
   * Otherwise: use ??Longdead#2451??   * Otherwise: use ??Longdead#2451??
 \\ \\
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 ===== Soulless ====== ===== Soulless ======
 \\ \\
-==== Value Input ====+==== Variables for Input ====
  
 The result of each soulless request depends on a few things: The result of each soulless request depends on a few things:
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 ---- ----
  
-Sources and values for national and arming rate for the above:+Sources and values for national and arming rates for the above:
   * Montag -3:    * Montag -3: 
     * 10% national, 100% ArmingChance     * 10% national, 100% ArmingChance
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         * National soulless rate = (reanimator priest's holy level * 8)%          * National soulless rate = (reanimator priest's holy level * 8)% 
  
-  * Rituals, effect number 10001 [regular summon units in local provincelike Reanimation]: +  * Rituals, effect number [summonsthough there are no base game rituals that summon Soulless this way]: 
     * 100% national, 90% ArmingChance     * 100% national, 90% ArmingChance
  
-  * Rituals, effect number 10037 [remote summon permanent units]:+  * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation??]:
     * Units:      * Units: 
       * 10% national, 10% ArmingChance       * 10% national, 10% ArmingChance
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   * If there is a province ID associated with this creation:   * If there is a province ID associated with this creation:
-    * Roll soulless ArmingChance, if successful proceed to the next section as making Lightly Armed soulless +    * Roll soulless ArmingChance, if successful proceed as making Lightly Armed soulless 
-    * Otherwise, if Civilian corpses < Military corpses: +    * Otherwise, if (Civilian corpses < Military corpses)
-      * Proceed as if making Lightly Armed soulless. +      * Proceed as making Lightly Armed soulless 
-      * In EA,  +  * Armed Soulless upgrade chances: 
-        * 25% chance to: upgrade to Medium Armed soulless +    * In EA,  
-      * In MA,  +       * 25% chance to: upgrade Lightly Armed to Medium Armed soulless 
-        * 50% chance to: upgrade to Medium Armed, and if that succeeds: +    * In MA,  
-          * 25% chance: (so a total 1/8) for Heavy armed soulless +       * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds: 
-      * In LA,  +          * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance
-        * 75% chance to upgrade to Medium Armed, and if that succeeds: +    * In LA,  
-          * 50% chance: (so a total 3/8) for Heavy Armed soulless+       * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds: 
 +          * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance)
   * If there wasn't a province ID, you always get Unarmed soulless   * If there wasn't a province ID, you always get Unarmed soulless
  
   * If this attempt is subtracting corpses, do that now.    * If this attempt is subtracting corpses, do that now. 
     * Unarmed soulless subtract Civilian corpses      * Unarmed soulless subtract Civilian corpses 
-    * Any kind of Armed subtract Military corpses +    * Any kind of Armed soulless subtract Military corpses 
 \\ \\
 \\ \\
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         * Becomes: Soulless Nazcan#2707         * Becomes: Soulless Nazcan#2707
       * Light, Medium, Heavy:        * Light, Medium, Heavy: 
-        * Becomes: any one of ??Soulless Nazcan Warrior#2708??, ??Soulless Nazcan Warrior#2709??, ??Soulless Nazcan Warrior#2710??, ??Soulless Nazcan Warrior#2711?? +        * Becomes: any one of these 4; ??Soulless Nazcan Warrior#2708??, ??Soulless Nazcan Warrior#2709??, ??Soulless Nazcan Warrior#2710??, ??Soulless Nazcan Warrior#2711?? 
  
     * __EA, MA, LA Atlantis:__     * __EA, MA, LA Atlantis:__
user/loggy/longdead.1672686375.txt.gz · Last modified: 2023/01/02 19:06 by jonarbuckle