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mekone-ea [2024/07/09 04:31]
johnnydown Add Dom5 version marker
mekone-ea [2024/07/14 03:51] (current)
johnnydown [General Overview] Small writing edits
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 ====== EA Mekone, Brazen Giants  ======  ====== EA Mekone, Brazen Giants  ====== 
 ===== Lore ===== ===== Lore =====
-Mekone and its successors are inspired by giants of Greek myth. Described either as strong and proud+Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes the Gigantes of Mekone have taken it upon themselves to rid the world of the gods of men. Most of Mekone’s population consists of human slaves, helotes. The population of human slaves is discontent and unrest will increase in all forts. 
 + 
 +//"Mekone and its successors are inspired by giants of Greek myth. Described either as strong and proud
 hoplites, or in later times, as monstrous beings with serpent legs, the idea of a nation of giants that hoplites, or in later times, as monstrous beings with serpent legs, the idea of a nation of giants that
 doesn’t follow the development of most other giant nations, with smaller and smaller giants in the later doesn’t follow the development of most other giant nations, with smaller and smaller giants in the later
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 ages, a Spartan society would not overlap with previous Greek influences. I also wanted to incorporate ages, a Spartan society would not overlap with previous Greek influences. I also wanted to incorporate
 the hubris of the giants and the Gigantomachia—the war against the gods—into the nation, which in turn the hubris of the giants and the Gigantomachia—the war against the gods—into the nation, which in turn
-created the backstory for the middle and late age versions of the nation. -Illwinter +created the backstory for the middle and late age versions of the nation."// -Illwinter
- +
-Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes the Gigantes of Mekone have taken it upon themselves to rid the world of the gods of men. Most of Mekone’s population consists of human slaves, helotes. The population of human slaves is discontent and unrest will increase in all forts.+
  
 In Greek myth, [[https://en.wikipedia.org/wiki/Trick_at_Mecone|Mekone]] was where Zeus and Prometheus settled on what part of the animal would be sacrificed to the gods, with the latter tricking the former into choosing the scraps. In Greek myth, [[https://en.wikipedia.org/wiki/Trick_at_Mecone|Mekone]] was where Zeus and Prometheus settled on what part of the animal would be sacrificed to the gods, with the latter tricking the former into choosing the scraps.
 ===== General Overview ===== ===== General Overview =====
  
-Mekone is a nation of Hoplite giants on a personal crusade against traditional godhood that uses its despised human population as slave chaff. The best of anything that Mekone can muster is expensive, and money can be hard to come by. In comparison to other giant nations like [[Niefelheim(EA)|Niefelheim]] and [[Hinnom(EA)|Hinnom]], they can struggle to obtain enough gold for their assets, owing to their unique fort unrest mechanic and expensive forts. Unlike other giant nations, their elite troops are also capped in recruitment. They have a fair spread of elemental magic at their disposal and skilled crafters, although they have few native options for diversifying their capabilities. +Mekone is a nation of Hoplite giants on a personal crusade against traditional godhood using its despised human population as slave chaff. The best of anything that Mekone can muster is expensive, and money can be hard to come by. In comparison to other giant nations like [[Niefelheim(EA)|Niefelheim]] and [[Hinnom(EA)|Hinnom]], they can struggle to obtain enough gold for their assets, owing to their unique fort unrest mechanic and expensive forts. Unlike other giant nations, their elite troops are also capped in recruitment. They have skilled crafters and a fair spread of elemental magic at their disposal, although they have few native options for diversifying their capabilities. 
  
-Mekone does **NOT** have any available Dominion 1 [[Pretender]] chassis, by the way. All of your Pretender options are relatively expensive, limiting the scales and the Magic paths that you can take. While expansion isn't too much of a problem for Mekone, you should still pick your Pretender carefully.+Mekone does **NOT** have any available Dominion 1 [[Pretender]] chassis, by the way. All of your Pretender options are relatively expensive, limiting the scales and the magic paths you can take. While expansion isn't too much of a problem for Mekone, the Pretender should still be picked carefully.
 =====National Features===== =====National Features=====
  
mekone-ea.1720499494.txt.gz · Last modified: 2024/07/09 04:31 by johnnydown