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dom6:ur-ea [2024/05/20 06:11]
johnnydown [Weaknesses] Added text
dom6:ur-ea [2024/07/09 00:25] (current)
johnnydown Add Dom6 version marker
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-{{ :nations:flags:ea_ur.png?nolink|}} +[[..ur-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_ur.png?nolink|}} 
  
 ====== EA Ur, The First City  ====== ====== EA Ur, The First City  ======
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 ^  Magic Access                                                                                                          ^  Alt. Access                                                                                                                                            Unit Summary                                                                                                                            Core Abilities                                              Buildings        ^ ^  Magic Access                                                                                                          ^  Alt. Access                                                                                                                                            Unit Summary                                                                                                                            Core Abilities                                              Buildings        ^
-| {{path>N4}} (Rare 5)\\ {{path>W3}} \\ {{path>E3}} (Rare 4)\\ {{path>A2}} \\ {{path>D2}} \\ {{path>S1}} \\ {{path>H3}}  | **Hero** \\ {{path>W1E1S3H3}} \\ {{path>W4E3N2H3}} \\ **Summons** \\ {{path>A3W3E2S4N2H2}} \\ (req. {{path>S5}}) \\ {{path>A3}} \\ (req. {{path>A3}})  | Enkidu infantry \\ Recruit shamans and infantry anywhere \\ Special recruits in swamps \\ Underwater fort recruits \\ Mushussu dragons  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] \\ {{:abilities:swamp_survival.png?20&nolink}} [[Swamp Survival]] \\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]  | Fortified cities  |+| {{path>N4}} (Rare 5)\\ {{path>W3}} \\ {{path>E3}} (Rare 4)\\ {{path>A2}} \\ {{path>D2}} \\ {{path>S1}} \\ {{path>H3}}  | **Hero** \\ {{path>W1E1S3H3}} \\ {{path>W4E3N2H3}} \\ **Summons** \\ {{path>A3W3E2S4N2H2}} \\ (req. {{path>S5}}) \\ {{path>A3}} \\ (req. {{path>A3}})  | Enkidu infantry \\ Recruit shamans and infantry anywhere \\ Special recruits in swamps \\ Underwater fort recruits \\ Mushussu dragons  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] \\ {{:abilities:swamp_survival.png?20&nolink}} [[Swamp Survival]] \\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]]  | Fortified cities  |
 **Capitol Gems: **{{gems>2W1E3N}} **Capitol Gems: **{{gems>2W1E3N}}
  
