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arcoscephale-la [2022/06/02 17:18]
tlagnoj [Commanders] fix prices
arcoscephale-la [2024/07/09 05:01] (current)
johnnydown Add Dom5 version marker
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-{{ :nations:flags:LA_arcoscephale.png?nolink|}}+[[dom6/arcoscephale-la|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:LA_arcoscephale.png?nolink|}}
 ======  LA Arcoscephale, Sibylline Guidance ======  ======  LA Arcoscephale, Sibylline Guidance ====== 
  
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 influences: elephants, mysteries and Chaldean astrologers. - Illwinter influences: elephants, mysteries and Chaldean astrologers. - Illwinter
  
-Arcoscephale is an old kingdomAlthough its glory days are long past, the ancient Astrologers who aided past kings in building Arcoscephale into mighty empire have recently emerged from their centuries-old seclusionto restore the Old Kingdom to world domination once more. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops and provinces that are located within the God’Dominion. The war machine of ancient Arcoscephale has not changed over the past centuries. Cumbersome plate hauberks and long spears are still used and the cavalry is primitiveElephants and chariotsunpredictable but devastatingare still popular.+At the dawn of the Late Ages, the Old Kingdom of Arcoscephale was the domain of the Great Conqueror, an unrivaled military genius for his eraHaving come to lead an ancient realm with well-established military traditionhe advanced and refined that tradition further. Phalanges (the troop formation) marched out upon every corner of the Arcoscephalian corner of the world, far more varied and versatile than ever beforeThe horses that pulled Chariots in ancient times were now ridden by Agemata of nobles. The realms of [[Abysia-la|Abysia]] and [[gath-la|Gath]] were hemmed in the Great Conqueror's conquests, and his glorious campaign possibly destroyed [[uruk-ma|Uruk]], [[na-ba-ma|Na'Ba]], [[phaeacia-ma|Phaeacia]], and [[ind-ma|Ind]]; these latter possibilities are not confirmed, for nothing remains of each of them. The Great Conqueror could have taken [[bandar-log-ma|the Bandar Log]] of the time, too, had his troops not revolted at the possibility of becoming like the apes. And then, as quickly as the Great Conqueror rose, he fell to Death itself. 
 + 
 +When the Great Conqueror died, the Old Kingdom died with himHis Strategoi (generals) became inheritors of pieces of his realm, such as [[Erytheia-la|Erytheia]], and their personal squabbles led to generations of decline. For not foretelling the Great Conqueror'death, the Astrologers who foresaw his rise in the first place were all executed. The period of darkness affected Arcoscephale's mages and priests, who began to see the world as a cycle of ups and downs, deaths and rebirths; so shall it be with Arcoscephale today, if a capable Pretender can lead the new heart of Arcoscephale out of stagnation and back into glory. 
 + 
 +Due to its dramatic expansion over other realms and culturesArcoscephalian priesthoods have grown accustomed to the presence of the "lesser gods" of "lesser lands". Should one of the priests -- whether a Neokorosa Panageis, or a mysterious [[https://en.wikipedia.org/wiki/Sibyl|Sybil]] -- be present at the claiming of a foreign city with a temple, the temple will be added to their Pretender's collection.
 ===== General Overview ===== ===== General Overview =====
  
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 FIXME  FIXME 
  
-Decent B tier nation, Grate at expanding and strong mid-game with communions, but starts dropping like flies because of human limitation. Will have a hard time when stronger nations rush you without a awake pretender and they can have a decent death economy if they plan for it.+Decent B tier nation, Great at expanding and strong mid-game with communions, but starts dropping like flies because of human limitation. Will have a hard time when stronger nations rush you without a awake pretender and they can have a decent death economy if they plan for it.
 ===== National Features ===== ===== National Features =====
  
