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dom6:nations-ma [2024/03/28 19:07]
fenrir
dom6:nations-ma [2024/11/28 01:10] (current)
fenrir edits for Arcoscephale (gem order and a bit of conciseness)
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 <WRAP startpage_col_head>[[:dom6:arcoscephale-ma|Arcoscephale, The Old Kingdom]]</WRAP> <WRAP startpage_col_head>[[:dom6:arcoscephale-ma|Arcoscephale, The Old Kingdom]]</WRAP>
 <WRAP column>[[:dom6:arcoscephale-ma|{{:nations:flags:ma_arcoscephale.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:arcoscephale-ma|{{:nations:flags:ma_arcoscephale.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4}}\\ {{path>F2W2E2N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1N4S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>S4}}\\ {{path>F2W2E2N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>4S1N}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> By human standards, Arcoscephale is a profoundly old society, having undergone no conquest by an outside culture and no shattering civil war. The "Old Kingdom" is younger than other civilizations, as it wasn't around in the Golden Era, but older than what is to come. The backbone of the Arcoscephale military is the Greek (or Macedonian) hoplite. The hoplite is a citizen-soldier, whose society has sculpted him to trust his fellow man with his life; holding firm for the astrologers and priestesses behind them, they slowly advance their nation's bounds. </WRAP><WRAP column half> {{:nations:ma:arcoscephale:mystic.png?nolink}} {{:nations:ma:arcoscephale:archousa.png?nolink}} {{:nations:ma:arcoscephale:strategos.png?nolink}}\\ {{:nations:ma:arcoscephale:heart_companion.png?nolink}} {{:nations:ma:arcoscephale:war_elephant.png?nolink}}+<WRAP column half><WRAP column half> By human standards, Arcoscephale is a profoundly old society, having undergone no conquest by an outside culture and no shattering civil war. The "Old Kingdom" is younger than other civilizations, (as it wasn't around in the Golden Era,but older than what is to come. The backbone of the Arcoscephalean military is the Greek (or Macedonian) hoplitea citizen-soldier, whose society has sculpted him to trust his fellow man with his life; holding firm for the astrologers and priestesses behind them, he slowly advances his nation's bounds. </WRAP><WRAP column half> {{:nations:ma:arcoscephale:mystic.png?nolink}} {{:nations:ma:arcoscephale:archousa.png?nolink}} {{:nations:ma:arcoscephale:strategos.png?nolink}}\\ {{:nations:ma:arcoscephale:heart_companion.png?nolink}} {{:nations:ma:arcoscephale:war_elephant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 18: Line 18:
 <WRAP startpage_col_head>[[:dom6:phlegra-ma|Phlegra, Deformed Giants]]</WRAP> <WRAP startpage_col_head>[[:dom6:phlegra-ma|Phlegra, Deformed Giants]]</WRAP>
 <WRAP column>[[:dom6:phlegra-ma|{{:nations:flags:ma_phlegra.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:phlegra-ma|{{:nations:flags:ma_phlegra.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4E3}}\\ {{path>A2W2D2}} \\ {{path>N1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>2F2E1D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4E3}}\\ {{path>A2W2D2}} \\ {{path>N1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>2F2E1D}} \\ **Scales:** +{{scales>T1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Phlegra is a cyclopean citadel in a rocky land, whose rivers run with lava. A last bastion the Gigantes never thought they would have to use, its leaders have lost much of the poise and composure their race was known for; they are now tyrants (in both the Greek sense and the modern sense), who act on instinct. Around the brutes are advisors both large and small, who have responded to the absence of reason in a wide variety of ways. </WRAP><WRAP column half> {{:nations:ma:phlegra:helote_warrior.png?nolink}} {{:nations:ma:phlegra:cyclops_warrior.png?nolink}} {{:nations:ma:phlegra:elder_cyclops.png?nolink}}\\ {{:nations:ma:phlegra:shackled_mage.png?nolink}} {{:nations:ma:phlegra:phlegran_tyrant.png?nolink}} <WRAP column half><WRAP column half> Phlegra is a cyclopean citadel in a rocky land, whose rivers run with lava. A last bastion the Gigantes never thought they would have to use, its leaders have lost much of the poise and composure their race was known for; they are now tyrants (in both the Greek sense and the modern sense), who act on instinct. Around the brutes are advisors both large and small, who have responded to the absence of reason in a wide variety of ways. </WRAP><WRAP column half> {{:nations:ma:phlegra:helote_warrior.png?nolink}} {{:nations:ma:phlegra:cyclops_warrior.png?nolink}} {{:nations:ma:phlegra:elder_cyclops.png?nolink}}\\ {{:nations:ma:phlegra:shackled_mage.png?nolink}} {{:nations:ma:phlegra:phlegran_tyrant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:pangaea-ma|Pangaea, Age of Bronze]]</WRAP> <WRAP startpage_col_head>[[:dom6:pangaea-ma|Pangaea, Age of Bronze]]</WRAP>
