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throne-of-elements

The Throne of Elements

The Throne of Elements is a throne which has a special event chain linked to it, centred around four wards placed on it. If playing with story events disabled, it will behave as any other throne, without any additional mechanics. Otherwise, a number of different events will begin to occur. Following through with the event chain requires mages with 2 levels in each elemental path, and rewards four mages of elemental paths. Ignoring the event chain causes up to four waves of independent throne guardians to spawn in succession.

FIXME There may be another outcome to this event chain, which involves having an astral mage detect the wards and bypass them. It is not clear how to go down this route, though, nor whether doing so forgoes the free mages.

Removing the Wards

This event will always occur when taking the throne province from its independent guardians. At this point, there are two options: to claim it, or to choose the "Investigate (event)" option in the province. Note that, unless otherwise noted, claiming the throne after any of these events will immediately initiate the attack chain, while investigating it will always trigger the event below. Magical runes on the Throne of Elements have been deciphered. There seems to be some kind of wards shielding the throne. Your advisers suggest further studies may be wise before claiming it.

This event occurs after choosing the "Investigate (event)" option in the above case. Ancient Lore concerning the creation of the Throne has been found among the learned of the land. The Throne was created by four arch-mages and imbued by the emanations of the Pantokrator. On their path to ascendancy, each of the four mages founded an order whose purpose it was to protect the throne, so that one unworthy would not sit on it. The runes on the throne are wardings of obscure purpose. There is one ward for each of the four elements.

This event occurs after choosing the "Investigate (event)" option in the above case. It seems the wards can be dispelled by someone well versed in the corresponding element. According to ancient texts it must be done in a certain order, 'like the passing of the seasons'. There are also hints in local lore that guardians of the throne will only appear during springtime.

To advance the chain further, a mage with air 22 is needed to use "Magic (event)" on the throne. Note that doing so begins a timer: should any Spring month occur once this process is started, the attacks will trigger. This makes beginning the process in mid-spring highly unadvisable, as the attacks will occur the following turn, despite there being no opportunity to tackle the additional wards. Clearing this ward grants 1d6 air gems. A master of air magic has unraveled the first rune of warding on the throne! Some gems that were locked into the spell have been retrieved.

A mage with fire 22 is needed to use the "Magic (event)" option on the throne. Doing this grants 1d6 fire gems. A master of fire magic has unraveled the second rune of warding on the throne! Some gems that were locked into the spell have been retrieved.

A mage with earth 22 is needed to use the "Magic (event)" option on the throne. Doing this grants 1d6 earth gems. A master of earth magic has unraveled the third rune of warding on the throne! Some gems that were locked into the spell have been retrieved.

A mage with water 22 is needed to use the "Magic (event)" option on the throne. Doing this grants 1d6 water gems. Note that claim orders may be safely issued on the same turn that the water mage is ordered to remove the final ward. After clearing this event, the Magic (event) option persists, but does not need to be used. A master of water magic has unraveled the last rune of warding on the throne! Some gems that were locked into the spell have been retrieved.

As an additional reward for breaking the wards, you gain:
Wind Master with +air 11
Adept of Pyriphlegeton with +fire 11
Wizard with +earth 22
Ice Druid with +water 11
Four robed men have appeared in the province. They are masters of their respective orders, sworn to protect the Throne of Elements. You have proven worthy, and they will now serve your will.

Attacks

There are two ways to trigger the chain of attacks: by beginning breaking the wards and having a turn end in spring, or by claiming the throne without breaking all of the wards. Either case prohibits gaining the free mages listed above, though the attackers could alternatively be charmed or killed in the hope of obtaining their items. The mechanism of this means that claiming the throne later in the year will skip the earlier sets of guardians, as the event ends after the winter guardians regardless of whether the others spawn.

This event occurs when you claim the throne without breaking the wards, and, despite the event text, triggers the attack sequence starting the turn after. You ignore the warding runes and sit upon the Throne of Elements! A weak trembling is all that is felt from its surface. Probably, the ancient magics have faltered from the presence of your powerful aura.

This event occurs once you have started dispelling wards but a turn ends in spring. This signifies the attacks beginning. Spring has come, and yet the magic wards on the throne have not been broken. This bodes ill!

Attack waves

Attacks will persist until the winter guardians are defeated, which in turns triggers an event stating simply that The guardians of the throne have been defeated!.

Spring: -100% tax, -2% population.
Wind Master air 44, Winged Helmet
4 Cloud Mages, one with +air 11
1d6 Air Elementals
2d6 Wyverns
6d6 Spring Hawks
A violent thunderstorm has struck! From the rolling sky a host of magical beings sweep down towards the Throne. They are led by a robed man.

Summer: -50% tax, -1% population, +10 unrest, +2 heat
Adept of Pyriphlegeton fire 55, Red Dragon Scale Mail
4 Pyromancers, one with +fire 11
1d6 Fire Elementals
1d6 Fire Snakes
2d6 Summer Lions
Fire ravages the countryside. From flames come a host of magical beings, led by a man of power!

Fall: -100% tax, -1% population
Wizard +earth 33
2 Troglodytes, both with Blacksteel Plates
1d6 Fall Bears
1d6 Earth Elementals
1d6 Cave Drakes
An earthquake has struck! In its wake comes monsters and spirits led by a wizard! They march towards the Throne.

Winter: +3 cold, -1% population
Ice Druid +water 22
4 Ice Druids, one with +water 11
2 Yeti, one with an Ice Pebble Staff
5d6 Winter Wolfs
1d6 Ice Elementals
1d6 Ice Drakes
Temperature has dropped dramatically during a snow storm. In its wake comes a Frost Mage and his host of magical beings, making an attempt to wrest the Throne of Elements from your grasp!

throne-of-elements.txt · Last modified: 2020/04/14 03:12 by loggy