Table of Contents
EA Oceania, Coming of the Capricorns
Lore
Everything on land has a correspondence under water. Just like kingdoms formed on dry land, so did kingdoms form in the Sea, and just like the wild rebelled against encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds. Oceania is an underwater realm of wild half-men, animals and guardians of the kelp forests. But Oceania is also a realm of the shores, where the stormy seas meet stable land. It is a nation of borders and transition, change and adaptability. Most of its inhabitants have the ability to change their shapes and cross the boundaries of the sea. Sirens, Capricorns and ichtysatyrs all share the ability and affinity for change and adaptability. Sirens use it to change their shape and lure the unwary to a watery grave. Capricorns and ichtysatyrs use it to raid and spread turmoil and chaos in coastal provinces. With the coming of the Awakening God the Capricorns lead the half-men in conquest above as well as beneath the waves. The dominion of the God of Oceania increases turmoil in coastal provinces.
"I had plenty of ideas regarding nations and themes. The first was Oceania, an underwater nation similar to Pangaea. An early version of Oceania was included in one of the last patches for Dominions II. . . .
Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea." -Illwinter
General Overview
If you are considering picking this nation to play, what should you know?
National Features
AQUATIC
| Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
|---|---|---|---|---|
| | Amphibious Half-men Ichtysatyr Light and Medium Infantry Ichtycentaur Heavy Infantry Ichtytaurs Sacred Amphibious Cavalry | Land Shape / Sea Shape | |
**Capitol Gems: **1
4
1
Turmoil Limit + 1
Growth Limit + 1
Dominion: + 2 Turmoil in Coastal Provinces and + 1 Order in Other Provinces
National Units
Commanders
| Image | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ichtysatyr Scout | Land Shape (Ichtysatyr Scout) | Commentary here. |
| Ichtysatyr Commander Coastal Fort Recruitment | Land Shape (Ichtysatyr Commander) | Commentary here. |
| Ichtycentaur Commander | Lance OK Land Shape (Ichtycentaur Commander) | Commentary here. |
| Siren When Lure of the Deep Active: Coastal Fort Recruitment | Land Shape (Siren) | Commentary here. |
| Aphroi Hierophant | Lance OK Land Shape (Aphroi Hierophant) | Commentary here. |
| Haliade | 10% | Commentary here. |
| Sacred Hippocampus | | Commentary here. |
| Capricorn Coastal Fort Recruitment | 10% 10% Land Shape (Capricorn) | Commentary here. |
| Aphroi Lord | Lance OK Land Shape (Aphroi Lord) | Commentary here. |
Troops
| Image | Unit Name | Special Attributes | Comments |
|---|---|---|---|
| Ichtysatyr | Land Shape (Ichtysatyr) | Commentary here. |
| Ichtysatyr | Land Shape (Ichtysatyr) | Commentary here. |
| Ichtysatyr Warrior Coastal Fort Recruitment | Land Shape (Ichtysatyr) | Commentary here. |
| Ichtycentaur | Lance OK Land Shape (Ichtycentaur) | Commentary here. |
| Ichtytaur | Land Shape (Ichtytaur) | Commentary here. |
| Aphroi | Lance OK Land Shape (Aphroi) | Commentary here. |
Other Spells
Ritual
- Grow Fortress (Alteration 0)
4 and 35
in
Sea or
Forest
Commentary here.
Magic Access
See Magic Access. These guides supplement the summaries at the top.
Fire
No native access. No simple summons.
Air
1 is a common random. Needs three levels of empowerment to get to
4.
Water
3 Haliade (1 in 4) or Capricorn (1 in 3), (in water,) are the options. It's enough to climb the path.
Earth
2 Capricorn (1 in 3), (on land,) and can natively attempt the unique The Tome of Gaia. Doesn't have other useful crosspaths than
Nature. On land, Capricorn can have
Air and
Earth, so, theoretically, it can forge a Staff of Elemental Mastery. Getting it to
4
4 is difficult.
Astral
No native access. No simple summons.
Death
No native access.
4, on land, can cast Troll King's Court for
1.
3, on land, can cast Forest Troll Tribe for at least
1.
Nature
Capricorn has native access to
4, starting it well up the path. On land, with Earth Boots, it can potentially create the unique The Tome of Gaia.
Glamour
Siren has
2 but no other useful crosspaths.
Strategy
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Expansion
Different expansion options.
Early Game
Early game options.
Mid Game
Mid game options.
Late Game
Late game options.
Example Pretender Builds
Chassis: Awake Titan of Crossroads
Paths:
4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales:
6
2
0
3
1
2
3
Weaknesses
What are the nation's weaknesses?
See More
Add links to guides or other overviews for this nation here.


