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dom6:fatigue [2024/04/22 14:50] fenrir [Effects of Fatigue] used an example that's more likely to happen |
dom6:fatigue [2024/05/24 13:26] (current) fenrir [Effects of Fatigue] |
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| ===== Effects of Fatigue ===== | ===== Effects of Fatigue ===== | ||
| - | * Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1. | + | * Every **10 Fatigue** a unit has reduces their effective [[Defence Skill]] by 1. |
| - | * Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1. | + | * Every **20 Fatigue** a unit has reduces their effective [[Attack Skill]], and the value of their Defence rolls against [[precision# |
| - | * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]]. | + | * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]] (unless they' |
| * At **100 Fatigue** or more, a unit is **unconscious**; | * At **100 Fatigue** or more, a unit is **unconscious**; | ||
| - | * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color # | + | * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **<color # |
| - | * For [[Communion|Communion or Sabbath Slaves]], | + | * For [[Communion|Communion or Sabbath Slaves]], they **always** |
| ===== Recovery ===== | ===== Recovery ===== | ||