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 | {{:nations:ea:ur:enkidu_elder.png?nolink}}         | **??Enkidu Elder#2178??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                               | {{:abilities:old_age.png?20&nolink}} [[Old Age]] (71/50)\\ {{:abilities:uninspiring.png?20&nolink}} [[Uninspiring]] (1)\\ {{:abilities:defence_organizer.png?20&nolink}} [[Defence Organizer]] (1)\\ {{:abilities:tax_collector.png?20&nolink}} [[Tax Collector]]  | Commentary here.  | | {{:nations:ea:ur:enkidu_elder.png?nolink}}         | **??Enkidu Elder#2178??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                               | {{:abilities:old_age.png?20&nolink}} [[Old Age]] (71/50)\\ {{:abilities:uninspiring.png?20&nolink}} [[Uninspiring]] (1)\\ {{:abilities:defence_organizer.png?20&nolink}} [[Defence Organizer]] (1)\\ {{:abilities:tax_collector.png?20&nolink}} [[Tax Collector]]  | Commentary here.  |
 | {{:nations:ea:ur:enkidu_commander.png?nolink}}     | **??Enkidu Commander#2177??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                          |                                                                                                                                                                                                                                                                       | Commentary here.  | | {{:nations:ea:ur:enkidu_commander.png?nolink}}     | **??Enkidu Commander#2177??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                          |                                                                                                                                                                                                                                                                       | Commentary here.  |
-| {{:nations:ea:ur:gala.png?nolink}}                 | **??Gala#2182??**\\ {{:misc:gui:gold.png?15&nolink}} 105\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1H1}}  {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:elegist.png?20&nolink}} [[Elegist]] (2)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ [[Female]]  | If going with an awake expander, recruit plenty of ??Gala#2182??s early on.  Their [[Elegist]] ability means they count as a {{path>H3}} priest for recalling a dead god.  Since Ur’s Pretender God doesn’t lose magic paths when being recalled, this is a great incentive to be aggressive, even reckless with your god.  | +| {{:nations:ea:ur:gala.png?nolink}}                 | **??Gala#2182??**\\ {{:misc:gui:gold.png?15&nolink}} 105\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1H1}}  {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:elegist.png?20&nolink}} [[Elegist]] (2)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] \\ [[Female]]  | If going with an awake expander, recruit plenty of ??Gala#2182??s early on.  Their [[Elegist]] ability means they count as a {{path>H3}} priest for recalling a dead god.  Since Ur’s Pretender God doesn’t lose magic paths when being recalled, this is a great incentive to be aggressive, even reckless with your god.  | 
-| {{:nations:ea:ur:sal-me.png?nolink}}               | **??Sal-Me#2179??**\\ {{:misc:gui:gold.png?15&nolink}} 140\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W1N1H1}}  {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ [[Female]]                                                                                                                                                     | Casts ??Mossbody?? if you want thugs and Super Combatants.  Casts ??Frozen Heart?? if your enemy is bringing thugs instead. +| {{:nations:ea:ur:sal-me.png?nolink}}               | **??Sal-Me#2179??**\\ {{:misc:gui:gold.png?15&nolink}} 140\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W1N1H1}}  {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] \\ [[Female]]                                                                                                                                                     | Casts ??Mossbody?? if you want thugs and Super Combatants.  Casts ??Frozen Heart?? if your enemy is bringing thugs instead. 
-| {{:nations:ea:ur:gudu.png?nolink}}  | **??Gudu#2268??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>H1,200%AE}}{{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]  | Comes in either {{path>E2}} or {{path>A2}} flavors.  Both can buff units with things like ??Stoneskin?? or ??Mistform?? Both can cast evocations like ??Blade Wind?? or ??Thunderstrike?? If you take a heavy morale bless or have a fire indie mage forging Dragon Helmets, they can also pull Thug duty despite their abysmal 9 Morale. \\ \\ Early game, ??Gudu#2268??s pair up well with a ??Mushussu#2962?? or two.  Casting ??Ironskin?? and ??Mistform?? gives you a powerful unit with 3 attacks, great survivability, and a [[Fear]] aura that will wade forward and support your line of ??Enkidu#2161??s. +| {{:nations:ea:ur:gudu.png?nolink}}  | **??Gudu#2268??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2  | {{path>H1,200%AE}}{{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]]  | Comes in either {{path>E2}} or {{path>A2}} flavors.  Both can buff units with things like ??Stoneskin?? or ??Mistform?? Both can cast evocations like ??Blade Wind?? or ??Thunderstrike?? If you take a heavy morale bless or have a fire indie mage forging Dragon Helmets, they can also pull Thug duty despite their abysmal 9 Morale. \\ \\ Early game, ??Gudu#2268??s pair up well with a ??Mushussu#2962?? or two.  Casting ??Ironskin?? and ??Mistform?? gives you a powerful unit with 3 attacks, great survivability, and a [[Fear]] aura that will wade forward and support your line of ??Enkidu#2161??s. 
-| {{:nations:ea:ur:ishib.png?nolink}}                | **??Ishib#2180??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W2,H2,100%AEN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                       | {{path>H2}} if you don’t have time to recruit a {{path>H2}} ??Ensi#2181?? Earth random ??Ishib#2180??s are also good for summoning ??Anzu#3064??s if you give them ??Earth Boots?? Air randoms can cast ??Freezing Mist?? with a booster or water gem.  | +| {{:nations:ea:ur:ishib.png?nolink}}                | **??Ishib#2180??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W2,H2,100%AEN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]]                                                                                                                                                      | {{path>H2}} if you don’t have time to recruit a {{path>H2}} ??Ensi#2181?? Earth random ??Ishib#2180??s are also good for summoning ??Anzu#3064??s if you give them ??Earth Boots?? Air randoms can cast ??Freezing Mist?? with a booster or water gem.  | 
-| {{:nations:ea:ur:entu.png?nolink}}                 | **??Entu#2269??**\\ {{:misc:gui:gold.png?15&nolink}} 385\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E2N1H3,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (2) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ [[Female]]  | ??Entu#2269??s may seem superfluous compared to the ??Enkidu Shaman#2167??, but this is your one mage with access to the Air/Earth crosspath.  There’s a few goodies in spells (??Rain of Stones??) and items (??Brightmail??, ??Dancing Shield??) that can’t be gotten anywhere else.  Also, consider keeping both an ??Entu#2269?? and an ??Ensi#2181?? in your capital at all times, there’s a random event that will kill your population and disease your mages if you don’t have both of them when the spring comes. +| {{:nations:ea:ur:entu.png?nolink}}                 | **??Entu#2269??**\\ {{:misc:gui:gold.png?15&nolink}} 385\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E2N1H3,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (2) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]] \\ [[Female]]  | ??Entu#2269??s may seem superfluous compared to the ??Enkidu Shaman#2167??, but this is your one mage with access to the Air/Earth crosspath.  There’s a few goodies in spells (??Rain of Stones??) and items (??Brightmail??, ??Dancing Shield??) that can’t be gotten anywhere else.  Also, consider keeping both an ??Entu#2269?? and an ??Ensi#2181?? in your capital at all times, there’s a random event that will kill your population and disease your mages if you don’t have both of them when the spring comes. 
-| {{:nations:ea:ur:ensi.png?nolink}}                 | **??Ensi#2181??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>W2N1H3,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10)                | The only leader who can make ??Enkidu#2162??s stand in lines.  Also your only {{path>W3}} access on land.  Earth randoms can be given ??Earth Boots?? to summon ??Anzus#3064?? (at Conjuration 7).  Water randoms can cast ??Grip of Winter?? or ??Quagmire?? for fatiguing your opponent.  These spells pair very well with an ??Enkidu Shaman#2167?? casting relief to keep your lads awake.  |+| {{:nations:ea:ur:ensi.png?nolink}}                 | **??Ensi#2181??**\\ {{:misc:gui:gold.png?15&nolink}} 425\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>W2N1H3,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:grand_communicant.png?10&nolink}} [[Grand Communicant]]               | The only leader who can make ??Enkidu#2162??s stand in lines.  Also your only {{path>W3}} access on land.  Earth randoms can be given ??Earth Boots?? to summon ??Anzus#3064?? (at Conjuration 7).  Water randoms can cast ??Grip of Winter?? or ??Quagmire?? for fatiguing your opponent.  These spells pair very well with an ??Enkidu Shaman#2167?? casting relief to keep your lads awake.  |