 <WRAP column>[[:dom6:pangaea-ma|{{:nations:flags:ma_pangaea.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:pangaea-ma|{{:nations:flags:ma_pangaea.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4E3}}\\ {{path>B2W1G1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>5N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4E3}}\\ {{path>B2W1G1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>5N}} \\ **Scales:** +{{scales>G1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Pangaea is a nascent civilization in the woods, or perhaps a tribal nation with a civilization growing in it. Some Pangaeans view the organization and productivity of the centaurs as a tumor, which will destroy the wild from the inside, while others are awestruck by the bronze-coated cataphracts' charge. This is not to say that the traditional half-men are backward; sensibilities have changed over the generations, and some of the brutality from before has been ostracized out of society.  </WRAP><WRAP column half> {{:nations:ma:pangaea:harpy.png?nolink}} {{:nations:ma:pangaea:satyr_3.png?nolink}} {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ {{:nations:ma:pangaea:dryad.png?nolink}} {{:nations:ma:pangaea:pan.png?nolink}} {{:nations:ma:pangaea:war_minotaur.png?nolink}} <WRAP column half><WRAP column half> Pangaea is a nascent civilization in the woods, or perhaps a tribal nation with a civilization growing in it. Some Pangaeans view the organization and productivity of the centaurs as a tumor, which will destroy the wild from the inside, while others are awestruck by the bronze-coated cataphracts' charge. This is not to say that the traditional half-men are backward; sensibilities have changed over the generations, and some of the brutality from before has been ostracized out of society.  </WRAP><WRAP column half> {{:nations:ma:pangaea:harpy.png?nolink}} {{:nations:ma:pangaea:satyr_3.png?nolink}} {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ {{:nations:ma:pangaea:dryad.png?nolink}} {{:nations:ma:pangaea:pan.png?nolink}} {{:nations:ma:pangaea:war_minotaur.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:asphodel-ma|Asphodel, Carrion Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:asphodel-ma|Asphodel, Carrion Woods]]</WRAP>
 <WRAP column>[[:dom6:asphodel-ma|{{:nations:flags:ma_asphodel.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:asphodel-ma|{{:nations:flags:ma_asphodel.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>N4D3}}\\ {{path>G2W1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>6N1D}} \\ **Popkill**</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>N4D3}}\\ {{path>G2W1E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>6N1D}} \\ **Scales:** +{{scales>G2}} \\ **Popkill**</WRAP></WRAP>
 <WRAP column half><WRAP column half> Once a part of Pangaea, Asphodel absorbed one-too-many pariahs and became a nation of its own. Its name is that of the ancient Greek equivalent for Purgatory, where the vegetation hides that one is dead and never coming back. Every day, Asphodel's vines claim beings (dead or alive) and turn them into puppets, like how the mythological Asphodel's water makes its occupants lose their identities, and the locals never think they'll be next. </WRAP><WRAP column half> {{:nations:ma:asphodel:black_harpy.png?nolink}} {{:nations:ma:asphodel:black_centaur.png?nolink}} {{:nations:ma:asphodel:dryad_hag.png?nolink}}\\ {{:nations:ma:asphodel:panic_apostate.png?nolink}} {{:nations:ma:asphodel:minotaur_warrior.png?nolink}} {{:nations:ma:asphodel:centaur_hierophant.png?nolink}} <WRAP column half><WRAP column half> Once a part of Pangaea, Asphodel absorbed one-too-many pariahs and became a nation of its own. Its name is that of the ancient Greek equivalent for Purgatory, where the vegetation hides that one is dead and never coming back. Every day, Asphodel's vines claim beings (dead or alive) and turn them into puppets, like how the mythological Asphodel's water makes its occupants lose their identities, and the locals never think they'll be next. </WRAP><WRAP column half> {{:nations:ma:asphodel:black_harpy.png?nolink}} {{:nations:ma:asphodel:black_centaur.png?nolink}} {{:nations:ma:asphodel:dryad_hag.png?nolink}}\\ {{:nations:ma:asphodel:panic_apostate.png?nolink}} {{:nations:ma:asphodel:minotaur_warrior.png?nolink}} {{:nations:ma:asphodel:centaur_hierophant.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:ermor-ma|Ermor, Ashen Empire]]</WRAP> <WRAP startpage_col_head>[[:dom6:ermor-ma|Ermor, Ashen Empire]]</WRAP>
 <WRAP column>[[:dom6:ermor-ma|{{:nations:flags:ma_ermor.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ermor-ma|{{:nations:flags:ma_ermor.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>D4}}\\ {{path>F2S2A1W1E1}}\\ {{path>H3}}\\ **Gems:** \\ {{gems>9D}} \\ **Scales:** +{{scales>de2mf1}} \\ **Popkill** </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>D4F2S2}}\\ {{path>A1W1E1}}\\ {{path>H3}}\\ **Gems:** \\ {{gems>9D}} \\ **Scales:** +{{scales>de2mf1}} \\ **Popkill** </WRAP></WRAP>
 <WRAP column half><WRAP column half> Ermor is what Rome would look like if it survived a nuclear holocaust, without its inhabitants. It is an ashen waste. The disaster's perpetrators and their understudies are clouds of soot, barely maintaining human form. Those who could have prevented it have been punished worse, cursed to never decay enough for their minds to leave them. The once-mighty Ermorian Legions are now literal skeleton crews still bearing their old equipment, ideal game pieces for their Pretender. </WRAP><WRAP column half> {{:nations:ma:ermor:censor.png?nolink}} {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}} {{:nations:ma:ermor:dusk_elder.png?nolink}}\\ {{:nations:ma:ermor:longdead_legionnaire.png?nolink}} {{:nations:ma:ermor:lictor.png?nolink}} <WRAP column half><WRAP column half> Ermor is what Rome would look like if it survived a nuclear holocaust, without its inhabitants. It is an ashen waste. The disaster's perpetrators and their understudies are clouds of soot, barely maintaining human form. Those who could have prevented it have been punished worse, cursed to never decay enough for their minds to leave them. The once-mighty Ermorian Legions are now literal skeleton crews still bearing their old equipment, ideal game pieces for their Pretender. </WRAP><WRAP column half> {{:nations:ma:ermor:censor.png?nolink}} {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}} {{:nations:ma:ermor:dusk_elder.png?nolink}}\\ {{:nations:ma:ermor:longdead_legionnaire.png?nolink}} {{:nations:ma:ermor:lictor.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:ulm-ma|Ulm, Forges of Ulm]]</WRAP> <WRAP startpage_col_head>[[:dom6:ulm-ma|Ulm, Forges of Ulm]]</WRAP>
