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dom6:bless

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Bless

A Blessed unit has +1 Morale, if their Pretender God is staking a claim. Only Sacred beings can be Blessed, including the Pretender Gods themselves (who are always blessed in this game).

Is that all there is to it? No; one of the great things about Dominions 6 is that you get to customize your Blessing.

Customization

Bless-building is done when you create your Pretender God. It's a facet of their religion, like Dominion strength and Scales.

Pretender Gods get one Bless Point for every level of Magic skill they have, above the first level in each path. Certain especially-faithful nations start with bonus Bless Points, too. These are then used to purchase Bless Effects for your Blessing.

The price of a Bless Effect matches the amount of magic levels required to obtain it. Since Bless Points are all pooled, though, you can devote all of your Bless Points to Bless Effects of the same Magic path, if you so choose. Some Bless Effects require certain Scales, too; these aren't factored into the cost.

Note that certain Bless Effects – generally the pricier ones – require the Pretender God to be incarnate. That means the Pretender God must be alive, on the map. If you decide to have your Pretender start out Dormant or Imprisoned, for additional Design Points (which can be used to purchase additional Bless Points), you delay when those "Incarnate Bless Effects" start to work.

A few Bless Effects are always active on Sacred units, and don't require the Blessing to be laid upon the subject. This page (and some other guides) will call these effects "innate".

A List of Bless Effects

Fire Effects

Paths Side Reqs. Name Effect
fire 11 Superior Morale +1 Morale (stackable)
fire 11death 11 Wasteland Survival Wasteland Survival (innate)
fire 22 Fire Resistance +5 Fire Resistance (stackable)
fire 22 Attack Skill +1 Attack Skill (stackable)
fire 33 Inspirational Presence Inspirational (+1), +50 Leadership (stackable)
fire 44 Righteous Wrath Righteous Fury when a sacred within 2 squares dies
(Temporary Att +3, Str +3, Morale +6)
fire 55 Incarnate Death Explosion Explode on Death
(10 AP Fire DMG, AOE = 4+Size)
fire 55 Incarnate Heat Aura Heat Aura, +10 Fire Resistance
fire 66 Incarnate Fire Shield Fire Shield (7)
fire 77 Incarnate Flaming Weapons Flaming Weapons (8 AP Fire DMG on hit)
fire 88astral 44 Incarnate Unbearable Splendour Sight Vengeance

Air Effects

Paths Side Reqs. Name Effect
air 11 Precision +1 Precision (stackable)
air 22 Shock Resistance +5 Shock Resistance (stackable)
air 22 Farshot +30% Range (weapons only, stackable)
air 33 Awareness Unsurroundable (2) (stackable)
air 44 Swiftness Swiftness (30), +1 Defence Skill (stackable)
air 44 Storm Flight Storm Immunity
air 55 Incarnate Wind Walker +6 Map Movement (innate)
air 55earth 11 Incarnate Weightlessness Floating, Halved Armor Encumbrance
air 66 Incarnate Air Shield Air Shield (80)
air 77 Incarnate Thunder Weapons Shock Weapons (1 capped Shock DMG and 3 Shock FAT on hit)
air 88 Incarnate Charged Bodies Overcharged (20), +5 Shock Resistance
air 99 Incarnate Flight Flying
dom6/bless.1713575159.txt.gz · Last modified: 2024/04/20 01:05 by fenrir