 ^  Race                Military                                                                                                                                                                                                Magic Access                                                                                                                                                                                                                                                                                                                      Priests                                                                                                                                                                                                                                                                                                              ^ Buildings                                                                                                                           ^ ^  Race                Military                                                                                                                                                                                                Magic Access                                                                                                                                                                                                                                                                                                                      Priests                                                                                                                                                                                                                                                                                                              ^ Buildings                                                                                                                           ^
-| **Average Humans** \\ \\ Some Bandar Apes  | {{:abilities:formation_fighter.png?15&nolink|Can stuff extra bois in a square}} Late Phalanx \\ (Heavy Infantry) \\ \\ Cataphracts  \\ \\ Monke \\ \\ Elephants \\ \\ {{:abilities:sacred.png?15&nolink|Blessable}} Sacred Hoplites  | {{path>S3}} (Rare 4) \\ {{path>N2}} (Rare 3) \\ {{path>F1}} (uncommon 2)¹\\ {{path>W1}} (uncommon 2)¹\\ {{path>E1}} (uncommon 2)¹\\ {{path>D1}} (uncommon 2)\\ **Heroes:** {{path>A1}}\\ **Summons:** \\ {{path>N3}} (requires {{path>N4}})  \\ {{path>S1D2N1}} (requires {{path>D3}})² \\ {{path>D1B1}} (requires {{path>D2}})²  | Average ({{path>H2}}) (can be empored in communions)\\ {{:abilities:healer.png?15&nolink|Cures up to a certain amount of afflictions in their province each turn}} [[Healer|Healers]]\\ Dominion Scouts its provinces.\\ Will automatically convert instead of Razing captured enemy temples if a priest is present.  | {{:misc:gui: Citadel.png?30&nolink|3 Tiers, standard for the era}} Citadel \\ Labs cost {{:misc:gui:gold.png?15&nolink|moolah}}250  |+| **Average Humans** \\ \\ Some Bandar Apes  | {{:abilities:formation_fighter.png?15&nolink|Can stuff extra bois in a square}} Late Phalanx \\ (Heavy Infantry) \\ \\ Cataphracts  \\ \\ Monke \\ \\ Elephants \\ \\ {{:abilities:sacred.png?15&nolink|Blessable}} Sacred Hoplites  | {{path>S3}} (Rare 4) \\ {{path>N2}} (Rare 3) \\ {{path>F1}} (uncommon 2)¹\\ {{path>W1}} (uncommon 2)¹\\ {{path>E1}} (uncommon 2)¹\\ {{path>D1}} (uncommon 2)\\ **Heroes:** {{path>A1}}\\ **Summons:** \\ {{path>N3}} (requires {{path>N4}})  \\ {{path>S1D2N1}} (requires {{path>D3}})² \\ {{path>D1B1}} (requires {{path>D2}})²  | Average ({{path>H2}}) (can be higher in communions)\\ {{:abilities:healer.png?15&nolink|Cures up to a certain amount of afflictions in their province each turn}} [[Healer|Healers]]\\ Dominion Scouts its provinces.\\ \\ Will automatically **convert** instead of Razing captured enemy [[temple]]s if a priest is present.  | {{:misc:gui: Citadel.png?30&nolink|3 Tiers, standard for the era}} Citadel \\ Labs cost {{:misc:gui:gold.png?15&nolink|moolah}}250  |
 Your Sibyls have one 100% and one 10% {{:misc:magic:water.png?15&nolink|water}}{{:misc:magic:astral.png?15&nolink|astral}}{{:misc:magic:death.png?15&nolink|death}}{{:misc:magic:nature.png?15&nolink|nature}} random, giving each one a 26.25% (21/80) chance of having {{path>S3}} & a 0.625% (1/160) chance of having {{path>S4}}.\\ Your Sibyls have one 100% and one 10% {{:misc:magic:water.png?15&nolink|water}}{{:misc:magic:astral.png?15&nolink|astral}}{{:misc:magic:death.png?15&nolink|death}}{{:misc:magic:nature.png?15&nolink|nature}} random, giving each one a 26.25% (21/80) chance of having {{path>S3}} & a 0.625% (1/160) chance of having {{path>S4}}.\\
 ¹Your Mystics have one 100% {{:misc:magic:fire.png?15&nolink|fire}}{{:misc:magic:water.png?15&nolink|water}}{{:misc:magic:earth.png?15&nolink|earth}}{{:misc:magic:astral.png?15&nolink|astral}} random, but they also have 50% randoms for Fire, Water, **and** Earth; for example, each one has a 75% (3/4) chance of having {{path>F1}}, a 50% (1/8 + 1/8 + 1/4 = 1/2) chance of having {{path>F1E1}}, a 12.5% (1/8) chance of having {{path>F2}}, and a 6.25% (1/16) chance of having {{path>F2E1}}. You're technically not guaranteed to have Fire, Water, or Earth on a Mage, but the odds of having at least one level are decent. \\ ¹Your Mystics have one 100% {{:misc:magic:fire.png?15&nolink|fire}}{{:misc:magic:water.png?15&nolink|water}}{{:misc:magic:earth.png?15&nolink|earth}}{{:misc:magic:astral.png?15&nolink|astral}} random, but they also have 50% randoms for Fire, Water, **and** Earth; for example, each one has a 75% (3/4) chance of having {{path>F1}}, a 50% (1/8 + 1/8 + 1/4 = 1/2) chance of having {{path>F1E1}}, a 12.5% (1/8) chance of having {{path>F2}}, and a 6.25% (1/16) chance of having {{path>F2E1}}. You're technically not guaranteed to have Fire, Water, or Earth on a Mage, but the odds of having at least one level are decent. \\
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-^ Sprite                                                           ^ Unit Name                                                                                                                                                                                                 ^ Special Attributes                                                                                                                                                                                                                                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +^ Sprite                                                           ^ Unit Name                                                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
-| {{:nations:la:arcoscephale:scout.png?30&nolink}}                 | **??Scout#431??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                | A cheap scouting unit. Gets the job done.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +| {{:nations:la:arcoscephale:scout.png?30&nolink}}                 | **??Scout#431??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 5  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                               | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                | A cheap scouting unit. Gets the job done.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| {{:nations:ma:arcoscephale:hypaspist_commander.png?50&nolink}}   | **??Hypaspist Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                         | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | An 80 leadership commander. Get simmilar commanders with minor differences in Cost, armour, encumbrance and map move. Pick by preference.                                                                                                                                                                                                                                                                                                                                                                                                                       +| {{:nations:ma:arcoscephale:hypaspist_commander.png?50&nolink}}   | **??Hypaspist Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | An 80 leadership commander. Get simmilar commanders with minor differences in Cost, armour, encumbrance and map move. Pick by preference.                                                                                                                                                                                                                                                                                                                                                                                                                                                                             
