Nations of the Caelum line: EA Caelum, MA Caelum, LA Caelum, and LA Ragha get a ton of unique summons with different paths - so many that it is easier to catalogue them on their own page.
Sprite | Unit Name | Special Attributes | Comments | |
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Daeva | Sacred fear (5) Resist Fire (5) Resist Shock (5) Chaos Power (1) Flying Darkvision(100) Demon | Summon a group of demonic Caelians that, like most Daeva, cause fear. Not initially well-protected, lacking a hat but has high defense skill, buffing their defenses will allow them to terror rout what doesn't die to the initial lance charge. |
Sprite | Unit Name | Special Attributes | Comments |
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Jahi | Sacred Resist Fire (5) Chaos Power (1) stealthy (60) Dream Seduction (vs 15) Scale-walls Spy Spirit-sight Flying Demon Female | Summons a sacred Succubus using death gems that is also a spy. She is better at learning what your opponent is doing, but when it comes to seduction, the Succubus has her beat as she does at least have a better stat and Invisibility. 15 is also a significant investment to be diverted from potentially more important summons. |
Magic Access: 3, 3, 3, 3, 2
Sprite | Unit Name | Special Attributes | Comments |
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Daeva of Shooting Stars | 332 17 Sacred Resist Fire (5) Resist Cold (5) Chaos Power (1) fear (8) bringer of misfortune(5) spirit-sight flying Demon | Breaks you into Astral if you don't have it, Summoning their opposite, Yazad. | |
Yata | 332 17 Sacred Resist Fire (10) Resist Cold (5) Chaos Power (1) fear (8) spirit-sight flying Demon | Provides nothing more than another Death and Banefire mage. Can take over summoning duties, even for the Greater Daeva. | |
Daeva of Frost and Snow | 332 17 Sacred Resist Cold (20) Chaos Power (1) fear (8) spirit-sight flying Demon | Gets you Water cross death magic, in Stygian Rains and constantly ritual summons Kokythiad for more 33 | |
Pairika | 2232 19 Sacred Resist Fire (5) Chaos Power (1) fear (7) stealthy (60) dream seduction (vs 14) scale-walls spirit-sight flying Demon Female | Break you into blood if you don't have it along with good cross pass for Devils, Vampires, and Banefire. Also can Steal enemy commanders |
Path access: 4, 4, 5, 3, 4
Sprite | Unit Name | Special Attributes | Comments |
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Akem Manah - Daeva of Evil Intentions | 433 19 Sacred Resist Fire (25) stealthy (25) Chaos Power (1) fear (9) invulnerability(15) spreads turmoil spirit-sight flying Demon | High death and blood caster. Can cast Curse of Blood and Lichcraft and with just a Skull Staff. | |
Indra - Daeva of Frozen Minds | 343 19 Sacred Resist Fire (20) stealthy (25) Chaos Power (1) fear (9) invulnerability(15) Heretic(5) spirit-sight flying Demon | Anouth high level Death mage. Will lower your Dominon. | |
Saurva - Daeva of Oppression | 434 19 Sacred Resist Fire (22) fear (5) invulnerability(20) Kills Population (80) spreads order spirit-sight flying Demon | Like Indra but not steathy and will Boost Procence's Order to Reduce unrest and recurrent points and the cost of population. | |
Nanghaithya - Daeva of Discontent | 434 19 Sacred Resist Fire (15) stealthy (25) Chaos Power (1) fear (8) invulnerability(15) Cause unrest (10 per month) spy spirit-sight flying Demon Female | Grants access to Earth and crosses with blood. makes Blood Stones and all 3 earth kings. Also be a steathy raider with good intell. |
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Taurvi - Daeva of Destruction | 4323 23 Sacred Resist Fire (22) Chaos Power (1) fear (7) invulnerability(15) spreads turmoil spirit-sight flying Demon Female | Able to summon Valcanos and with booster and gems, can cast Fields of the Dead | |
Zauri - Daeva of Aging | 53 15 Sacred Resist Fire (15) Chaos Power (1) fear (10) invulnerability(15) spreads Death spirit-sight flying Demon Female | A master of Death that courses the popluaction around her to slowly die. She can start your Tartarian Statagy. Though you probley would had a pretender with death and nature magic to do it properly if planed. |
Sprite | Unit Name | Special Attributes | Comments |
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Yazad | Sacred Resist Cold (5) Resist Shock (10) Awe (2) storm immunity flying Magic Being | Sacred Lance birds that are hard to hit and can fly during storms. |
Sprite | Unit Name | Special Attributes | Comments |
