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user:loggy:longdead [2021/02/20 15:19]
loggy created
user:loggy:longdead [2023/01/04 07:48] (current)
jonarbuckle Effect 27 into 37, 27 was probably just a mistake? Otherwise the Magic Guel effect number redirects to it.
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-====== Longdead and Soulless ======+====== Loggy'Longdead and Soulless reverse engineering notes ====== 
 +\\ 
 +\\ 
 +===== Longdead ===== 
 +\\ 
 +==== Process ==== 
 +\\ 
 +If you don't have nationals, just use the fallback output. \\ 
 +The chances to pull from the "national pool" varies depending on the creation method: \\
  
-The chances to pull from the "national pool" varies depending on the creation method. Note that all nations technically have a national pool!+  * Effect 37 rituals, (remote summons, like ??Army of the Dead#970??  
 +    * 50% chance of national longdead for Commander 
 +    * 10% chance of national longdead for Troops
  
-In remote summons (effect 27 rituals, Army of the Dead), the leader has a 50% chance and troops have a 10% chance.+  * Effect 1 rituals, (summons, like ??Reanimation#877?? 
 +    * 100% chance of national longdead
  
-In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation)they are always national longdead if available.+  * Priest Reanimation orderchance depends on your nation: 
 +    * MA Ermor, Sceleria:  
 +      * 10% chance of national longdead 
 +    * Niefelheim, Jotunheim, Utgard:  
 +      * 25% chance of national longdead 
 +    * Hinnom, Ashdod:  
 +      * 50% chance of national longdead 
 +    * Any other nation:  
 +      * 75% chance of national longdead
  
-Otherwise, there is a 10% chance to get nationals.+  * Otherwise, there is a 10% chance to get nationals.
  
-===== Longdead =====+\\ 
 +\\ 
 +==== Output ==== 
 +\\
  
 === Fallback (national roll failed) === === Fallback (national roll failed) ===
  
-You get one of 191-196chosen randomly at equal weighting.+  * Equal chance to: pick one of these 6; ??Longdead#191????Longdead#192??, ??Longdead#193??, ??Longdead#194??, ??Longdead#195??, ??Longdead#196??
  
 === Jotunheim, Utgard === === Jotunheim, Utgard ===
  
-50% to use fallbackOtherwise50% for 2484, else 316.+  * 50% to use fallback,  
 +  * Otherwise:  
 +    * 50% chance for: ??Longdead Giant#2484?? 
 +    * Else: ??Longdead Giant#316??
  
 === Niefelheim === === Niefelheim ===
  
-50% to use fallback, else 316.+  * 50% chance to use fallback,  
 +  * Otherwise:  
 +    * 100% chance for: ??Longdead Giant#316??
  
 === EA Ermor, MA Ermor, Sceleria === === EA Ermor, MA Ermor, Sceleria ===
  
-50% to pick evenly between 186 and 187Else pick evenly between 1657 and 1658.+  * 50% chance topick ??Longdead Velite#186?? or ??Longdead Legionnaire#187??, 
 +  * Elsepick ??Longdead Triarius#1657?? or ??Longdead Principe#1658??
  
 === MA Arcoscephale, MA Machaka, LA Arcoscephale === === MA Arcoscephale, MA Machaka, LA Arcoscephale ===
  
-Equal chances to pick one of 2120-2122.+  * Equal chances topick one of these 3 ??Longdead#2120??, ??Longdead#2121??, ??Longdead Hoplite#2122?? 
  
 === MA Ulm, MA Marignon, LA Marignon, LA Abysia === === MA Ulm, MA Marignon, LA Marignon, LA Abysia ===
  
-Equal chances to pick between 2123 and 2124.+  * Equal chances topick ??Longdead#2123?? or ??Longdead#2124??
  