-| {{:nations:ma:arcoscephale:hoplite_commander.png?50&nolink}}     | **??Hoplite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 31\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                           | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +| {{:nations:ma:arcoscephale:hoplite_commander.png?50&nolink}}     | **??Hoplite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 31\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
-| {{:nations:la:arcoscephale:phalangite_commander.png?50&nolink}}  | **??Phalangite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 20\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                        | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +| {{:nations:la:arcoscephale:phalangite_commander.png?50&nolink}}  | **??Phalangite Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 20\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                    | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]](2)                                                                                                                                                                                                                                                         | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
-| {{:nations:la:arcoscephale:Cerulean_commander.png?50&nolink}}    | **??Cerulean Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                          | {{:abilities:animal.png?15&nolink}} [[animal]] \\ {{:abilities:beastmaster.png?15&nolink}} [[beastmaster]](1) \\   {{:abilities:forest_survival.png?15&nolink}} [[forest survival]] \\                                                                                                                                          | The leader of the Monkies. Cheapest recruitable means to give animals +2 Moral.\\ Also one of your better recruitable super light thug chassis given that Apes are a breed of Half-giants.                                                                                                                                                                                                                                                                                                                                                                      +| {{:nations:la:arcoscephale:Cerulean_commander.png?50&nolink}}    | **??Cerulean Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 75 \\ {{:misc:gui:resources.png?15&nolink}} 25\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:animal.png?15&nolink}} [[animal]] \\ {{:abilities:beastmaster.png?15&nolink}} [[beastmaster]](1) \\   {{:abilities:forest_survival.png?15&nolink}} [[forest survival]] \\                                                                                                                                          | The leader of the Monkies. Cheapest recruitable means to give animals +2 [[morale]].\\ Also one of your better recruitable super light thug chassis given that Apes are a breed of Half-giants.                                                                                                                                                                                                                                                                                                                                                                                                                       
-| {{:nations:la:arcoscephale:agema_commander.png?50&nolink}}       | **??Agema Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 40\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                            | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1) \\ [[Mounted]]                                                                                                                                                                                                                                                  | Mounted horse Commander, gets +2 to moral. has the fastest map move.x\\ Your best command as long your are not caped on resorces                                                                                                                                                                                                                                                                                                                                                                                                                              +| {{:nations:la:arcoscephale:agema_commander.png?50&nolink}}       | **??Agema Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 40\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                        | {{:abilities:inspirational.png?15&nolink}} [[inspirational]](1) \\ [[Mounted]]                                                                                                                                                                                                                                                  | Mounted horse Commander, gets +2 to morale. has the fastest map move.\\ The best commander as long your are not capped on resources                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
-| {{:nations:ma:arcoscephale:strategos.png?30&nolink}}             | **??Strategos??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 30\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{:abilities:old_age.png?15&nolink}} [[Old Age]](55/50)                                                                                                                                                                                                                                                                         | A 120 leadership commander for your big armies, but is old and take two fort turns.\\ Agema is better, only see him if your messing 10 more resources for that companion or elephant                                                                                                                                                                                                                                                                                                                                                                            +| {{:nations:ma:arcoscephale:strategos.png?30&nolink}}             | **??Strategos??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 30\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{:abilities:old_age.png?15&nolink}} [[Old Age]](55/50)                                                                                                                                                                                                                                                                         | A 120 leadership commander for your big armies, but is slow, old and takes two commander points.\\ Agema is often better, unless you want to lead a bigger army with more squads.                                                                                                                                                                                                                                                                                                                                                                                                                                     
-| {{:nations:ma:arcoscephale:mystic.png?30&nolink}}                | **??Mystic#311??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                 | {{path>S1,100%FWES,50%F,50%W,50%E}} {{:misc:gui:research.png?15&nolink}} (9-15)                                                                                                                                                                                                                                                 | A good researcher for the price. Useful as a communion slave as well. All can do the usual S1 point buffs, especially body ethereal'd elephants, and with lucky randoms they can cast legions of steel after earthpower to turn hoplites into very durable line holders.\\ ++ Mystics Randoms:| +| {{:nations:ma:arcoscephale:mystic.png?30&nolink}}                | **??Mystic#311??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>S1,100%FWES,50%F,50%W,50%E}} {{:misc:gui:research.png?15&nolink}} (9-15)                                                                                                                                                                                                                                                 | A good researcher for the price. Useful as a [[communion]] mage as well. All can do the usual S1 point buffs, especially ??Body Ethereal??'d elephants, and with lucky randoms they can cast ??Legions of Steel?? after ??Summon Earthpower?? to turn hoplites into very durable line holders.\\ ++ Mystics Randoms: {{ :nations:ma:arcoscephale:mystics_paths_tlagnoj.png?500 }}  ++                                                                                                                                                                                                                               
