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user:loggy:longdead [2021/02/20 15:19] loggy created |
user:loggy:longdead [2023/01/04 07:48] (current) jonarbuckle Effect 27 into 37, 27 was probably just a mistake? Otherwise the Magic Guel effect number redirects to it. |
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| - | ====== Longdead and Soulless ====== | + | ====== |
| + | \\ | ||
| + | \\ | ||
| + | ===== Longdead ===== | ||
| + | \\ | ||
| + | ==== Process ==== | ||
| + | \\ | ||
| + | If you don't have nationals, just use the fallback output. \\ | ||
| + | The chances to pull from the " | ||
| - | The chances to pull from the "national | + | * Effect 37 rituals, (remote summons, like ??Army of the Dead# |
| + | * 50% chance of national | ||
| + | * 10% chance of national | ||
| - | In remote summons (effect 27 rituals, | + | * Effect 1 rituals, |
| + | * 100% chance | ||
| - | In ritual spells that summon permanent creatures (effect 1 rituals, so Reanimation), they are always | + | * Priest |
| + | * MA Ermor, Sceleria: | ||
| + | * 10% chance of national longdead | ||
| + | * Niefelheim, Jotunheim, Utgard: | ||
| + | * 25% chance of national longdead | ||
| + | * Hinnom, Ashdod: | ||
| + | * 50% chance of national longdead | ||
| + | * Any other nation: | ||
| + | * 75% chance of national longdead | ||
| - | Otherwise, there is a 10% chance to get nationals. | + | * Otherwise, there is a 10% chance to get nationals. |
| - | ===== Longdead ===== | + | \\ |
| + | \\ | ||
| + | ==== Output | ||
| + | \\ | ||
| === Fallback (national roll failed) === | === Fallback (national roll failed) === | ||
| - | You get one of 191-196, chosen randomly at equal weighting. | + | * Equal chance to: pick one of these 6; ??Longdead#191??, ?? |
| === Jotunheim, Utgard === | === Jotunheim, Utgard === | ||
| - | 50% to use fallback. Otherwise, 50% for 2484, else 316. | + | * 50% to use fallback, |
| + | * Otherwise: | ||
| + | * 50% chance | ||
| + | * Else: ??Longdead Giant#316?? | ||
| === Niefelheim === | === Niefelheim === | ||
| - | 50% to use fallback, | + | * 50% chance |
| + | * Otherwise: | ||
| + | * 100% chance for: ??Longdead Giant#316?? | ||
| === EA Ermor, MA Ermor, Sceleria === | === EA Ermor, MA Ermor, Sceleria === | ||
| - | 50% to pick evenly between | + | * 50% chance |
| + | * Else: pick ??Longdead Triarius#1657?? or ??Longdead Principe#1658?? | ||
| === MA Arcoscephale, | === MA Arcoscephale, | ||
| - | Equal chances to pick one of 2120-2122. | + | * Equal chances to: pick one of these 3 ??Longdead#2120??, ?? |
| === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | === MA Ulm, MA Marignon, LA Marignon, LA Abysia === | ||
| - | Equal chances to pick between | + | * Equal chances to: pick ??Longdead#2123?? or ??Longdead#2124?? |
| === LA Ulm === | === LA Ulm === | ||
| - | 75% chance | + | * 75% chance |
| + | * Otherwise: use fallback | ||
| === EA Ulm === | === EA Ulm === | ||
| - | 85% to pick between | + | * 85% chance |
| + | * Otherwise: use ??Longdead#2123?? | ||
| === EA Vanheim, MA Vanheim, LA Midgard === | === EA Vanheim, MA Vanheim, LA Midgard === | ||
| - | 25% to use 3361. Otherwise use fallback. | + | * 25% chance |
| + | * Otherwise: use fallback. | ||
| - | === C'tis, any age === | + | === EA, MA, LA C'tis === |
| - | Equal chances to pick any of 615-619. | + | * Equal chances to pick one of these 5; ??Longdead of C'tis#615??, ??Longdead of C' |
| + | |||
| + | === EA, MA, LA Caelum === | ||
| + | |||
| + | * Equal chances to pick one of these 4: ??Caelian Longdead# | ||
| === Nazca === | === Nazca === | ||
