Greater Magic Items are Magic Items you can craft upon reaching Construction Level 4. These are the generic ones.
Some notes:
Frost Brand | 1 • 5 | ||
This Broad Sword (Length 1) is less of a sword, and more of a dispenser of Niefel Flames. Its AOE effect is VERY good! SLASH, DMG 8, ATT +1, DEF +2, also does 12 AP COLD DMG on hit (AOE 1) |
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Summer Sword | 21 • 105 | ||
This Broad Sword (Length 1) is less of a sword, and more of a portable field-fertilizer. It can still cut, though, sometimes! SLASH, DMG 11, ATT +1, DEF +2, Supply Bonus +100, Tangle Vines spell |
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Sword of Swiftness | 2 • 10 | ||
This Broad Sword (Length 1) is VERY well-made, both for attacking and parrying! SLASH, DMG 10, ATT +2, DEF +4, attacks TWICE |
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Heart Finder Sword | 2 • 10 | ||
The quickest way to a girl's heart is this Broad Sword (Length 1)! Note that Inanimates don't need their hearts, if they have any. SLASH, DMG 10, ATT +4, DEF +2, INSTAKILLS on DMG (MR negates, Inanimtates resist) |
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Serpent Kryss | 1 • 5 | Cheap for LA Pythium & LA Patala! | |
This Dagger (Length 0) is ideal for Assassinations, provided that you don't think your Assassin will survive. AP PIERCE, DMG 4, ATT +2, DEF +1, causes 35 POISON DMG on DMG, PR +5 |
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Elf Bane | 11 • 55 | ||
Note that this Axe (Length 1) isn't the Bane of Elves, but rather the Bane of their Faery Godmothers. AP SLASH, DMG 12, ATT +3, DEF +1, INSTAKILLS on DMG (MR negates, Magic Beings only) |
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Flesh Eater | 1 • 5 | ||
This Axe (Length 1) will always try to take a chunk out of your target, to save for later. SLASH, DMG 14, ATT +4, DEF -1, causes a Chest Wound on DMG, Berserker +3 |
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Lightning Spear | 1 • 5 | ||
This Spear (Length 3) allows you to laugh at your over-armored foes! PIERCE, DMG 5, ATT +2, DEF +2, also does 10 AN SHOCK DMG on hit, SR +5 |
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Herald Lance | 1 • 5 | ||
This Spear (Length 3) wishes it were a Lance, and the Undead wish it didn't exist. PIERCE, DMG 6, ATT +1, DEF +1, hits do x3 DMG against Demons and the Undead, Inspiring Leader +1, Solar Rays spell |
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Rune Smasher | 22 • 1010 | ||
This Mace (Length 1) smashes resistance to both its holder's magic and their magic-like effects. BLUNT, DMG 7, ATT +2, DEF +1, Magic Penetration +2 |
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Thistle Mace | 2 • 10 | ||
This Mace (Length 1) is less of a mace, and more of a BLUNT, DMG 3, ATT -1, DEF -1, causes 15 POISON DMG on DMG, 1 boost |
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Rat Tail | 1 • 5 | ||
This Whip (Length 4, capped DMG) is painless, sure, but it's very scary! Slaves dread it! SLASH, DMG 0, ATT +2, also does 10 FEAR DMG on hit, Taskmaster +1 |
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Whip of Command | 1 • 5 | ||
This Whip (Length 4, capped DMG) makes you hated by your troops, but also lets you command extra! SLASH, DMG 1, ATT +3, DEF -1, Leadership +100, Inspiring Leader -2, Taskmaster +3 |
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Wand of Wild Fire | 3 • 15 | ||
This Sceptre (Length 1) isn't actually a wand, but it still lets you cast! BLUNT, DMG 0, ATT +1, Fireball spell |
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Starfire Staff | 2 • 10 | ||
This Sceptre (Length 1) isn't actually a staff, but it's still pretty cool! BLUNT, DMG 0, ATT +1, Far Caster 1 (Astral), Star Fires spell |
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Snake Bladder Stick | 1 • 5 | ||
You can Repel with this thing (Length 2), but its only offensive use is to spread poisonous clouds. Spreads Poison Clouds instead of dealing direct DMG (AOE 4), DEF +1 |
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Fire Bola | 1 • 5 | ||
Bolas (50 per unit) tangle up foes you Throw them at, and fiery ones do it with Fire! BLUNT, DMG 0, PRE +2, Range is STR, applies Bonds of Fire on hit |
Flambeau | 3 • 15 | Cheap for MA Marignon! | |
This Great Sword (Length 2) can also cast the Holy Pyre spell, Marignon's signature, for free! (Gosh, there's too many features…) SLASH, DMG 13, ATT +4, DEF +2, each hit does x3 DMG to Demons & the Undead, also does 12 AP FIRE DMG on hit, FR +5 |