 <WRAP column>[[:dom6:ulm-ma|{{:nations:flags:ma_ulm.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ulm-ma|{{:nations:flags:ma_ulm.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>E2F1}} \\ {{path>A1S1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>5E}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>E2F1}} \\ {{path>A1S1}} (rare) \\ {{path>H2}} \\ **Gems:** \\ {{gems>5E}} \\ **Scales:** +{{scales>P1dr1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ulm is a kingdom of German industriousness and philosophy. Once a part of Ermor, it learned that magic was something no one should have in abundance, and it decided that religion was not going to save it. The latter is inconvenient for Ulm's Pretender God, whose cult is new and must venerate steel over flesh. Like Conan's father in the movies, the Ulmish have decided that Steel is all they can trust; fortunately, theirs is the best in the world, and produced in overwhelming quantities. </WRAP><WRAP column half> {{:nations:ma:ulm:war_dog.png?nolink}} {{:nations:ma:ulm:infantry_of_ulm_2.png?nolink}} {{:nations:ma:ulm:sapper.png?nolink}} {{:nations:ma:ulm:priest_smith.png?nolink}}\\ {{:nations:ma:ulm:guardian.png?nolink}} {{:nations:ma:ulm:black_knight.png?nolink}} {{:nations:ma:ulm:master_mason.png?nolink}} {{:nations:ma:ulm:spy.png?nolink}} <WRAP column half><WRAP column half> Ulm is a kingdom of German industriousness and philosophy. Once a part of Ermor, it learned that magic was something no one should have in abundance, and it decided that religion was not going to save it. The latter is inconvenient for Ulm's Pretender God, whose cult is new and must venerate steel over flesh. Like Conan's father in the movies, the Ulmish have decided that Steel is all they can trust; fortunately, theirs is the best in the world, and produced in overwhelming quantities. </WRAP><WRAP column half> {{:nations:ma:ulm:war_dog.png?nolink}} {{:nations:ma:ulm:infantry_of_ulm_2.png?nolink}} {{:nations:ma:ulm:sapper.png?nolink}} {{:nations:ma:ulm:priest_smith.png?nolink}}\\ {{:nations:ma:ulm:guardian.png?nolink}} {{:nations:ma:ulm:black_knight.png?nolink}} {{:nations:ma:ulm:master_mason.png?nolink}} {{:nations:ma:ulm:spy.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:marignon-ma|Marignon, Fiery Justice]]</WRAP> <WRAP startpage_col_head>[[:dom6:marignon-ma|Marignon, Fiery Justice]]</WRAP>
 <WRAP column>[[:dom6:marignon-ma|{{:nations:flags:ma_marignon.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:marignon-ma|{{:nations:flags:ma_marignon.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4S3}}\\ {{path>A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>4F1S}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4S3}}\\ {{path>A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>4F1S}} \\ **Scales:** +{{scales>O1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Marignon is a fantasy version of medieval Western Europe, minus the British Isles, and it probably shares a border with Ulm. It definitely shares a border with Ermor, whose increasing corruption in the later days of the Empire prompted a secession. Marignon is defined in opposition to the deadly menace at its frontier, whose undead Legions and unholy Knights (and anyone caught using magic selfishly) are met with fire, light, and faith. </WRAP><WRAP column half> {{:nations:ma:marignon:flagellant.png?nolink}} {{:nations:ma:marignon:crossbowman.png?nolink}} {{:nations:ma:marignon:man_at_arms.png?nolink}}\\ {{:nations:ma:marignon:knight_of_the_chalice.png?nolink}} {{:nations:ma:marignon:troubadour.png?nolink}} {{:nations:ma:marignon:grand_master.png?nolink}} <WRAP column half><WRAP column half> Marignon is a fantasy version of medieval Western Europe, minus the British Isles, and it probably shares a border with Ulm. It definitely shares a border with Ermor, whose increasing corruption in the later days of the Empire prompted a secession. Marignon is defined in opposition to the deadly menace at its frontier, whose undead Legions and unholy Knights (and anyone caught using magic selfishly) are met with fire, light, and faith. </WRAP><WRAP column half> {{:nations:ma:marignon:flagellant.png?nolink}} {{:nations:ma:marignon:crossbowman.png?nolink}} {{:nations:ma:marignon:man_at_arms.png?nolink}}\\ {{:nations:ma:marignon:knight_of_the_chalice.png?nolink}} {{:nations:ma:marignon:troubadour.png?nolink}} {{:nations:ma:marignon:grand_master.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:abysia-ma|Abysia, Blood and Fire]]</WRAP> <WRAP startpage_col_head>[[:dom6:abysia-ma|Abysia, Blood and Fire]]</WRAP>
 <WRAP column>[[:dom6:abysia-ma|{{:nations:flags:ma_abysia.