| - | Equal chances to pick 2701 or 2702. | + | * Equal chances to: pick ??Nazcan Longdead#2701?? or ??Nazcan Longdead#2702?? |
| - | === Hinnom | + | === Hinnom, Ashdod === |
| - | 50% to pick randomly between | + | * 50% chance |
| + | * Otherwise: use fallback | ||
| === Lanka, Kailasa, Bandar Log, Patala === | === Lanka, Kailasa, Bandar Log, Patala === | ||
| - | 2/7 chance to pick between | + | * 2/7 chance to: pick one of these 3; ??Longdead Bandar#1720??, ??Longdead Bandar Warrior# |
| - | 1/7 chance to pick between | + | |
| - | Otherwise, 1732. | + | |
| === MA Man === | === MA Man === | ||
| - | 15% to use 2124, otherwise proceed | + | * 15% chance |
| + | * Otherwise: pretend you are Berytos | ||
| + | |||
| + | === Berytos === | ||
| + | |||
| + | * 50% chance | ||
| + | * Otherwise: use ?? | ||
| + | \\ | ||
| + | \\ | ||
| + | ===== Soulless ====== | ||
| + | \\ | ||
| + | ==== Variables for Input ==== | ||
| + | |||
| + | The result of each soulless request depends on a few things: | ||
| + | |||
| + | * The nation creating soulless | ||
| + | * The province ID the soulless are being made in | ||
| + | * A chance for national soulless | ||
| + | * A chance for arming soulless | ||
| + | * The number of corpses to subtract | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Sources and values for national and arming rates for the above: | ||
| + | * Montag -3: | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Montag -15: | ||
| + | * 25% national, 50% ArmingChance | ||
| + | |||
| + | * "newunit" | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Battlesummon, | ||
| + | * 10% national, 100% ArmingChance | ||
| + | |||
| + | * Reanimator priests: | ||
| + | * 90% ArmingChance, | ||
| + | * If Jotunheim, 50% national | ||
| + | * If Utgard, 25% national | ||
| + | * Any other nation: | ||
| + | * Reanimator priest holy level is considered as 1 higher if ((closed d5 - 1) < number of friendly candles) in province, | ||
| + | * National soulless rate = (reanimator priest' | ||
| + | |||
| + | * Rituals, effect number 1 [summons, though there are no base game rituals that summon Soulless this way]: | ||
| + | * 100% national, 90% ArmingChance | ||
| + | |||
| + | * Rituals, effect number 37 [remote summons, like ??Carrion Reanimation?? | ||
| + | * Units: | ||
| + | * 10% national, 10% ArmingChance | ||
| + | * Commander: | ||
| + | * 50% national, 90% ArmingChance | ||
| + | \\ | ||
| + | \\ | ||
| + | ==== Process ==== | ||
| + | |||
| + | * If there is a province ID associated with this creation: | ||
| + | * Roll soulless ArmingChance, | ||
| + | * Otherwise, if (Civilian corpses < Military corpses): | ||
| + | * Proceed as making Lightly Armed soulless | ||
| + | * Armed Soulless upgrade chances: | ||
| + | * In EA, | ||
| + | * 25% chance to: upgrade Lightly Armed to Medium Armed soulless | ||
| + | * In MA, | ||
| + | * 50% chance to: upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
| + | * 25% chance: to upgrade to Heavy armed soulless (total of a 1/8 chance) | ||
| + | * In LA, | ||
| + | * 75% chance to upgrade Lightly Armed to Medium Armed, and if that succeeds: | ||
| + | * 50% chance: to upgrade to Heavy Armed soulless (total of a 3/8 chance) | ||
| + | * If there wasn't a province ID, you always get Unarmed soulless | ||
| + | |||
| + | * If this attempt is subtracting corpses, do that now. | ||
| + | * Unarmed soulless subtract Civilian corpses | ||
| + | * Any kind of Armed soulless subtract Military corpses | ||
| + | \\ | ||
| + | \\ | ||
| + | ==== Output ==== | ||
| + | \\ | ||
| + | === Default soulless: === | ||
| + | |||
| + | * Unarmed: | ||
| + | * ?? | ||
