User Tools

Site Tools


gold

Table of Contents

This is an old revision of the document!


Gold

Gold is the mundane wealth resource of Dominions, measured in pounds and kept in your national Treasury. It is used to recruit troops and commanders, to build buildings (forts, temples, labs), and to pay for province defense.

Each turn, each of your provinces generates gold Income based on its population, modified by its scales and unrest. Forts give a bonus to income in their provinces.

Generally, units purchased with gold cost a small amount of Upkeep each turn. Yearly Upkeep (over the course of twelve turns) is normally 80% of the unit's price, but it's 40% for Sacred units and for Slaves without Magic paths, and it's 20% for Sacred Slaves.

Gold can be traded to other players in a multiplayer game, just like Gems and Blood Slaves. Gold cannot buy Gems or Blood Slaves from the computer, however, though the Mages it can hire may boost your Gem and Blood Slave income. On the other hand, Gems can be converted directly into Gold, if you have the Alchemy Spells researched and a Mage trained for the role.

Gold is a critical resource in the early game, as it's needed to build infrastructure and recruit troops. Compared to Gems, though, its value starts to dull a bit as nations advance in their magical research; over time, nations will find more uses for their Gems, but not for their Gold.

By the way, gold prices for units on this wiki are listed next to this symbol. →

gold.1661535720.txt.gz · Last modified: 2022/08/26 17:42 by fenrir