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dom6:assassin [2025/09/23 17:57]
fenrir [Assassin]
dom6:assassin [2025/09/24 21:18] (current)
fenrir [Seduction]
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 Assassinations are not just a player-versus-player phenomenon. Various random events can result in one of your commanders falling prey to an impromptu duel with a neutral foe; aside from professionals hired by shady third parties, there are also squatters in certain [[site|magic sites]], dungeon monsters waylaying adventurers, antagonists in certain nation-specific [[story events|questlines]], and (new to Dominions 6) the occasional concerned parent of one of your [[Blood Slaves]]. A couple [[nations-la|late-age nations]] even have the misfortune of internal politics, resulting in Assassination battles between two commanders belonging to the same faction, should their master make the mistake of hosting them in the same province. Assassinations are not just a player-versus-player phenomenon. Various random events can result in one of your commanders falling prey to an impromptu duel with a neutral foe; aside from professionals hired by shady third parties, there are also squatters in certain [[site|magic sites]], dungeon monsters waylaying adventurers, antagonists in certain nation-specific [[story events|questlines]], and (new to Dominions 6) the occasional concerned parent of one of your [[Blood Slaves]]. A couple [[nations-la|late-age nations]] even have the misfortune of internal politics, resulting in Assassination battles between two commanders belonging to the same faction, should their master make the mistake of hosting them in the same province.
  
-Before Dominions 6, all Assassination battles took place in an outdoor arena, significant smaller than the standard battlefield. Dominions 6 adds new locations where Assassinations may take place, notably indoor ones which are even smaller:+Before Dominions 6, all Assassination battles took place in an outdoor arena, significantly smaller than the standard battlefield. Dominions 6 adds new locations where Assassinations may take place, notably indoor ones which are even smaller:
   * In the target's home   * In the target's home
   * In a tavern (filled with neutral Commoners and furniture)   * In a tavern (filled with neutral Commoners and furniture)
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 ====Blood Slaves==== ====Blood Slaves====
  
-FIXME+In Dominions 5, ??Blood Slave??s had the same rules as Bodyguards for showing up in Assassinations. They are units (err, people), after all, and they aren't stored in the same pouch as your [[gems]]. This may seem counterintuitive for the Assassin themselves, though.
  
 +FIXME (does it still work that way?)
 ====Seduction==== ====Seduction====
-A unit with the [[seduction]] trait can effectively serve as an assassin. FIXME+A unit with the [[seduction]] trait can effectively serve as an assassin, though with some randomness addedSeducers will attempt an Assassination under one of the following circumstances: 
 +  * The target they pick has the same sex as them (i.e. [[Female]] if they are also Female) 
 +  * The target they pick is [[Mindless]] 
 +  * The target they pick is immune to being [[Charm|Charmed]] 
 +  * The [[DRN]] Seduction roll is **lower** than the target's defensive [[Morale]] roll
  
 +The seducer wants their Seduction roll to be **higher** than the target's defensive Morale roll; in that case, they charm the target. This is typically better than just killing the target. There are a few drawbacks for using seducers like assassins, though. The first is that the seduction must take place in a province adjacent to one of your own, unless the seducer is able to [[Flying|fly]] to your home territory in a single turn's worth of [[Map Movement]]. The second is that, if the Seduction/Morale rolls go through and the result is a **tie**, nothing happens.
 +
 +There are other traits with mostly the same function, but one or two distinguishing features; [[Corruptor]] disregards sex, for example, while [[Dream Seduction]] //partially// ignores sex but first has to penetrate [[Magic Resistance]].
 ====Charming==== ====Charming====
 Successful ??Charm?? or ??Enslave Mind?? during assassination results in a charmed unit attacking its current province at the regular battle phase. FIXME Still true for Dom6? Successful ??Charm?? or ??Enslave Mind?? during assassination results in a charmed unit attacking its current province at the regular battle phase. FIXME Still true for Dom6?
dom6/assassin.1758650248.txt.gz · Last modified: 2025/09/23 17:57 by fenrir