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Moon Blade | 1 • 5 | ||
This Great Sword (Length 2) was invented by the universally-hated Ether Lords to destroy each other, and to spook Celestials! SLASH, DMG 13, ATT +4, DEF +5, each hit does x2 DMG to Magic Beings |
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Wraith Sword | 2 • 10 | ||
Wraiths don't use this Great Sword (Length 2). I know, it bums me out as well! SLASH, DMG 11, ATT +2, DEF +3, PARTIAL LIFE DRAIN |
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Implementor Axe | 11 • 55 | ||
This Great Axe (Length 2) lets you play like Genghis Khan! AP SLASH, DMG 10, ATT +2, Fear +10, Pillager +25 |
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Midget Masher | 1 • 5 | ||
This Maul (Length 2) lets you mock people who take up less space than you! BLUNT, DMG 20, ATT +3, DEF +1, each hit does x2 DMG to Smaller Creatures |
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Staff of Corrosion | 21 • 105 | ||
This Quarterstaff (Length 3) has a Magic spell! It's not an amazing one, but it's nifty! BLUNT, DMG 3, ATT +2, DEF +4, Acid Bolt spell |
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Skull Staff | 2 • 10 | ||
This Quarterstaff (Length 3) is capped with a Necromancer's skull; those who live by the sword get bound to the sword. BLUNT, DMG 3, ATT +2, DEF +4, 1 boost |
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Skull Standard | 21 • 105 | Cheap for MA Asphodel! | |
Your Standard (Length 4) Bearer probably shouldn't be fighting, but they can spook people with this! BLUNT, DMG 1, ATT -2, DEF -3, Fear +5, Panic spell |
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Thunder Bow | 2 • 10 | ||
This Short Bow shoots Lightning Bolts (10 shots) instead of arrows, and uses your full strength! It works underwater! AN SHOCK, DMG 10, PRE +3, RANGE 40, also does 1 Capped AN SHOCK DMG on hit (AOE 1) |
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Vine Bow | 1 • 5 | ||
This Short Bow (12 shots) shoots Vine Arrows! They're a bit weak compared to the spell, though. PIERCE, DMG 5, RANGE 35, 1/3 STR added to DMG, also Entangles on hit |
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Golden Arbalest | 11 • 55 | ||
This Arbalest (12 shots) lacks the downsides of typical Arbalests! Yay! AP PIERCE, DMG 15, PRE +10, RANGE 55, 1/3 STR added to DMG |
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Vision's Foe | 11 • 55 | ||
This Arbalest (12 shots, shoots every third round) always hits eyes! Its shots ignore armor to hit them! AN PIERCE, DMG 13, PRE +10, RANGE 50, 1/3 STR added to DMG, causes "Lost an Eye" on hit |
Golden Hoplon | 2 • 10 | Cheap for EA Mekone! | |
This Hoplon (usable by Mounted guys) bears its material's (entirely-fictitious) resistance to heat! PROT 23, PARRY 9, DEF -1, ENC +1, FR +15 |
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Charcoal Shield | 21 • 105 | ||
This Round Shield (usable by Mounted guys) safely ignites you, punishing attackers with Armor-Piercing Fire! PROT 26, PARRY 5, DEF -1, ENC +1, FR +5, Fire Shield 9 |
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Shield of the Accursed | 21 • 105 | ||
This Round Shield (usable by Mounted guys) is almost too disturbing to look at. PROT 21, PARRY 7, DEF +2, ENC +1, gives 5 Horror Marks to melee attackers (MR v. 16 negates) |
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Totem Shield | 11 • 55 | Cheap for EA & MA Machaka! | |
This Hide Shield (usable by Mounted guys) has a sort-of-living face, which shouts expletives at your attackers. PROT 13, PARRY 4, Curse Bestower (Curses melee attackers, MR negates) |
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Lucky Coin | 2 • 10 | ||
This Buckler (usable by Mounted guys) blackmails Lady Luck into favoring you. PROT 19, PARRY 4, Lucky |
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Vine Shield | 2 • 10 | ||
This Buckler (usable by Mounted guys) is famed for its ability to hold down attackers! Everyone uses it! PROT 13, PARRY 5, Entangles melee attackers |
Flame Helmet | 4 • 25 | ||
The flames on this Helmet are like those on a Charmander's tail! They make you feverish, though. They also might be bugged. PROT 26 (Head), PROT 5 (Body), Reinvigoration -3, 1 boost |
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Helmet of Heroes | 11 • 55 | ||
