User Tools

Site Tools


alteration

Table of Contents

This is an old revision of the document!


Alteration

Changes the physical world. Alteration spells can give units increased strength, resistance to fire, and the like. They can also change the weather. - Illwinter.

Alteration is a very handy school. It's best-known for its "buff" spells, which alter your teammates to make them significantly tougher to harm through conventional means. Barkskin, Stoneskin, and Ironskin are the trademark examples, but there are other options provided by other paths. There are also "debuff" spells, such as Blindness & Shrink, but not as many.

This school also provides a fair amount of attack spells, altering targets in ways that deal severe damage to them (such as Combustion and Incinerate). Deep in the school, you'll find methods of converting foes into useless forms, such as a pathetic animal (Curse of the Frog Prince, Polymorph) or a pile (Bone Melter, Liquify, Disintegrate).

Rituals also change the form of things; Pyromancers & Geomancers can use their Gems to transmute stuff into Gold, Nature Mages can change their own forms in an attempt to learn a different perspective of magic, and super-powerful Astral Mages will eventually be able to derive whatever they want from the universe (see Wish for more details). Earth Mages can also alter Fortress walls if they're skilled enough (Crumble, Iron Walls), and will even be able to raise forts in a single turn (Wizard's Tower), though these Rituals are deep in the school.

Generalization

Standard

  • Fire primarily allows you to set fire to stuff (even allowing you to prime yourself to combust in a pinch), but it also provides Cold Resistance.
  • Air can shape the wind to help you out, but is best known for turning teammates into fog or creating Phantasmal Warrior illusions out of thin air.
  • Water primarily allows you to freeze/slow and melt/quicken stuff (the former is more effective underwater), but it also provides Fire Resistance.
  • Earth is the source of Stoneskin and Ironskin, along with strengthening magic, but it can also be used to catch others with the ground or to destroy gear. It also provides Shock Resistance, and can provide other resistances on a personal basis.
  • Astral primarily allows you to alter your fate (Twist Fate, Luck), but can also be used to alter time (Time Stop) and space (Body Ethereal). It also allows you to alter the allegiances of Magic Beings.
  • Death lets you alter the life force of beings, making them weaker (Weakness) or even stealing their HP (Drain Life), but it also lets you make things more "dead" (Hand of Dust, Disintegrate, and technically Skeletal Legion). The caster can use it to make themselves Invulnerable and/or Pierce-Resistant.
  • Nature is the source of Barkskin, but it also allows you to alter beings in a less-drastic manner. You can make them bigger (Enlarge, Swarm, Mother Oak), smaller (Shrink), or even entirely different beings. It also allows the caster to self-apply a broad array of Elemental Resistances, such as Poison Resistance.

Crosspaths

  • Earth & Nature Get Iron Pigs
  • Fire & Water Boil and Manifest Vitrol a strong spell when spamable.
  • Fire & Astral Inner Sun is situational backup plan, while Solar Eclipse grants nations acces to Darkness that don't have reliavle Death.
  • Water & Nature get two great spell of thug-spell Mossbody and anti-supercombatent Bone Melter.
  • Water & Death Stygian Skin thug spell.
  • Earth & Death a advance warfare spell of Blight to infict pelalies on emey provences.

Combat Magic

Alteration 0

Spell Paths Description Effect
Air Shield air 11
Twist Fate astral 11
Hand of Dust death 11

Alteration 1

Spell Paths Description Effect
Charge Body air 11
Aim air 11
False Fetters air 22
Fists of Iron earth 11
Earth Grip earth 11
Earth Might earth 22
Personal Luck astral 11
Skeletal Body death 11
Hand of Death death 22
Eagle Eyes nature 11
Poison Touch nature 11
Resist Poison nature 11
Barkskin nature 11

Alteration 2

Spell Paths Description Effect
Combustion fire 11
Resist Cold fire 11
Phantasmal Warrior air 11
Mirror Image air 11
Resist Fire water 11
Quicken Self water 11
Ice Shield water 11
Resist Lightning earth 11
Stoneskin earth 11
Armor of Achilles earth 11
Earth Meld earth 22
Cheat Fate astral 11
Weakness death 11
Enlarge nature 22