 === LA Ulm === === LA Ulm ===
  
-75% chance to use 2124Otherwise use fallback.+  * 75% chance for: ??Longdead#2124??, 
 +  * Otherwiseuse fallback
  
 === EA Ulm === === EA Ulm ===
  
-85% to pick between 3360 and 3361Otherwise use 2123.+  * 85% chance topick ??Longdead#3360?? or ??Longdead#3361??,  
 +  * Otherwiseuse ??Longdead#2123??
  
 === EA Vanheim, MA Vanheim, LA Midgard === === EA Vanheim, MA Vanheim, LA Midgard ===
  
-25% to use 3361Otherwise use fallback.+  * 25% chance touse ??Longdead#3361??,  
 +  * Otherwiseuse fallback.
  
-=== C'tis, any age ===+=== EA, MA, LA C'tis ===
  
-Equal chances to pick any of 615-619.+  * Equal chances to pick one of these 5; ??Longdead of C'tis#615??, ??Longdead of C'tis#616??, ??Longdead of C'tis#617??, ??Longdead Warrior#618??, ??Longdead Warrior#619?? 
 + 
 +=== EA, MA, LA Caelum === 
 + 
 +  * Equal chances to pick one of these 4: ??Caelian Longdead#2703??, ??Caelian Longdead#2704??, ??Caelian Longdead#2705??, ??Caelian Longdead#2706??
  
 === Nazca === === Nazca ===
  
-Equal chances to pick 2701 or 2702.+  * Equal chances topick ??Nazcan Longdead#2701?? or ??Nazcan Longdead#2702??
  
-=== Hinnom and Ashdod ===+=== HinnomAshdod ===
  
-50% to pick randomly between 2041-2043Otherwise use fallback.+  * 50% chance topick one of these 3; ??Longdead Rephaite#2041??, ??Longdead Rephaite#2042??, ??Longdead Rephaite#2043??, 
 +  * Otherwiseuse fallback
  
 === Lanka, Kailasa, Bandar Log, Patala === === Lanka, Kailasa, Bandar Log, Patala ===
  
-2/7 chance to pick between 1720-1722 +  * 2/7 chance topick one of these 3; ??Longdead Bandar#1720??, ??Longdead Bandar Warrior#1721??, ??Longdead Bandar Warrior#1722??, 
-1/7 chance to pick between 1727-1729 +  1/7 chance topick one of these 3; ??Longdead Vanara#1727??, ??Longdead Vanara Warrior#1728??, ??Longdead Vanara Warrior#1729??, 
-Otherwise1732.+  Otherwise: use ??Longdead Markata#1732??
  