 | {{:nations:ea:ur:enkidu_chief.png?nolink}}         | **??Enkidu Chief#2166??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ //Non-fort Only//    | {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (1)  | Commentary here.  | | {{:nations:ea:ur:enkidu_chief.png?nolink}}         | **??Enkidu Chief#2166??**\\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ //Non-fort Only//    | {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (1)  | Commentary here.  |
 | {{:nations:ea:ur:enkidu_shaman.png?nolink}}        | **??Enkidu Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 385\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ //Non-fort Only//  | {{path>E2N3,100%WEN,10%WEDN}} {{:misc:gui:research.png?15&nolink}} 13\\  {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)  | The biggest, baddest mages of Ur.  With high Nature and Earth, they are masters of buffs for your melee enkidus.  Water randoms are out of the box ??Foul Vapors?? casters and are worth adding poison resistance to your bless for.  And with decent morale, they can do work as thugs or counter-thugs as well.  They hate cities so keep an unforted lab around to recruit them game-long.  | | {{:nations:ea:ur:enkidu_shaman.png?nolink}}        | **??Enkidu Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 385\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ //Non-fort Only//  | {{path>E2N3,100%WEN,10%WEDN}} {{:misc:gui:research.png?15&nolink}} 13\\  {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (30) \\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (2)  | The biggest, baddest mages of Ur.  With high Nature and Earth, they are masters of buffs for your melee enkidus.  Water randoms are out of the box ??Foul Vapors?? casters and are worth adding poison resistance to your bless for.  And with decent morale, they can do work as thugs or counter-thugs as well.  They hate cities so keep an unforted lab around to recruit them game-long.  |
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 ==Ritual== ==Ritual==
 ^ Summon Spell                                                                            ^ Unit                                                                     ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^ Comments          ^ ^ Summon Spell                                                                            ^ Unit                                                                     ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                ^ Comments          ^
-| **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}}       | {{:nations:ea:ur:buffalo.png?nolink}} \\ ??Buffalo#3009?? x 5+[1/2 lvl]  | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]                                                                                                                                                                                                                                                                                                                                                                                                    | Commentary here.  | +| **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}}  | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** x 5 + [1/2 per lvl]  | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Commentary here.  | 
-| **??Summon Kusarikkus??** \\ // (Conjuration 4) // \\ {{path>E1}} and {{gems>4E}}       | {{:nations:ea:ur:kusarikku.png?nolink}} \\ ??Kusarikku#3068?? x 2        | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]                                                                                                                                                                                             | Summonable magic weapons and [[Spirit Sight]], plus [[Sacred]] and with a second Gore attack.  Excellent against anything with [[Glamour]] or [[Invulnerability]], and a reason to leave [[Magic Weapons]] out of your bless without feeling too guilty.  Beware their cost though, {{gems>4E}} for 2 ??Kusarikku#3068?? is still a steep price, so make sure you’re getting your gems’ worth out of them.  | +| **??Summon Kusarikkus??** \\ // (Conjuration 4) // \\ {{path>E1}} and {{gems>4E}}  | {{:nations:ea:ur:kusarikku.png?nolink}} \\ **??Kusarikku#3068??** x 2  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Summonable magic weapons and [[Spirit Sight]], plus [[Sacred]] and with a second Gore attack.  Excellent against anything with [[Glamour]] or [[Invulnerability]], and a reason to leave [[Magic Weapons]] out of your bless without feeling too guilty.  Beware their cost though, {{gems>4E}} for 2 ??Kusarikku#3068?? is still a steep price, so make sure you’re getting your gems’ worth out of them.  | 
-| **??Summon Ugallu??** \\ // (Conjuration 5) // \\ {{path>A3}} and {{gems>24A}}          | {{:nations:ea:ur:ugallu.png?nolink}} \\ ??Ugallu#3095??                  | {{path>A3R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]                                                                                                               | An excellent reason to take {{path>A3}} on your god or empower an Air ??Gudu#2268?? Magic-phasing thugs, Storm Casters, and built-in magic weapons if needed. +| **??Summon Ugallu??** \\ // (Conjuration 5) // \\ {{path>A3}} and {{gems>24A}}  | {{:nations:ea:ur:ugallu.png?nolink}} \\ **??Ugallu#3095??**  | {{path>A3R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | An excellent reason to take {{path>A3}} on your god or empower an Air ??Gudu#2268?? Magic-phasing thugs, Storm Casters, and built-in magic weapons if needed. 
-| **??Call Anzus??** \\ // (Conjuration 7) // \\ {{path>E2W2}} and {{gems>4W}}            | {{:nations:ea:ur:anzu.png?nolink}} \\ ??Anzu#3064?? x 2                  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (10) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (10) \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                          | 3 Magic Weapon attacks and 2 breath weapons, all in a flying, storm-immune package.  Requires giving a booster to an ??Ensi#2181??, ??Ishib#2180??, or ??Enkidu Shaman#2167?? in order to cast, but a small group can tear into an enemy’s back line or alpha-strike a super-combatant before they’ve even started their buff script. +| **??Call Anzus??** \\ // (Conjuration 7) // \\ {{path>E2W2}} and {{gems>4W}}  | {{:nations:ea:ur:anzu.png?nolink}} \\ **??Anzu#3064??** x 2  | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (10) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (+10) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+10) \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]  | 3 Magic Weapon attacks and 2 breath weapons, all in a flying, storm-immune package.  Requires giving a booster to an ??Ensi#2181??, ??Ishib#2180??, or ??Enkidu Shaman#2167?? in order to cast, but a small group can tear into an enemy’s back line or alpha-strike a super-combatant before they’ve even started their buff script. 
-| **??Contact Scorpion Man??** \\ // (Conjuration 8) //\\ {{path>F1E1}} and {{gems>12E}}  | {{:nations:ea:abysia:scorpion_man.png?nolink}} \\ ??Scorpion Man??       | {{:abilities:Sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\{{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]                                                | Commentary here.  | +| **??Contact Scorpion Man??** \\ // (Conjuration 8) // \\ {{path>F1E1}} and {{gems>12E}}  | {{:nations:ea:abysia:scorpion_man.png?nolink}} \\ **??Scorpion Man#1649??**  | {{:abilities:Sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:Ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  | 
-| **??Call Apkallu??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>60S}}           | {{:nations:ea:ur:umu-apkallu.png?nolink}} \\ ??Umu-apkallu#2966??        | {{path>A3W3E2S4N2H2R43}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?20&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_shock.png?20&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:disease_healer.png?15&nolink}} [[Disease Healer]] (1) \\ {{:abilities:inspiring_researcher.png?15&nolink}} [[Inspiring Researcher]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | Commentary here.  |+| **??Call Apkallu??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>60S}}  | {{:nations:ea:ur:umu-apkallu.png?nolink}} \\ **??Umu-apkallu#2966??**  | {{path>A3W3E2S4N2H2R43}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:disease_healer.png?15&nolink}} [[Disease Healer]] (1) \\ {{:abilities:inspiring_researcher.png?15&nolink}} [[Inspiring Researcher]] (1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:Flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]]  | Commentary here.  |
  
