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dom6:map-movement [2024/05/17 18:57]
fenrir created
dom6:map-movement [2024/05/28 01:23] (current)
fenrir [Map Movement]
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 ====== Map Movement ====== ====== Map Movement ======
  
-{{:items:boots_of_youth.png?nolink }} **Map Movement** is the movement stat for the strategic map; that is, movement outside of battle. A unit with zero Map Movement is [[Immobile]], including in combat, but this page focuses on out-of-battle matters.+{{:dom6:stats:mm.png?nolink }} **Map Movement** is the movement stat for the strategic map; that is, movement outside of battle. A unit with zero Map Movement is [[Immobile]], including in combat, but this page focuses on out-of-battle matters.
  
-Movement between provinces in Dominions is handled in "half-steps"; unit positions are abstracted to be in the center, so they have to **exit their current province** before they **enter the next province**. A unit can travel more than one province; for example, if they go from province A and through province B to province C, they **exit province A**, **enter province B**, **exit province B**, and **enter province C**.+Movement between provinces in Dominions is handled in "half-steps"; unit positions are abstracted to be in the center, so they have to **exit their current province** before they **enter the next province**. A unit can traverse more than one province; for example, if they go from province A and through province B to province C, they **exit province A**, **enter province B**, **exit province B**, and **enter province C**.
  
 ===== Base Movement Costs ===== ===== Base Movement Costs =====
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 | {{:misc:gui:swamp.png?nolink}}Swamps | 7 | | {{:misc:gui:swamp.png?nolink}}Swamps | 7 |
  
-{{:misc:gui:mountain.png?nolink}}Mountain provinces have the same movement cost as whatever other terrain is present, or as a Plains if there are none.+{{:misc:gui:mountain.png?nolink}}Mountain provinces have the same movement cost as whatever other terrain is present, or as a Plain if there are none.
  
 ==== Underwater ==== ==== Underwater ====
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 {{:misc:scales:cold.png?nolink }} In provinces with {{scales>C1}} or more Coldness on the scales, **Mountain Range** crossings are **closed** to everyone who //doesn't// have [[Mountain Survival]] (or [[Flying]]). Only one of the provinces has to be cold for this to be the case. {{:misc:scales:cold.png?nolink }} In provinces with {{scales>C1}} or more Coldness on the scales, **Mountain Range** crossings are **closed** to everyone who //doesn't// have [[Mountain Survival]] (or [[Flying]]). Only one of the provinces has to be cold for this to be the case.
  
-{{:misc:scales:heat.png?nolink }} In provinces with {{scales>H0}} or more Heat on the scales, **River** crossings are **closed** to everyone who //doesn't// have [[Swimming]], [[Flying]], or some sort of [[Water Breathing]].+{{:misc:scales:heat.png?nolink }} In provinces with {{scales>H0}} or more Heat on the scales, **River** crossings are **closed** to everyone who //doesn't// have [[Swimming]], [[Flying]], or some sort of [[Water Breathing]]. Only one of the provinces has to be warm (not cold) for this to be the case.
  
 ===== Example Stats ===== ===== Example Stats =====
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 Map Movement is highly dependent on the [[Size]] of the unit, and on the **Map Movement Penalty** of their Armor. Map Movement is highly dependent on the [[Size]] of the unit, and on the **Map Movement Penalty** of their Armor.
  
-^  Example Unit  ^  Their Stat  ^+^  Example Unit  ^  Their MM  ^
 |  The Immobile  |  0  | |  The Immobile  |  0  |
 |  A Hoburg (Size 2)  |  8  | |  A Hoburg (Size 2)  |  8  |
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 |  A "western" ??Dragon?? (Size 10 w/ Wings)  |  28  | |  A "western" ??Dragon?? (Size 10 w/ Wings)  |  28  |
 |  A ??Black Harpy?? of [[pangaea-ma|Pangaea]]  |  34  | |  A ??Black Harpy?? of [[pangaea-ma|Pangaea]]  |  34  |
-|  An "eastern" ??Dragon?? (Size 10 w/ magical Flight)  |  34  |+|  An "eastern" Dragon (Size 10 w/ magical Flight)  |  34  |
 |  A ??Solar Eagle??  |  40  | |  A ??Solar Eagle??  |  40  |
  
 {{:abilities:teleport.png?nolink }} If a unit has **100** Map Movement, that means they can **[[Teleport]]**. They cannot travel into the fog of war, but they are otherwise unimpeded by whatever's between them and their destination. Many [[Horrors|Doom Horrors]] have this much Map Movement. {{:abilities:teleport.png?nolink }} If a unit has **100** Map Movement, that means they can **[[Teleport]]**. They cannot travel into the fog of war, but they are otherwise unimpeded by whatever's between them and their destination. Many [[Horrors|Doom Horrors]] have this much Map Movement.
dom6/map-movement.1715972256.txt.gz · Last modified: 2024/05/17 18:57 by fenrir