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ind-ma-cynocephalians

MA Ind - Cynocephalians

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Cynocephalians can be recruited from forts built in caves, highlands, and some mountains. Among the vassals of Magnificent Ind, Cynos stand out for unlocking half of the nation's magic diversity as well as (arguably) providing the most useful troops. Cynocephalians have fantastic damage output due to the multiple attacks and their ability to go berserk, but suffer from low protection and need protective buffs to reach their full potential. They are also expensive to keep around due to causing unrest, adding to Ind's economic woes.

Cynos also share the following traits (which will be omitted from the tables below for brevity):

Commanders

Sprite Unit Name Special Attributes Comments
Cynocephalian Chieftain
55
14
1
Berserker (+3)
Pillager (+5)
Cause Unrest (+2/month)
An expensive 40 leadership commander.
Cynocephalian Shaman
65
2
2
nature 11random150% 3
Inept Researcher (-4)
Berserker (+4)
Pillager (+5)
Cause Unrest (+2/month)
Heretic (1)
Female
Cheapest mage in the nation. Faster than humans on the map for building laboratories.

The only national recruit with a 12.5% chance of the (useful in item forging) or crosspaths, aside from a lucky random on an Abbot Magus Supreme who probably doesn't have the time to make much use of them.
Gog Dog-Father
130
16
2
blood 11random1100% 7
Inept Researcher (-2)
Berserker (+4)
Ambidextrous (2)
Pillager (+5)
Cause Unrest (+3/month)
Heretic (1)
80 leadership light thug chassis with minor magic utility. A bit disappointing compared to the Magog Bitch-Mother.
Magog Bitch-Mother
225
2
2
death 11nature 11blood 22random1100% 11
Inept Researcher (-2)
Stealthy (40)
Berserker (+5)
Ambidextrous (2)
Pillager (+5)
Cause Unrest (+3/month)
Heretic (2)
Female
The true gem of Ind's non-cap forts. Provides reliable access to communionable death and nature, two paths which Ind otherwise lacks. Also a decent thug chassis and strong combat mage.
Bishop Vicomte
115
3
2
holy 22
Sacred
Reduces Unrest (1)
Lord Over Heathen Tribes (4)
Tax Collector
80 leadership priest that reduces unrest and can Mobilize Heathens.
Viceroy Primate
165
8
4
holy 33
Sacred
Reduces Unrest (3)
Lord Over Heathen Tribes (6)
Tax Collector
40 leadership greater priest, but the Cynocephalian mages are a better use of fort turns.

Troops

All Cynocephalian troops are undisciplined and cannot be told to hold at the start of combat. This can make them more difficult to buff with protection that they really need!

Sprite Unit Name Special Attributes Comments
Cynocephalian Hunter
14
5
4
Berserker (+2)
Pillager (+2)
Cause Unrest (+0.3/month)
The lower end Cynocephalians in terms of cost and combat utility, both having only two melee attacks.
Cynocephalian Flesh-Eater
18
5
7
Magog Flesh-Hunter
20
5
8
Stealthy (40)
Berserker (+3)
Pillager (+3)
Cause Unrest (+0.4/month)
Female
As the only stealthy troop in the Cynocephalian lineup, Magog Flesh-Hunters are a great way to build up military strength without being too obvious about it (though massing any Cyno troop will put a noticeable dent in your treasury). They will always use their short bow first once in range, meaning that they are a little easier to buff than Gog Reavers.
Gog Reaver
28
16
13
Berserker (+4)
Pillager (+3)
Cause Unrest (+0.4/month)
With a bite, hatchet and broad sword attack at 16 strength (20 once berserk), Gog Reavers are enormously deadly troops that will tear through any ordinary front line. However, their low protection makes them liable to be torn through in return and they are almost 1.5 times the price of Magog Flesh-Hunters.
ind-ma-cynocephalians.txt · Last modified: 2022/08/22 04:25 by wigglefig