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The Mist Covered Highlands is a magic site that is always visible after taking a province and provides one air gem per turn. More importantly, it's an extensive event chain that unfolds on the site, causing several attacks from independent phantasmal creatures before giving you recruitable Wind Masters.
Starting with turn 20, there's 3% chance per turn for the event chain to start with the event:
An identical "common bad" event, which does not initiate the event chain, can also happen. The mostly inconsequential events that can happen before the event chain starts are:
The event chain can only happen once in a game, although there several Mist Covered Highlands can exist.
After the event chain has started, there is a 25% chance per turn for the first phantasmal attack.
After the first attack, there is a 25% chance per turn for the second phantasmal attack:
After the second attack, there is a 25% chance per turn to find:
While you're waiting for the final battle, any of these events can happen:
The final battle has 25% chance of happening every turn, and is identical to the last phantasmal attack except for being lead by an Illusionist:
The turn after having defeated the Illusionist, the event chain ends by revealing the Translucent Tower, which allows you to recruit Wind Masters of your own.
The phantasmal creatures are ethereal, but have only a single hit point. Their phantasmal weapons are negated by magic resistance.
Notable Event Chains |
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Throne of Elements • Fertility Cult • Horror Cult • Blood Mage Summoning • The Necromancer • Halls of the Mountain King • Mist Covered Highlands • Lamia Queen • Troll King • Lake of Living Water • Dryad in the Woods • Lamia Queen Army |