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nations-experimental-formats

Nations experimental formatting

A page for testing different formats for the nations pages using Mekone as an example.

Capital Only Commanders

Basileus

Gold 350
1
4

Paths
fire 22water 11earth 22holy 22random1100%+10%
17
Cap-only

Notes

Elder Cyclops

Gold 330
3
4

Paths
fire 22air 11earth 22random1100%+10%
17
Cap-only

Your Forge masters, get a Dwarven Hammers and craft a large array of Gear for your Thugs and mages.
They can easly produce Magic Boosters and with them forge both kinds of Staff of Elemental Mastery Staff of Elemental Mastery
at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis.

</WRAP>

Polemarch
Gold 295
79
2

fire 22earth 22
13

They are Recruitable thugs, having thug paths and combat-caster.
Having one with Blessing of the God-slayer and better gear could take down a super combatant with some help.

Capital Special Sites

City of Gold and Marble


1airgem1earthgem
per turn.

Basileus

Polemarch

Forge of the Cyclopes


2firegem2earthgem
per turn

Elder Cyclops

Commanders

Capital Only Commanders

Gold 350 1 4

Basileus


Your Big Mage/General
Has High paths for big Cross path spells.
May need some Mid-late game with booster as your big mages.
Give them a Staff of Elemental Mastery

Gold 330 3 4

Elder Cyclops


Your Forge masters, get a Dwarven Hammers and craft a large array of Gear for your Thugs and mages.
They can easly produce Magic Boosters and with them forge both kinds of Staff of Elemental Mastery Staff of Elemental Mastery
at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis.

Gold 295 79 2

Polemarch


They are Recruitable thugs, having thug paths and combat-caster.
Having one with Blessing of the God-slayer and better gear could take down a super combatant with some help.

Scout

Gold 25 5 1

Perioeci Scout


Scout for scouting needs.

Army leaders

Gold 45 30 1

Neodamode Commander


Your cheapest Army Leader. 60 Leadership on a non-Taskmaster is not so good in battle especially with your Slaves having low Moral.
Only good for troop shuffling before you get indies.

Gold 85 75 1

Lochos


Your better taskmaster and cheap Gigante Leader. They can be readers with minimum gear by being gients with aready magic gear.

Mages

Gold 100 1 2

Geronte


Your most gold efficent researcher. Not a great mage, but you can afford them in the early game and they can lead Gigante expansion parties.
They are effective at preaching away unwanted enemy dominion.
Note: many of your mages had their Ld artificaly lowered, So despite only being able to lead about 30-40 troops, you grant +1 moral and can lead up to 3 Squads without penalty.

Gold 165 1 2

Ephor

fire 11earth 11holy 11random1100% 11
sacred
Formation Fighter(2)
Taskmaster(1)
Old Age (297/245)
inquisitor


Not as gold conservative as Geronte, but are faster researchers and they are Mages that can do good magic in combat.
The Fire and Earth 2 have clear battlefield roles. Air randoms can forge Owl Quills and other air 11 items, but can also can be a Sulphur Haze caster if it has a and cast Phoenix Power.
having a Ephor in each fort during Autumn gives you a Giant Assassin at each Krypteion event.

Gold 305 1 4

Archon


Your Preliminary mages and thugs. The Fire and Earth 3s are your Combat mages
A earth 33 with a Flame Helmet are good Magma Eruption casters.
With gear, an air 22 Archon can cast Cloud Trapeze which make them an ideal thugs.

Event Commander

Special event commander

Kryptes


Ephor in a fort during Autumn gives you one Giant Assassin for each Krypteion event. Naked with a dagger is not good of their success so should be geared. The geared Giants will kill most Commanders that are not Death or Highlevel mages.
Also experts at Patroling away unrest.

Troops

Your Gigante troops are powerful units with their stats and Magic gear. The main downside is that they cost a lot of gold and resources, they can only be lead by Size 4 commanders, and you can only recruit 5 of each kind of giant from your capital and 2 from other forts. This is somewhat offset by having cheap human slaves to fill out your numbers.

When a Helote gains 50 XP, they become a Neodamode, no longer a slave, and gain +4 Morale. Too Hard to get a large number of them, in the Mekonian fashion, better keep them with the squad and hope he dies, so you don't have to pay his wage.

Human troops

Gold 8 5 4

Helote Peltast

Slave
Promotion(50 XP)


Turns into Neodamode Peltast at 50 XP. Your best unit from the fact that they are easy to spam, low on upkeep, and have javelins that your mages can buff. Bad morale and low protection can always be offset by buffs and large numbers.

Gold 10 5 4

Perioeci Peltast


Very situational as the only benefit they have over Helote Peltast is that they have better moral and do not need taskmasters to function. For what they are, you would rather recruit indies with better stats than paying the full wage of a Militia.

Gold 8 15 4

Helote Ekdromos


Turns into Neodamode Ekdromos at 50 XP. Supposedly a less resource intensive version of the Hoplites with less encumbrance and slightly better defence skill and combat speed. Ekdromos are very situational as they are more likely to die with their low protection.
Can be situationally better aganst enemies that try to fatigue your Hoplites out.

Gold 8 29 10

Helote Hoplite


Turns into Neodamode Hoplite at 50 XP. Your secondary infantry, recruit them and in resorce-rich provinces when you reach your fort cap for Gigante. They are formation fighters, so they contribute to harrassment bonus whether it is four humans in a square or two humans and a Gigante.

Gigante troops

Gold 30 7 int - Recrutment limited

Discobolus


Naked strong men with two fists and a hardhitting thrown discus. They are the easiest to recruit of the Gigante troops, but very situational because of their lack of protection.
Could knock out enemy giants if you buff their Frisbees.

Gold 40 51 25 - Recrutment limited

Gigante Ekdromos


When you do not have the resources to make a Gigante Hoplite, you make these. When compared to their Helote counterpart, they have better Combat and map move, but a weaker breastplate. They tend to die to indies.

Gold 40 75 25 - Recrutment limited

Gigante Hoplite


The second strongest giant troops behind Niefel Giants.
Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.
The main down side is that they are resource intensive and you do not have the best gold economy. They are also limited rerutment even if you were able to afford more then 4. This leaves you having to spam human slaves to fill up your numbers.

Heroes

Alcyonaeus - King of Pallene


A better Polemarch.
Needs gear in order to thug.
Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.
Aside from thugging, he is also capable of spamming Magma Eruption

Worthy Heroes

Alcyonaeus - King of Pallene


A better Polemarch.
Needs gear in order to thug.
Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.
Aside from thugging, he is also capable of spamming Magma Eruption

Alcyonaeus - King of Pallene


A better Polemarch.
Needs gear in order to thug.
Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.
Aside from thugging, he is also capable of spamming Magma Eruption

Capital Only Commanders

Basileus

Gold 350 1 4


Your Big Mage/General. Has High paths for big Cross path spells. May need some Mid-late game with booster as your big mages. Give them a Staff of Elemental Mastery

Elder Cyclops

Gold 330 3 4


Your Forge masters, get a Dwarven Hammers and craft a large array of Gear for your Thugs and mages.
They can easly produce Magic Boosters and with them forge both kinds of Staff of Elemental Mastery Staff of Elemental Mastery
at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis.

Polemarch

Gold 295 79 2


They are Recruitable thugs, having thug paths and combat-caster.
Having one with Blessing of the God-slayer and better gear could take down a super combatant with some help.

nations-experimental-formats.txt · Last modified: 2020/12/10 23:50 by naaira