Cynocephalians can be recruited from forts built in caves,
highlands, and some
mountains. Among the vassals of Magnificent Ind, Cynos stand out for unlocking half of the nation's magic diversity as well as (arguably) providing the most useful troops. Cynocephalians have fantastic damage output due to the multiple attacks and their ability to go berserk, but suffer from low protection and need protective buffs to reach their full potential. They are also expensive to keep around due to causing unrest, adding to Ind's economic woes.
Cynos also share the following traits (which will be omitted from the tables below for brevity):
Sprite | Unit Name | Special Attributes | Comments |
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![]() | Cynocephalian Chieftain![]() ![]() ![]() | ![]() ![]() ![]() | An expensive 40 leadership commander. |
![]() | Cynocephalian Shaman![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Cheapest mage in the nation. Faster than humans on the map for building laboratories. The only national recruit with a 12.5% chance of the ![]() ![]() ![]() ![]() |
![]() | Gog Dog-Father![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 80 leadership light thug chassis with minor magic utility. A bit disappointing compared to the Magog Bitch-Mother. |
![]() | Magog Bitch-Mother![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | The true gem of Ind's non-cap forts. Provides reliable access to communionable death and nature, two paths which Ind otherwise lacks. Also a decent thug chassis and strong combat mage. |
![]() | Bishop Vicomte![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | 80 leadership priest that reduces unrest and can Mobilize Heathens. |
![]() | Viceroy Primate![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | 40 leadership greater priest, but the Cynocephalian mages are a better use of fort turns. |
All Cynocephalian troops are undisciplined and cannot be told to hold at the start of combat. This can make them more difficult to buff with protection that they really need!
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Cynocephalian Hunter ![]() ![]() ![]() | ![]() ![]() ![]() | The lower end Cynocephalians in terms of cost and combat utility, both having only two melee attacks. |
![]() | Cynocephalian Flesh-Eater ![]() ![]() ![]() |
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![]() | Magog Flesh-Hunter ![]() ![]() ![]() | ![]() ![]() ![]() ![]() Female | As the only stealthy troop in the Cynocephalian lineup, Magog Flesh-Hunters are a great way to build up military strength without being too obvious about it (though massing any Cyno troop will put a noticeable dent in your treasury). They will always use their short bow first once in range, meaning that they are a little easier to buff than Gog Reavers. |
![]() | Gog Reaver ![]() ![]() ![]() | ![]() ![]() ![]() | With a bite, hatchet and broad sword attack at 16 strength (20 once berserk), Gog Reavers are enormously deadly troops that will tear through any ordinary front line. However, their low protection makes them liable to be torn through in return and they are almost 1.5 times the price of Magog Flesh-Hunters. |
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Cynocephalians • Feminie • The Lost Tribe • Orionde • Piconye |