Table of Contents

Mist Covered Highlands

The Mist Covered Highlands is a magic site that is always visible after taking a province and provides one air gem per turn. More importantly, it's an extensive event chain that unfolds on the site, causing several attacks from independent phantasmal creatures before giving you recruitable Wind Masters.

Although several Mist Covered Highlands can exist in a game, the event chain can only happen once.

Surrounding Events

Four events can happen before and during the event chain. These are:

Phantasmal Attacks

Starting with turn 20, there's 3% chance per turn for the event chain to start with the following event:

The text and effects are identical to the "common bad" event which can happen any turn, but only this one initiates the event chain. After the event chain has started, there is a 25% chance per turn for the first phantasmal attack:

After the first attack, there is a 25% chance per turn for the second phantasmal attack:

After the second attack, there is a 25% chance per turn to find:

Waiting for the Illusionist

While you're waiting for the Illusionist to reveal himself, any or none of these events can happen:

Final Battle

The final battle has 25% chance of happening every turn, and is identical to the last phantasmal attack except for being lead by an Illusionist:

The turn after having defeated the Illusionist, the event chain ends by revealing the Translucent Tower, which allows you to recruit Wind Masters of your own.

Phantasmal Creatures

The phantasmal creatures are ethereal, but have only a single hit point. Their phantasmal weapons are negated by magic resistance.