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Ahurani | 21 9 Sacred Resist Cold (5) Resist Poison (15) Disease Healer (1) Gift of Water Breathing(20) Awe (2) UW Regeneration(50%) Recuperation blunt-resistant pierce-resistant slash-resistant spirit-sight flying amphibious Magic Being need not eat Start of Battle(Natural Rain) Female | A cheap 21 flying amphibious mage; can be a decent light thug underwater, bring breathing troops as part of an army, site search water or heal diseased mages in a fort. One of the cheapest mage summons in the game; the main downside is the opportunity cost of not summoning Yazads with those pearls. The combination of built in poison resistance, Liquid Body, high regeneration, recuperation, and awe on a sacred with good stats mean that they can often raid underwater with just some armor and a weapon, or Summon Water Elemental (which requires the same research). |
Magic Access: 4, 4, 4, 3, 2
Sprite | Unit Name | Special Attributes | Comments |
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Yazad of Fire | 422 17 Sacred Resist Fire (22) Resist Cold (5) Resist Shock (10) Awe (3) spirit-sight flying Magic Being | If you have not reached this level, Breaks into Deep into High-level Fire. | |
Yazad of Justice | 332 17 Sacred Resist Fire (20) Resist Cold (5) Resist Shock (10) Awe (3) spirit-sight flying Magic Being | More balanced in fire and Astral magics, making it a more versatile Battlemage. | |
Yazad of the Stars | 242 17 Sacred Resist Cold (5) Resist Shock (10) Awe (3) spirit-sight flying Magic Being | Let you climb astral. | |
Yazad of the Sky | 422 17 Sacred Resist Cold (5) Resist Shock (22) Awe (3) spirit-sight flying Magic Being | Allows to make the Air booster for air climbing and high Air. | |
Yazad of Water | 422 17 Sacred Resist Cold (12) Resist Shock (10) Awe (3) spirit-sight flying Magic Being Female | Get into Deepwater Rituals. | |
Yazad of the Earth | 3222 19 Sacred Resist Cold (5) Resist Shock (10) Awe (3) supply bonus (20) spirit-sight flying Magic Being Female | Grants you Access to Earth and Nature magic. Grants forging opportunities Like Crystal Coins. and nature boosters |
Sprite | Unit Name | Special Attributes | Comments |
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Ancestral Fravashi | 323 15 Sacred Resist Fire (15) Resist Shock (20) Awe (4) spirit-sight flying ethereal Magic Being need not eat | Especially during periods when Caelum don't have High Air, the Fravashi turns Astral into air mages. Due to exceptional mobility, he can thug/raid at extremely long range. He is valuable for providing 3 because he can throne rush. His ability to cast Divine Blessing may help sacred-heavy forces. In the Middle Age, Caelum has some native astral access, meaning he can potentially 'holy communion' up to 5 and cast Divine Channeling. This benefits MA Caelum Seraphines who are cheap 1 and may form a banishment battery. Ragha can arguably do this with even less fuss. |
Path acces: 4, 5, 5, 4, 4, 4
Sprite | Unit Name | Special Attributes | Comments |
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Khshathra Vairya - Spenta of Sky and Metals | 434 19 Sacred Resist Shock (22) invulnerability(20) Awe (5) spreads order spirit-sight flying Magic Being need not eat | Can easily forge a Staff of Elemental Mastery with Earth Boots. | |
Vohu Manah - Spenta of Animals | 53 15 Sacred Resist Poison (9) Resist Shock (15) invulnerability(15) Awe (5) Animal Awe (8) spreads order supply bonus (50) beastmaster (3) spirit-sight flying Magic Being need not eat | Powerful Nature to do all the nature. | |
Asha Vahishta - Spenta of Fire | 53 15 Sacred Resist Fire (24) Resist Shock (15) invulnerability(15) Awe (5) spreads dominion(1) spirit-sight flying Magic Being need not eat | Can cast Fire globals like Purgatory and Eternal Pyre or summon King of Elemental Fire. | |
Ameretat - Spenta of Plants | 233 15 Sacred Resist Poison (5) Resist Shock (15) invulnerability(15) Awe (5) spreads Growth dominion immortality supply bonus (30) spirit-sight flying Magic Being need not eat Female | Can cast high nature/earth magic, including Gaia's Blessing with just Strength of Gaia and a bunch of gems. Immortal in your dominions and and boosts Growth scales. |
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Haurvatat - Spenta of Waters | 43 13 Sacred Resist Cold (7) Resist Shock (15) invulnerability(15) Awe (5) healer (3) spreads order Recuperation spirit-sight flying Magic Being need not eat Female | Grant Higher access to water and Keeping the old and wounded mages alive | |
Spenta Armaiti - Spenta of the Earth | 424 17 Sacred Resist Shock (15) invulnerability(15) Awe (5) spreads Growth Reduces Unrest(10 per Month) supply bonus (120) spirit-sight flying Magic Being need not eat Female | Highest access to earth. |
Is a nifty Combat spell that Paralyzes the target and summons three Black Hawks (for the battle), without costing Gems. The former effect can be negated by Magic Resistance, but the summoning of the birds is guaranteed. The birds aren't great; but again, they're free.