 === MA Man === === MA Man ===
  
-15% to use 2124, otherwise proceed to "Everyone Else".+  * 15% chance touse ??Longdead#2124?? 
 +  * Otherwise: pretend you are Berytos 
 + 
 +=== Berytos === 
 + 
 +  * 50% chance to: pick ??Longdead#2120?? or ??Longdead#2121??, 
 +  * Otherwise: use ??Longdead#2451?? 
 +\\ 
 +\\ 
 +===== Soulless ====== 
 +\\ 
 +==== Variables for Input ==== 
 + 
 +The result of each soulless request depends on a few things: 
 + 
 +  * The nation creating soulless 
 +  * The province ID the soulless are being made in 
 +  * A chance for national soulless 
 +  * A chance for arming soulless 
 +  * The number of corpses to subtract 
 + 
 +---- 
 + 
 +Sources and values for national and arming rates for the above: 
 +  * Montag -3:  
 +    * 10% national, 100% ArmingChance 
 + 
 +  * Montag -15:  
 +    * 25% national, 50% ArmingChance 
 + 
 +  * "newunitcalled with unit ID -1, unknown if this is used:  
 +    * 10% national, 100% ArmingChance 
 + 
 +  * Battlesummon, damage -3:  
 +    * 10% national, 100% ArmingChance 
 + 
 +  * Reanimator priests:  
 +    * 90% ArmingChance, but national rate varies: 
 +      * If Jotunheim, 50% national 
 +      * If Utgard, 25% national 
 +      * Any other nation:  
 +        * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province, 
 +        * National soulless rate = (reanimator priest's holy level * 8)%  
 + 
 +  * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]:  
 +    * 100% national, 90% ArmingChance 
 + 
 +  * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation??]: 
 +    * Units:  
 +      * 10% national, 10% ArmingChance 
 +    * Commander:  
 +      * 50% national, 90% ArmingChance 
 +\\ 
 +\\ 
 +==== Process ==== 
 + 
 +  * If there is a province ID associated with this creation: 
 +    * Roll soulless ArmingChance, if successful proceed as making Lightly Armed soulless 
 +    * Otherwise, if (Civilian corpses < Military corpses): 
 +      * Proceed as making Lightly Armed soulless 
 +  * Armed Soulless upgrade chances: 
 +    * In EA,  
 +       * 25% chance to: upgrade Lightly Armed to Medium Armed soulless 
 +    * In MA,  
 +       * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds: 
 +          * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance) 
 +    * In LA,  
 +       * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds: 
 +          * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance) 
 +  * If there wasn't a province ID, you always get Unarmed soulless 
 + 
 +  * If this attempt is subtracting corpses, do that now 
 +    * Unarmed soulless subtract Civilian corpses  
 +    * Any kind of Armed soulless subtract Military corpses  
 +\\ 
 +\\ 
 +==== Output ==== 
 +\\ 
 +=== Default soulless: === 
 + 
 +  * Unarmed:  
 +    * ??Soulless#197?? 
 +  * Light:  
 +    * ??Soulless Warrior#914?? 
 +  * Medium:  
 +    * ??Soulless Warrior#915?? 
 +  * Heavy:  
 +    * ??Soulless Warrior#2119?? 
 + 
 +=== National soulless: === 
 + 
 +    * __Jotunheim, Niefelheim, Utgard:__ 
 +      * Unarmed:  
 +        * 50% chance to become: ??Soulless Giant#315?? 
 +      * Light, Medium:  
 +        * 50% chance to become: ??Soulless Warrior#916?? 
 +      * Heavy:  
 +        * 50% chance to become: ??Soulless Warrior#917?? 