- +| {{:nations:la:arcoscephale:Orphic_mystic.png?30&nolink}}         | **??Orphic Mystic??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>D1N1,50%FWE,50%SDN}} {{:misc:gui:research.png?15&nolink}} (9-13)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\ {{:abilities:Reincarnation.png?15&nolink}}[[Reincarnation]](25) \\ {{:abilities:spell_singer.png?15&nolink}}[[spell singer]]                                                         A light raider mage with both death and Nature. With randoms, can get other crosspaths to be even better at clearing out PD and giving new forging and ritual opportunities.\\ He is also a great use of ??Crystal Matrix?? with his contribution of nature, death, and crosspaths.\\ It's interesting to note that, through Reincarnation, your [[Pretender]] //might// inherit a Magic level from a dead Orphic Mystic. This happens only if your Pretender's level in that path is //lower// than what the dead Mystic has, with a higher likelihood of happening if the gap in skill is wider. Pretty cool, huh?  | 
-{{ :nations:ma:arcoscephale:mystics_paths_tlagnoj.png?500 |}} +| {{:nations:la:arcoscephale:Neokoros.png?30&nolink}}              | **??Neokoros??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                               | {{path>N1H1,20%DN}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ [[Female]]                                                                              | Cheapest healerpriest and nature mageHaving one in every army is the most efficient way to get more [[Temple]]s via the automatic national conversionCan also stop an old mystic from dying                                                                                                                                                                                                                                                                                                                                                                                                                   
- +| {{:nations:la:arcoscephale:Panageis.png?30&nolink}}              | **??Panageis??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                               | {{path>N1H2,100%DN}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\  {{:abilities:healer.png?15&nolink}} [[Healer]] (2)\\ {{:abilities:Carcass_Collector.png?15&nolink}} [[Carcass Collector]](3) \\ [[Female]]    | Efficient healer but expensive if used just as a mage. Carcass Collector allows you to convert {{:misc:magic:naturegem.png?nolink}} to {{:misc:magic:deathgem.png?nolink}} at a one-for-one ratio, though this takes a mage turn. Since you'll have a {{path>D2}} Mage eventually but might not find a Death Gem [[magic-sites|Site]], this is pretty neat!\\ Can be used in the late game if you have Death pretender or rolling in gems despite it being the late age.                                                                                                                                              
-++                                                                                                                                                                                                                                                                                            +| {{:nations:la:arcoscephale:Sibyl.png?30&nolink}}                 | **??Sibyl??** \\ {{:misc:gui:gold.png?15&nolink}} 230 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only              | {{path>S2N1H2,100%WSDN,10%WSDN}} {{:misc:gui:research.png?15&nolink}} 13 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%) \\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) The big mage, at least by the standards of the late age. Can bring holy magic, nature and death to [[communions]], possibly alongside ??Orphic Mystic??s if a few of them rolled astral. Can stop bad events. She also has respectable Astral straight out of the box, and can be up to {{path>S3}}. She'the best crafter of Nature boosters!                                                                                                                                                                                                                                                                       |
-| {{:nations:la:arcoscephale:Orphic_mystic.png?30&nolink}}         | **??Orphic Mystic??** \\ {{:misc:gui:gold.png?15&nolink}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                              | {{path>D1N1,50%FWE,50%SDN}} {{:misc:gui:research.png?15&nolink}} (9-13)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\ {{:abilities:Reincarnation.png?15&nolink}}[[Reincarnation]](50) \\ {{:abilities:spell_singer.png?15&nolink}}[[spell singer]]                                                         Your raider mage as both death and Nature along with the other cross paths he can learn are good at clearing out PD.\\ He is also a great use of ??Communion Matrix?? with his contribution of nature, death, and crosspaths.\\ It's interesting to note that, through Reincarnation, your [[Pretender]] //might// inherit a Magic level from a dead Orphic Mystic. This happens only if your Pretender's level in that path is //lower// than what the dead Mystic has, with a higher likelihood of happening if the gap in skill is wider. Pretty cool, huh?  | +
-| {{:nations:la:arcoscephale:Neokoros.png?30&nolink}}              | **??Neokoros??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>N1H1,20%DN}} {{:misc:gui:research.png?15&nolink}} 7 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\    {{:abilities:healer.png?15&nolink}} [[Healer]] (1)\\ [[Female]]                                                                              | Healers are greateven if you don't need them... right?                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +
-| {{:nations:la:arcoscephale:Panageis.png?30&nolink}}              | **??Panageis??** \\ {{:misc:gui:gold.png?15&nolink}} 200 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                   | {{path>N1H2,100%DN}} {{:misc:gui:research.png?15&nolink}} 9 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) \\  {{:abilities:healer.png?15&nolink}} [[Healer]] (2)\\ {{:abilities:Carcass_Collector.png?15&nolink}} [[Carcass Collector]](3) \\ [[Female]]    | Carcass Collector allows you to convert {{:misc:magic:naturegem.png?nolink}} to {{:misc:magic:deathgem.png?nolink}} at a one-for-one ratio, though this takes a mage turn. Since you'll have a {{path>D2}} Mage eventually but might not find a Death Gem [[magic-sites|Site]], this is pretty neat!\\ Recrute only for use in the late game if you have Death pretender or rolling in gems despite it being the late age.                                                                                                                                          +
-| {{:nations:la:arcoscephale:Sibyl.png?30&nolink}}                 | **??Sibyl??** \\ {{:misc:gui:gold.png?15&nolink}} 230 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>S2N1H2,100%WSDN,10%WSDN}} {{:misc:gui:research.png?15&nolink}} 13 \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]](20%) \\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10) Your "big" Mage can stop bad events, at the very least. She also has respectable Astral straight out of the box, which scales decently with your Research. She'also your best crafter of Nature boosters!                                                                                                                                                                                                                                                                                                                                                     |+
 ====Troops==== ====Troops====
  
