A page for testing different formats for the nations pages using Mekone as an example.
Abilities
sacred
Formation Fighter(2)
Taskmaster(2)
inquisitor
Notes
Elder Cyclops
330
3
4
Resist Fire(15)
Resource Bonus(25)
Master Smith(1)
Eyes(1)
Mountain Survival
Your Forge masters, get a Dwarven Hammers and craft a large array of Gear for your Thugs and mages.
They can easly produce Magic Boosters and with them forge both kinds of Staff of Elemental Mastery Staff of Elemental Mastery
at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis.
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Polemarch
295
79
2
22
13
They are Recruitable thugs, having thug paths and combat-caster.
Having one with Blessing of the God-slayer and better gear could take down a super combatant with some help.
City of Gold and Marble
11
per turn.
Basileus
Polemarch
Forge of the Cyclopes
22
per turn
Elder Cyclops
350 1 4
Basileus
21221100%
10% 17
sacred
Formation Fighter(2)
Taskmaster(2)
inquisitor
Your Big Mage/General
Has High paths for big Cross path spells.
May need some Mid-late game with booster as your big mages.
Give them a Staff of Elemental Mastery
330 3 4
Elder Cyclops
2121100%
10% 17
Resist Fire(15)
Resource Bonus(25)
Master Smith(1)
Eyes(1)
Mountain Survival
Your Forge masters, get a Dwarven Hammers and craft a large array of Gear for your Thugs and mages.
They can easly produce Magic Boosters and with them forge both kinds of Staff of Elemental Mastery Staff of Elemental Mastery
at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis.
295 79 2
Polemarch
22 13
sacred
Formation Fighter(2)
Taskmaster(2)
combat-caster
They are Recruitable thugs, having thug paths and combat-caster.
Having one with Blessing of the God-slayer and better gear could take down a super combatant with some help.
45 30 1
Neodamode Commander
Your cheapest Army Leader. 60 Leadership on a non-Taskmaster is not so good in battle especially with your Slaves having low Moral.
Only good for troop shuffling before you get indies.
85 75 1
Lochos
Formation Fighter(2)
Taskmaster(2)
Your better taskmaster and cheap Gigante Leader. They can be readers with minimum gear by being gients with aready magic gear.
100 1 2
Geronte
11100% 7
sacred
Formation Fighter(2)
Taskmaster(1)
Old Age (297/250)
inquisitor
Your most gold efficent researcher. Not a great mage, but you can afford them in the early game and they can lead Gigante expansion parties.
They are effective at preaching away unwanted enemy dominion.
Note: many of your mages had their Ld artificaly lowered, So despite only being able to lead about 30-40 troops, you grant +1 moral and can lead up to 3 Squads without penalty.
165 1 2
Ephor
1111100% 11
sacred
Formation Fighter(2)
Taskmaster(1)
Old Age (297/245)
inquisitor
Not as gold conservative as Geronte, but are faster researchers and they are Mages that can do good magic in combat.
The Fire and Earth 2 have clear battlefield roles. Air randoms can forge Owl Quills and other 1 items, but can also can be a Sulphur Haze caster if it has a and cast Phoenix Power.
having a Ephor in each fort during Autumn gives you a Giant Assassin at each Krypteion event.
305 1 4
Archon
1112200% 13
sacred
Formation Fighter(2)
Taskmaster(1)
inquisitor
Your Preliminary mages and thugs. The Fire and Earth 3s are your Combat mages
A 3 with a Flame Helmet are good Magma Eruption casters.
With gear, an 2 Archon can cast Cloud Trapeze which make them an ideal thugs.
Special event commander
Kryptes
Stealthy(40)
Assassin(1)
Patrol Bonus(15)
Ephor in a fort during Autumn gives you one Giant Assassin for each Krypteion event. Naked with a dagger is not good of their success so should be geared. The geared Giants will kill most Commanders that are not Death or Highlevel mages.
Also experts at Patroling away unrest.
Your Gigante troops are powerful units with their stats and Magic gear. The main downside is that they cost a lot of gold and resources, they can only be lead by Size 4 commanders, and you can only recruit 5 of each kind of giant from your capital and 2 from other forts. This is somewhat offset by having cheap human slaves to fill out your numbers.