 + 
 +    * __EA, MA, LA Caelum:__ 
 +      * Unarmed:  
 +        * Becomes: ??Soulless#317?? 
 +      * Light:  
 +        * Becomes: ??Soulless Warrior#2242?? 
 +      * Medium, Heavy:  
 +        * Becomes: ??Soulless Warrior#2243?? 
 + 
 +    * __EA Ur, MA Uruk:__ 
 +      * Unarmed:  
 +        * 75% chance to become: ??Soulless Enkidu#2981?? 
 +      * Light:  
 +        * 75% chance to become: ??Soulless Warrior#2982?? 
 +      * Medium, Heavy:  
 +        * Becomes: ??Soulless Warrior#2983?? 
 + 
 +    * __Nazca:__ 
 +      * Unarmed:  
 +        * Becomes: Soulless Nazcan#2707 
 +      * Light, Medium, Heavy:  
 +        * Becomes: any one of these 4; ??Soulless Nazcan Warrior#2708??, ??Soulless Nazcan Warrior#2709??, ??Soulless Nazcan Warrior#2710??, ??Soulless Nazcan Warrior#2711??  
 + 
 +    * __EA, MA, LA Atlantis:__ 
 +      * 75% chance to: 
 +        * Unarmed:  
 +          * Becomes: ??Soulless of Atlantis#318?? 
 +        * Light:  
 +          * Becomes: ??Soulless Warrior#919?? 
 +        * Medium, Heavy:  
 +          * Becomes: ??Soulless Warrior#920?? 
 +      * Otherwise: 
 +        * Unarmed:  
 +          * Becomes: ??Soulless Shambler#2364?? 
 +        * Light:  
 +          * Becomes: ??Soulless War Shambler#2365?? 
 +        * Medium, Heavy:  
 +          * Becomes: either ??Soulless War Shambler#2366?? or ??Soulless War Shambler#2367??  
 + 
 +    * __EA, MA, LA R'lyeh:__ 
 +      * 75% chance to: 
 +        * Unarmed:  
 +          * Becomes: ??Soulless of Atlantis#318?? 
 +        * Light:  
 +          * Becomes: ??Soulless Warrior#919?? 
 +        * Medium, Heavy:  
 +          * Becomes: ??Soulless Warrior#920?? 
 +      * Otherwise: 
 +        * Unarmed:  
 +          * Becomes: ??Soulless Shambler#2364?? 
 +        * Light:  
 +          * Becomes: ??Soulless War Shambler#2365?? 
 +        * Medium, Heavy:  
 +          * Becomes: ??Soulless War Shambler#2366?? 
 + 
 +    * __EA, MA, LA C'tis:__ 
 +      * Unarmed:  
 +        * Becomes: ??Soulless of C'tis#319?? 
 +      * Light:  
 +        * Becomes: ??Soulless Warrior#921?? 
 +      * Medium, Heavy:  
 +        * Becomes: ??Soulless Warrior#922?? 
 + 
 +    * __Kailasa, Lanka, Bandar Log, Patala:__ 
 +      * Roll a closed d7, then, 
 +      * If unarmed soulless, and: 
 +        * d7 result is 1-2:  
 +          * Becomes: ??Soulless Bandar#1716?? 
 +        * d7 result is 3-5:  
 +          * Becomes: ??Soulless Vanara#1724?? 
 +        * d7 result is 6-7:  
 +          * Becomes: ??Soulless Markata#1731?? 
 +      * If d7 result was 1-2, and: 
 +        * Light:  
 +          * Becomes: ??Soulless Bandar Warrior#1717?? 
 +        * Medium:  
 +          * Becomes: ??Soulless Bandar Warrior#1718?? 
 +        * Heavy:  
 +          * Becomes: ??Soulless Bandar Warrior#2274?? 
 +      * If d7 result 3-4, and: 
 +        * Light, Medium, Heavy:  
 +          * Becomes: ??Soulless Markata#1731?? 
 +      * If d7 result 5-7, and: 
 +        * Light:  
 +          * Becomes: ??Soulless Vanara Warrior#1725?? 
 +        * Medium, Heavy:  
 +          * Becomes: ??Soulless Vanara Warrior#1726?? 
 +\\ 
 +\\ 
 +===== Soulless Raw ====== 
 + 
 +Each soulless request depends on a few things:
  