Line 62: Line 62:
 | {{:nations:La:arcoscephale:Phalangite.png?nolink}}           | **??Phalangite??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                     | {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](2)                                                   | Dec                                                                                                                                                                                                                                                                             | | {{:nations:La:arcoscephale:Phalangite.png?nolink}}           | **??Phalangite??** \\ {{gold}} 13\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                     | {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](2)                                                   | Dec                                                                                                                                                                                                                                                                             |
 | {{:nations:ma:arcoscephale:hoplite.png?nolink}}              | **??Hoplite??** \\ {{gold}} 13 \\ {{:misc:gui:resources.png?15&nolink}} 31  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                     | {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](2)                                                   | Over-armored Heavy Infantry that wields very long Spears. They are disgustingly slow on the battlefield, but that doesn't matter in some cases.                                                                                                                                 | | {{:nations:ma:arcoscephale:hoplite.png?nolink}}              | **??Hoplite??** \\ {{gold}} 13 \\ {{:misc:gui:resources.png?15&nolink}} 31  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                                                     | {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](2)                                                   | Over-armored Heavy Infantry that wields very long Spears. They are disgustingly slow on the battlefield, but that doesn't matter in some cases.                                                                                                                                 |
-| {{:nations:ma:arcoscephale:hypaspist.png?nolink}}            | **??Hypaspist??** \\ {{gold}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 25  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23                                                                                   | {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](2)                                                   | Compared to Hoplites, Hypaspists are faster, and have higher Morale & Defense, but use a shorter Spear and have a bit less Protection. They also have a higher Recruitment Point cost to offset their lower Resource cost. I'd use Cardaces if I were you.                      | +| {{:nations:ma:arcoscephale:hypaspist.png?nolink}}            | **??Hypaspist??** \\ {{gold}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 25  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23                                                                                   | {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](2)                                                   | Compared to Hoplites, Hypaspists are faster, and have higher Morale & Defense, but use a shorter Spear and have a bit less Protection. They also have a higher Recruitment Point cost to offset their lower Resource cost.                      | 
-| {{:nations:la:arcoscephale:heart_companion.png?nolink}}      | **??Heart Companion??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}}[[sacred]]\\ {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](4)   Your ONLY Sacred troop, unless you get lucky with your surrounding indies and pick up some Jade Maidens or Pegasus Knights. Even without taking Holy Points into considerationthey're rather expensive for their size, unless you've put a stellar combat Blessing together +| {{:nations:la:arcoscephale:heart_companion.png?nolink}}      | **??Heart Companion??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}}[[sacred]]\\ {{:abilities:formation_fighter.png?15&nolink}}[[formation fighter]](4)   The only Sacred troop, unless you get lucky with your surrounding indies and pick up some Jade Maidens or Pegasus Knights. Fits 5 to a square, making them very efficient at taking buffs from mystics and other magesand more vulnerable to area of effect damage. Cheaper upkeep than their non-sacred counterparts.| 
-| {{:nations:la:arcoscephale:Cerulean_warrior.png?50&nolink}}  | **??Cerulean Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 18 \\ {{:misc:gui:resources.png?15&nolink}} 20\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | {{:abilities:animal.png?15&nolink}} [[animal]] \\   {{:abilities:forest_survival.png?15&nolink}} [[forest survival]] \\  | They exist to hit thing very hard. Your solution to all that platemail in this eara.                                                                                                                                                                                            | +| {{:nations:la:arcoscephale:Cerulean_warrior.png?50&nolink}}  | **??Cerulean Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 18 \\ {{:misc:gui:resources.png?15&nolink}} 20\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 11 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                    | {{:abilities:animal.png?15&nolink}} [[animal]] \\   {{:abilities:forest_survival.png?15&nolink}} [[forest survival]] \\  | They exist to hit thing very hard. The solution to all that platemail in this era.                                                                                                                                                                                            | 
-| {{:nations:la:arcoscephale:agema_Companion.png?nolink}}      | **??Agema Companion??** \\ {{gold}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 40  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                                             | [[mounted]]                                                                                                              | Many player understand how heavy calvers are great at expanding, with their 2 attacks plus lance charge, fast battle and map speeds, and high defense from armor and how mounted works.                                                                                         | +| {{:nations:la:arcoscephale:agema_Companion.png?nolink}}      | **??Agema Companion??** \\ {{gold}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 40  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                                             | [[mounted]]                                                                                                              | Heavy cavalry are great at expanding, with their 2 attacks plus lance charge, fast battle and map speeds, and high defense from armor and how [[mounted]] works.                                                                                         | 
-| {{:nations:ma:arcoscephale:war_elephant.png?nolink}}         | **??War Elephant#150??** \\ {{gold}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 62  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33                                                                           | {{:abilities:trample.png?15&nolink}}[[trample]]\\ {{:abilities:animal.png?15&nolink}}[[animal]]                          | Is elephant. It trample. What more you want? Make ethereal for extra fun. Also best elephant because of armor.\\ Use to expand during or before Agema Companions are recruited on mass.                                                                                         |+| {{:nations:ma:arcoscephale:war_elephant.png?nolink}}         | **??War Elephant#150??** \\ {{gold}} 100 \\ {{:misc:gui:resources.png?15&nolink}} 62  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 33                                                                           | {{:abilities:trample.png?15&nolink}}[[trample]]\\ {{:abilities:animal.png?15&nolink}}[[animal]]                          | Is an elephant. It tramples. What more you want? Make it ethereal for extra fun. Also best elephant because of armor, and morale can be cheaply improved with ??Cerulean Commander??s.\\ Use to expand during or before Agema Companions are recruited on mass.                                                                                         |
  