| + | * Light: | ||
| + | * ??Soulless Warrior# | ||
| + | * Medium: | ||
| + | * ??Soulless Warrior# | ||
| + | * Heavy: | ||
| + | * ??Soulless Warrior# | ||
| + | |||
| + | === National soulless: === | ||
| + | |||
| + | * __Jotunheim, | ||
| + | * Unarmed: | ||
| + | * 50% chance to become: ??Soulless Giant# | ||
| + | * Light, Medium: | ||
| + | * 50% chance to become: ??Soulless Warrior# | ||
| + | * Heavy: | ||
| + | * 50% chance to become: ??Soulless Warrior# | ||
| + | |||
| + | * __EA, MA, LA Caelum:__ | ||
| + | * Unarmed: | ||
| + | * Becomes: ?? | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | * __EA Ur, MA Uruk:__ | ||
| + | * Unarmed: | ||
| + | * 75% chance to become: ??Soulless Enkidu# | ||
| + | * Light: | ||
| + | * 75% chance to become: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | * __Nazca: | ||
| + | * Unarmed: | ||
| + | * Becomes: Soulless Nazcan# | ||
| + | * Light, Medium, Heavy: | ||
| + | * Becomes: any one of these 4; ??Soulless Nazcan Warrior# | ||
| + | |||
| + | * __EA, MA, LA Atlantis: | ||
| + | * 75% chance to: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of Atlantis# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Otherwise: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Shambler# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: either ??Soulless War Shambler# | ||
| + | |||
| + | * __EA, MA, LA R' | ||
| + | * 75% chance to: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of Atlantis# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Otherwise: | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless Shambler# | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless War Shambler# | ||
| + | |||
| + | * __EA, MA, LA C' | ||
| + | * Unarmed: | ||
| + | * Becomes: ??Soulless of C' | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Warrior# | ||
| + | |||
| + | * __Kailasa, Lanka, Bandar Log, Patala:__ | ||
| + | * Roll a closed d7, then, | ||
| + | * If unarmed soulless, and: | ||
| + | * d7 result is 1-2: | ||
| + | * Becomes: ??Soulless Bandar# | ||
| + | * d7 result is 3-5: | ||
| + | * Becomes: ??Soulless Vanara# | ||
| + | * d7 result is 6-7: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * If d7 result was 1-2, and: | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * Medium: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * Heavy: | ||
| + | * Becomes: ??Soulless Bandar Warrior# | ||
| + | * If d7 result 3-4, and: | ||
| + | * Light, Medium, Heavy: | ||
| + | * Becomes: ??Soulless Markata# | ||
| + | * If d7 result 5-7, and: | ||
| + | * Light: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | * Medium, Heavy: | ||
| + | * Becomes: ??Soulless Vanara Warrior# | ||
| + | \\ | ||
| + | \\ | ||
| + | ===== Soulless Raw ====== | ||
| + | |||
| + | Each soulless request depends on a few things: | ||
| - | === Everyone Else === | + | * The nation creating soulless |
| + | * The province ID the soulless are being made in | ||
| + | * Chance for national soulless | ||
| + | * Chance for armed soulless | ||
| + | * The number of corpses to subtract | ||
| - | 50% to pick between 2120 and 2121. | + | Sources and values for the above: |
| - | Otherwise, 2451. | + | * Montag -3: 10% national, 100% armed |
| + | * Montag -15: 25% national, | ||
| + | * " | ||
| + | * Battlesummon, | ||
| + | * Reanimator priests: 90% armed, national rate varies: | ||
| + | * If Jotunheim, 50% national | ||
| + | * If Utgard, 25% national | ||
| + | * Any other nation: | ||
| + | * Reanimator priest holy level is increased by 1 if (closed d5 - 1) < number of friendly candles in province | ||
