This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
chill [2020/08/05 17:44] joste |
chill [2022/12/05 15:43] (current) cyborgsellout clarification-- changed "size" to "strength" and rephrased the formula |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ======Chill Aura====== | ======Chill Aura====== | ||
| - | {{abilities: | + | {{abilities: |
| - | ====Stratagy==== | + | ====Strategy==== |
| + | The ability to quickly induce fatigue penalties during a protracted fight is very helpful. the enemy also has a higher chance to become [[Frozen]] if they stand near them for too long. | ||
| + | |||
| + | This tactic of fatiguing the enemy works even better when fighting with a large group of chill aura units, as the amount of damage an enemy takes from each aura stacks. | ||
| + | |||
| + | Be aware of your units will also be affected if they are in a chill aura without Cold Resistance. | ||
| + | |||
| + | Going Cold is a greater way to leverage your scales if going in with chill aura units, As it increases how much chill a unit takes before getting into combat and effects a greater radius of them. | ||
| + | |||
| + | Note that Having High Heat in a province of the battle is a way to reduce their effect. | ||
| + | |||
| + | Chill auras do become a wasted ability if your enemy has or can give his units Cold Resistance. | ||
| {{tag> | {{tag> | ||