 ==== Heroes ==== ==== Heroes ====
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 | {{:nations:ea:arcoscephale:monster_in_the_maze.png?50&nolink}}  | **??Asterios - Monster in the Maze??**  | {{:abilities:berserker.png?15&nolink}} [[berserker]](6)\\ {{:abilities:invulnerability.png?15&nolink}} [[invulnerability]](20) \\ {{:abilities:trample.png?15&nolink}} [[trample]]\\ {{abilities:resist_blunt.png?15&nolink}} [[blunt resistant]]\\ {{:abilities:resist_slash.png?20&nolink}} [[Slash resistant]]                            | A much-appreciated thug in an otherwise thug-less nation.  | | {{:nations:ea:arcoscephale:monster_in_the_maze.png?50&nolink}}  | **??Asterios - Monster in the Maze??**  | {{:abilities:berserker.png?15&nolink}} [[berserker]](6)\\ {{:abilities:invulnerability.png?15&nolink}} [[invulnerability]](20) \\ {{:abilities:trample.png?15&nolink}} [[trample]]\\ {{abilities:resist_blunt.png?15&nolink}} [[blunt resistant]]\\ {{:abilities:resist_slash.png?20&nolink}} [[Slash resistant]]                            | A much-appreciated thug in an otherwise thug-less nation.  |
 | {{:nations:ma:arcoscephale:Hierophant.png?30&nolink}}     | **??Orokestes - Hierophant??**  | {{path>F1A1W1E1S2H2}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Holy 2 mage with a pile of magic paths.  | | {{:nations:ma:arcoscephale:Hierophant.png?30&nolink}}     | **??Orokestes - Hierophant??**  | {{path>F1A1W1E1S2H2}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | Holy 2 mage with a pile of magic paths.  |
 +| {{:nations:la:arcoscephale:hydrophoros.png?20&nolink}} {{:nations:la:arcoscephale:hydrophoros.png?20&nolink}}     | **??Hydrophoros of the East??** \\ \\ **??Hydrophoros of the West??** | East: {{path>W1N1H1}} \\ West: {{path>W1D1H1}} \\ {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:gem_generator.png?20&nolink}} Generate [[gems]]:  {{gems>1W}} per month | The Celebration of Hydrophoria happens during the height of Summer (turn 4 and every 12 turns after that). This guarantees [[unrest]] during the first year, as there haven't been any appointments yet. The ??Hydrophoros of the West?? appears in Fall (turn 7) and the ??Hydrophoros of the East?? during Spring (turn 13), and they come again if you lose them. \\ \\ Both of them will cost a bit of gold when they are automatically hired, and also upkeep (slightly more than a ??Neokoros??). In return they both generate a water gem every turn. \\ \\ As long as the two of them are at the [[Capital]] during Summer, they perform the Hydrophoria for a reduction in unrest and +2 Growth for the province. \\ \\ While they aren't stellar combat mages, they can still do small jobs at the laboratory, and the ??Hydrophoros of the East?? can defend around the capital with a ??Thistle Mace?? and ??Foul Vapors??  |
  