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:abysia-ma|{{:nations:flags:ma_abysia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>B4F3S3}}\\ {{path>E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5F}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>B4F3S3}}\\ {{path>E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5F}} \\ **Scales:** +{{scales>H2de1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Abysia is a theocracy of belligerent, short-lived lava-men. They (typically) serve a Pretender who brings heat to the land, and their warlocks claim that their god is empowered by sacrifices of blood; and the fire-priests themselves, not sure if it is true but not wanting to let the fires die, make the offerings. The true goal of the warlocks appears to be a better Abysian race, one whose members live longer, and they have two somewhat-working results. </WRAP><WRAP column half> {{:nations:ma:abysia:lava_warrior.png?nolink}} {{:nations:ma:abysia:salamander.png?nolink}} {{:nations:ma:abysia:slayer.png?nolink}}\\ {{:nations:ma:abysia:warlord.png?nolink}} {{:nations:ma:abysia:anathemant_dragon.png?nolink}} {{:nations:ma:abysia:demonbred.png?nolink}} <WRAP column half><WRAP column half> Abysia is a theocracy of belligerent, short-lived lava-men. They (typically) serve a Pretender who brings heat to the land, and their warlocks claim that their god is empowered by sacrifices of blood; and the fire-priests themselves, not sure if it is true but not wanting to let the fires die, make the offerings. The true goal of the warlocks appears to be a better Abysian race, one whose members live longer, and they have two somewhat-working results. </WRAP><WRAP column half> {{:nations:ma:abysia:lava_warrior.png?nolink}} {{:nations:ma:abysia:salamander.png?nolink}} {{:nations:ma:abysia:slayer.png?nolink}}\\ {{:nations:ma:abysia:warlord.png?nolink}} {{:nations:ma:abysia:anathemant_dragon.png?nolink}} {{:nations:ma:abysia:demonbred.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 109: Line 109:
 <WRAP startpage_col_head>[[:dom6:ashdod-ma|Ashdod, Reign of the Anakim]]</WRAP> <WRAP startpage_col_head>[[:dom6:ashdod-ma|Ashdod, Reign of the Anakim]]</WRAP>
 <WRAP column>[[:dom6:ashdod-ma|{{:nations:flags:ma_ashdod.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ashdod-ma|{{:nations:flags:ma_ashdod.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>D4}} \\ {{path>F3E3S3}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F2E1S1D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>D4}} \\ {{path>F3E3S3}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F2E1S1D}} \\ **Scales:** +{{scales>H1de1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ashdod is a kingdom based in Old-Testament lore and Upper Levantine mythology. For the kings, it has been four generations since Arba (Ashdod's founder) abandoned hedonism, bucking the trend set by his grandfather Azazel. The Lord only knows how many generations have passed for the other Rephaim, whose forefathers left them almost nothing, not even strength. These lesser giants have devised means to reach back to their ancestors; not to blame them, but to trade places. </WRAP><WRAP column half> {{:nations:ma:ashdod:edomite.png?nolink}} {{:nations:ma:ashdod:kohen.png?nolink}} {{:nations:ma:ashdod:sheshai_anakite.png?nolink}}\\ {{:nations:ma:ashdod:rephaite_sage.png?nolink}} {{:nations:ma:ashdod:adon.png?nolink}} {{:nations:ma:ashdod:talmai_elder.png?nolink}} <WRAP column half><WRAP column half> Ashdod is a kingdom based in Old-Testament lore and Upper Levantine mythology. For the kings, it has been four generations since Arba (Ashdod's founder) abandoned hedonism, bucking the trend set by his grandfather Azazel. The Lord only knows how many generations have passed for the other Rephaim, whose forefathers left them almost nothing, not even strength. These lesser giants have devised means to reach back to their ancestors; not to blame them, but to trade places. </WRAP><WRAP column half> {{:nations:ma:ashdod:edomite.png?nolink}} {{:nations:ma:ashdod:kohen.png?nolink}} {{:nations:ma:ashdod:sheshai_anakite.png?nolink}}\\ {{:nations:ma:ashdod:rephaite_sage.png?nolink}} {{:nations:ma:ashdod:adon.png?nolink}} {{:nations:ma:ashdod:talmai_elder.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 116: Line 116:
 <WRAP startpage_col_head>[[:dom6:naba-ma|Na'Ba, Queens of the Desert]]</WRAP> <WRAP startpage_col_head>[[:dom6:naba-ma|Na'Ba, Queens of the Desert]]</WRAP>
 <WRAP column>[[:dom6:naba-ma|{{:nations:flags:ma_naba.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:naba-ma|{{:nations:flags:ma_naba.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F4A3G3}}\\ {{path>E2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F4A3G3}}\\ {{path>E2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}} \\ **Scales:** +{{scales>H1M1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Na'Ba is a fantasy version of Petra, an ancient trading capital for the pagan Arabs. It was carved from the Ubaran Plateau, where a Sultanate of Afarit (wicked genies) burned out and exploded, with the blessing of the last Sultans. The stonecutters are the 'Adim, tall men from what is now Ashdod, and their nobles are Jann (lesser genies) with 'Adite mothers. The queens of Na'Ba are descendants of the Sultans, whose caravans have brought riches and humans. </WRAP><WRAP column half> {{:nations:ma:naba:sheikh.png?nolink}} {{:nations:ma:naba:nabaean_desert_warrior.png?nolink}} {{:nations:ma:naba:jann_guard.png?nolink}} \\ {{:nations:ma:naba:adite_light_infantry.png?nolink}} {{:nations:ma:naba:mukarrib.png?nolink}} {{:nations:ma:naba:malikah.png?nolink}} <WRAP column half><WRAP column half> Na'Ba is a fantasy version of Petra, an ancient trading capital for the pagan Arabs. It was carved from the Ubaran Plateau, where a Sultanate of Afarit (wicked genies) burned out and exploded, with the blessing of the last Sultans. The stonecutters are the 'Adim, tall men from what is now Ashdod, and their nobles are Jann (lesser genies) with 'Adite mothers. The queens of Na'Ba are descendants of the Sultans, whose caravans have brought riches and humans. </WRAP><WRAP column half> {{:nations:ma:naba:sheikh.png?nolink}} {{:nations:ma:naba:nabaean_desert_warrior.png?nolink}} {{:nations:ma:naba:jann_guard.png?nolink}} \\ {{:nations:ma:naba:adite_light_infantry.png?nolink}} {{:nations:ma:naba:mukarrib.png?nolink}} {{:nations:ma:naba:malikah.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 123: Line 123:
 <WRAP startpage_col_head>[[:dom6:uruk-ma|Uruk, City States]]</WRAP> <WRAP startpage_col_head>[[:dom6:uruk-ma|Uruk, City States]]</WRAP>