 ==== Items ==== ==== Items ====
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 ==== Example Pretender Builds ==== ==== Example Pretender Builds ====
-<WRAP box centeralign>+<WRAP box leftalign>
 <WRAP column twothirds > <WRAP column twothirds >
-{{:pretenders:golden_lion.png |}} **Tabby** \\+**Tabby** \\
 The Lion expands well even without a bless. But a ??Barkskin Bless?? is also good on ??Enki's Chosen?? and helps your priest-mages survive wayward arrows. {{:misc:magic:fire.png?15&nolink}}Fire access also opens up ??Flaming Arrows?? for early game ??Enkidu Archer#2163??s. The Lion expands well even without a bless. But a ??Barkskin Bless?? is also good on ??Enki's Chosen?? and helps your priest-mages survive wayward arrows. {{:misc:magic:fire.png?15&nolink}}Fire access also opens up ??Flaming Arrows?? for early game ??Enkidu Archer#2163??s.
  
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 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
 +{{ :pretenders:golden_lion.png }} \\
 **Chassis:** Awake ??Golden Lion?? \\ **Chassis:** Awake ??Golden Lion?? \\
 **Paths:** {{path>F4N6}} \\  **Paths:** {{path>F4N6}} \\ 
 **Bless:** Fire Resistance, Barkskin \\ **Bless:** Fire Resistance, Barkskin \\
-**Scales:** {{scales>dom8T1S2H2G0F0M1}}+**Scales:** {{scales>dom8T1S2H2G0L0M1}}
 </WRAP></WRAP> </WRAP></WRAP>
  