  
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 ==== National Magic & Summons ==== ==== National Magic & Summons ====
  
-**??Curse Tablet??** Conjure 3, {{path>D1}} {{gems>3D}}.+**??Curse Tablet??** Conjure 3, {{path>D1}} {{gems>3D}}. Remote [[Cursed|cursing]] of **one** enemy [[Commander]], up to 2 provinces away. **[[Magic Resistance]] negates vs. 15**, while other Cursings **don't** allow for resisting. Is it good? Well, if one of your foes has an expander Pretender and gets a bit cheeky with rushing, Cursing that monster or supercombatant will allow your big armies to whittle them down more effectively, in a death-by-a-thousand-cuts style. This at least comes earlier than ??Baleful Star?? (which has a wider AOE and range), and is spammable on the same target province. On the other hand, Arcoscephale now has {{path>S2N1}}'s who can cast the typical ??Curse?? spell for free.
  
 **??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}, ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1) Primarily serves as an annoyance spell. Use to force the enemy to send forces to their money-making provinces to stop the unrest the boar is producing. **??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}, ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1) Primarily serves as an annoyance spell. Use to force the enemy to send forces to their money-making provinces to stop the unrest the boar is producing.
  
-**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12 {{:nations:ea:arcoscephale:lampad.png?nolink}} ??Lampad??) Needs a ??Skull Staff??, but you get a lot of them for their price. A niche anti-thugging unit that inflicts [[decay]]. If ??Gift of Reason??ed they add {{path>S1D2N1}} to your communions buts Sibyls already exist.+**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12 {{:nations:ea:arcoscephale:lampad.png?nolink}} ??Lampad??) Needs a ??Skull Staff??, but you get a lot of them for their price. Fragile but has AP area of effect magic damage. A niche anti-thugging unit that inflicts [[decay]]. If ??Gift of Reason??ed they add {{path>S1D2N1}} to your communions buts Sibyls already exist.
  
-**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:arcoscephale:hound_of_twilight.png?nolink}} ??Hound of Twilight??) only Orphic Mystic with ??Earth Boots?? can cast. Decent patroller and [[Spirit-sight]] can catch elves.+**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:arcoscephale:hound_of_twilight.png?nolink}} ??Hound of Twilight??) only Orphic Mystic with ??Earth Boots?? can cast. Decent patroller and [[Spirit-sight]] with [[Magic Weapons]].
  
-**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3 {{:nations:ea:arcoscephale:ker.png?nolink}} ??Ker??Can't natively cast. Summon hard-to-hit (invisible and etherial) flyers that can paralyze the undead. your answer to Scalaria as they stun lock shred their ghost mages and the super repell thug.   If ??Gift of Reason??ed they add {{path>D1B1}}. Not look like much but you can still get useful spells and gear with only a {{path>B1}} (do need to collect slaves and you can empower instead).+**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3 {{:nations:ea:arcoscephale:ker.png?nolink}} ??Ker????Orphic Mystic??s can summon them. Summon hard-to-hit (invisible and ethereal) flyers that can paralyze the undead. your answer to Lemuria as they stun lock shred their ghost mages and the super repel thug. If ??Gift of Reason??ed they add {{path>D1B1}}. Doesn'look like much but you can still get useful spells and gear with only a {{path>B1}} (do need to collect slaves and you can empower instead).
  
 **??Craft Keledone??** Construction 7, {{path>E2S2}} {{gems>5E}}, (summon 1 {{:nations:ea:arcoscephale:keledone.png?nolink}} ??Keledone??) Summon a hard-to-kill [[immobile]] communion slave in case a fort gets besieged. Situationally useful. Late game Humans are super susceptible to board wipes, spend more resources to protect the masters instead of also the slaves. may make you think they only exist for that last hara when a future siege will mean you the game but can be sallied forth with ??Stygian Paths??.   **??Craft Keledone??** Construction 7, {{path>E2S2}} {{gems>5E}}, (summon 1 {{:nations:ea:arcoscephale:keledone.png?nolink}} ??Keledone??) Summon a hard-to-kill [[immobile]] communion slave in case a fort gets besieged. Situationally useful. Late game Humans are super susceptible to board wipes, spend more resources to protect the masters instead of also the slaves. may make you think they only exist for that last hara when a future siege will mean you the game but can be sallied forth with ??Stygian Paths??.  
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 **??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad?? **??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad??
  