This Helmet, crafted in the Legionary style, makes you likeable! PROT 19, Inspiring Leader +2 |
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Winged Helmet | 4 • 25 | ||
This Helmet lets you look like Thor! It won't make you actually Thor-like unless you have Air magic, though. PROT 22, 1 boost |
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Spirit Mask | 21 • 105 | Cheap for EA & MA Machaka! | |
This is technically a Helm, but its only substantial protection is from Magic & potential spouses. PROT 10, DEF -1, MR +1, Auto-Casts Frighten |
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Crown of Command | 2 • 10 | ||
This Crown makes otherwise-mediocre leaders seem credible! The Undead know better, though. PROT 9, Leadership +50, Magic Leadership +25, Inspiring Leader +1 |
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Crown of Bones | 2 • 10 | ||
This Crown is made of interns! Don't worry, they were paid. This is entirely ethical. PROT 9, Undead Leadership +75, Inspiring Leader -1 |
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Mistletoe Garland | 1 • 5 | ||
This Crown will do most of its protection work at the very last second, like all good students! PR +5, Lucky |
Elemental Armor | 21 • 105 | Cheap for EA Mekone! | |
This Full Plate Mail is balanced between physical and elemental protection. PROT 20, DEF -3, ENC +4, MM -6, FR +10, CR +10, SR +10 |
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Brightmail Haubergeon | 11 • 55 | ||
This Chain Mail Cuirass is almost weightless! It still impedes movement a bit, though. PROT 13, MM -2 |
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Shademail Haubergeon | 21 • 105 | ||
This Chain Mail Cuirass can hide anyone, even bumbling fools, and it's also quite light! PROT 13, Stealth +20 (DOES MAKE YOU STEALTHY), MM -2 |
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Silver Hauberk | 21 • 105 | ||
This Chain Mail Hauberk is very hard to look at, and it even bounces off Star Fires! PROT 17, DEF -1, ENC +1, Air Shield +80 |
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Chain Mail of Displacement | 2 • 10 | ||
This Full Chain Mail displaces your image, making you tougher to hit, though foes will eventually stop missing. PROT 19, DEF +3, ENC +2, MM -2 |
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Red Dragon Scale Mail | 2 • 10 | ||
This Scale Mail Cuirass reassures you that there's one less Red Dragon to worry about! PROT 16, DEF -1, ENC +1, Morale +4, FR +15 |
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Blue Dragon Scale Mail | 2 • 10 | ||
This Scale Mail Cuirass reassures you that there's one less Blue Dragon to worry about! PROT 16, DEF -1, ENC +1, Morale +4, CR +15 |
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Green Dragon Scale Mail | 2 • 10 | ||
This Scale Mail Cuirass reassures you that there's one less Green Dragon to worry about! PROT 16, DEF -1, ENC +1, Morale +4, PR +15 |
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Shroud of the Battle Saint | 1 • 5 | Cheap for EA Ermor! | |
Someone bled on this! Yuck! You can't take it off, EVER, so it makes you permanently Blessed. PROT 9, MM -2, Auto-Bless (EVEN IF YOU'RE NOT SACRED) |
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Armor of Twisting Thorns | 32 • 1510 | ||
I can't imagine that this feels nice, but it gives you washboard abs to compensate. You can't take the thorns out, EVER! PROT 13 (Head & Body, Also Fills Head "Slot"), DEF -1, ENC +5, MM -6, Poison Barbs 10, 11 boost |
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Robe of the Sea | 3 • 15 | ||
These Robes prevent any sort of oxygen deprivation, somehow. How nice of them! PROT 3, Water Breathing, Air Breathing, 1 boost |
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Robe of Shadows | 2 • 10 | ||
These Robes make you half-Shadow. Fortunately, this doesn't cause problems in well-lit environments. PROT 3, Etherealness, Stealth +20 (DOES NOT MAKE YOU STEALTHY) |
Winged Shoes | 2 • 10 | ||
These Shoes will fly you around! You might want to work on your balance, by the way. Flying (MM = 20) |
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Boots of the Messenger | 1 • 5 | ||
For 5 Nature Gems, these super-comfy performance-enhancing Low Boots are a steal! MM +9, Reinvigoration +3 |
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Brimstone Boots | 11 • 55 | ||
These High Boots smell a bit egg-like, but they keep out sand and flames! STR +4, FR +15, Wasteland Survival |