Alteration 3

Spell Paths Description Effect
Immolation fire 22
Mistform air 22
Ghost Wolves air 33
Numbness water 22
Ironskin earth 11
Luck astral 11
Protection nature 11
Mossbody nature 11water 11

Alteration 4

Spell Paths Description Effect
Wind Guide air 22
1airgem
Liquid Body water 11
Quickness water 22
Slow water 22
Encase in Ice water 22
Temper Flesh earth 11
Destruction earth 33
Curse of Stones earth 33
3earthgem
Body Ethereal astral 11
Stygian Skin death 11water 11
Elemental Fortitude nature 11
Swarm nature 11
1naturegem
Shrink nature 22

Alteration 5

Spell Paths Description Effect
Cold Resistance fire 33
1firegem
Incinerate fire 33
Solar Eclipse fire 33astral 11
1firegem
Phantasmal Army air 44
1airgem
Fire Resistance water 33
1watergem
Bone Melter water 33nature 22
Iron Warriors earth 22
Lightning Resistance earth 33
1earthgem
Maws of the Earth earth 33
1earthgem
Shatter earth 33
Enfeeble death 22
1deathgem
Invulnerability death 33
Drain Life death 44
Wooden Warriors nature 22

Alteration 6

Spell Paths Description Effect
Blindness fire 11
Boil fire 33water 11
False Horror air 33
Frozen Heart water 11
Wave Warriors water 33
1watergem
Iron Bane earth 33
1earthgem
Petrify earth 55
Control astral 33
1astralpearl
Battle Fortune astral 33
1astralpearl
Soul Vortex death 33
Skeletal Legion death 44
1deathgem
Darkness death 44
4deathgem
Army of Giants nature 33
1naturegem

Alteration 7

Spell Paths Description Effect
Phoenix Pyre fire 22
Fog Warriors air 55
3airgem
Prison of Sedna water 33
1watergem
Marble Warriors earth 33
1earthgem
Doom astral 44
1astralpearl
Bone Grinding death 77
1deathgem
Curse of the Frog Prince nature 22
Creeping Doom nature 33
1naturegem
Mass Protection nature 33
1naturegem

Alteration 8

Spell Paths Description Effect
Conflagration fire 22
Warriors of Muspelheim fire 44
2firegem
Quickening water 22
1watergem
Liquify water 44
Warriors of Niefelheim water 44
2watergem
Ground Army earth 44
2earthgem
Will of the Fates astral 44
4astralpearl
Time Stop astral 66
1astralpearl
Disintegrate death 22
Polymorph nature 33
2naturegem

Alteration 9

Spell Paths Description Effect
Army of Gold earth 55
3earthgem
Army of Lead earth 55
3earthgem
Arcane Domination astral 77
7astralpearl
Army of Rats nature 77
5naturegem

Rituals

Alteration 1

Spell Paths Description Effect
Distill Gold fire 11
1firegem

Alteration 2

Spell Paths Description Effect
Alchemical Transmutation earth 11
1earthgem

Alteration 3

Spell Paths Description Effect
Inner Sun fire 11astral 11
1firegem

Alteration 4

Spell Paths Description Effect
Wolven Winter water 33
5watergem
Blight earth 22death 11
5earthgem
Arouse Hunger death 33
8deathgem

Alteration 5

Spell Paths Description Effect
Transmute Fire fire 22
1firegem
Baleful Star astral 33
7astralpearl
Mother Oak nature 55
50naturegem

Alteration 6

Spell Paths Description Effect
Manifest Vitriol water 22fire 11
3watergem
Earth Gem Alchemy earth 22
1earthgem
Iron Pigs earth 33nature 11
9earthgem
Crumble earth 55
20earthgem
Transformation nature 22
8naturegem

Alteration 7

Spell Paths Description Effect
Phantasmal Attack air 44
8airgem
Sea of Ice water 66
80watergem
Iron Walls earth 55
10earthgem

Alteration 8

Spell Paths Description Effect
Fata Morgana air 77
90airgem
Wizard's Tower earth 44
50earthgem

Alteration 9

Spell Paths Description Effect
Wish astral 99
100astralpearl
Utterdark death 99
100deathgem
alteration.1624240636.txt.gz · Last modified: 2021/06/21 01:57 by joste