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horror [2021/02/18 13:56] loggy attacks can occur even through rituals cast for free via items |
horror [2021/06/19 12:33] (current) loggy |
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| ====== Horror ====== | ====== Horror ====== | ||
| - | Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark]]ed commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]]. | + | Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as [[independents]] do, rather they have to enter through some use of [[magic]] or certain [[random events]]. Their most common means of appearing is to [[horror mark|horror marked]] commanders, through [[blood]] magic, the [[horror cult]] event chain, and at the [[Cataclysm]]. |
| Horrors have a myriad of different attributes. All have high [[magic resistance]], | Horrors have a myriad of different attributes. All have high [[magic resistance]], | ||
| When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. | When summoned in battle, horrors will preferentially target units with [[horror mark]]s. Units that are [[mindless]] are the last that they will prefer to attack, regardless of their horror mark status. | ||
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| + | Horrors have been observed to be capable of casting restricted national spells such as ??Celestial Chastisement?? | ||
| ===== Mechanics ===== | ===== Mechanics ===== | ||
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| * Calculate the "base upgrade value" | * Calculate the "base upgrade value" | ||
| - | (Province' | + | (Province' |
| - | * If this value is less than 500, it is set to: | + | * If this value is greater |
| 500 + (old value - 500)/5, rounded down | 500 + (old value - 500)/5, rounded down | ||
| - | * The global horror level is then checked, and is considered to be 3 for this process if it was 1. | + | * If the global horror level is greater than 1, the base upgrade value is then set to: |
| - | * The base upgrade value is then set to: | + | |
| (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division | (base upgrade value + (horror level / 2)) * (horror level / 2), rounding down after each division | ||
| - | * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is greater | + | * If requesting a lesser horror, roll a random number between 0 and 999. If the random number is less than the base upgrade value, continue as if requesting a greater horror. Otherwise, a random lesser horror is spawned. |
| * For spawning a greater horror: | * For spawning a greater horror: | ||
| - | * The upgrade level used is (base upgrade value / 10) or the global horror level, whichever is greater. | + | * The upgrade level used is (base upgrade value / 10), the global horror level, or 3, whichever is greater. |
| - | * Roll a random number between 0 and 999. If this random number is greater | + | * Roll a random number between 0 and 999. If this random number is less than the new upgrade level, spawn a Doom horror that is not already on the map. Otherwise, spawn a greater horror. |
| === Horror Attacks due to Cataclysm or Astral Corruption === | === Horror Attacks due to Cataclysm or Astral Corruption === | ||
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| * An attack then occurs if: | * An attack then occurs if: | ||
| - | horror score <= exploding d(350 / global horror level) | + | horror score >= exploding d(350 / global horror level) |
| * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map. | * If the horror score is greater than or equal to the result of an exploding d250, the attacker is a random Doom horror that is not already present on the map. | ||