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Earth Boots | 2 • 10 | ||
Trust me, this is the only pair of High Boots an average Earth Mage will ever need. 1 boost |
Medallion of Vengeance | 1 • 5 | ||
It's not "suicide bombing" if you're dead when it happens! Can not be recovered after battle, for obvious reasons. Death Explosion (AP FIRE, 20 DMG, AOE 10) |
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Dancing Trident | 1 • 5 | ||
This thing flies around and attacks for you (Length 5)! You have to aim it, though. PIERCE, 19 DMG, +1 DEF, STR not added to DMG |
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Storm Spool | 1 • 5 | ||
You might want some additional Shock Resistance while holding this; the Lightning Rod is perfect! SR +15, Corpse Lord +2, Permanent Charge Body |
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Enchanted Mirror | 2 • 10 | ||
This makes enemy Scouts and Spies look like total idiots, provided you aren't just mirroring yourself. Obfuscate +75 |
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Pills of Water Breathing | 2 • 10 | ||
They have medicine for drowning, but nothing for sore throats. Gosh. Gift of Water Breathing 20 (Plus Self) |
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Cauldron of the Elven Halls | 3 • 15 | Cheap for EA & MA Vanheim! | |
Soup prepared in this thing makes you invisible, up until you have to think! Obfuscate -75 |
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Flying Carpet | 3 • 15 | Cheap for EA Ubar & MA Na'Ba! | |
This lets you play as Aladdin, flying through the sky with your underlings! "Air Sailing" (6/14, MM = 20) |
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Wall Shaker | 3 • 15 | Cheap for EA Hinnom! | |
This lets you play as Joshua, blowing walls down with vibrations! Siege Bonus +25, Panic spell |
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Bag of Winds | 5 • 40 | ||
This contains a ton of winds, but only one itty-bitty storm. What a ripoff! 1 boost, Summon Lesser Air Elemental spell (Start) |
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Dancing Shield | 11 • 55 | ||
This doesn't stack with the Flying Shield or the Ice Shield, both of which will be too jealous of it to help you. Protective Force (50% chance to add 20 PROT against hits that don't ignore Shields) |
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Water Lens | 1 • 5 | ||
It's technically not a Crystal Ball, being made out of water. It's more like a durable water balloon! 1 (Temporary), Far Caster 1 (Water) |
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Amulet of the Fish | 11 • 55 | ||
This makes you just wet enough to move and breathe on dry land, without flopping around or wearing a fishbowl. Air Breathing |
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Enchanted Salt | 1 • 5 | ||
The legendary Pocket Salt maneuver (Length 5, no Repel) can save you from genies, ghosts, and even elves! AN SALT, 1 DMG, AOE 1, STR not added to DMG, see Salt Vulnerability for details |
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Girdle of Might | 1 • 5 | ||
This belt keeps your gut in the optimal position for peak physical performance. STR +3, Reinvigoration +3 |
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Crystal Matrix | 11 • 55 | ||
This lump of crystal lets your Astral-less friends use a Communion! It might not go well, though. Communion Master |
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Slave Matrix | 11 • 55 | ||
No, this doesn't let you do Communions outside of battle, especially not for Rituals; that's how Lemuria happened. Communion Slave |
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Amulet of Antimagic | 1 • 5 | ||
Even star shapes are magical! This one is upside-down, so it tells other magic to stay away. MR +4 |
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Eye of the Void | 1 • 5 | ||
Don't look into a mirror after putting this in; you know what they say about abysses! Don't take it out, either. MR -2, Magic Penetration +2, Spirit Sight, Unlootable, applies Lost an Eye, Tainted (3% chance per turn) |
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Spell Focus | 1 • 5 | ||
This source of Magic Penetration is both easy to come by and perfectly safe – provided that you avoid harm! Magic Penetration +1, Fool's Luck (Either negates or DOUBLES DMG from each hit you take) |
