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dom6:rust [2024/07/18 14:10] fenrir created |
dom6:rust [2024/07/25 19:34] (current) fenrir [Rust] |
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- | * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. | + | * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the [[Protection]] roll. |
* Multiply it by **4%**. | * Multiply it by **4%**. | ||
- | Certain sources of Rust don't have damage values, such as [[Clouds# | + | Certain sources of Rust don't have damage values, such as [[Clouds# |
- | The brittleness of rusty gear can cause armor to be **damaged**, | + | {{: |
* Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. | * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. | ||
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Damaged armor offers **20% less Protection**. Damaged armor can't be damaged again, since the effect doesn' | Damaged armor offers **20% less Protection**. Damaged armor can't be damaged again, since the effect doesn' | ||
- | {{: | + | {{: |
+ | Frankly, I'm not sure if Iron Shields even exist. | ||
==== Fixing Rust ==== | ==== Fixing Rust ==== | ||
Rusty Equipment has to be replaced, and this cannot happen until after the battle. Replacing the gear requires another use of [[Resources]] for the units, though this //might// have a discount if the gear isn't damaged. You do not have to make a specific order for rusty gear to be repaired; it happens automatically at the nearest opportunity. | Rusty Equipment has to be replaced, and this cannot happen until after the battle. Replacing the gear requires another use of [[Resources]] for the units, though this //might// have a discount if the gear isn't damaged. You do not have to make a specific order for rusty gear to be repaired; it happens automatically at the nearest opportunity. |