Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
dom6:map-movement [2024/05/17 18:58] fenrir [Example Stats] |
dom6:map-movement [2024/05/28 01:23] (current) fenrir [Map Movement] |
====== Map Movement ====== | ====== Map Movement ====== |
| |
{{:items:boots_of_youth.png?nolink }} **Map Movement** is the movement stat for the strategic map; that is, movement outside of battle. A unit with zero Map Movement is [[Immobile]], including in combat, but this page focuses on out-of-battle matters. | {{:dom6:stats:mm.png?nolink }} **Map Movement** is the movement stat for the strategic map; that is, movement outside of battle. A unit with zero Map Movement is [[Immobile]], including in combat, but this page focuses on out-of-battle matters. |
| |
Movement between provinces in Dominions is handled in "half-steps"; unit positions are abstracted to be in the center, so they have to **exit their current province** before they **enter the next province**. A unit can travel more than one province; for example, if they go from province A and through province B to province C, they **exit province A**, **enter province B**, **exit province B**, and **enter province C**. | Movement between provinces in Dominions is handled in "half-steps"; unit positions are abstracted to be in the center, so they have to **exit their current province** before they **enter the next province**. A unit can traverse more than one province; for example, if they go from province A and through province B to province C, they **exit province A**, **enter province B**, **exit province B**, and **enter province C**. |
| |
===== Base Movement Costs ===== | ===== Base Movement Costs ===== |
| {{:misc:gui:swamp.png?nolink}}Swamps | 7 | | | {{:misc:gui:swamp.png?nolink}}Swamps | 7 | |
| |
{{:misc:gui:mountain.png?nolink}}Mountain provinces have the same movement cost as whatever other terrain is present, or as a Plains if there are none. | {{:misc:gui:mountain.png?nolink}}Mountain provinces have the same movement cost as whatever other terrain is present, or as a Plain if there are none. |
| |
==== Underwater ==== | ==== Underwater ==== |
{{:misc:scales:cold.png?nolink }} In provinces with {{scales>C1}} or more Coldness on the scales, **Mountain Range** crossings are **closed** to everyone who //doesn't// have [[Mountain Survival]] (or [[Flying]]). Only one of the provinces has to be cold for this to be the case. | {{:misc:scales:cold.png?nolink }} In provinces with {{scales>C1}} or more Coldness on the scales, **Mountain Range** crossings are **closed** to everyone who //doesn't// have [[Mountain Survival]] (or [[Flying]]). Only one of the provinces has to be cold for this to be the case. |
| |
{{:misc:scales:heat.png?nolink }} In provinces with {{scales>H0}} or more Heat on the scales, **River** crossings are **closed** to everyone who //doesn't// have [[Swimming]], [[Flying]], or some sort of [[Water Breathing]]. | {{:misc:scales:heat.png?nolink }} In provinces with {{scales>H0}} or more Heat on the scales, **River** crossings are **closed** to everyone who //doesn't// have [[Swimming]], [[Flying]], or some sort of [[Water Breathing]]. Only one of the provinces has to be warm (not cold) for this to be the case. |
| |
===== Example Stats ===== | ===== Example Stats ===== |
Map Movement is highly dependent on the [[Size]] of the unit, and on the **Map Movement Penalty** of their Armor. | Map Movement is highly dependent on the [[Size]] of the unit, and on the **Map Movement Penalty** of their Armor. |
| |
^ Example Unit ^ Their Stat ^ | ^ Example Unit ^ Their MM ^ |
| The Immobile | 0 | | | The Immobile | 0 | |
| A Hoburg (Size 2) | 8 | | | A Hoburg (Size 2) | 8 | |