 <WRAP column>[[:dom6:uruk-ma|{{:nations:flags:ma_uruk.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:uruk-ma|{{:nations:flags:ma_uruk.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>N2A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2S1N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S4W3}}\\ {{path>N2A1E1}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2S1N}} \\ **Scales:** +{{scales>O1H1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Uruk is a somewhat-swampy land dotted with city-states, not unlike ancient Babylon. When it had one city, it was a sacral kingdom; now it is more of a confederation, with one priest-king per walled settlement. Though ogre-like in appearance, the Enkidu would much rather engage in battles of the mind (via Astral magic) than melee combat, though there remain some elements of the old ways who will gladly brave the uncivilized frontier. </WRAP><WRAP column half> {{:nations:ma:uruk:enkidu_soldier.png?nolink}} {{:nations:ma:uruk:ensi.png?nolink}} {{:nations:ma:uruk:mushussu_chariot.png?nolink}} \\ {{:nations:ma:uruk:entu.png?nolink}} {{:nations:ma:uruk:mashmashu.png?nolink}} {{:nations:ma:uruk:kuliltu_queen.png?nolink}} <WRAP column half><WRAP column half> Uruk is a somewhat-swampy land dotted with city-states, not unlike ancient Babylon. When it had one city, it was a sacral kingdom; now it is more of a confederation, with one priest-king per walled settlement. Though ogre-like in appearance, the Enkidu would much rather engage in battles of the mind (via Astral magic) than melee combat, though there remain some elements of the old ways who will gladly brave the uncivilized frontier. </WRAP><WRAP column half> {{:nations:ma:uruk:enkidu_soldier.png?nolink}} {{:nations:ma:uruk:ensi.png?nolink}} {{:nations:ma:uruk:mushussu_chariot.png?nolink}} \\ {{:nations:ma:uruk:entu.png?nolink}} {{:nations:ma:uruk:mashmashu.png?nolink}} {{:nations:ma:uruk:kuliltu_queen.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 130: Line 130:
 <WRAP startpage_col_head>[[:dom6:ind-ma|Ind, Magnificent Kingdom of Exalted Virtue]]</WRAP> <WRAP startpage_col_head>[[:dom6:ind-ma|Ind, Magnificent Kingdom of Exalted Virtue]]</WRAP>
 <WRAP column>[[:dom6:ind-ma|{{:nations:flags:ma_ind.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ind-ma|{{:nations:flags:ma_ind.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S3B3}}\\ {{path>F2E2D2N2}}\\ {{path>W1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1E2S}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S3B3}}\\ {{path>F2E2D2N2W1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1E2S}} \\ **Scales:** \\ +{{scales>T1H1M1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Magnificent Ind is a menagerie of various medieval myths for the unexplored parts of the Old World, all made flesh. In Ind Proper, every soldier is a priest, every noble is a king, and every bishop is a general. Everywhere outside the citadel is heathen soil, dominated by tribes who might eat babies, with only a few islands of relative civility. Among these islands are the Great Men of Orionde, the Ladies of Great Feminie, the Little Horned Men of Piconye, the Lost Tribe of Giants, and dogmen so savage that they deserve a mention. </WRAP><WRAP column half> {{:nations:ma:ind:soldier_priest.png?nolink}} {{:nations:ma:ind:satyr_slave.png?nolink}} {{:nations:ma:ind:piconye_slinger.png?nolink}} {{:nations:ma:ind:feminie_sorceress.png?nolink}} \\ {{:nations:ma:ind:abbot_magus_supreme.png?nolink}} {{:nations:ma:ind:orionde_knight.png?nolink}} {{:nations:ma:ind:cynocephalian_chieftain.png?nolink}} {{:nations:ma:ind:cannibal_warlord.png?nolink}} <WRAP column half><WRAP column half> Magnificent Ind is a menagerie of various medieval myths for the unexplored parts of the Old World, all made flesh. In Ind Proper, every soldier is a priest, every noble is a king, and every bishop is a general. Everywhere outside the citadel is heathen soil, dominated by tribes who might eat babies, with only a few islands of relative civility. Among these islands are the Great Men of Orionde, the Ladies of Great Feminie, the Little Horned Men of Piconye, the Lost Tribe of Giants, and dogmen so savage that they deserve a mention. </WRAP><WRAP column half> {{:nations:ma:ind:soldier_priest.png?nolink}} {{:nations:ma:ind:satyr_slave.png?nolink}} {{:nations:ma:ind:piconye_slinger.png?nolink}} {{:nations:ma:ind:feminie_sorceress.png?nolink}} \\ {{:nations:ma:ind:abbot_magus_supreme.png?nolink}} {{:nations:ma:ind:orionde_knight.png?nolink}} {{:nations:ma:ind:cynocephalian_chieftain.png?nolink}} {{:nations:ma:ind:cannibal_warlord.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 137: Line 137:
 <WRAP startpage_col_head>[[:dom6:bandar_log-ma|Bandar Log, Land of the Apes]]</WRAP> <WRAP startpage_col_head>[[:dom6:bandar_log-ma|Bandar Log, Land of the Apes]]</WRAP>
