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Nature is a Sorcerous path of Magic. It is in some ways the most "Elemental" of the four, dealing in things of the world as they are, as long as those things are living. On the other hand, its spells are as subtle as snakes.
Nature mirrors Death in many respects, due to the green path's association with life. It governs far lower aspects of existence than Astral. And while Glamour and Nature go together well, Nature handles things squarely on the "waking" side of existence.
Nature is an unmistakably ancient path in Dominions, but one that the civilized races struggle to understand. Out in the wild, many wise or intelligent fellows have become masterful Nature Mages; in a controlled or comfortable setting, however, most struggle to surpass basic competence. A few nations in the Middle Ages try to "cultivate" or exploit Nature magic, but their "farms" either wither or grow sour by the Late Ages, resulting in the path's precipitous decline. And at this point, in an Age where fighters survive blows with armor instead of endurance, only a few nations offer the old path the respect it deserves…
Nature has a very long list of spells, the longest of the ten paths. Aside from the Animals, these are mostly subtle effects that bolster or undermine the body… subtle by the standards of other paths, anyway, which set people on fire or turn them into skeletons. Picture Astral, without the light.
Poison is the preferred "element" of Nature's offensive spells. It acts slowly but surely; a poisoned fellow will still have time to make their peace (and/or kill things), but they can't do a thing about the poison once it's in their body.
Typically, the best counter to a Nature Mage is another Nature Mage, at least to apply Poison Resistance or befuddle the vast hordes of Animals. One can also narrow down a Nature nation's capabilities by process of elimination: one using Barkskin might not have the Research invested for applying Regeneration, for example, so a Fire Mage may get to dump flames on them without their hard work going to waste.