| + | * National soulless rate = (reanimator priest' | ||
| + | * Rituals, effect number 10001 [regular summon units in local province, like Reanimation]: | ||
| + | * Rituals, effect number 10037 [remote summon permanent units]: | ||
| + | * Units: 10% armed, 10% national | ||
| + | * Commander: 50% national, 90% armed | ||
| + | Process: | ||
| + | * If there is a province ID associated with this creation: | ||
| + | * Roll armed soulless chance, if successful proceed as making lightly armed soulless | ||
| + | * Otherwise, if civilian corpses < armed corpses: | ||
| + | * Proceed as if making lightly armed soulless. | ||
| + | * In EA, there' | ||
| + | * In MA, there' | ||
| + | * In LA, there' | ||
| + | * If there wasn't a province ID, you always get unarmed soulless. | ||
| + | * If this attempt is subtracting corpses, do that now. Unarmed soulless subtract civilian corpses, any kind of armed subtract military corpses. | ||
| + | * Default soulless types: | ||
| + | * Unarmed: Soulless# | ||
| + | * Light: Soulless Warrior#914 | ||
| + | * Medium: Soulless Warrior#915 | ||
| + | * Heavy: Soulless Warrior# | ||
| + | * National soulless: | ||
| + | * Jotunheim, Niefelheim, Utgard: | ||
| + | * Unarmed: 50% chance to be changed to Soulless Giant#315 | ||
| + | * Light, Medium: 50% chance to be changed to Soulless Warrior#916 | ||
| + | * Heavy: 50% chance to be changed to Soulless Warrior#917 | ||
| + | * EA, MA, LA Caelum: | ||
| + | * Unarmed: Changed to Soulless# | ||
| + | * Light: Changed to Soulless Warrior# | ||
| + | * Medium, Heavy: Changed to Soulless Warrior# | ||
| + | * EA Ur, MA Uruk: | ||
| + | * Unarmed: 75% chance to be changed to Soulless Enkidu#2981 | ||
| + | * Light: 75% chance to be changed to Soulless Warrior# | ||
| + | * Medium, Heavy: Changed to Soulless Warrior# | ||
| + | * Nazca: | ||
| + | * Unarmed: Changed to Soulless Nazcan#2707 | ||
| + | * Light, Medium, Heavy: Changed to any Soulless Nazcan Warrior# | ||
| + | * EA, MA, LA Atlantis: | ||
| + | * 75% to... | ||
| + | * Unarmed: Changed to Soulless of Atlantis# | ||
| + | * Light: Changed to Soulless Warrior#919 | ||
| + | * Medium, Heavy: Changed to Soulless Warrior#920 | ||
| + | * Otherwise... | ||
| + | * Unarmed: Soulless Shambler# | ||
| + | * Light: Soulless War Shambler# | ||
| + | * Medium, Heavy: Either Soulless War Shambler# | ||
| + | * EA, MA, LA R' | ||
| + | * 75% to... | ||
| + | * Unarmed: Changed to Soulless of Atlantis# | ||
| + | * Light: Changed to Soulless Warrior#919 | ||
| + | * Medium, Heavy: Changed to Soulless Warrior#920 | ||
| + | * Otherwise... | ||
| + | * Unarmed: Soulless Shambler# | ||
| + | * Light: Soulless War Shambler# | ||
| + | * Medium, Heavy: Soulless War Shambler# | ||
| + | * EA, MA, LA C'tis: | ||
| + | * Unarmed: Changed to Soulless of C' | ||
| + | * Light: Changed to Soulless Warrior#921 | ||
| + | * Medium, Heavy: Changed to Soulless Warrior#922 | ||
| + | * Kailasa, Lanka, Bandar Log, Patala: | ||
| + | * Roll a closed d7. | ||
| + | * If unarmed soulless: | ||
| + | * d7 result is 1-2: changed to Soulless Bandar#1716 | ||
| + | * d7 result is 3-5: changed to Soulless Vanara#1724 | ||
| + | * d7 result is 6-7: changed to Soulless Markata# | ||
| + | * If d7 result was 1-2: | ||
| + | * Light: Soulless Bandar Warrior# | ||
| + | * Medium: Soulless Bandar Warrior# | ||
| + | * Heavy: Soulless Bandar Warrior# | ||
| + | * If d7 result 3-4: | ||
| + | * Light, Medium, Heavy: changed to Soulless Markata# | ||
| + | * If d7 result 5-7: | ||
| + | * Light: Changed to Soulless Vanara Warrior# | ||
| + | * Medium, Heavy: Changed To Soulless Vanara Warrior# | ||