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dom6:hit-points

Hit Points

"Everyone knows what this is." – Illwinter

Hit Points (or "HP") are a measure of how easy a unit is to kill. At zero HP or lower, it’s dead… unless it has the "Undying" Bless, or one of those alternate forms, or something.

Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. "Damage" generally refers to the loss of HP, though; Afflictions refer to the mangling and maligning of parts. (Damage can also refer to counters being added to the target, such as with "Fatigue Damage" or "Paralysis Damage", but no matter.) Whether or not a hit causes an Affliction is largely determined by how much HP Damage the hit did, proportional to the target's maximum HP.

Maximum HP also determines the strength of Regeneration.

Stat Examples

The Example Monster Their HP
Most Swarm Summons 1
A Hoburg or Markata 5
A Longdead (skeletal) human 5
A Vaetti goblin 8
A Wolf 8
A female human civilian 9
A very bookish human Mage 9
The average human male 10
A Man at Arms or ordinary Knight 11
A Pelagian Triton or an Atlantian 12
A Barbarian 13
A Soulless (zombie) human 15
A top-of-the-line human without magic 16
A Bandar or Great Ape (Size 4) 18
An average War Horse 20
A typical Giant (Size 6) with some combat training 33
A Great Bear 40
A Dai Oni or Sheshai Anakite (Size 7 humanoid) 50
A Size 6 Water Elemental 61
A wild Elephant (Size 9) 61
A typical Pretender Titan, Size 8 80
A typical Pretender Titan, Size 9 90
The weakest Tree that blocks your path 105
A Hill Giant 106
A typical Pretender Monster with wings, Size 10 125
A typical Pretender Monster without wings, Size 10 150
A Siege Golem 165
A Tarrasque 245
A Tartarian Monstrum 310
Kurgi - Slave to Unreason 404
A Monument 500

Note how the Mindless (like Trees) generally have pretty high HP for their size. They can't go into shock due to pain, after all. The Undead are in a similar situation; except for the Longdead, anyway, which are "brittle" and can be knocked over into piles.

Example Damage Scores

Just to give a sense of how much damage a unit will be taking, if Defence Skill fails and there's no Protection or Resistance in the way:

Example Attack Damage (without DRN)
A Frog bite 1
Maximum damage from a Whip 1
Strain from avoiding a Trample 1
Being blown back by a Size 4 Air Elemental 5
Weak Poison 5
A Black Hawk's Talons 6
A stone fired by a earth 11 mage's Flying Shards 7
A single spark from Fire Flies 8
A Hoburg Militia stick-poke 9
Collateral damage from a meteor (via Gifts from Heaven) 10
An projectile from a human Archer or Crossbowman 11
An Archer's Dagger strike 12
Frozen Heart via a water 22 mage 12
A human Militia-man's Spear-poke 13
A Lightning Bolt from a air 33 mage 15
Strong Poison 15
A Broad Sword strike from a human 16
Being stepped on by an Elephant 16
A Great Sword slash from a human 21
A Flare from a fire 33 mage 22
A air 33 mage's Thunder Strike (main hit) 26
An Anakite Sword strike from an Ahiman Anakite 30
"Death" Poison 35
A Battleaxe swing from a Garmhirding 37
A fire 33 mage's Pillar of Fire (main hit) 38
A Maul hit from a Duiu of Farming 46
A death 33fire 11 mage's Bane Fire (main hit) 55
"The Deadliest Poison" from The Sharpest Tooth 75
A direct hit from a meteor 150
"Instakills" 999
dom6/hit-points.txt · Last modified: 2024/05/29 17:53 by fenrir