When a Helote gains 50 XP, they become a Neodamode, no longer a slave, and gain +4 Morale. Too Hard to get a large number of them, in the Mekonian fashion, better keep them with the squad and hope he dies, so you don't have to pay his wage.
8 5 4
Helote Peltast
Turns into Neodamode Peltast at 50 XP. Your best unit from the fact that they are easy to spam, low on upkeep, and have javelins that your mages can buff. Bad morale and low protection can always be offset by buffs and large numbers.
10 5 4
Perioeci Peltast
Very situational as the only benefit they have over Helote Peltast is that they have better moral and do not need taskmasters to function. For what they are, you would rather recruit indies with better stats than paying the full wage of a Militia.
8 15 4
Helote Ekdromos
Slave
Formation Fighter(2)
Promotion(50 xp)
Turns into Neodamode Ekdromos at 50 XP. Supposedly a less resource intensive version of the Hoplites with less encumbrance and slightly better defence skill and combat speed. Ekdromos are very situational as they are more likely to die with their low protection.
Can be situationally better aganst enemies that try to fatigue your Hoplites out.
8 29 10
Helote Hoplite
Slave
Formation Fighter(2)
Promotion(50 xp)
Turns into Neodamode Hoplite at 50 XP. Your secondary infantry, recruit them and in resorce-rich provinces when you reach your fort cap for Gigante. They are formation fighters, so they contribute to harrassment bonus whether it is four humans in a square or two humans and a Gigante.
30 7 int - Recrutment limited
Discobolus
Naked strong men with two fists and a hardhitting thrown discus. They are the easiest to recruit of the Gigante troops, but very situational because of their lack of protection.
Could knock out enemy giants if you buff their Frisbees.
40 51 25 - Recrutment limited
Gigante Ekdromos
When you do not have the resources to make a Gigante Hoplite, you make these. When compared to their Helote counterpart, they have better Combat and map move, but a weaker breastplate. They tend to die to indies.
40 75 25 - Recrutment limited
Gigante Hoplite
The second strongest giant troops behind Niefel Giants.
Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.
The main down side is that they are resource intensive and you do not have the best gold economy. They are also limited rerutment even if you were able to afford more then 4. This leaves you having to spam human slaves to fill up your numbers.
Alcyonaeus - King of Pallene
232 15
Sacred
Formation Fighter(2)
Taskmaster(2)
Combat Caster
Dominion Immortality(Return: 1 month)
A better Polemarch.
Needs gear in order to thug.
Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.
Aside from thugging, he is also capable of spamming Magma Eruption
Alcyonaeus - King of Pallene
232 15
Sacred
Formation Fighter(2)
Taskmaster(2)
Combat Caster
Dominion Immortality(Return: 1 month)
A better Polemarch.
Needs gear in order to thug.
Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.
Aside from thugging, he is also capable of spamming Magma Eruption
Alcyonaeus - King of Pallene
232 15
Sacred
Formation Fighter(2)
Taskmaster(2)
Combat Caster
Dominion Immortality(Return: 1 month)
A better Polemarch.
Needs gear in order to thug.
Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.
Aside from thugging, he is also capable of spamming Magma Eruption
Basileus
350 1 4
21221100%
10% 17
sacred
Formation Fighter(2)
Taskmaster(2)
inquisitor
Your Big Mage/General. Has High paths for big Cross path spells. May need some Mid-late game with booster as your big mages. Give them a Staff of Elemental Mastery
Elder Cyclops
330 3 4
2121100%
10% 17
Resist Fire(15)
Resource Bonus(25)
Master Smith(1)
Eyes(1)
Mountain Survival
Your Forge masters, get a Dwarven Hammers and craft a large array of Gear for your Thugs and mages.
They can easly produce Magic Boosters and with them forge both kinds of Staff of Elemental Mastery Staff of Elemental Mastery
at late-midde game, Their size, HP, Strenth, and Mgaic make them you best recrutable supercombatant chassis.
Polemarch
295 79 2
22 13
sacred
Formation Fighter(2)
Taskmaster(2)
combat-caster
They are Recruitable thugs, having thug paths and combat-caster.
Having one with Blessing of the God-slayer and better gear could take down a super combatant with some help.