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Stone Sphere | 21 • 105 | ||
This isn't really a Crystal Ball, either; it's more akin to a Palantír, with similar dangers. Astral Window ritual (Free), Tainted (3% chance per turn) |
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Crystal Coin | 22 • 1010 | ||
Forget Gifts from Heaven; this is the real draw of mixing Earth & Astral. 1 boost |
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Amulet of the Dead | 1 • 5 | ||
If you need more Longdead, there's always this. Undead Leadership +5, Reanimation Bonus 2/2, Animate Skeleton spell |
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Bane Venom Charm | 2 • 10 | ||
Wear this to lose all of your friends, or to go Scorched Earth while under Siege! Reaper 5, adds Disease |
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Skull Mentor | 2 • 10 | ||
This guy gets revenge for being trapped in his skull by endlessly droning on about Magic! Research Bonus +14 |
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Amulet of Giants | 1 • 5 | ||
This stacks with the Enlarge spell, in case you're REALLY envious of the Size 4's! Limited Enlargement (Up to Size 4) |
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Endless Bag of Wine | 1 • 5 | ||
Alcohol? My favorite! Supply Bonus +50 |
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Horn of Valor | 1 • 5 | ||
Set this to play your favorite battlefield tunes! Inspiring Leader +1 |
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Amulet of Resilience | 2 • 10 | ||
Wear this to keep yourself from getting terminally bored! Reinvigoration +5 |
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Lychantropos' Amulet | 2 • 10 | ||
This has a 2% chance each turn to make you a Werewolf… FOREVER!¹ You can't take it off! STR +4, Darkvision +50, Limited Regeneration +10 (not for Inanimates), Auto-Berserk (NO BERSERKER BONUS) |
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Ring of Regeneration | 2 • 10 | ||
Warning: do not look at your wounds while they heal. It's gross. Limited Regeneration +10 (not for Inanimates) |
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Cornucopia | 3 • 15 | ||
Blow on the tip of the horn to dislodge some magic fruit! 2 (Temporary), Supply Bonus +50 |
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Miraculous Cure All Elixir | 5 • 40 | ||
This can cure any ailment, except for a sore throat; but why waste a month's worth of medicine on that? Disease Healer 1 |
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Acorn Necklace | 11 • 55 | ||
This repels lightning, since it looks so ridiculous! Results may vary with other damage sources. SR +15, Lucky |
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Astral Serpent | 11 • 55 | Cheap for LA Pythium & LA Patala! | |
This contains one genuine Snake Soul, serving its Purgatorial sentence by being a bonus attack (Length 2). AN PIERCE, 3 DMG, ATT +3, STR not added to DMG, also does 35 POISON DMG on DMG, PR +5 |
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Manual of Water Breathing | 31 • 155 | ||
Yes, you can learn how to breathe underwater. This means you can also forget how to breathe. Gift of Water Breathing 50 (Plus Self) |
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Sanguine Dowsing Rod | 1 • 5 | ||
Just hold the forked tips, close your eyes, and stumble around until you bump into someone! Blood Searcher +1 |
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Lifelong Protection | 2 • 40 | Cheap for LA Marignon! | |
Sign this to permanently gain an Imp-daddy's patronage! It only costs you your soul. No one else can sign it. Undead Leadership +5, Inferno Assistance +10, Auto-Summons 2 Imps each round, Tainted (5% chance per turn) |
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The Heart of Life | 3 • 15 | ||
Some Blood Slaves have incredible Hearts; they won't accept your original heart, though! Don't remove it! PR +5, Reinvigoration +10, Unaging (50%), Unlootable, applies Chest Wound, not for Inanimates |
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Brazen Vessel | 5 • 40 | ||
This skull-bound devil is happy with his situation, since at least he's not in Hell. 1 boost, Inferno Assistance +20, Kokytos Assistance +20 |
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Blood Stone | 32 • 1510 | ||
Aww, you're making the poor rock cry! Stop that! 1 (Temporary), 1 boost |
¹ The amulet can't transform undead, inanimate, or size 4+ beings.