 <WRAP column>[[:dom6:bandar_log-ma|{{:nations:flags:ma_bandar_log.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:bandar_log-ma|{{:nations:flags:ma_bandar_log.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S4N3}}\\ {{path>W1E1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3S2N}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>S4N3}}\\ {{path>W1E1}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>3S2N}} \\ **Scales:** +{{scales>O1H1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> The Bandar Log (Hindi for "Monkey People") reside in a rainforest realm of rajas and elephants. Once they had Celestial overseers and demonic tempters, but now they have just the example set for them, and a misty memory of precedent. Many of the primates still live in tribes, but those who function in society reside in one of three castes; white (for the wise Brahmins), red (for the strong Kshatriyas), or black (for the hard-working Shudras). The "White Ones" remain on top. </WRAP><WRAP column half> {{:nations:ma:bandar_log:markata.png?nolink}} {{:nations:ma:bandar_log:vanara_swordsman.png?nolink}} {{:nations:ma:bandar_log:bandar_warrior.png?nolink}} {{:nations:ma:bandar_log:tiger_rider.png?nolink}}\\ {{:nations:ma:bandar_log:war_elephant.png?nolink}} {{:nations:ma:bandar_log:rishi.png?nolink}} {{:nations:ma:bandar_log:brahmin.png?nolink}} <WRAP column half><WRAP column half> The Bandar Log (Hindi for "Monkey People") reside in a rainforest realm of rajas and elephants. Once they had Celestial overseers and demonic tempters, but now they have just the example set for them, and a misty memory of precedent. Many of the primates still live in tribes, but those who function in society reside in one of three castes; white (for the wise Brahmins), red (for the strong Kshatriyas), or black (for the hard-working Shudras). The "White Ones" remain on top. </WRAP><WRAP column half> {{:nations:ma:bandar_log:markata.png?nolink}} {{:nations:ma:bandar_log:vanara_swordsman.png?nolink}} {{:nations:ma:bandar_log:bandar_warrior.png?nolink}} {{:nations:ma:bandar_log:tiger_rider.png?nolink}}\\ {{:nations:ma:bandar_log:war_elephant.png?nolink}} {{:nations:ma:bandar_log:rishi.png?nolink}} {{:nations:ma:bandar_log:brahmin.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 153: Line 153:
 <WRAP startpage_col_head>[[:dom6:shinuyama-ma|Shinuyama, Land of the Bakemono]]</WRAP> <WRAP startpage_col_head>[[:dom6:shinuyama-ma|Shinuyama, Land of the Bakemono]]</WRAP>
 <WRAP column>[[:dom6:shinuyama-ma|{{:nations:flags:ma_shinuyama.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:shinuyama-ma|{{:nations:flags:ma_shinuyama.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F3E3D3}}\\ {{path>W2N2}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>1F1W1E2D}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F3E3D3}}\\ {{path>W2N2}}\\ {{path>H1}} \\ **Gems:** \\ {{gems>1F1W1E2D}} \\ **Scales:** +{{scales>T1M1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Shinuyama (Japanese for "Death Mountain") is a realm of aberrations, such as the  cave-dwelling Bakemono goblins. They take the role that some wicked humans had in Japanese legends, that of the conniver who usurped the Oni courts, in this case by securing the means to re-summon them. Aside this lot, which has civilization's tools but a barbarian's mindset, are magical creatures who can make themselves look human if asked nicely. </WRAP><WRAP column half> {{:nations:ma:shinuyama:bakemono_scout.png?nolink}} {{:nations:ma:shinuyama:bandit.png?nolink}} {{:nations:ma:shinuyama:kappa.png?nolink}} {{:nations:ma:shinuyama:noppera-bo.png?nolink}}  \\ {{:nations:ma:shinuyama:dai_bakemono.png?nolink}} {{:nations:ma:shinuyama:shuten-doji.png?nolink}} {{:nations:ma:shinuyama:bakemono_sorcerer.png?nolink}}  <WRAP column half><WRAP column half> Shinuyama (Japanese for "Death Mountain") is a realm of aberrations, such as the  cave-dwelling Bakemono goblins. They take the role that some wicked humans had in Japanese legends, that of the conniver who usurped the Oni courts, in this case by securing the means to re-summon them. Aside this lot, which has civilization's tools but a barbarian's mindset, are magical creatures who can make themselves look human if asked nicely. </WRAP><WRAP column half> {{:nations:ma:shinuyama:bakemono_scout.png?nolink}} {{:nations:ma:shinuyama:bandit.png?nolink}} {{:nations:ma:shinuyama:kappa.png?nolink}} {{:nations:ma:shinuyama:noppera-bo.png?nolink}}  \\ {{:nations:ma:shinuyama:dai_bakemono.png?nolink}} {{:nations:ma:shinuyama:shuten-doji.png?nolink}} {{:nations:ma:shinuyama:bakemono_sorcerer.png?nolink}} 
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 202: Line 202:
 <WRAP startpage_col_head>[[:dom6:phaeacia-ma|Phaeacia, Isle of the Dark Ships]]</WRAP> <WRAP startpage_col_head>[[:dom6:phaeacia-ma|Phaeacia, Isle of the Dark Ships]]</WRAP>
 <WRAP column>[[:dom6:phaeacia-ma|{{:nations:flags:ma_phaeacia.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:phaeacia-ma|{{:nations:flags:ma_phaeacia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>S2G2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A4W3}}\\ {{path>S2G2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1E1G}} \\ **Scales:** +{{scales>P1M1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Phaeacia is, in many ways, the same place from Homer's Odyssey; the biggest difference is that Nausicaa is of royal Machakan ancestry. Most of the island's riches were brought in with the help of its ships, which are steered by thought and can only be wrecked by divine intervention. Few threats have ever reached the island, and these have been dissuaded with orichalcum-clad half-giants, Gigante vassals, and absurd amounts of treasure. </WRAP><WRAP column half> {{:nations:ma:phaeacia:colossi_light_infantry.png?nolink}} {{:nations:ma:phaeacia:orichalcum_guard.png?nolink}} {{:nations:ma:phaeacia:mage_pilot.png?nolink}} \\ {{:nations:ma:phaeacia:colossi_storm_captain.png?nolink}} {{:nations:ma:phaeacia:colossi_queen.png?nolink}} {{:nations:ma:phaeacia:prince_consort.png?nolink}} <WRAP column half><WRAP column half> Phaeacia is, in many ways, the same place from Homer's Odyssey; the biggest difference is that Nausicaa is of royal Machakan ancestry. Most of the island's riches were brought in with the help of its ships, which are steered by thought and can only be wrecked by divine intervention. Few threats have ever reached the island, and these have been dissuaded with orichalcum-clad half-giants, Gigante vassals, and absurd amounts of treasure. </WRAP><WRAP column half> {{:nations:ma:phaeacia:colossi_light_infantry.png?nolink}} {{:nations:ma:phaeacia:orichalcum_guard.png?nolink}} {{:nations:ma:phaeacia:mage_pilot.png?nolink}} \\ {{:nations:ma:phaeacia:colossi_storm_captain.png?nolink}} {{:nations:ma:phaeacia:colossi_queen.png?nolink}} {{:nations:ma:phaeacia:prince_consort.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 216: Line 216:
 <WRAP startpage_col_head>[[:dom6:vanarus-ma|Vanarus, Land of the Chuds]]</WRAP> <WRAP startpage_col_head>[[:dom6:vanarus-ma|Vanarus, Land of the Chuds]]</WRAP>
 <WRAP column>[[:dom6:vanarus-ma|{{:nations:flags:ma_vanarus.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:vanarus-ma|{{:nations:flags:ma_vanarus.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A3}}\\ {{path>F2W2D2}}\\ {{path>N2G2B2}} \\ {{path>E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1N1D1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A3}} \\ {{path>F2W2D2}} \\ {{path>N2G2B2E1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1N1D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Vanarus is a fantasy version of the Kievan Rus', a historic realm of Slavs founded by Varangians. The Varangians were settlers from Scandinavia, and so the equivalents in Vanarus are the Vanir. Conquest of Old Rus was not easy for them, so their numbers are decidedly few; they already share power with the humans and the superhuman "Chuds", in the tribal system they brought from Vanheim. Sages have already begun crossing the Vanir's "dark magic" with the ancient Rusian arts. </WRAP><WRAP column half> {{:nations:ma:vanarus:chud_hirdman.png?nolink}} {{:nations:ma:vanarus:oath-bound.png?nolink}} {{:nations:ma:vanarus:chud_skinshifter.png?nolink}} \\ {{:nations:ma:vanarus:vyedma.png?nolink}} {{:nations:ma:vanarus:vanarusian_sage.png?nolink}} {{:nations:ma:vanarus:vanabog.png?nolink}} <WRAP column half><WRAP column half> Vanarus is a fantasy version of the Kievan Rus', a historic realm of Slavs founded by Varangians. The Varangians were settlers from Scandinavia, and so the equivalents in Vanarus are the Vanir. Conquest of Old Rus was not easy for them, so their numbers are decidedly few; they already share power with the humans and the superhuman "Chuds", in the tribal system they brought from Vanheim. Sages have already begun crossing the Vanir's "dark magic" with the ancient Rusian arts. </WRAP><WRAP column half> {{:nations:ma:vanarus:chud_hirdman.png?nolink}} {{:nations:ma:vanarus:oath-bound.png?nolink}} {{:nations:ma:vanarus:chud_skinshifter.png?nolink}} \\ {{:nations:ma:vanarus:vyedma.png?nolink}} {{:nations:ma:vanarus:vanarusian_sage.png?nolink}} {{:nations:ma:vanarus:vanabog.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 223: Line 223:
 <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP> <WRAP startpage_col_head>[[:dom6:jotunheim-ma|Jotunheim, Iron Woods]]</WRAP>
 <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:jotunheim-ma|{{:nations:flags:ma_jotunheim.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W3D3G3B3}}\\ {{path>S2N2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W3D3B3}}\\ {{path>G2S1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W1S2D1G}} \\ **Scales:** +{{scales>C1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.) </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}} <WRAP column half><WRAP column half> Jotunheim is the snow-covered realm of the Jotunar, giants based on the aberrations of Norse mythology. Their men are as strong as elephants, while their women (the 'Gygjor') are sorceresses of spite. Once subordinate to frosty beings of greater magic and stature, Jotunheim has yet to truly replace the dead-and-dying powers of that era. The cult of the Illwinter still clamors to turn back the clock. (Not that the ancient matriarchs who remain want that sort of thing.) </WRAP><WRAP column half> {{:nations:ma:jotunheim:vaetti.png?nolink}} {{:nations:ma:jotunheim:moose_riders.png?nolink}} {{:nations:ma:jotunheim:jotun_huskarl.png?nolink}} {{:nations:ma:jotunheim:thrymshirding.png?nolink}} \\ {{:nations:ma:jotunheim:gygja.png?nolink}} {{:nations:ma:jotunheim:jotun_skratti.png?nolink}} {{:nations:ma:jotunheim:jarnvidja.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
Line 230: Line 230:
 <WRAP startpage_col_head>[[:dom6:nidavangr-ma|Nidavangr, Bear, Wolf and Crow]]</WRAP> <WRAP startpage_col_head>[[:dom6:nidavangr-ma|Nidavangr, Bear, Wolf and Crow]]</WRAP>
 <WRAP column>[[:dom6:nidavangr-ma|{{:nations:flags:ma_nidavangr.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:nidavangr-ma|{{:nations:flags:ma_nidavangr.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>S3D3}}\\ {{path>A2W2N2}} \\ {{path>E1B1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1A1S3D}}</WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>S3D3}}\\ {{path>A2W2N2}} \\ {{path>E1B1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1A1S3D}} \\ **Scales:** +{{scales>T1C1}} </WRAP></WRAP> 