-<WRAP box centeralign>+<WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-{{:pretenders:annunaki_of_love_and_war.png |}} **Moderna Major General** \\+**Moderna Major General** \\
 You can take her Dormant for a few more points, but the Annunaki expands well as early as turn 3.  Lucid’s Trusty Research mod improves things, but your “Turn 3” research targets are Construction 1 and any amount of Alteration you can get.   You can take her Dormant for a few more points, but the Annunaki expands well as early as turn 3.  Lucid’s Trusty Research mod improves things, but your “Turn 3” research targets are Construction 1 and any amount of Alteration you can get.  
  
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 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
 +{{ :pretenders:annunaki_of_love_and_war.png }} \\
 **Chassis:** Awake ??Annunaki of Love and War?? \\ **Chassis:** Awake ??Annunaki of Love and War?? \\
 **Paths:** {{path>A3E6N3}} \\  **Paths:** {{path>A3E6N3}} \\ 
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 Ur may struggle against elemental resistance blesses, as elemental damage from Poison, Cold and Lightning is generally your best way to take down hard targets.  An awake or dormant Pretender can help in the early game while you research higher level magic counters. Ur may struggle against elemental resistance blesses, as elemental damage from Poison, Cold and Lightning is generally your best way to take down hard targets.  An awake or dormant Pretender can help in the early game while you research higher level magic counters.
  
-Finally, Ur is a very gem-hungry nation and can have troubles if site searching is not in your favor.  ??Kusarikku#3068??s, ??Ugallu#3095??s, and ??Anzu#3064??s are often much-needed problem solvers with their [[Magic Weapons]] and [[Spirit Sight]], Shaman Thugs want gear and big AoE20 buffs now cost gems as well.  In multiplayer games, try to be diligent trading the gems you can’t use ({{:misc:magic:firegem.png?15&nolink}}Fire, {{:misc:magic:astralgem.png?15&nolink}}Astral, {{:misc:magic:glamourgem.png?15&nolink}}Glamour) for the ones you can.+Finally, Ur is a very gem-hungry nation and can have troubles if site searching is not in your favor.  ??Kusarikku#3068??s, ??Ugallu#3095??s, and ??Anzu#3064??s are often much-needed problem solvers with their [[Magic Weapons]] and [[Spirit Sight]], Shaman Thugs want gear and big AoE20 buffs now cost gems as well.  In multiplayer games, try to be diligent trading the gems you can’t use ({{:misc:magic:firegem.png?15&nolink}}Fire, {{:misc:magic:astralpearl.png?15&nolink}}Astral, {{:misc:magic:glamourgem.png?15&nolink}}Glamour) for the ones you can.
  
  
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 [[https://www.youtube.com/watch?v=9G_8-nu85Ao|Dominions 6 National Overview EA Ur Part 1]] (Units) - ChazzyBurger [[https://www.youtube.com/watch?v=9G_8-nu85Ao|Dominions 6 National Overview EA Ur Part 1]] (Units) - ChazzyBurger
 +
 +==== Thanks ====
 +EclecticEel for much of the commentary and the pretender builds.
  
 {{template>dom6:nationindex}} {{template>dom6:nationindex}}
  
 {{tag>nation}} {{tag>nation}}
dom6/ur-ea.1716185509.txt.gz · Last modified: 2024/05/20 06:11 by johnnydown