Trinkets are Magic Items you can craft without Research. These are the generic ones.
Fire Sword | 1 • 5 | ||
This Broad Sword (Length 1) isn't on Fire, but it does do a bit more damage than other Sword trinkets. SLASH, DMG 10, ATT +1, DEF +1 |
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Ice Sword | 1 • 5 | Cheap for MA Caelum! | |
This Broad Sword (Length 1) doesn't do Cold Damage, but it does have good Defense! SLASH, DMG 6, ATK +1, DEF +3 |
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Blacksteel Sword | 1 • 5 | Cheap for MA Ulm! | |
This Broad Sword (Length 1) gives you a superior attack boost and good balance elsewhere. SLASH, DMG 9, ATK +2, DEF +2 |
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Enchanted Sword | 1 • 5 | ||
This Broad Sword (Length 1) is straight-up worse than Blacksteel, but we can't all have Earth. SLASH, DMG 8, ATT +1, DEF +2 |
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Ice Lance | 1 • 5 | Cheap for MA Caelum! | |
This Light Lance (Length 3, Charge bonus) provides some ability, at least. PIERCE, DMG 3, ATT +1, DEF +2 |
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Enchanted Spear | 1 • 5 | ||
A Spear (Length 3) with good stats is a surprisingly-rare thing. PIERCE, DMG 7, ATT +2, DEF +2 |
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Hardwood Club | 1 • 5 | ||
This Club (Length 1) isn't super exceptional, at least when compared to other Trinkets, but it bonks. BLUNT, DMG 5, ATT +1, DEF +1 |
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Sling of Accuracy | 1 • 5 | ||
This Sling (15 shots) might actually hit something. It also has 33% more range than other Slings. BLUNT, DMG 12, PRE +5, RANGE 40, 1/3 STR added to Damage |
Enchanted Pike | 1 • 5 | ||
Does this Pike (Length 5) give you survivability against arrows? Not really. It can hit, though. PIERCE, DMG 9, ATT +3, DEF +1 |
Blacksteel Tower Shield | 1 • 5 | Cheap for MA Ulm! | |
This Tower Shield (not for Mounted guys) provides excellent protection against shots, but is quite heavy. PROT 23, PARRY 9, DEF -2, ENC +2 |
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Blacksteel Kite Shield | 1 • 5 | Cheap for MA Ulm! | |
This Kite Shield (usable by Mounted guys) is thicker than the Tower Shield, but it provides less coverage. PROT 29, PARRY 8, DEF -2, ENC +2 |
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Enchanted Shield | 1 • 5 | ||
This Round Shield (usable by Mounted guys) is reasonably effective for its low weight. PROT 17, PARRY 7, DEF -1, ENC +1 |
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Raw Hide Shield | 1 • 5 | ||
Some might appreciate that this Hide Shield (usable by Mounted guys) has no drawbacks. PROT 13, PARRY 4 |
Blacksteel Helmet | 1 • 5 | Cheap for MA Ulm! | |
For a Helmet (no ENC), this thing's protection is astounding. PROT 24 |
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Enchanted Helmet | 1 • 5 | ||
This Helmet (no ENC) lets you dress up as a historically-accurate Viking. PROT 15 |
Blacksteel Plate | 1 • 5 | Cheap for MA Ulm! | |
This Plate Cuirass isn't that much better than the rest, but not everyone starts with one. PROT 17, DEF -1, ENC +2, MM -2 |
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Blacksteel Full Plate | 2 • 10 | Cheap for MA Ulm! | |
This is actually lighter than standard Full Plate Mail, but that stuff is quite rare. Its Map Movement penalty is the same. PROT 24, DEF -3, ENC +4, MM -6 |
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Enchanted Ring Mail Armor | 1 • 5 | ||
This Ring Mail Hauberk is just as heavy as the standard, but it doesn't impede Map Movement. PROT 13, DEF -1, ENC +1 |
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Berserker Pelt | 1 • 5 | ||
These Furs make you rush into the melee right away. Don't put them on your Mages, even though they're light! PROT 9, Auto-Berserk (NO ADDED BERSERKER BONUS!) |
Boots of Water Walking | 1 • 5 | ||
These let you cross Rivers at any time, regardless of the Temperature on either side. Swimming |
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Boots of Long Strides | 1 • 5 | ||
These double your movement speed in battle, and provide a lesser-but-still-needed boost outside it. MM +6, Swiftness 100 |
Ring of Fire | 1 • 5 | ||
This adds Fire Resistance, and a lot of it; you might want a little more, though. FR +15 |
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Ring of Tamed Lightning | 1 • 5 | ||
This adds Shock Resistance, enough to brave Lightning Bolts. SR +15 |
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Ring of Frost | 1 • 5 | ||
This adds Cold Resistance, enough to tank a Frozen Heart. CR +15 |
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Bear Claw Talisman | 11 • 55 | ||
This grants a significant boost to damage output, and is supposed to make you a dude. STR +5, Morale +2 |
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Rabbit Foot Charm | 1 • 5 | ||
This will protect you from the first thing to damage you each turn, as long as it's not an instakill. Twist Fate |
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Skull Talisman | 1 • 5 | ||
This will give you a nationally-Reanimated Longdead protector at all times, and the means to lead it. Undead Leadership +5, Retinue of 1 nationally-available Longdead |
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Snake Ring | 1 • 5 | ||
This adds Poison Resistance, enough to handle all but the nastiest of sources, and an icky finger. PR +30, Poison Touch Spell |
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Slave Collar | 1 • 5 | ||
This makes Commanders braver and Assassins calmer, but don't put it on Mages! It won't come off! Morale +20, Patience +1, adds Feeblemind, Unlootable |