-**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10 {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat) +**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10 {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). For one gem, 10 guys with magic weapons is a good deal.
  
 **??From Death Comes Life??** Alteration 3, {{path>D1N1}} {{gems>3D}}. ??Panageis?? only. Cast ??Blood Fecundity?? with Death gems. need to spend precious gems to maintain the burst in the economy but taking {{growth}} scales will earn your more. **??From Death Comes Life??** Alteration 3, {{path>D1N1}} {{gems>3D}}. ??Panageis?? only. Cast ??Blood Fecundity?? with Death gems. need to spend precious gems to maintain the burst in the economy but taking {{growth}} scales will earn your more.
  
-**??Rhapsody of the Dead??** Thaumaturgy 3, {{path>D1}}. Spellsinger only. situational spell for your death mages was they cast [[Fear]] non-[[mindless]] undead. Ment to help deal with Scalaria.+**??Rhapsody of the Dead??** Thaumaturgy 3, {{path>D1}}. [[Spell singer]] only (??Orphic Mystic??s)situational spell that lets them cast [[Fear]] on piles of non-[[mindless]] undead. Meant to help deal with Lemuria, but might also help against Ulm (since their ??Ghoul Guardian??s are vulnerable), and the [[abysia-la|two]] [[gath-la|nations]] who can summon routable undead elites; the spell can also punch through the poor Magic Resistance of T'ien Ch'i's ??Ancestral Spirit??s, but they have more than enough morale to stay in battle.
  
-**??Rhapsody of Life??** Thaumaturgy 3, {{path>N1}}. Spellsinger only. Cast ??Heal?? and Remove 10 figure from a single target. like heal it would be ok but the AI is terrible at choosing who to use it on.+**??Rhapsody of Life??** Thaumaturgy 3, {{path>N1}}. [[Spell singer]] only (??Orphic Mystic??s). Removes 10 damage and 10 fatigue from a single non-[[mindless]], non-[[inanimate]] target. It comes in the same Research school as useful Astral spells you'll probably pursue for your Mystics and Sibyls, and the fatigue reduction would be nice if the AI could be set to focus their attention on fellow mages. The AI isn't very good at choosing who to heal, however, so the "emergency" healing might not go where you need it.
  
  
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 Being late age you can collect blood slaves the hard way with scout and a big population. Being late age you can collect blood slaves the hard way with scout and a big population.
  
-chance to get a mystic with {{path>2}} to get ??Earth boots?? to get ??Troll King??, if a blood empowered earth guy makes ??Blood Stone??s, then have enough for [[Earth Kings]].+Chance to get a mystic with {{path>E2}} to get ??Earth boots?? to get ??Troll King??, if a blood empowered earth guy makes ??Blood Stone??s, then have enough for [[Earth Kings]]
 + 
 +Can get a big death economy but your {{path>D3}} with Orphic Mystic with ??Skull Staff??. so still need a pretender to break you into Lichs, Wrieth lords, and vampires.
  
-Can get a big death economy but your {{path>D3}} with Orphic with ??Skull Staff??. so still need a pretender to break you into Lichs, Wrieth lords, and vampires.+Syibles can go up to {{path>N4}} with two boosters then to ??Ivy King?? for {{path>N6}} with ??Treelord staff?? and ?? Moonvine Bracelet?? assuming you're not converting most of it to Death gems.
  
-Syibles can go up to {{path>N4}} with two booters then to ??Ivy King?? for {{path>N6}} with ??Treelord staff?? and ?? Moonvine Bracelet?? assuming your not converting most of it to Death gems.+Mystics can make two Water boosters for Sea Kings to then make water queens for {{path>W7}}.
  
-make Orphic make two Water boosters for Sea Kings to then make water queens for {{path>W7}}.+??Skull of Fire?? from the right ??Orphic Mystic?? can climb fire with an {{path>F2}} ??Mystic?? summoning a ??Flame Spirit?? for a ??Flame Helmet?? to go up to [[Elemental Royalty]].
  
-Mystics make ??Crystal Coin??, for {{path>S4}}+Mystics make ??Crystal Coin?? and ??Starshine Skullcap??, for {{path>S5}} on ??Sibyl??s.
 ====Combat Magic==== ====Combat Magic====
 FIXME What is the best spell you can use in combat. What spells the best support your national lineup, Is their weakness that you need to fix? Any tricks you should be aware you have? FIXME What is the best spell you can use in combat. What spells the best support your national lineup, Is their weakness that you need to fix? Any tricks you should be aware you have?
arcoscephale-la.1654190291.txt.gz · Last modified: 2022/06/02 17:18 by tlagnoj