-<WRAP column half><WRAP column half> Nidavangr is a land held by three clans, collectively known as the "Nithings" (Norse for "dishonorables"). Most human-only realms have adopted a sort of civilization by now, but not Nidavangr: the tenacity of its warriors, (basically every Nithing who can speak,) has held firm, even against the mighty Jotunar and the magical Vanir. It is hard to determine what Nithing magic was brought to the land by them, and what was looted from their supernatural enemies. </WRAP><WRAP column half> {{:nations:ma:nidavangr:cub-warrior.png?nolink}} {{:nations:ma:nidavangr:nidylva.png?nolink}} {{:nations:ma:nidavangr:nidbathed.png?nolink}} \\ {{:nations:ma:nidavangr:bear_clan_cub-mother.png?nolink}} {{:nations:ma:nidavangr:wolf_clan_seithberender.png?nolink}} {{:nations:ma:nidavangr:crow_clan_seithberender.png?nolink}}+<WRAP column half><WRAP column half> Nidavangr is a land held by three clans, collectively known as the "Nidings" (Norse for "dishonorables"). Most human-only realms have adopted a sort of civilization by now, but not Nidavangr: the tenacity of its warriors, (basically every Niding who can speak,) has held firm, even against the mighty Jotunar and the magical Vanir. It is hard to determine what Niding magic was brought to the land by them, and what was looted from their supernatural enemies. </WRAP><WRAP column half> {{:nations:ma:nidavangr:cub-warrior.png?nolink}} {{:nations:ma:nidavangr:nidylva.png?nolink}} {{:nations:ma:nidavangr:nidbathed.png?nolink}} \\ {{:nations:ma:nidavangr:bear_clan_cub-mother.png?nolink}} {{:nations:ma:nidavangr:wolf_clan_seithberender.png?nolink}} {{:nations:ma:nidavangr:crow_clan_seithberender.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
 <WRAP box round> <WRAP box round>
Line 237: Line 237:
 <WRAP startpage_col_head>[[:dom6:ys-ma|Ys, Morgen Queens]]</WRAP> <WRAP startpage_col_head>[[:dom6:ys-ma|Ys, Morgen Queens]]</WRAP>
 <WRAP column>[[:dom6:ys-ma|{{:nations:flags:ma_ys.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:ys-ma|{{:nations:flags:ma_ys.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>G4W3}}\\ {{path>E2S2F1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W2E2G}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>G4W3}}\\ {{path>E2S2F1N1}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>1W2E2G}} \\ **Scales:** +{{scales>L1M1}}</WRAP></WRAP>
 <WRAP column half><WRAP column half> Ys is an undersea realm just off the mainland. As in Breton myth, its capital of Ker-Ys was sunk by the daughter of its builder; this was no accident, however, but rather to let Tuatha sorceresses hide from mankind. Submerged, the Tuatha became Morgens, and their domain became that of sea peoples such as the green-skinned Merrow. Ys's old human vassals linger on the shore, waiting for the charge of its sea-striding knights to reclaim them, so that they may ride as well.  </WRAP><WRAP column half> {{:nations:ma:ys:ysian_militia.png?nolink}} {{:nations:ma:ys:ysian_infantry.png?nolink}} {{:nations:ma:ys:knight_of_ys.png?nolink}} \\ {{:nations:ma:ys:morgen_princess.png?nolink}} {{:nations:ma:ys:morgen_sorceress.png?nolink}} {{:nations:ma:ys:kernou_druid.png?nolink}} <WRAP column half><WRAP column half> Ys is an undersea realm just off the mainland. As in Breton myth, its capital of Ker-Ys was sunk by the daughter of its builder; this was no accident, however, but rather to let Tuatha sorceresses hide from mankind. Submerged, the Tuatha became Morgens, and their domain became that of sea peoples such as the green-skinned Merrow. Ys's old human vassals linger on the shore, waiting for the charge of its sea-striding knights to reclaim them, so that they may ride as well.  </WRAP><WRAP column half> {{:nations:ma:ys:ysian_militia.png?nolink}} {{:nations:ma:ys:ysian_infantry.png?nolink}} {{:nations:ma:ys:knight_of_ys.png?nolink}} \\ {{:nations:ma:ys:morgen_princess.png?nolink}} {{:nations:ma:ys:morgen_sorceress.png?nolink}} {{:nations:ma:ys:kernou_druid.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
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 <WRAP startpage_col_head>[[:dom6:atlantis-ma|Atlantis, Kings of the Deep]]</WRAP> <WRAP startpage_col_head>[[:dom6:atlantis-ma|Atlantis, Kings of the Deep]]</WRAP>
 <WRAP column>[[:dom6:atlantis-ma|{{:nations:flags:ma_atlantis.png?nolink}}]]</WRAP> <WRAP column>[[:dom6:atlantis-ma|{{:nations:flags:ma_atlantis.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W5}}\\ {{path>F2E2S2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5W}}</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W5}}\\ {{path>F2E2S2}}\\ {{path>H3}} \\ **Gems:** \\ {{gems>5W}} \\ **Scales:** +{{scales>P1}} </WRAP></WRAP>
 <WRAP column half><WRAP column half> Atlantis is... well... Atlantis, if the eponymous realm was underwater all along. Whatever smote the frogmen was beyond their comprehension, but the surviving sages have rebuilt in shallower waters fit for coral. Like in Platonic thought, anyone wise enough to rule is given the position of king, though the vast majority of Atlantians are written off as stupid. The Atlantians are not human, though; they are frogmen who never stop growing, and their women are the true rulers by nature. </WRAP><WRAP column half> {{:nations:ma:atlantis:atlantian_infantry.png?nolink}} {{:nations:ma:atlantis:coral_guard_2.png?nolink}} {{:nations:ma:atlantis:war_lobster.png?nolink}} \\ {{:nations:ma:atlantis:consort.png?nolink}} {{:nations:ma:atlantis:king_of_the_deep.png?nolink}} {{:nations:ma:atlantis:deep_seer.png?nolink}} <WRAP column half><WRAP column half> Atlantis is... well... Atlantis, if the eponymous realm was underwater all along. Whatever smote the frogmen was beyond their comprehension, but the surviving sages have rebuilt in shallower waters fit for coral. Like in Platonic thought, anyone wise enough to rule is given the position of king, though the vast majority of Atlantians are written off as stupid. The Atlantians are not human, though; they are frogmen who never stop growing, and their women are the true rulers by nature. </WRAP><WRAP column half> {{:nations:ma:atlantis:atlantian_infantry.png?nolink}} {{:nations:ma:atlantis:coral_guard_2.png?nolink}} {{:nations:ma:atlantis:war_lobster.png?nolink}} \\ {{:nations:ma:atlantis:consort.png?nolink}} {{:nations:ma:atlantis:king_of_the_deep.png?nolink}} {{:nations:ma:atlantis:deep_seer.png?nolink}}
 </WRAP></WRAP></WRAP> </WRAP></WRAP></WRAP>
dom6/nations-ma.1711652826.txt.gz ยท Last modified: 2024/03/28 19:07 by fenrir