-=== Everyone Else ===+  * The nation creating soulless 
 +  * The province ID the soulless are being made in 
 +  * Chance for national soulless 
 +  * Chance for armed soulless 
 +  * The number of corpses to subtract
  
-50% to pick between 2120 and 2121. +Sources and values for the above: 
-Otherwise2451.+  * Montag -3: 10% national, 100% armed 
 +  * Montag -15: 25% national, 50% armed 
 +  * "newunit" called with unit ID -1: 10% national100% armed, unknown if this is used 
 +  * Battlesummon, damage -3: 10% national, 100% armed 
 +  * Reanimator priests: 90% armed, national rate varies: 
 +    * If Jotunheim, 50% national 
 +    * If Utgard, 25% national 
 +    * Any other nation:  
 +      * Reanimator priest holy level is increased by 1 if (closed d5 - 1) < number of friendly candles in province 
 +      * National soulless rate = (reanimator priest's holy level * 8)% national 
 +  * Rituals, effect number 10001 [regular summon units in local province, like Reanimation]: 100% national, 90% armed 
 +  * Rituals, effect number 10037 [remote summon permanent units]: 
 +    * Units: 10% armed, 10% national 
 +    * Commander: 50% national, 90% armed
  
 +Process:
  
 +  * If there is a province ID associated with this creation:
 +    * Roll armed soulless chance, if successful proceed as making lightly armed soulless
 +    * Otherwise, if civilian corpses < armed corpses:
 +      * Proceed as if making lightly armed soulless.
 +      * In EA, there's a 25% chance to upgrade to medium armed soulless
 +      * In MA, there's a 50% chance to upgrade to medium armed, and if that succeeds there's a 25% chance (so a total 1/8) for heavily armed soulless
 +      * In LA, there's a 75% chance to upgrade to medium, and if that succeeds there's a 50% chance (so a total 3/8) for heavily armed soulless
 +  * If there wasn't a province ID, you always get unarmed soulless.
 +  * If this attempt is subtracting corpses, do that now. Unarmed soulless subtract civilian corpses, any kind of armed subtract military corpses.
 +  * Default soulless types:
 +    * Unarmed: Soulless#197
 +    * Light: Soulless Warrior#914
 +    * Medium: Soulless Warrior#915
 +    * Heavy: Soulless Warrior#2119
 +  * National soulless:
 +    * Jotunheim, Niefelheim, Utgard:
 +      * Unarmed: 50% chance to be changed to Soulless Giant#315
 +      * Light, Medium: 50% chance to be changed to Soulless Warrior#916
 +      * Heavy: 50% chance to be changed to Soulless Warrior#917
 +    * EA, MA, LA Caelum:
 +      * Unarmed: Changed to Soulless#317
 +      * Light: Changed to Soulless Warrior#2242
 +      * Medium, Heavy: Changed to Soulless Warrior#2243
 +    * EA Ur, MA Uruk:
 +      * Unarmed: 75% chance to be changed to Soulless Enkidu#2981
 +      * Light: 75% chance to be changed to Soulless Warrior#2982
 +      * Medium, Heavy: Changed to Soulless Warrior#2983
 +    * Nazca:
 +      * Unarmed: Changed to Soulless Nazcan#2707
 +      * Light, Medium, Heavy: Changed to any Soulless Nazcan Warrior#2708-27011 at equal weighting
 +    * EA, MA, LA Atlantis:
 +      * 75% to...
 +        * Unarmed: Changed to Soulless of Atlantis#318
 +        * Light: Changed to Soulless Warrior#919
 +        * Medium, Heavy: Changed to Soulless Warrior#920
 +      * Otherwise...
 +        * Unarmed: Soulless Shambler#2364
 +        * Light: Soulless War Shambler#2365
 +        * Medium, Heavy: Either Soulless War Shambler#2366-2367 at equal odds
 +    * EA, MA, LA R'lyeh:
 +      * 75% to...
 +        * Unarmed: Changed to Soulless of Atlantis#318
 +        * Light: Changed to Soulless Warrior#919
 +        * Medium, Heavy: Changed to Soulless Warrior#920
 +      * Otherwise...
 +        * Unarmed: Soulless Shambler#2364
 +        * Light: Soulless War Shambler#2365
 +        * Medium, Heavy: Soulless War Shambler#2366
 +    * EA, MA, LA C'tis:
 +      * Unarmed: Changed to Soulless of C'tis#319
 +      * Light: Changed to Soulless Warrior#921
 +      * Medium, Heavy: Changed to Soulless Warrior#922
 +    * Kailasa, Lanka, Bandar Log, Patala:
 +      * Roll a closed d7.
 +      * If unarmed soulless:
 +        * d7 result is 1-2: changed to Soulless Bandar#1716
 +        * d7 result is 3-5: changed to Soulless Vanara#1724
 +        * d7 result is 6-7: changed to Soulless Markata#1731
 +      * If d7 result was 1-2:
 +        * Light: Soulless Bandar Warrior#1717
 +        * Medium: Soulless Bandar Warrior#1718
 +        * Heavy: Soulless Bandar Warrior#2274
 +      * If d7 result 3-4:
 +        * Light, Medium, Heavy: changed to Soulless Markata#1731
 +      * If d7 result 5-7:
 +        * Light: Changed to Soulless Vanara Warrior#1725
 +        * Medium, Heavy: Changed To Soulless Vanara Warrior#1726
user/loggy/longdead.1613834369.txt.gz · Last modified: 2021/02/20 15:19 by loggy